Mieszko Zielinski
a83aa1721d
Fixed GameplayDebugger-related crashes if a PlayerController happens to be saved along with a level #UE4
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UE-17154
#lockdown Nick.Penwarden
[CL 2623106 by Mieszko Zielinski in Main branch]
2015-07-16 09:03:00 -04:00
Jeff Farris
9f93bca6f0
Refactored colliison handling when spawning an actor. Users have 4 options, choosable in the actor class and overrideable at spawn time. Old content should upgrade cleanly to new system.
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#docs
[CL 2621989 by Jeff Farris in Main branch]
2015-07-15 13:13:35 -04:00
Matthew Griffin
e2ec181088
Fixed crash on early shutdown of the editor
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#codereview Sebastian.Kowalczyk
[CL 2581079 by Matthew Griffin in Main branch]
2015-06-09 06:57:31 -04:00
Eric Newman
f3569dae41
Fortnite dev to main merge up to cl # 2564489
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Merging using UE4-Fortnite-To-UE4
[CL 2573959 by Eric Newman in Main branch]
2015-06-02 11:44:27 -04:00
sebastian kowalczyk
3b356f2fe2
Fixed issue UE-14330 "Opening Gameplay Debugger while in PIE removes print string output from screen in subsequent PIE modes"
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Fixed issues with Gameplay Debugger's input - it was breaking project related inputs sometimes.
[CL 2566844 by sebastian kowalczyk in Main branch]
2015-05-27 12:43:28 -04:00
sebastian kowalczyk
f2dc1112a2
Added debug camera to gameplay debugger, to have a way to fly around (Tab key to switch between cameras).
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Added alternate keyboard bindings to gameplay debugger, for keyboards without numpad (can be enabled in gameplay debugger settings). It uses Alt + [regular number] shortcuts.
[CL 2510117 by sebastian kowalczyk in Main branch]
2015-04-13 06:23:53 -04:00
Josh Markiewicz
d3365369ae
#UE4 - Changed the following functions to use AActor instead of APlayerController
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- IsNetRelevantFor
- GetNetPriority
- GetNetDormancy
- Added GetNetOwner to remove cast to Pawn/PlayerController in ServerReplicateActors
- constify a few functions (GetNetConnection, IsRelevancyOwnerFor)
- Updated FNetViewer to properly handle non player controller "viewers"
[CL 2501704 by Josh Markiewicz in Main branch]
2015-04-03 17:34:52 -04:00
Marc Audy
8a022fb2e0
Fix shadowed variables
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[CL 2468979 by Marc Audy in Main branch]
2015-03-04 13:46:55 -05:00
sebastian kowalczyk
02482494fc
Make pass over gameplay debugger to be sure that most code is compile-out for test and shipping builds.
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[CL 2463900 by sebastian kowalczyk in Main branch]
2015-02-27 09:26:32 -05:00
Laurent Delayen
e586cd3a8f
Dev to Main integration from CL #2446290
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[CL 2456855 by Laurent Delayen in Main branch]
2015-02-23 15:58:14 -05:00
sebastian kowalczyk
af6f1379e7
Fix for UE-9995 "GameplayDebugger doesn't auto-focus on AI in server-client PIE"
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[CL 2451474 by sebastian kowalczyk in Main branch]
2015-02-19 07:14:31 -05:00
sebastian kowalczyk
e34d39bbb6
Fix for UE-10042 "FIXIF: Crash starting a PIE session with no viewport"
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[CL 2451412 by sebastian kowalczyk in Main branch]
2015-02-19 04:40:17 -05:00
Mikolaj Sieluzycki
de56183d3d
UObject constructors create subobjects using UObject::Create* instead of FObjectInitializer::Create*
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#codereview Robert.Manuszewski
[CL 2439579 by Mikolaj Sieluzycki in Main branch]
2015-02-10 04:34:10 -05:00
Mikolaj Sieluzycki
fa01cacb6c
Trim down the amount of UObject constructors.
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#codereview Robert.Manuszewski
[CL 2429641 by Mikolaj Sieluzycki in Main branch]
2015-02-03 05:40:57 -05:00
Stephan Delmer
6f7661f391
Merging using UE4-Fortnite-To-UE4 from CL 2403093
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[CL 2407402 by Stephan Delmer in Main branch]
2015-01-15 11:57:16 -05:00
sebastian kowalczyk
6d8bd032cf
Added a way to extend GameplayDebugger's controller class, to set custom keyboard bindings, etc.
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[CL 2385669 by sebastian kowalczyk in Main branch]
2014-12-11 11:44:40 -05:00
Ben Marsh
149375b14b
Update copyright notices to 2015.
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[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
sebastian kowalczyk
15d656ef2b
Updates to settings for LogVisualizer and GameplayDebugger. Added GameplayDebugger to experimental settings.
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[CL 2371978 by sebastian kowalczyk in Main branch]
2014-11-28 09:26:40 -05:00
sebastian kowalczyk
4b3ebabbbd
Fix for UE-4866 "GameplayDebugger is not frawing not-stringpulled paths correctly"
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[CL 2369717 by sebastian kowalczyk in Main branch]
2014-11-25 09:36:16 -05:00
Ryan Gerleve
140cfcd734
Add const qualifiers to some networking functions
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AActor::IsNetRelevantFor is now const and takes const parameters
UNetDriver::IsLevelInitializedForActor is now const and takes const parameters
UNetConnection::ClientHasInitializedLevelFor is now const
FNetGUIDCache::SupportsObject is now const
#codereview john.pollard
[CL 2350109 by Ryan Gerleve in Main branch]
2014-11-05 13:09:51 -05:00
Robert Manuszewski
bcc2e5f94c
A few more TSubobjectPtrs removed
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[CL 2332087 by Robert Manuszewski in Main branch]
2014-10-16 16:29:19 -04:00
Jaroslaw Palczynski
7c41927cf4
Rename FPostConstructInitializeProperties to something simpler
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Changed it with FObjectInitializer.
UECORE-7
[CL 2328384 by Jaroslaw Palczynski in Main branch]
2014-10-14 10:29:11 -04:00
sebastian kowalczyk
373f6d3117
Fixed issue with auto activated GameplayDebuggeron clients #ue4
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[CL 2315787 by sebastian kowalczyk in Main branch]
2014-10-01 08:53:33 -04:00
Bob Tellez
fa1a7542ca
Merging Dev->Main using CL#2312419 UE4-Fortnite-To-UE4
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[CL 2313759 by Bob Tellez in Main branch]
2014-09-29 21:43:13 -04:00
sebastian kowalczyk
d666922dc2
Fixed GameplayDebugger's EQS debugging when we have more than one query with the same name #ue4
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Removed unnecessary array of EQS names from replication (we have names in replicated blobs with EQS data) #ue4
Only last 5 EQS queries are replicated (this number can be configured in *.ini file) - usually we don't need older queries to replicate and to debug. #ue4
[CL 2305892 by sebastian kowalczyk in Main branch]
2014-09-22 15:19:39 -04:00