Commit Graph

9 Commits

Author SHA1 Message Date
Martin Mittring
c9355c292c integrated from Orion
optimized shaders to use SvPosition where possible, following change could remove some unused interpolator

[CL 2697164 by Martin Mittring in Main branch]
2015-09-18 12:10:27 -04:00
Martin Mittring
7b0621b84e Merging
//depot/UE4-Orion/Engine/Shaders/...

to //depot/UE4-Orion/Engine/Shaders/...

[CL 2691152 by Martin Mittring in Main branch]
2015-09-14 19:37:33 -04:00
Guillaume Abadie
75470bedd6 Implements mesh's receive decal boolean using the stencil buffer instead of the custom stencil buffer to prune out one full-res pass between base passe and decals' pass.
#code_review: Martin.Mittring

[CL 2673346 by Guillaume Abadie in Main branch]
2015-08-28 19:06:37 -04:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Martin Mittring
55d81801d6 removed not needed texture bindings (was needed when we had DX9)
[CL 2315993 by Martin Mittring in Main branch]
2014-10-01 11:09:15 -04:00
Niklas Smedberg
bb8f417304 Support for OpenGL ES 3.1 + Android Extension Pack
[CL 2303212 by Niklas Smedberg in Main branch]
2014-09-18 17:49:40 -04:00
Brian Karis
c786202246 Renamed Material Lighting Model to Material Shading Model.
[CL 2089198 by Brian Karis in Main branch]
2014-05-30 07:55:38 -04:00
Brian Karis
bed52dac94 Increased number of shading models to 256.
[CL 2088945 by Brian Karis in Main branch]
2014-05-29 18:02:55 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00