Commit Graph

3 Commits

Author SHA1 Message Date
Martin Mittring
ef2256631b updated LightPropagationVolume (from Lionhead Studios)
* reduced order of SH (faster but a bit more blurry)
* DirectionalOcclusion (disabled by default, can be enabled in PostProcessSettings, affects SkyLight and ReflectionEnvironments but not AmbientCube)
* Material BlockGI feature
* Spotlight support
* Uses AsyncCompute on XboxOne as optimization (order is not optimized yet)

[CL 2553823 by Martin Mittring in Main branch]
2015-05-15 18:54:37 -04:00
Rolando Caloca
ceedd203f4 #UE4 #hlslcc statics in shaders must now be consts!
[CL 2042797 by Rolando Caloca in Main branch]
2014-04-23 18:09:43 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00