Commit Graph

80 Commits

Author SHA1 Message Date
Rolando Caloca
5b82f15def Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
#rb none
#rnx

[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00
Josh Adams
aa9705149b Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
#rb none

[CL 11282608 by Josh Adams in Main branch]
2020-02-06 13:13:41 -05:00
Rolando Caloca
bbb9564388 Copying //UE4/Dev-RenderPlat-Staging@11110326 to //UE4/Main
#rb none
#rnx

[CL 11110369 by Rolando Caloca in Main branch]
2020-01-24 18:07:01 -05:00
Juan Canada
2ecf4f9708 Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
#rnx
#rb none

[CL 10895568 by Juan Canada in Dev-RenderPlat-Staging branch]
2020-01-07 13:45:01 -05:00
ryan durand
471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00
Rolando Caloca
c2d62c0ecc Copying //UE4/Dev-Rendering@10763356 to //UE4/Dev-RenderPlat-Staging
#rb none
#rnx

[CL 10769097 by Rolando Caloca in Dev-RenderPlat-Staging branch]
2019-12-17 14:14:23 -05:00
michael sartain
2890981d51 Don't add local launch device for Linux AArch64 platform
Local device right now will never be an Arm64 device.

#jira UE-82296
#rb Arciel.Rekman
[FYI] Brandon.Schaefer

#ROBOMERGE-SOURCE: CL 9760892 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v545-9751379)

[CL 9760894 by michael sartain in Main branch]
2019-10-23 15:00:49 -04:00
Ben Marsh
bbe9fecb2f Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx

[CL 9053338 by Ben Marsh in Main branch]
2019-09-24 16:13:51 -04:00
Marcus Wassmer
6517c68ef5 Copying //UE4/Dev-RenderPlat-Staging@8684824 to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 8684840 by Marcus Wassmer in Main branch]
2019-09-14 09:45:25 -04:00
Ben Marsh
7d9abf987a Fix a couple of CIS errors.
#rb none
#rnx

[CL 8635190 by Ben Marsh in Dev-Build branch]
2019-09-11 09:32:52 -04:00
Ben Marsh
421de9107a Fix editor-only plugins triggering recompilation of code projects.
Also rework logic for determining whether a project needs to be compiled, to more closely match equivalent code in UAT. ITargetPlatform::NeedsTempTarget() now allows querying whether a project needs a temporary target to be generated.

#rb none
#jira UE-79833

[CL 8623682 by Ben Marsh in Dev-Build branch]
2019-09-10 16:11:58 -04:00
ben marsh
11f022162f Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main) [at] 6944469
#rb none
#rnx

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: rolando.caloca
#ROBOMERGE-SOURCE: CL 6944849 in //UE4/Main/...
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v367-6836689)

[CL 7089689 by ben marsh in Dev-Build branch]
2019-06-19 08:52:32 -04:00
Rolando Caloca
aa0d2303d6 Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main) @ 6944469
#rb none
#rnx

[CL 6944849 by Rolando Caloca in Main branch]
2019-06-11 18:27:07 -04:00
rob gay
2688305743 Seekable Streams Using LPCM/ADPCM
#rb aaron.mcleran
https://p4-swarm.epicgames.net/reviews/6345090

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 6399748 via CL 6400508 via CL 6400529
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 6459042 by rob gay in Dev-Build branch]
2019-05-15 03:41:21 -04:00
rob gay
52e89fb60a Seekable Streams Using LPCM/ADPCM
#rb aaron.mcleran
https://p4-swarm.epicgames.net/reviews/6345090


#ROBOMERGE-SOURCE: CL 6399748 via CL 6400508

[CL 6400529 by rob gay in Main branch]
2019-05-09 12:53:22 -04:00
hongyi yu
bfdffced60 Added support for per-platform mapping from chunkid to pakchunk index. Part 1
- This feature allows different chunk layout on different platforms.
- Most mapping work is done in AssetRegistryGenerator.
- Terminology of ChunkID and Pakchunk Index are now separated and they are no longer the same if chunk id to pakchunk index mapping is defined.  The ChunkIDs in FAssetData is not renamed to keep consistency, but it actually is pakchunk index.  FAssetData.ChunkIDs is used for ChunkInstall.
- Chunks with encryption key guid or unique assetregistry name are not allowed to be mapped.  There are code to filter out those chunks and log errors while initializing mapping
- CheckChunkAssetsAreNotInChild() and ResolveChunkDependencyGraph() is skipped when making build for XboxOne and PS4, since they are not needed.  If for some reason, we need chunk dependency on console builds, we need to implement per-platform dependency graph, since now we support different chunk layout on different platforms.
- Disabled a few pak file overide rules for console builds, since they should only be applied to builds with Kairos chunk layout.

#test A preflight was kicked and tested on PS4 and XboxOne.  No new issue was found.
#rb Daniel.Lamb

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: hongyi.yu
#ROBOMERGE-SOURCE: CL 5470414 via CL 5474050 via CL 5474308
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 5505792 by hongyi yu in Dev-Build branch]
2019-03-22 17:01:45 -04:00
hongyi yu
6e46797857 Added support for per-platform mapping from chunkid to pakchunk index. Part 1
- This feature allows different chunk layout on different platforms.
- Most mapping work is done in AssetRegistryGenerator.
- Terminology of ChunkID and Pakchunk Index are now separated and they are no longer the same if chunk id to pakchunk index mapping is defined.  The ChunkIDs in FAssetData is not renamed to keep consistency, but it actually is pakchunk index.  FAssetData.ChunkIDs is used for ChunkInstall.
- Chunks with encryption key guid or unique assetregistry name are not allowed to be mapped.  There are code to filter out those chunks and log errors while initializing mapping
- CheckChunkAssetsAreNotInChild() and ResolveChunkDependencyGraph() is skipped when making build for XboxOne and PS4, since they are not needed.  If for some reason, we need chunk dependency on console builds, we need to implement per-platform dependency graph, since now we support different chunk layout on different platforms.
- Disabled a few pak file overide rules for console builds, since they should only be applied to builds with Kairos chunk layout.

#test A preflight was kicked and tested on PS4 and XboxOne.  No new issue was found.
#rb Daniel.Lamb


#ROBOMERGE-SOURCE: CL 5470414 via CL 5474050

[CL 5474308 by hongyi yu in Main branch]
2019-03-20 13:11:58 -04:00
Rolando Caloca
732810a13b DR - Copying //UE4/Dev-Main@4785067 to //UE4-DevRendering
#rb none
#rnx
#lockdown Marcus.Wassmer

[CL 4790611 by Rolando Caloca in Dev-Rendering branch]
2019-01-23 17:01:56 -05:00
Ben Marsh
a3e87004d6 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4783611 by Ben Marsh in Dev-Build branch]
2019-01-23 10:59:53 -05:00
Marcus Wassmer
cbfcbbb93b Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
Should be just copyright updates

[CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
2019-01-03 19:16:26 -05:00
Robert Manuszewski
2752c82adc Merging //UE4/Dev-Main @ 4664414 to Dev-Core (//UE4/Dev-Core)
#rb none

[CL 4675693 by Robert Manuszewski in Dev-Core branch]
2019-01-02 00:55:51 -05:00
Ben Marsh
530369c613 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 4662695 by Ben Marsh in Dev-Build branch]
2018-12-14 14:49:12 -05:00
Robert Manuszewski
d299e8f501 Merging //UE4/Dev-Main @ 4506166 to Dev-Core (//UE4/Dev-Core)
#rb none

[CL 4506617 by Robert Manuszewski in Dev-Core branch]
2018-10-25 08:06:47 -04:00
Ben Marsh
0f022f2f46 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none

[CL 4502641 by Ben Marsh in Dev-Build branch]
2018-10-24 13:03:31 -04:00
ben marsh
7ddbf9a619 Fix mismatch in logic between UAT's RequireTempTarget() and the engine's ProjectRequiresBuild() function. Projects need to be compiled if they disable a default plugin, as well as if they enable a plugin.
#rb none
#jira UE-65430

#ROBOMERGE-SOURCE: CL 4496292 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)

[CL 4496295 by ben marsh in Staging-4.21 branch]
2018-10-22 15:33:45 -04:00