Commit Graph

69 Commits

Author SHA1 Message Date
Dmitry Rekman
dbdea559eb [Github] PR 242 (safe changes).
- Code cleanup and minor rearrangement (e.g. variable name changes).
- Additions.
- Case issues fixed.
- Minor fixes (init ordering).

[CL 2172690 by Dmitry Rekman in Main branch]
2014-07-08 00:06:17 -04:00
Robert Manuszewski
e6a88f66a4 UBT will no longer use ini file to get the list of plugins to compile for programs. Removed 'ScriptPlugins' ini setting (replaced with plugin category path).
[CL 2121693 by Robert Manuszewski in Main branch]
2014-06-30 06:19:02 -04:00
Michael Noland
178a4392b2 UHT: Coding standards fixes
[CL 2121428 by Michael Noland in Main branch]
2014-06-29 22:56:37 -04:00
Michael Noland
053b4998f1 UnrealHeaderTool: Improve error message when an unknown class type is used as a template parameter
[CL 2120746 by Michael Noland in Main branch]
2014-06-28 16:36:30 -04:00
Jaroslaw Palczynski
ee851e46ac UObject improvement: DependsOn in engine code
Removing DependsOn and replacing them with proper #includes.
#ttp 312783

[CL 2117686 by Jaroslaw Palczynski in Main branch]
2014-06-26 03:00:24 -04:00
Michael Noland
db2f805416 Editor: Now with more dragons!
- Added new class metadata Experimental and EarlyAccessPreview, which will trigger a warning section in the actor details panel

Experimental:
- Here be dragons!  It's a totally unsupported and undocumented prototype

Early Access Preview:
- While not considered production-ready, it's a step beyond 'experimental' and is being provided as a preview of things to come

[CL 2117581 by Michael Noland in Main branch]
2014-06-26 01:14:00 -04:00
Robert Manuszewski
63ef616a62 ScriptPlugins: generated glue files will now be including using relative paths
[CL 2113855 by Robert Manuszewski in Main branch]
2014-06-23 06:27:04 -04:00
Gareth Martin
c5c823f167 Fix possible crash due to Foliage UI holding pointers to data inside a TMap which can be reallocated.
[CL 2113832 by Gareth Martin in Main branch]
2014-06-23 05:41:43 -04:00
Steve Robb
472dd00708 Updated UHTDebugging.manifest to new format.
#codereview robert.manuszewski

[CL 2106854 by Steve Robb in Main branch]
2014-06-16 07:34:42 -04:00
Jaroslaw Palczynski
ce0aa1be23 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
Some missing changes from last submit plus deprecated message when using macros.

[CL 2104460 by Jaroslaw Palczynski in Main branch]
2014-06-13 08:09:04 -04:00
Jaroslaw Palczynski
ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Max Preussner
3aece47882 Docs: Removed file comments and added missing code documentation
Please note that file comments had no purpose in nearly all cases and just added visual clutter. The two files that had meaningful file comments had their comments moved into the corresponding classes. There are still hundreds of file comments left in other files that will be removed over time.

Also cleaned up some random stuff along the way:
- relative paths to public headers within the same module are no longer necessary (automatically discovered by UBT now)
- header guards are deprecated, use #pragma once instead (all compilers support it now)
- space between multiple template brackets is no longer required (all compilers support >> now)
- NULL to nullptr, OVERRIDE to override
- spelling errors, whitespace, line breaks

[CL 2104067 by Max Preussner in Main branch]
2014-06-12 23:22:18 -04:00
Steve Robb
4973bd00ac Plugin linker fix
#add Fake linker-only function generated in UHT for every Module.generated.cpp.
#change UELinkerFixups file is now processed *after* running UHT.
#change Fake function called from UELinkerFixups for every statically-linked dependent project.

#codereview robert.manuszewski,jj.hoesing

[CL 2103062 by Steve Robb in Main branch]
2014-06-12 08:08:47 -04:00
Robert Manuszewski
22f5d663fd UnrealHeaderTool: support for 'typename const' parameter declarations.
[CL 2100290 by Robert Manuszewski in Main branch]
2014-06-10 09:17:04 -04:00
Mike Fricker
16d1f0a4fd Always use "override" and "final" keyword on all platforms
[CL 2099153 by Mike Fricker in Main branch]
2014-06-09 11:17:17 -04:00
Robert Manuszewski
9447816913 UnrealHeaderTool: making sure command line is always logged (UBT overrides LogInit verbosity setting)
[CL 2096900 by Robert Manuszewski in Main branch]
2014-06-06 04:32:21 -04:00
Robert Manuszewski
8b1cc21568 Fix for circular header includes crashing UnrealHeaderTool
[CL 2094255 by Robert Manuszewski in Main branch]
2014-06-04 06:25:20 -04:00
Matt Kuhlenschmidt
fb672d5990 Removed UAttributeProperty and all related changes
[CL 2091937 by Matt Kuhlenschmidt in Main branch]
2014-06-02 14:20:58 -04:00
Steve Robb
864bd3d8da WIP refactors
#ttp 331467: Make UHT not depend on CoreUObject

#change GScriptHelper made an object instead of a heap-allocated pointer.
#change NameLookupCPP made an object instead of a heap-allocated pointer.
#add FClasses::FindAnyClass added.
#change FClasses construction moved earlier.
#change FClass::GetInnerClass added.
#change More UClasses changed to FClasses.

#codereview robert.manuszewski

[CL 2091696 by Steve Robb in Main branch]
2014-06-02 07:02:29 -04:00
Robert Manuszewski
f905cf180c GitHub pull request #190: Detailed module types for plugins
[CL 2088170 by Robert Manuszewski in Main branch]
2014-05-29 17:37:45 -04:00
Steve Robb
a42273063a CIS fix.
#change Ignore inter-module dependencies.

#codereview robert.manuszewski,mikolaj.sieluzycki

[CL 2086858 by Steve Robb in Main branch]
2014-05-29 17:23:20 -04:00
Mikolaj Sieluzycki
91f6663f51 Fix unspecified error in UHT on circular header dependency.
#ttp 336732 [UHT] Getting enigmatic error code -1073741571
#proj core
#branch UE4
#summary [UHT] Getting enigmatic error code -1073741571
#codereview Steve.Robb

[CL 2086790 by Mikolaj Sieluzycki in Main branch]
2014-05-29 17:22:15 -04:00
Mikolaj Sieluzycki
902e81a0ec Fix unspecific UHT error when missing semicolon in header.
#ttp 336426 UnrealHeaderTool: Unspecific error when missing semicolon in header
#proj core
#branch UE4
#summary Fix unspecific UHT error when missing semicolon in header.
#codereview Steve.Robb

[CL 2086696 by Mikolaj Sieluzycki in Main branch]
2014-05-29 17:20:50 -04:00
Bob Tellez
ab8c090a38 UE4: Removed bCompileNetworkProfiler. USE_NETWORK_PROFILER is now true whenever STATS is also true. Also, removed some platform-specific code in NetworkProfiler.cpp
[CL 2082160 by Bob Tellez in Main branch]
2014-05-22 14:04:35 -04:00
Mikolaj Sieluzycki
90c50e0b3b Fix UHT parsing of multiple angle closing angle brackets in nested templates (e.g. TArray<TSubclassOf<SomeClass>>).
#ttp 332272  UHT cannot correctly parse TArray<TSubclassOf<AActor>>
#proj core
#branch UE4
#summary Fix UHT parsing of multiple angle closing angle brackets in nested templates (e.g. TArray<TSubclassOf<SomeClass>>).
#codereview Steve.Robb

[CL 2081774 by Mikolaj Sieluzycki in Main branch]
2014-05-22 05:21:52 -04:00