Change consist of only forward declaration and additional includes
#preflight 63789c1de30d438849c48188
#rb none
[CL 23218412 by henrik karlsson in ue5-main branch]
Animation Modifier : Fix Modifier on Skeleton
Transfered the ownership of 'PreviouslyAppliedModifier' from an animation modifier instance to the animation sequence being applied.
This solved the following issue:
- Modifier on Skeleton cause USkeleton dirtied everytime the modifier is applied to an animation sequence.
- Modifier on Skeleton cannot be re-apply or reverted correctly.
- CanRevert & OutOfDate status for Modifier on Skeleton was not reflect the true status of all animation sequences referencing that skeleton.
- CurrentAnimSequence/CurrentSkeleton was not set on OnRevert()
- IAnimationDataController::FScopedBracket was not open on OnRevert() before re-apply modifier
- Stateful animation modifier can now be reverted correctly (Applied modifier instance is nolonger reverted after OnApply call)
#preflight 63775e0ff514e1ded99ef095
[CL 23191977 by Jurre deBaare in ue5-main branch]
#jira UE-166435
#fix remove scope bracket around application of ANimationModifier, moving responsibility to the user
Curve keys added with Anim Modifiers have incorrect time
#jira UE-166436
#fix ensure that when adding a scalar curve, its tick rate is matched to the AnimModel's, and convert between tick-rate and model frame rate when setting keys
#rb Aaron.Cox
#preflight 6346de84663dafe4162d9485
[CL 22500269 by Jurre deBaare in ue5-main branch]
#fyi jurre.debaare
#horde 218123,218081,218073,218063,218057,217995,217831,217939
Original CL Desc
-----------------------------------------------------------------
REDO: UEFN - Users are able to apply Animation Modifiers via the right-click context menu
#fix moved animation modifier menu section into module itself - gated by whether or not AnimationModifier class is allowed
#rb Thomas.Sarkanen
#preflight 6332c289a4769ad714e78a8c
[CL 22217414 by marc audy in ue5-main branch]
#fix moved animation modifier menu section into module itself - gated by whether or not AnimationModifier class is allowed
#rb Thomas.Sarkanen
#preflight 6332c289a4769ad714e78a8c
[CL 22206223 by jurre debaare in ue5-main branch]
Original description:
UEFN - Users are able to apply Animation Modifiers via the right-click context menu
#fix moved animation modifier menu section into module itself - gated by whether or not AnimationModifier class is allowed
#preflight 62ff59569835a27d8d9a4a2c
#rb Thomas.Sarkanen
[CL 21499937 by jurre debaare in ue5-main branch]
#fix moved animation modifier menu section into module itself - gated by whether or not AnimationModifier class is allowed
#preflight 62ff59569835a27d8d9a4a2c
#rb Thomas.Sarkanen
[CL 21499924 by jurre debaare in ue5-main branch]
Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed.
#ushell-cherrypick of 21065253 by bryan.sefcik
#jira
#preflight 62d5b3e91062f2e63014598e
#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21152630 via CL 21156388 via CL 21157044
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21181817 by bryan sefcik in ue5-main branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
[FYI] Richard.TalbotWatkings
Fixed Static analysis in AnimationModifier.cpp the CurrentAnimSequence ptr can't be null since it was deferenced at the line 75.
Fixed Static analysis in PackageStoreOptimizer for some reason the static analysis did like the way the check was presented.
Fixed Static analysis in SComponentClassCombo.cpp and SDisplayClusterConfiguratorComponentCombo.cpp changed the code so that the static analyser should understand it better.
#jira UE-120410
#rb Jean.MichelDignard
#ROBOMERGE-SOURCE: CL 17071360 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230)
[CL 17071396 by julien stjean in ue5-release-engine-test branch]
#feature add ability to only apply out-of-date animation modifiers from asset context menu, and through details view on AnimationModifier classes
#fix ensure that we do not apply pending kill modifiers or instances that are used for reverting
#jira UE-84819
#rb Thomas.Sarkanen
#preflight 60cb38fd6092ba000140842e
#ROBOMERGE-SOURCE: CL 16704034 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16704042 by jurre debaare in ue5-release-engine-test branch]