- Native Access Specifiers
- FEmitDefaultValueHelper fix/improvements
#codereview Robert.Manuszewski, Nick.Whiting
[CL 2640098 by Maciej Mroz in Main branch]
UnrealHeaderTool now supports casts and brackets when recognizing UENUMs as array bounds.
#codereview robert.manuszewski,leigh.swift,lee.clark
[CL 2635565 by Steve Robb in Main branch]
- interface is called with "::Execute_"
- interface functions are BlueprintNativeEvents
- CppFromBpEvent metadata added, to force FUNC_Event
- BlueprintNativeEvent support
- BlueprintImplementableEvent support
[CL 2635382 by Maciej Mroz in Main branch]
This allows renaming parameters without using a K2ParamRedirect, and to use names that are not legal C++ identifiers
UFUNCTION(BlueprintPure, ...)
static void DoSomethingAwesome(UPARAM(DisplayName="Awesome Param") float BoringParam);
#codereview nick.whiting
[CL 2614169 by Michael Noland in Main branch]
New FindSortedStringCaseInsensitive algorithm, which binary searches strings in an array.
Many UHT string tests replaced with FindSortedStringCaseInsensitive.
FPropertySpecifier moved to UHT.
#codereview robert.manuszewski
[CL 2587588 by Steve Robb in Main branch]
Early version:
- New BP types: Asset and AssetClass
- Now implicit conversion (in Blueprint) from Asset to Object
- Explicit conversion node: K2Node_ConvertAsset
- EX_AssetConst script instruction to store StringAssetReference in bytecode.
#codereview Nick.Whiting, Mike.Beach
[CL 2553506 by Maciej Mroz in Main branch]
Bunch of extra checks for this kind of failure in future.
Some scope bracing fixes.
#codereview robert.manuszewski
[CL 2531944 by Steve Robb in Main branch]