- Adding structured buffer output support to media capture
#jira UE-150229, UE-150230
#rb geoffrey.douglas, eric.renaudhoude, ruslan.idrisov
- Adding Rivermax output support wiht custom conversions to support
YCbCr10
RGB8
RGB10
RGB16f
- Fixing chunk configuration for output stream
- Fixing crash when dragging a rivermax player in the scene
#jira UE-146135, UE-150475
#preflight 627562a78a31599132bf87f2
[CL 20081599 by Simon Therriault in ue5-main branch]
The separated main dir light buffer is no longer bound as render target during the base pass. It is used for the DFShadow only.
The main dir light contribution flow thgouth the Strata mateiral buffer.
#rb charles.derousiers
#preflight https://horde.devtools.epicgames.com/job/6273d021b86624d2e8cab0f0
[CL 20056963 by Sebastien Hillaire in ue5-main branch]
- when CopySrc or CopyDest is set on either depth or stencil, force the range to include the entire texture.
- force the transitions of both depth and stencil to occur on the same pass (do not split the copy transition into two different passes if StateBefore is not the same).
#rb zach.bethel
#jira UE-143575,UE-147932
#preflight 6272c703365de864c4be9312
[CL 20050377 by jeannoe morissette in ue5-main branch]
- Data Interface should now opt into the new binding path by setting UseLegacyShaderBindings to false
- BuildShaderParameters / SetShaderParameters replaces BindParameters / SetParameters / UnsetParameters
- CreateShaderStorage / GetShaderStorageType replaces CreateComputeParameters / GetComputeParametersTypeDesc.
- Shader storage should no longer be required for the majority of cases, only those which require data based on bound functions will need additional data, everything else should be statically set.
#rb michael.galetzka
#jira none
#preflight 627061b1220f89f0ad5aff22
[CL 20027313 by Stu McKenna in ue5-main branch]
Since the cbuffer uses the same name as the struct, we have to rename the cbuffer using a consistent prefix. The reflection handling also needs to reinterpret the renamed cbuffer as the correct UniformBuffer.
#jira none
#rb mihnea.balta
#preflight 626c1762ce3959ce8fe7766e
[CL 20026049 by christopher waters in ue5-main branch]