Commit Graph

60 Commits

Author SHA1 Message Date
Aris Theophanidis
7ee1676796 Fix gameplay debugger navmesh rendering issue
When using bRestrictBuildingToActiveTiles, GetDebugGeometry() would gather the data for all the active tiles for each tile in the TileSet instead of only once, leading to unsuable framerate.
#rb Mieszko.Zielinski
#jira none
#preflight 627434d8fd59d6606e05341a

[CL 20064369 by Aris Theophanidis in ue5-main branch]
2022-05-05 16:48:48 -04:00
Aris Theophanidis
5c4115f532 [WP Dynamic Navmesh] First pass on WP dynamic navmesh
- Dynamic navmesh in a world partitioned map is now allowed to build a base navmesh and stream cells from it
- Ignore navigation dirtiness coming from objects loading/unloading that are part of the base navmesh
- Addition of vlog boxes on addition and removal of navigation data chunk actors
#rb Yoan.StAmant
#jira UE-150793
#preflight 626fe108220f89f0ad3fdb14

[CL 20008063 by Aris Theophanidis in ue5-main branch]
2022-05-02 10:10:57 -04:00
stefan-zimecki
cd813f6703 RecastNavMesh: Fixed cell size clamping based on issue reported via github PR.
PR #8899: [Bugfix][Recast] Fixed cell size adjustment in RecastNavMesh (Contributed by stefan-zimecki)

#jira UE-142756
#rb Mieszko.Zielinski
#preflight 6262544cd929bc34a31586f6

[CL 19861957 by stefan-zimecki in ue5-main branch]
2022-04-22 03:36:26 -04:00
frederic doll
ffd235bd12 Add way to get random position inside a specified nav polygon
I need that because I do a floodfill query (with ARecastNavMesh::FindPolysAroundCircle) and then need to test positions to move in the resulting polygons

[REVIEW] aris.theophanidis, mikko.mononen

#ROBOMERGE-AUTHOR: frederic.doll
#ROBOMERGE-SOURCE: CL 19465568 via CL 19465588 via CL 19465610 via CL 19466833 via CL 19475574 via CL 19475839
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v935-19464907)

[CL 19476450 by frederic doll in ue5-main branch]
2022-03-23 01:26:18 -04:00
aris theophanidis
4eb193aafc [Navmesh] Fix bShouldDiscardSubLevelNavData
Moving conditions allowing the property to take effect from ARecastNavMesh::PostInitProperties() to ARecastNavMesh::PostLoad() and delaying the check to discard navdata if there is no navigation system yet.
Removing previous ShouldDiscardSubLevelNavData() function that would fallback to read value from NavSysCDO when there is no navigation system.
#rb Yoan.StAmant, Maxime.Mercier
#jira UE-113463
[RN] fix Warning: UNavigationSystemV1 bShouldDiscardSubLevelNavData property was not working in some cases. With this fix navdata from sublevel will be properly discarted if the property is true (it's default value).
#preflight 62323fb4736af8e0822c951b

#ROBOMERGE-AUTHOR: aris.theophanidis
#ROBOMERGE-SOURCE: CL 19412570 via CL 19414029 via CL 19427618 via CL 19427717
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v930-19419903)

[CL 19429581 by aris theophanidis in ue5-main branch]
2022-03-17 19:10:55 -04:00
aris theophanidis
641029df84 Wrapping RawNavData pointer to help narrow a crash
(with some extra const)
#rb Maxime.Mercier
#preflight 61fc2b043b22793ca369a98d

#ROBOMERGE-AUTHOR: aris.theophanidis
#ROBOMERGE-SOURCE: CL 18852387 via CL 18852907 via CL 18853018 via CL 18854025 via CL 18854798
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)

[CL 18854824 by aris theophanidis in ue5-main branch]
2022-02-03 18:11:49 -05:00
aris theophanidis
5f924d7c06 [Navmesh] Moving the initialization of dtNavMesh parameters into the init() and serializing the parameters in ARecastNavMesh.
(for safer initialization flow and fix potential mismatch between navmesh actor and serialized navmesh data)
#rb Stephen.Holmes, Mieszko.Zielinski, Frederic.Doll
#preflight 61f7f4a3114ec25fe09cf120

#ROBOMERGE-AUTHOR: aris.theophanidis
#ROBOMERGE-SOURCE: CL 18790349 via CL 18790766 via CL 18791060 via CL 18791564 via CL 18791967
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)

[CL 18792194 by aris theophanidis in ue5-main branch]
2022-01-31 12:29:15 -05:00
Aris Theophanidis
2bd1f24a66 [WP Navmesh] Fix removed actors still showing in the editor actor list after navmesh build
Enable usage of source control provider when building WP navmesh
Fix issue with deleted packages being added to source control
Make sure WP navmesh actor in WP levels remains empty (data is provided by navmesh chunk actors)
#jira UE-114032
#rb Yoan.StAmant
#robomerge 5.0
#preflight 61e839b93778a195dee90f08

[CL 18659327 by Aris Theophanidis in ue5-main branch]
2022-01-19 11:44:26 -05:00
stephen holmes
e50f3afb72 Recast Memory Optimizations
#rb Aris.Theophanidis, Mikko.Mononen
#preflight 61dffc545c17cc8daba9ccd7

#ROBOMERGE-AUTHOR: stephen.holmes
#ROBOMERGE-SOURCE: CL 18595413 in //UE5/Release-5.0/... via CL 18595426 via CL 18595434
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)

[CL 18596691 by stephen holmes in ue5-main branch]
2022-01-13 10:09:07 -05:00
stephen holmes
34fbec0ed7 Added safety check to nav mesh loading in case code with older nav mesh version attempts to load newer versioned nav mesh.
#rb Mikko.Mononen
[FYI] Aris.Theophanidis

#ROBOMERGE-AUTHOR: stephen.holmes
#ROBOMERGE-SOURCE: CL 18418266 in //UE5/Release-5.0/... via CL 18418281
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18418292 by stephen holmes in ue5-release-engine-test branch]
2021-12-09 08:42:03 -05:00
stephen holmes
958f8a9d70 [Backout] - CL18404146
[FYI] Stephen.Holmes
Original CL Desc
-----------------------------------------------------------------
Memory optimizations for Recast (Detour). I used UE_LOG in recast as it's already there. Also I only added [at]UE BEGIN [at]UE END for the big stuff as a hint that its been changed in case of issues.

#ROBOMERGE-AUTHOR: stephen.holmes
#ROBOMERGE-SOURCE: CL 18417786 in //UE5/Release-5.0/... via CL 18417810
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18417812 by stephen holmes in ue5-release-engine-test branch]
2021-12-09 07:11:32 -05:00
stephen holmes
d81cea02c3 Memory optimizations for Recast (Detour). I used UE_LOG in recast as it's already there. Also I only added [at]UE BEGIN [at]UE END for the big stuff as a hint that its been changed in case of issues.
[at]Aris.Theophanidis, [at]Mikko.Mononen
#preflight 61b0706418370fb3a0e6da2c

#ROBOMERGE-AUTHOR: stephen.holmes
#ROBOMERGE-SOURCE: CL 18404146 in //UE5/Release-5.0/... via CL 18404149
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v896-18170469)

[CL 18404152 by stephen holmes in ue5-release-engine-test branch]
2021-12-08 04:50:39 -05:00
luciano ferraro
2b8cebedbd (per navmesh) avoided dirtying nav areas that have been requested by a source object that is not supposed to generate geometry onto the navmesh (via FNavigationOctreeElement::ShouldUseGeometry): optional via bUseVirtualGeometryFilteringAndDirtying (disabled by default)
Added a new weakptr "OptionalSourceObject" in the FNavigationDirtyArea, needed to support the previous change

#rb Mieszko.Zielinski, Aris.Theophanidis
[FYI] philippe.painchaud, Felix.Laplante, Patrick.Carroll, Guillaume.Morreel, Loic.Devaux, Guillaume.Guay

#ROBOMERGE-AUTHOR: luciano.ferraro
#ROBOMERGE-SOURCE: CL 18281932 via CL 18281953 via CL 18281968 via CL 18282252 via CL 18282290
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18282297 by luciano ferraro in ue5-release-engine-test branch]
2021-11-24 07:04:55 -05:00
matt peters
e2962f88c9 SavePackage: Deprecate Conform and DiffMap arguments, and change the interface to use a FSavePackageArgs struct instead of a large number of separate arguments.
#rb Francis.Hurteau
[RN] Core, Minor

#ROBOMERGE-AUTHOR: matt.peters
#ROBOMERGE-SOURCE: CL 18279152 in //UE5/Release-5.0/... via CL 18279174
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18279186 by matt peters in ue5-release-engine-test branch]
2021-11-23 20:56:06 -05:00
stephen holmes
575f024994 Modified logging to include the mapname for better debugging of Cooking warnings.
#rb Yoan.StAmant

#ROBOMERGE-AUTHOR: stephen.holmes
#ROBOMERGE-SOURCE: CL 18250473 in //UE5/Release-5.0/... via CL 18250478
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18250485 by stephen holmes in ue5-release-engine-test branch]
2021-11-19 05:25:59 -05:00
aris theophanidis
99750a4097 [Navmesh] It's now possible to select and display internal navmesh tile generation steps by setting properties on a navmesh actor.
#rb Mikko.Mononen
#jira none
#preflight 617ae5dad65ac900017c150c

#ROBOMERGE-AUTHOR: aris.theophanidis
#ROBOMERGE-COMMAND: FnMain
#ROBOMERGE-SOURCE: CL 17968210 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
#ROBOMERGE[bot1]: Main

[CL 17968285 by aris theophanidis in ue5-release-engine-test branch]
2021-10-28 15:44:45 -04:00
aurel cordonnier
a6e741e007 Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-25 20:05:28 -04:00
aris theophanidis
8b90d3b83a [World Partition Navmesh] Use iterative cell loading for building world partition static navmesh data
Include a fix in UWorldPartitionBuilder for IterativeCellOverlapSize not being applied to loaded bounds
#rb Yoan.StAmant
#jira UE-114032
#preflight 6155ce81549cbf0001d01f52

#ROBOMERGE-AUTHOR: aris.theophanidis
#ROBOMERGE-SOURCE: CL 17679211 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v875-17642767)

[CL 17679261 by aris theophanidis in ue5-release-engine-test branch]
2021-09-30 12:10:56 -04:00
andrew davidson
57beb335f2 Merging //UE5/Dev-LargeWorldCoordinates [at] 17581892 to //UE5/Main
#ROBOMERGE-AUTHOR: andrew.davidson
#ROBOMERGE-SOURCE: CL 17595295 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257)

[CL 17595306 by andrew davidson in ue5-release-engine-test branch]
2021-09-22 10:01:48 -04:00
aurel cordonnier
7f517562d5 Merge from Release-Engine-Staging @ 17438845 to Release-Engine-Test
This represents UE4/Main @17430120 and Dev-PerfTest @17437669

[CL 17439044 by aurel cordonnier in ue5-release-engine-test branch]
2021-09-06 12:23:53 -04:00
aris theophanidis
1bb5812178 [Navigation Navmesh] Switch to using bSortNavigationAreasByCost enabled by default
[REVIEW] [at]Mieszko.Zielinski
#rb Mieszko.Zielinski
#preflight 60c205a0b1a4a30001160552

#ROBOMERGE-SOURCE: CL 16622534 via CL 16622548
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v830-16605563)

[CL 16622550 by aris theophanidis in ue5-release-engine-test branch]
2021-06-10 09:46:34 -04:00
Andrew Davidson
3ddc3a4da3 Merge up from //UE5/Dev-LargeWorldCoordinates
#rb none

[CL 16211417 by Andrew Davidson in ue5-main branch]
2021-05-05 15:07:25 -04:00
Aris Theophanidis
6d430aebf9 [Navigation] Addition of ARecastNavMesh::FindEdges() method to collect navmesh wall edges
#review @Mikko.Mononen
#rb Mikko.Mononen
#jira UE-106848

[CL 15518116 by Aris Theophanidis in ue5-main branch]
2021-02-24 14:46:29 -04:00
Andrew Davidson
10bca5261b Double math ambiguity Engine fixes
#rb jeanfrancois.dube, trivial

[CL 14974758 by Andrew Davidson in ue5-main branch]
2021-01-04 07:59:22 -04:00
Mieszko Zielinski
648a30c0e5 Relaxed radius condition in RecastNavMesh::GetRandomReachablePointInRadius so that 'radius == 0' can produce a relevant result.
#review-14887392 @Aris.Theophanidis, @Mikko.Mononen, @Yoan.StAmant

[CL 14896861 by Mieszko Zielinski in ue5-main branch]
2020-12-10 04:58:28 -04:00