Commit Graph

38 Commits

Author SHA1 Message Date
Aris Theophanidis
7ee1676796 Fix gameplay debugger navmesh rendering issue
When using bRestrictBuildingToActiveTiles, GetDebugGeometry() would gather the data for all the active tiles for each tile in the TileSet instead of only once, leading to unsuable framerate.
#rb Mieszko.Zielinski
#jira none
#preflight 627434d8fd59d6606e05341a

[CL 20064369 by Aris Theophanidis in ue5-main branch]
2022-05-05 16:48:48 -04:00
frederic doll
ffd235bd12 Add way to get random position inside a specified nav polygon
I need that because I do a floodfill query (with ARecastNavMesh::FindPolysAroundCircle) and then need to test positions to move in the resulting polygons

[REVIEW] aris.theophanidis, mikko.mononen

#ROBOMERGE-AUTHOR: frederic.doll
#ROBOMERGE-SOURCE: CL 19465568 via CL 19465588 via CL 19465610 via CL 19466833 via CL 19475574 via CL 19475839
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v935-19464907)

[CL 19476450 by frederic doll in ue5-main branch]
2022-03-23 01:26:18 -04:00
frederic doll
860eed028c Fix missing array initialization in FPImplRecastNavMesh::FindPolysAroundCircle resulting in NodePolyCost not being returned
#rb aris.theophanidis

#ROBOMERGE-AUTHOR: frederic.doll
#ROBOMERGE-SOURCE: CL 19429994 via CL 19429998 via CL 19432864 via CL 19438357 via CL 19438526
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v930-19419903)

[CL 19442444 by frederic doll in ue5-main branch]
2022-03-18 18:51:49 -04:00
fred kimberley
7fbfaf57c8 Require explicit constructors/casts when converting between FVector, FVector3d, and FVector3f.
#jira UE-122078
#rb Andrew.Davidson, Colin.McGinley
#preflight standard build

#ROBOMERGE-AUTHOR: fred.kimberley
#ROBOMERGE-SOURCE: CL 18817999 in //UE5/Release-5.0/... via CL 18818012 via CL 18822871
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)

[CL 18824721 by fred kimberley in ue5-main branch]
2022-02-02 07:59:31 -05:00
aris theophanidis
5f924d7c06 [Navmesh] Moving the initialization of dtNavMesh parameters into the init() and serializing the parameters in ARecastNavMesh.
(for safer initialization flow and fix potential mismatch between navmesh actor and serialized navmesh data)
#rb Stephen.Holmes, Mieszko.Zielinski, Frederic.Doll
#preflight 61f7f4a3114ec25fe09cf120

#ROBOMERGE-AUTHOR: aris.theophanidis
#ROBOMERGE-SOURCE: CL 18790349 via CL 18790766 via CL 18791060 via CL 18791564 via CL 18791967
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)

[CL 18792194 by aris theophanidis in ue5-main branch]
2022-01-31 12:29:15 -05:00
stephen holmes
b96646319e Fix for broken nav mesh links after UE5 integrate. Submitting for Frederic Doll.
#rb Frederic.Doll, Stephen.Holmes, Aris.Theophanidis
#preflight 61f265a1706ac5ea0cf479b8

#ROBOMERGE-AUTHOR: stephen.holmes
#ROBOMERGE-SOURCE: CL 18752174 via CL 18752190 via CL 18752201 via CL 18752320 via CL 18752399
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18752407 by stephen holmes in ue5-main branch]
2022-01-27 07:31:13 -05:00
stephen holmes
5aa9445cf5 Added LLM tags for the navigation octree.
Also removed two unnecessary tags in the nav mesh code.
The new LLM tags mirror the existing STAT_Navigation_CollisionTreeMemory functionality.

#preflight 61e9be95f160213534a34b64?step=5a6e

#ROBOMERGE-OWNER: stephen.holmes
#ROBOMERGE-AUTHOR: stephen.holmes
#ROBOMERGE-SOURCE: CL 18680481 via CL 18681738 via CL 18682025 via CL 18682845 via CL 18682857 via CL 18682876
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v902-18672795)

[CL 18682897 by stephen holmes in ue5-main branch]
2022-01-20 17:35:30 -05:00
Aris Theophanidis
2bd1f24a66 [WP Navmesh] Fix removed actors still showing in the editor actor list after navmesh build
Enable usage of source control provider when building WP navmesh
Fix issue with deleted packages being added to source control
Make sure WP navmesh actor in WP levels remains empty (data is provided by navmesh chunk actors)
#jira UE-114032
#rb Yoan.StAmant
#robomerge 5.0
#preflight 61e839b93778a195dee90f08

[CL 18659327 by Aris Theophanidis in ue5-main branch]
2022-01-19 11:44:26 -05:00
mieszko zielinski
1cbf547e86 Added error case vlogging to FPImplRecastNavMesh::ProjectPointToNavMesh
[REVIEW] [at]Stephen.Holmes
#preflight 61e80c023778a195dee0eefd

#ROBOMERGE-AUTHOR: mieszko.zielinski
#ROBOMERGE-SOURCE: CL 18657187 in //UE5/Release-5.0/... via CL 18657192 via CL 18657197
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v900-18638592)

[CL 18657211 by mieszko zielinski in ue5-main branch]
2022-01-19 08:25:34 -05:00
stephen holmes
e50f3afb72 Recast Memory Optimizations
#rb Aris.Theophanidis, Mikko.Mononen
#preflight 61dffc545c17cc8daba9ccd7

#ROBOMERGE-AUTHOR: stephen.holmes
#ROBOMERGE-SOURCE: CL 18595413 in //UE5/Release-5.0/... via CL 18595426 via CL 18595434
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v899-18417669)

[CL 18596691 by stephen holmes in ue5-main branch]
2022-01-13 10:09:07 -05:00
stephen holmes
958f8a9d70 [Backout] - CL18404146
[FYI] Stephen.Holmes
Original CL Desc
-----------------------------------------------------------------
Memory optimizations for Recast (Detour). I used UE_LOG in recast as it's already there. Also I only added [at]UE BEGIN [at]UE END for the big stuff as a hint that its been changed in case of issues.

#ROBOMERGE-AUTHOR: stephen.holmes
#ROBOMERGE-SOURCE: CL 18417786 in //UE5/Release-5.0/... via CL 18417810
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18417812 by stephen holmes in ue5-release-engine-test branch]
2021-12-09 07:11:32 -05:00
stephen holmes
d81cea02c3 Memory optimizations for Recast (Detour). I used UE_LOG in recast as it's already there. Also I only added [at]UE BEGIN [at]UE END for the big stuff as a hint that its been changed in case of issues.
[at]Aris.Theophanidis, [at]Mikko.Mononen
#preflight 61b0706418370fb3a0e6da2c

#ROBOMERGE-AUTHOR: stephen.holmes
#ROBOMERGE-SOURCE: CL 18404146 in //UE5/Release-5.0/... via CL 18404149
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v896-18170469)

[CL 18404152 by stephen holmes in ue5-release-engine-test branch]
2021-12-08 04:50:39 -05:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
aurel cordonnier
a6e741e007 Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-25 20:05:28 -04:00
aris theophanidis
37408e3ef3 Remove references to UE4
#rb Mieszko.Zielinski
#jira UE-111790
#preflight 6166f28fe296ed00012aa75c

#ROBOMERGE-AUTHOR: aris.theophanidis
#ROBOMERGE-SOURCE: CL 17801871 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v881-17767770)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0

[CL 17802186 by aris theophanidis in ue5-release-engine-test branch]
2021-10-13 12:36:30 -04:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
Marc Audy
e80ea6b959 Merge from Release-Engine-Staging @ 16444985
This represents UE4/Main @ 16445039 and Dev-PerfTest @ 16444526

[CL 16445122 by Marc Audy in ue5-release-engine-test branch]
2021-05-25 02:43:26 -04:00
guillaume guay
a3455e2fc5 Fixed a crash in FPImplRecastNavMesh::FindMoveAlongSurface due to not initializing node pools correctly as moveAlongSurface uses them.
[REVIEW] [at]aris.theophanidis, [at]mikko.mononen, [at]karl.dubois


#ROBOMERGE-SOURCE: CL 16378383 via CL 16378387 via CL 16378393 via CL 16378395 via CL 16378400 via CL 16378407 via CL 16378412
#ROBOMERGE-BOT: (v804-16311228)

[CL 16378546 by guillaume guay in ue5-release-engine-staging branch]
2021-05-18 19:41:13 -04:00
Andrew Davidson
3ddc3a4da3 Merge up from //UE5/Dev-LargeWorldCoordinates
#rb none

[CL 16211417 by Andrew Davidson in ue5-main branch]
2021-05-05 15:07:25 -04:00
mark lintott
bd61859350 #jira 112822
#rb johan.torp
Removal of UE4 references in Archive.h

[CL 16002350 by mark lintott in ue5-main branch]
2021-04-14 05:14:13 -04:00
Marc Audy
ada7c144fa Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00
Marc Audy
68150e0be7 Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
This represents UE4/Main @ 14594913

[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00
Marc Audy
7379fa99c5 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
Marc Audy
11f5b21210 Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx

[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
guillaume guay
5005c5b2c3 Adding FindMoveAlongSurface to find a nearby position on navmesh relative to another (faster than doing nav raycast)
[REVIEW] [at]maxime.mercier, [at]mikko.mononen
#rnx

#ROBOMERGE-SOURCE: CL 13114611 via CL 13114615 via CL 13114624 via CL 13114631
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v686-13045012)

[CL 13114637 by guillaume guay in Main branch]
2020-04-30 09:48:28 -04:00