When using bRestrictBuildingToActiveTiles, GetDebugGeometry() would gather the data for all the active tiles for each tile in the TileSet instead of only once, leading to unsuable framerate.
#rb Mieszko.Zielinski
#jira none
#preflight 627434d8fd59d6606e05341a
[CL 20064369 by Aris Theophanidis in ue5-main branch]
- Dynamic navmesh in a world partitioned map is now allowed to build a base navmesh and stream cells from it
- Ignore navigation dirtiness coming from objects loading/unloading that are part of the base navmesh
- Addition of vlog boxes on addition and removal of navigation data chunk actors
#rb Yoan.StAmant
#jira UE-150793
#preflight 626fe108220f89f0ad3fdb14
[CL 20008063 by Aris Theophanidis in ue5-main branch]
I've added comments to make it clearer this feature is unsupported and removed the height variable that isn't used to simplify and tidy up the existing code.
#jira UE-135621
#review-19809739
#rb Mieszko.Zielinski
#preflight 625ee03d034d8924cdcc72f1
[CL 19826653 by Stephen Holmes in ue5-main branch]
Added a new registry to let the objects provide how their elements should be selected when doing a selection by a volume such as a box or a frustum.
Added a some editor only functions for the marquee selection into the world interface.
#jira UETOOL-4797
#rb Brooke.Hubert
#preflight 624cb2dca64871f1a113bf2a
[CL 19727315 by Julien StJean in ue5-main branch]
I need that because I do a floodfill query (with ARecastNavMesh::FindPolysAroundCircle) and then need to test positions to move in the resulting polygons
[REVIEW] aris.theophanidis, mikko.mononen
#ROBOMERGE-AUTHOR: frederic.doll
#ROBOMERGE-SOURCE: CL 19465568 via CL 19465588 via CL 19465610 via CL 19466833 via CL 19475574 via CL 19475839
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v935-19464907)
[CL 19476450 by frederic doll in ue5-main branch]
Moving conditions allowing the property to take effect from ARecastNavMesh::PostInitProperties() to ARecastNavMesh::PostLoad() and delaying the check to discard navdata if there is no navigation system yet.
Removing previous ShouldDiscardSubLevelNavData() function that would fallback to read value from NavSysCDO when there is no navigation system.
#rb Yoan.StAmant, Maxime.Mercier
#jira UE-113463
[RN] fix Warning: UNavigationSystemV1 bShouldDiscardSubLevelNavData property was not working in some cases. With this fix navdata from sublevel will be properly discarted if the property is true (it's default value).
#preflight 62323fb4736af8e0822c951b
#ROBOMERGE-AUTHOR: aris.theophanidis
#ROBOMERGE-SOURCE: CL 19412570 via CL 19414029 via CL 19427618 via CL 19427717
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v930-19419903)
[CL 19429581 by aris theophanidis in ue5-main branch]
(with some extra const)
#rb Maxime.Mercier
#preflight 61fc2b043b22793ca369a98d
#ROBOMERGE-AUTHOR: aris.theophanidis
#ROBOMERGE-SOURCE: CL 18852387 via CL 18852907 via CL 18853018 via CL 18854025 via CL 18854798
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)
[CL 18854824 by aris theophanidis in ue5-main branch]
#jira UE-122078
#rb Andrew.Davidson, Colin.McGinley
#preflight standard build
#ROBOMERGE-AUTHOR: fred.kimberley
#ROBOMERGE-SOURCE: CL 18817999 in //UE5/Release-5.0/... via CL 18818012 via CL 18822871
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)
[CL 18824721 by fred kimberley in ue5-main branch]
Submitted on behalf of fred.kimberley
#rb andy.davidson
#preflight 61f8729a5a026d2d19bb9ca6
#preflight 61f87a025a026d2d19be76ed
#ROBOMERGE-OWNER: andrew.davidson
#ROBOMERGE-AUTHOR: andrew.davidson
#ROBOMERGE-SOURCE: CL 18802361 in //UE5/Release-5.0/... via CL 18802891 via CL 18821557
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)
[CL 18821641 by andrew davidson in ue5-main branch]