this is a step towards more automated recompoutation of some attributes dependent on others
#rb brice.criswell
#jira none
#preflight 627ae07e7e5f24d1ede8e730
[CL 20131611 by cedric caillaud in ue5-main branch]
- damage threshold are now by default generated per GC piece and no more at the cluster level propagating to children
- added a checkbox to keep the compatibility with older assets
- this allow for finer artist control and make the size specific parameters to be more effective
#rb brice.criswell, max.whitehead
#jira none
#preflight 626a26172735a2c0eaeb68be
[CL 19973874 by cedric caillaud in ue5-main branch]
- also add new field type : LinearImpulse
#rb brice.criswell, michael.lentine, max.whitehead
#jira none
#preflight 625621e15f20a0a34d8e2e20
[CL 19741468 by cedric caillaud in ue5-main branch]
- Don't update to convex if the older file does not have convex properties.
- Fix nullptr access in the shapes debug drawing.
#rb Jimmy.andrews
#jira ue-141312
#preflight 62057662a155a4cddac6b16a
#ROBOMERGE-AUTHOR: brice.criswell
#ROBOMERGE-SOURCE: CL 18943097 in //UE5/Release-5.0/... via CL 18943327 via CL 18943558
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589)
[CL 18943920 by brice criswell in ue5-main branch]
#rnx
#preflight 61f9b6d62251c6fb596c9207
#ROBOMERGE-AUTHOR: jimmy.andrews
#ROBOMERGE-SOURCE: CL 18817060 in //UE5/Release-5.0/... via CL 18817082 via CL 18822849
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)
[CL 18824677 by jimmy andrews in ue5-main branch]
- Updated collection to support enabled flag
- Updated modify to only invalidate the UObject
- Added UObject->Modify to ComponentEdit constructor.
#rb Jimmy.Andrews
#preflight 61f827dd5a026d2d19a88a7e
#ROBOMERGE-AUTHOR: brice.criswell
#ROBOMERGE-SOURCE: CL 18793559 in //UE5/Release-5.0/... via CL 18793715 via CL 18794559
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)
[CL 18795047 by brice criswell in ue5-main branch]
- Defaulting the geometry collection assets collision geometry to convex
- Updating the convex bodies during the destruction of the geometry collections edit object.
#rb none
[FYI] Jimmy.Andrews
#preflight 61f480557a7f0d39ddfe1e88
#ROBOMERGE-AUTHOR: brice.criswell
#ROBOMERGE-SOURCE: CL 18792035 in //UE5/Release-5.0/... via CL 18792214 via CL 18792488
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)
[CL 18792572 by brice criswell in ue5-main branch]
-- added ForceMotionBlur property to make the Nanite scene proxy think that the geometry collection is always moving so that motion blur optimizaztion is forced to evaluate motion.
[FYI] graham.wihlidal,jack.oakman,matt.hoffman,yafes.sahin
#deadend
#preflight 613a81bd48c4a400012d99b2
#ROBOMERGE-AUTHOR: brett.miller
#ROBOMERGE-SOURCE: CL 17477454 via CL 17926793 via CL 18361971 via CL 18362051
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18362115 by brett miller in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]