Commit Graph

373 Commits

Author SHA1 Message Date
Marc Audy
2a6c695a32 Fix UHT static analysis warnings
#codereview Tim.Smith
#rnx
#preflight

[CL 20034484 by Marc Audy in ue5-main branch]
2022-05-03 19:02:58 -04:00
robert manuszewski
7d16318fbc Much cleaner way of copying arrays for static array getters
#preflight 62434779637925b5d3aac01b
#rb Steve.Robb

#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 19546962 via CL 19548071 via CL 19548432 via CL 19548533
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v937-19513599)

[CL 19560903 by robert manuszewski in ue5-main branch]
2022-03-30 14:17:23 -04:00
Devin Doucette
292008ea35 Logging: Replaced GLog->PanicFlush() with GLog->Panic()
Panic allows only one thread to become the panic thread. In panic mode, logs are only sent to panic-safe output devices. Each call to Panic flushes buffered logs to panic-safe output devices, and flushes panic-safe output devices.

#jira UE-147152
#preflight 62424814292f228e09d8a612
#rb Zousar.Shaker
#fyi Brandon.Schaefer

[CL 19545093 by Devin Doucette in ue5-main branch]
2022-03-29 13:31:48 -04:00
robert manuszewski
64305a4b12 Fixing static array properties with setters and getters not generating correct wrapper code
#rb Tim.Smith
#preflight 624307e5c51908059a979885

#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 19541948 via CL 19543263 via CL 19543382 via CL 19543410
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v937-19513599)

[CL 19544439 by robert manuszewski in ue5-main branch]
2022-03-29 12:56:22 -04:00
Helge Mathee
b25ed0b41f UnrealHeaderTool: Pass public rigvm context as const
#rb sara.schvartzman
#jira na
#preflight https://horde.devtools.epicgames.com/job/6242e392df7d23dbfee885be

[CL 19540232 by Helge Mathee in ue5-main branch]
2022-03-29 06:53:29 -04:00
Helge Mathee
0f8ad1961b RigVM: Add introspection on function arguments
#rb sara.schvartzman
#jira na
#preflight https://horde.devtools.epicgames.com/job/623b474288538cd45e13f706

[CL 19524405 by Helge Mathee in ue5-main branch]
2022-03-28 03:57:53 -04:00
halfdan ingvarsson
3bedaa8ad2 Control Rig: Remove access to private arguments of RigVMExecuteContext from RigVMUnits
#jira UE-145726
#rb helge.mathee
#preflight https://horde.devtools.epicgames.com/job/622f6b38223365469e3aad16

#ROBOMERGE-OWNER: halfdan.ingvarsson
#ROBOMERGE-AUTHOR: sara.schvartzman
#ROBOMERGE-SOURCE: CL 19383990 via CL 19384158 via CL 19385686 via CL 19397234 via CL 19397255
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v926-19321884)

[CL 19403001 by halfdan ingvarsson in ue5-main branch]
2022-03-16 03:25:47 -04:00
Patrick Boutot
1e4c3973db UHT: Add FieldNotify specifier to UHT. It auto generate the UE_FIELD_NOTIFICATION_DECLARE_CLASS_DESCRIPTOR and UE_FIELD_NOTIFICATION_IMPLEMENT_CLASS_DESCRIPTOR macro. FieldNotify is only available on FProperty and UFunction member of a UCLass and if the UClass implement the INotifyFieldValueChanged interface.
#preflight 622f43d419287beb2c316755

[CL 19372159 by Patrick Boutot in ue5-main branch]
2022-03-14 09:47:28 -04:00
Tim Smith
3044817c8b Deprecate CLASS_NoExport. It was only being used by UHT.
#rb trivial
#rnx
#jira UE-117144
#preflight 622f32e80a342dea04e2face

[CL 19371725 by Tim Smith in ue5-main branch]
2022-03-14 08:36:12 -04:00
Tim Smith
037175a783 Add internal use command line options to UHT. One to enable debugger code generation outout and one to disable the concurrent processing.
#rnx
#rb trivial
#preflight 622227d0945d64b4ec3bb0d5

[CL 19265968 by Tim Smith in ue5-main branch]
2022-03-04 09:57:14 -05:00
marc audy
cff01aa9fa Added support for native FProperty setters and getters.
Setters and getters are native functions called by FProperties when setting property values with *_InContainer functions.
Setters and getter function names can be manually specified with Setter = Func and Getter = Func keywords inside of UPROEPRTY macro but they will also be automatically parsed if the name is not explicitly specified if the setter or getter function name matches SetPropertyName and GetPropertyName pattern.
The latter behavior can be disabled in UHT's DefaultEngine.ini by setting AutomaticSettersAndGetters=False.
ImportText and ExportTextItem functions have been deprecated and should be replaced with *_InContainer or *_Direct variants.

#rb Steve.Robb
#preflight 6210a377a83e0bcefd03d9e1

#ROBOMERGE-OWNER: marc.audy
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 19070318 via CL 19098059 via CL 19104650 via CL 19104661 via CL 19110012
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19147839 by marc audy in ue5-main branch]
2022-02-25 10:39:39 -05:00
Tim Smith
cc7bf85f5d 1) Minor updates to code generation to make the checksums a bit more stable
2) Added new struct and class specifiers to account for settings being extracted from the engine code.
3) UHT no longer depends on pre-existing classes in the engine but will use them when it needs to create the engine instances of the classes.

#rb joe.kirchoff, janathan.adamczewski
#rnx
#preflight 620fa0316c6c638c07ddca93

[CL 19049306 by Tim Smith in ue5-main branch]
2022-02-18 08:54:19 -05:00
andriy tylychko
406e5db988 UnrealHeaderTool: emptying early a global array that stores tasks as their allocator can be already destroyed when the array gets statically destructed
#rb trivial
#preflight trivial

#ROBOMERGE-AUTHOR: andriy.tylychko
#ROBOMERGE-SOURCE: CL 19015114 via CL 19015207 via CL 19015211 via CL 19015220 via CL 19015238 via CL 19031915
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v917-18934589)

[CL 19032142 by andriy tylychko in ue5-main branch]
2022-02-17 03:41:01 -05:00
Helge Mathee
25659c95a1 RigVM: Remove use of UE_RIGVM_UCLASS_BASED_STORAGE_DISABLED define
#rb sara.schvartzman
#jira na
#preflight https://horde.devtools.epicgames.com/job/6206623a963efc0c28d83c37

[CL 18951321 by Helge Mathee in ue5-main branch]
2022-02-11 08:48:47 -05:00
Richard TalbotWatkin
33a1078f29 Fixed UHT code generation issue which was accidentally transposing the ClassDef and MetaClassDef for TObjectPtr<UClass> properties.
#rb Robert.Manuszewski
#preflight 62028f8dae203853a856e15b

[CL 18902731 by Richard TalbotWatkin in ue5-main branch]
2022-02-08 10:57:14 -05:00
Robert Manuszewski
13573e3787 Refactoring compiled-in FProperty constructors so that they have the same signature
#jira SOL-1981
#rb Steve.Robb
#preflight 61dc0bbcaf44b43628348c9b

[CL 18558135 by Robert Manuszewski in ue5-main branch]
2022-01-10 06:22:03 -05:00
jamie dale
d5c1b0098d Avoid creating redundant sparse class data instances in cooked games
The process of cooking would ensure that every BP derived from a C++ base using sparse class data would have its own sparse class data instance, as the serialization function would create an instance on save/load. This could potentially result in a lot of redundant instances that don't override any data from their archetype.

These changes allow the API for accessing sparse class data to optionally fallback to using the archetype data when possible (controlled via the EGetSparseClassDataMethod enum), though any existing code already using GetOrCreateSparseClassData (or the UHT wrapper) will continue to always create a new instance.

BPGC serialization has been updated to only save the sparse class data when it has overridden data from its archetype, and the loading code will now avoid creating the instance when no override data has been saved. This allows new code to take advantage of EGetSparseClassDataMethod by choosing to reference the archetype data instead, and the engine has also been updated to avoid calling GetOrCreateSparseClassData where possible.

Anything that requires a mutable sparse class data instance should still use GetOrCreateSparseClassData (or the UHT wrapper that doesn't take EGetSparseClassDataMethod), as otherwise you may edit data belonging to your archetype (which is why GetSparseClassData returns const data).

#preflight 61b28ecdc01c89f906c4d72f
#rb Fred.Kimberley, Thomas.Sarkanen

#ROBOMERGE-AUTHOR: jamie.dale
#ROBOMERGE-SOURCE: CL 18442650 via CL 18443219 via CL 18443223 via CL 18443224 via CL 18444418 via CL 18445355
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18445518 by jamie dale in ue5-release-engine-test branch]
2021-12-13 13:44:37 -05:00
daniel lamb
59b0d62040 Added temporary code to log all files when UHT fails.
Tim.Smith
[FYI] Tim.Smith
#preflight skip

#ROBOMERGE-AUTHOR: daniel.lamb
#ROBOMERGE-SOURCE: CL 18325461 via CL 18326818 via CL 18326973 via CL 18327001 via CL 18328442 via CL 18328531
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18328632 by daniel lamb in ue5-release-engine-test branch]
2021-11-30 14:19:48 -05:00
halfdan ingvarsson
f43a93906e UHT: Remove suppression of a warning that was required for BP nativization (C4883: function size suppresses optimizations)
#rb tim.smith
#jira none
#rnx

#ROBOMERGE-AUTHOR: halfdan.ingvarsson
#ROBOMERGE-SOURCE: CL 18297391 in //UE5/Release-5.0/... via CL 18297394
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18297400 by halfdan ingvarsson in ue5-release-engine-test branch]
2021-11-25 18:14:45 -05:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
aurel cordonnier
fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
aurel cordonnier
a6e741e007 Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-25 20:05:28 -04:00
tim smith
74513adf4c Properties that use a TSet with a struct will generate a compile time error if the struct doesn't have a hash value function.
#rb trivial
#jira UE-126918
#preflight 6166b963a8ff590001fc02f4

#ROBOMERGE-AUTHOR: tim.smith
#ROBOMERGE-SOURCE: CL 17798536 in //UE5/Release-5.0/... via CL 17798538
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v881-17767770)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17798540 by tim smith in ue5-release-engine-test branch]
2021-10-13 07:41:49 -04:00
tim smith
5e96b745c7 Temporary fix to a long standing UHT issue made worse by the concurrency changes. If an intermediate file in an include chain doesn't contain any U definitions, it will be omited by UBT causing UHT to have gaps in the include file graph. This results in some delegates not being able to be found.
#jira UE-127685
#rb none
#rnx
#preflight 615727027b2a620001714c51

#ROBOMERGE-AUTHOR: tim.smith
#ROBOMERGE-SOURCE: CL 17693354 in //UE5/Release-5.0/... via CL 17693374
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v875-17642767)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17693384 by tim smith in ue5-release-engine-test branch]
2021-10-01 12:38:40 -04:00
andrew davidson
57beb335f2 Merging //UE5/Dev-LargeWorldCoordinates [at] 17581892 to //UE5/Main
#ROBOMERGE-AUTHOR: andrew.davidson
#ROBOMERGE-SOURCE: CL 17595295 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257)

[CL 17595306 by andrew davidson in ue5-release-engine-test branch]
2021-09-22 10:01:48 -04:00