David Harvey
a3e5c385b5
Debugger arguments are set up correctly for Windows-based platform extensions
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#jira UE-146417, UE-131865
#rnx
#preflight 6239e2dadb0f61c7925d2989
#rb Eric.McDaniel
[CL 19492929 by David Harvey in ue5-main branch]
2022-03-24 05:42:08 -04:00
david harvey
bb7cacf86b
Visual Studio project generators can request a distinct configuration name for each platform target.
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This is to support cases where there may be more than one UnrealTargetPlatform requiring the same VS Solution Platform. Without a distinct separation these platforms will overwrite each other's properties.
#jira UE-129637
#rnx
#rb Eric.McDaniel
#preflight 61e13f41341d372424fda39b
#ROBOMERGE-AUTHOR: david.harvey
#ROBOMERGE-SOURCE: CL 18615646 in //UE5/Release-5.0/... via CL 18615669 via CL 18615678
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v899-18417669)
[CL 18615693 by david harvey in ue5-main branch]
2022-01-14 04:58:29 -05:00
david harvey
75c0729392
Adding the option to change the Visual Studio platform name on a per-project basis.
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#jira UE-129637
#rnx
#[robomerge][starship] UE5-Main
#rb Ben.Marsh
#ROBOMERGE-OWNER: david.harvey
#ROBOMERGE-AUTHOR: david.harvey
#ROBOMERGE-SOURCE: CL 18404402 via CL 18404418 via CL 18404419 via CL 18404445 via CL 18404455
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v896-18170469)
[CL 18404461 by david harvey in ue5-release-engine-test branch]
2021-12-08 06:26:07 -05:00
Marc Audy
0c3be2b6ad
Merge Release-Engine-Staging to Test @ CL# 18240298
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[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
Marc Audy
cac1fe0019
Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
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This represents UE4/Main @ CL# 15277572
[CL 15299962 by Marc Audy in ue5-main branch]
2021-02-03 14:57:28 -04:00
Ben Marsh
6f927647b1
Changing C# code over to using EpicGames.Core over DotNETCommon.
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#rb none
#rnx
[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00
Ben Marsh
83f27d27e9
UBT: Mark platforms and project file generation code as not nullable aware.
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#rb none
#rnx
[CL 14960496 by Ben Marsh in ue5-main branch]
2020-12-20 17:32:59 -04:00
Ryan Durand
9ef3748747
Updating copyrights for Engine Programs.
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#rnx
#rb none
#jira none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)
[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00
Ben Marsh
a22b952aa9
Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
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#rb none
#rnx
[CL 4718806 by Ben Marsh in Main branch]
2019-01-14 12:11:24 -05:00