Commit Graph

114 Commits

Author SHA1 Message Date
chris constantinescu
1278a26f76 Low level tests further refactoring and test resource deployment
#preflight 626955ed0d4ac78d716eacf0
#rnx

[CL 19941830 by chris constantinescu in ue5-main branch]
2022-04-27 12:36:35 -04:00
Joe Kirchoff
360b5f123c UnrealBuildTool: Set PreservePSYM in LinuxToolChainOptions rather than passing into LinuxToolChain constructor
#rnx
#rb trivial
#preflight 625df5396b021932254c361e

[CL 19798585 by Joe Kirchoff in ue5-main branch]
2022-04-18 20:01:56 -04:00
Joe Kirchoff
d0487689bf UnrealBuildTool: Relative pathing for Mac & Linux toolchains
#rb trivial
#rnx
#preflight 62474481f4217035fa9db83d

[CL 19593260 by Joe Kirchoff in ue5-main branch]
2022-04-01 14:56:46 -04:00
joe kirchoff
8024527e55 [Backout] - CL19292426
#fyi Joe.Kirchoff
Original CL Desc
-----------------------------------------------------------------
UnrealBuildTool: bPreprocessDepends for LinuxToolChain

#rb trivial
#rnx
#preflight 6222b1759a2bb63d197e8fe0

[CL 19327816 by joe kirchoff in ue5-main branch]
2022-03-09 18:39:31 -05:00
Joe Kirchoff
abd6a221c6 UnrealBuildTool: bPreprocessDepends for LinuxToolChain
#rb trivial
#rnx
#preflight 6222b1759a2bb63d197e8fe0

[CL 19292426 by Joe Kirchoff in ue5-main branch]
2022-03-07 16:47:05 -05:00
Brandon Schaefer
d8b2a5f743 Fix being created UnrealEditor-ASan.target when building Editor with ASan enabled.
This is breaking EngineTest automated testing due how we looked up exe path based on the *.target file name.

*Note* This is pretty hacky, but since non-monolithic/editor builds already collide with the non-asan build dir this is ending up no worse.
Checked with Game/Monolithics are still working and correctly being renamed UnrealGame-ASan + UnrealGame-ASan.target

#jira none
#rb none
#fyi Michael.Sartain,
#preflight 6219a0e142189ae6226c6e94

[CL 19164898 by Brandon Schaefer in ue5-main branch]
2022-02-26 09:59:12 -05:00
Brandon Schaefer
fd27a866f9 Dont try to override the Editor with ASan until things are done at a much higher level. This causes issues with EngineTest + ASan
#jira none
#rb none
#preflight none
#fyi Michael.Sartain

[CL 19154545 by Brandon Schaefer in ue5-main branch]
2022-02-25 15:19:02 -05:00
joe kirchoff
68d3b6ae54 [Backout] - CL18683346
#fyi Joe.Kirchoff
Original CL Desc
-----------------------------------------------------------------
UnrealBuildTool: Ensure name suffixes are added if the TargetName is replaced in UEBuildTarget (manually merge due to conflict)

#rnx
#rb none
#preflight 61e9e7f6ab6e1cc028bd372a

[CL 19095177 by joe kirchoff in ue5-main branch]
2022-02-23 13:10:43 -05:00
joe kirchoff
85a12ceb91 [Backout] - CL19094839
#fyi joe.kirchoff
Original CL Desc
-----------------------------------------------------------------
[Backout] - CL18683346
#fyi Joe.Kirchoff
Original CL Desc
-----------------------------------------------------------------
UnrealBuildTool: Ensure name suffixes are added if the TargetName is replaced in UEBuildTarget (manually merge due to conflict)

#rnx
#rb none
#preflight 61e9e7f6ab6e1cc028bd372a

[CL 19094975 by joe kirchoff in ue5-main branch]
2022-02-23 12:59:47 -05:00
joe kirchoff
e876024f01 [Backout] - CL18683346
#fyi Joe.Kirchoff
Original CL Desc
-----------------------------------------------------------------
UnrealBuildTool: Ensure name suffixes are added if the TargetName is replaced in UEBuildTarget (manually merge due to conflict)

#rnx
#rb none
#preflight 61e9e7f6ab6e1cc028bd372a

[CL 19094839 by joe kirchoff in ue5-main branch]
2022-02-23 12:54:09 -05:00
Joe Kirchoff
e22080927d UnrealBuildTool: Ensure name suffixes are added if the TargetName is replaced in UEBuildTarget (manually merge due to conflict)
#rnx
#rb none
#preflight 61e9e7f6ab6e1cc028bd372a

[CL 18683346 by Joe Kirchoff in ue5-main branch]
2022-01-20 18:10:12 -05:00
aleksandr-urakov
d9d78ddffc PR #8702: Add an option for better LLDB support by UBT on Linux (Contributed by aleksandr-urakov)
#jira UE-137052
#ushell-cherrypick of 18418195 by UnrealBot
[at]Brandon.Schaefer
#preflight trivial

#ROBOMERGE-AUTHOR: michael.sartain
#ROBOMERGE-SOURCE: CL 18560955 in //UE5/Release-5.0/... via CL 18560962
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18560974 by aleksandr-urakov in ue5-release-engine-test branch]
2022-01-10 11:51:16 -05:00
jonathan adamczewski
df8d8dbfed Remove references to i686
#jira none
#trivial
#preflight 61d75c39322ebb01f70f51eb

#ROBOMERGE-AUTHOR: jonathan.adamczewski
#ROBOMERGE-SOURCE: CL 18536013 in //UE5/Release-5.0/... via CL 18536021
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18536034 by jonathan adamczewski in ue5-release-engine-test branch]
2022-01-06 16:22:54 -05:00
luke thatcher
41378b4733 Add bPreferThinLTO target option so that targets can opt for ThinLTO on supported platform via the .Target.cs file, without needing to pass additional UBT command line switches via a build script.
#rb Ben.Marsh
#lockdown Andrew.Firth
#preflight 614a117c11925a00019b334e

#ROBOMERGE-AUTHOR: luke.thatcher
#ROBOMERGE-SOURCE: CL 17585734 via CL 17947940 via CL 18364320 via CL 18364515
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18364601 by luke thatcher in ue5-release-engine-test branch]
2021-12-02 23:30:23 -05:00
jonathan adamczewski
9394c1c414 UnrealBuildTool: Make platform handling more consistent
#jira UE-130413
#rb josh.adams

#ROBOMERGE-AUTHOR: jonathan.adamczewski
#ROBOMERGE-SOURCE: CL 18271725 in //UE5/Release-5.0/... via CL 18271746
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18271752 by jonathan adamczewski in ue5-release-engine-test branch]
2021-11-23 12:25:08 -05:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
aurel cordonnier
a6e741e007 Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-25 20:05:28 -04:00
aurel cordonnier
dc4bf61540 Merge from Release-Engine-Staging @ 17030559 to Release-Engine-Test
This represents UE4/Main @ 17030256 and Dev-PerfTest @ 17030553

[CL 17031509 by aurel cordonnier in ue5-release-engine-test branch]
2021-08-03 11:56:47 -04:00
brandon schaefer
03f7061784 Disable clang color if using a build machine
#jira none
#rb none
[FYI] Ryan.Durand

#ROBOMERGE-SOURCE: CL 16931324 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 16931334 by brandon schaefer in ue5-release-engine-test branch]
2021-07-22 17:25:31 -04:00
brandon schaefer
062591fc83 Remove debug logging
#jira none
#rb none

#ROBOMERGE-SOURCE: CL 16666749 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v834-16658389)

[CL 16666769 by brandon schaefer in ue5-release-engine-test branch]
2021-06-14 19:15:17 -04:00
brandon schaefer
a90cdbe7c2 Rename LinuxAArch64 to LinuxArm64
#jira UE-118127
#rb Michael.Sartain
[FYI] Marc.Audy, Aurel.Cordonnier

#ROBOMERGE-SOURCE: CL 16660821 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v834-16658389)

[CL 16660830 by brandon schaefer in ue5-release-engine-test branch]
2021-06-14 13:40:06 -04:00
jonathan adamczewski
64c210d294 AutomationTool, BuildUtilities:
UnrealBuild -> Unreal for EngineDirectory, RootDirectory, IsEngineInstalled, UnrealBuildToolPath
Remove CommandUtils EngineDirectory, RootDirectory, IsEngineInstalled - use equvalents from UnrealBuildBase.Unreal

#jira none

#ROBOMERGE-SOURCE: CL 16648181 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)

[CL 16648203 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-11 18:21:35 -04:00
jonathan adamczewski
d58996b916 UnrealBuildTool: move some path constants into BuildUtilities
RootDirectory, EngineDirectory, UnrealBuildToolPath are now found in BuildUtilities' UnrealBuild namesapce.

The way these are computed has changed. Previously, it was assumed that the application is UnrealBuildTool, and paths were constructed relative to that assembly.

Now, the assumption is that the process is located under a "Engine/Build/DotNET" sub-path and paths are constructed relative to that.

#jira none

#ROBOMERGE-SOURCE: CL 16607440 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)

[CL 16607455 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-09 12:55:13 -04:00
zousar shaker
b2c32ee852 Avoid having bCompileAPEX and bCompileNvCloth enabled always on Linux build targets if the architecture started with x86_64.
#rb devin.doucette

#ROBOMERGE-SOURCE: CL 16317661 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v804-16311228)

[CL 16317688 by zousar shaker in ue5-release-engine-test branch]
2021-05-13 16:07:27 -04:00
jonathan adamczewski
1f82bedc58 Removal some references to Mono
#trivial
#jira none

[CL 16171278 by jonathan adamczewski in ue5-main branch]
2021-04-30 14:34:17 -04:00