Lauren Barnes
6248f8d412
Replacing legacy EditorStyle calls with AppStyle
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#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt
#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf
[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00
charles bloom
4321a3488b
TextureEditorToolket quiet No compression block size message doesn't need to be a warning
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having no setting is standard behavior
also change default size to 64k to match other defaults
#rb none
#preflight none
[CL 19392859 by charles bloom in ue5-main branch]
2022-03-15 15:53:56 -04:00
leon huang
0193ffe8d3
Fix for CIS warnings for localization duplicate keys. Fixes simply involve changing one of the colliding localization keys.
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#rnx
#rb: Vincent.Gauthier
#jira: UE-143620
#preflight: 6222489d2f7d78332e121416
#lockdown Mitchell.Wilson
#ROBOMERGE-AUTHOR: leon.huang
#ROBOMERGE-SOURCE: CL 19272838 in //UE5/Release-5.0/... via CL 19273134
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v924-19243027)
[CL 19275063 by leon huang in ue5-main branch]
2022-03-04 16:10:23 -05:00
dan thompson
2170e434fb
Fix for brand new texture assets having a null TexturePlatformData. New textures seem to not have CachePlatformData called on them, so the empty TexturePlatformData isn't created.
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#jira UE-139752
#rb trivial
#preflight 61e9af01d3499d380f34bc51
#ROBOMERGE-AUTHOR: dan.thompson
#ROBOMERGE-SOURCE: CL 18678249 in //UE5/Release-5.0/... via CL 18678272 via CL 18678283
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v902-18672795)
[CL 18680351 by dan thompson in ue5-main branch]
2022-01-20 15:45:06 -05:00
dan thompson
256d6ad406
Added a way to view an estimate of benefits of RDO compression to the texture editor.
...
#rb fabian.giesen
#preflight 61dc7642cc3f3367af73c928
#ROBOMERGE-AUTHOR: dan.thompson
#ROBOMERGE-SOURCE: CL 18562607 in //UE5/Release-5.0/... via CL 18562637
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18562658 by dan thompson in ue5-release-engine-test branch]
2022-01-10 13:34:36 -05:00
dan thompson
277eb537e9
Add support for specifying Oodle encoding parameters in the texture editor for experimenting with different settings for individual textures.
...
#rb fabian.giesen
#preflight 619d5d20f70a9e92db46c681
#ROBOMERGE-AUTHOR: dan.thompson
#ROBOMERGE-SOURCE: CL 18317165 in //UE5/Release-5.0/... via CL 18317482
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18318016 by dan thompson in ue5-release-engine-test branch]
2021-11-29 18:06:06 -05:00
aurel cordonnier
fc542f6cfd
Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
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This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
aurel cordonnier
a12d56ff31
Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
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This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
ben ingram
2351588c6a
Add texture cube array assets, support for sampling in materials
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#rb graham.wihlidal
#preflight 611ebf1a2c1f1c0001355fe7
#ROBOMERGE-OWNER: ben.ingram
#ROBOMERGE-AUTHOR: ben.ingram
#ROBOMERGE-SOURCE: CL 17240322 via CL 17268789
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v858-17259218)
[CL 17268797 by ben ingram in ue5-release-engine-test branch]
2021-08-23 12:36:17 -04:00
cody albert
f0fce45816
Corrected texture editor's Resource Size display to make it clear that the size is in kilobytes (KB) instead of kilobits (Kb)
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#rb none
#ROBOMERGE-SOURCE: CL 16606105 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)
[CL 16606113 by cody albert in ue5-release-engine-test branch]
2021-06-09 11:36:43 -04:00
louise rasmussen
69755948a0
Fixes crash when opening the Texture Asset Editor
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#JIRA UE-115795
#rb Lauren.Barnes
#preflight 60a40b4fde63e2000179fa02
#ROBOMERGE-SOURCE: CL 16374720 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v804-16311228)
[CL 16374744 by louise rasmussen in ue5-release-engine-test branch]
2021-05-18 16:01:14 -04:00
danny couture
25c6066c53
Prepare for the deprecation of direct access to the Resource member of UTexture in favor of the GetResource() accessor.
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#rb Francis.Hurteau
#preflight 609e5182ef86d30001ad0a18
#rnx
#ROBOMERGE-SOURCE: CL 16328103 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v804-16311228)
[CL 16328107 by danny couture in ue5-release-engine-test branch]
2021-05-14 07:17:49 -04:00
Lauren Barnes
39f1923ed0
Deprecating .Icon() as a slate attribute on SDockTab. By default, tab icons fall back to using the one for the tab spawner's menu item. SetTabIcon can be used in the edge cases where an icon needs to be set that doesn't match the default. Updating all found cases of .Icon() usage on SDockTab.
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#jira UETOOL-3429
#preflight 60996a2bdd2e00000126ff25
#rb Matt.Kuhlenschmidt
[CL 16251489 by Lauren Barnes in ue5-main branch]
2021-05-10 14:19:15 -04:00
Ben Ingram
e6c2c85df5
Fixes for UDIM VTs in texture editor
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UDIMs use transformed UVs, account for these when computing visible regions
#rb none
#jira none
[CL 15926164 by Ben Ingram in ue5-main branch]
2021-04-05 21:56:26 -04:00
jonathan bard
20300d0ac3
Undo changelist 15503762
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#fyi will.damon
#rb trivial
#jira none
#rnx
[CL 15503946 by jonathan bard in ue5-main branch]
2021-02-23 15:21:56 -04:00
will damon
dca08af3c6
Fix build.
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#rb trivial
#jira none
#rnx
#ROBOMERGE-SOURCE: CL 15502761 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15503762 by will damon in ue5-main branch]
2021-02-23 15:17:29 -04:00
jonathan bard
a9619fae9a
Fixed texture viewer not allowing to toggle off the Alpha channel of textures/render targets/etc.
...
* Added EPixelFormatChannelFlags to indicate which pixel format supports which channel
* Fixed Alpha channel not properly tagged as such for various pixel formats (e.g. BC5 being marked as "Has Alpha Channel")
* Fixed some pixel formats without an enum-to-string (and vice versa) conversion
* Fixed and unified computation of mip number, max mip levels and pixel format for all types of textures supported by the texture viewer
#rb matt.kuhlenschmidt, rolando.caloca
#jira none
[CL 15471436 by jonathan bard in ue5-main branch]
2021-02-19 09:44:24 -04:00
Thomas Engel
d615127f0a
Cleanup work in MediaTexture output code to avoid some useless conversions and enable mipped texture samples
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#rb none
#jira none
[CL 15307367 by Thomas Engel in ue5-main branch]
2021-02-03 20:11:50 -04:00
Matt Kuhlenschmidt
6973e6a61e
Toolbars can now support a hybrid mode where they include no text unless a specific toolbar entry is called out using the "calloutstyle" for the toolbar entry. This allows toolbars to reduce their width significantly. The level editor now uses this by default but a few other asset editors have been set up for this
...
[CL 14994802 by Matt Kuhlenschmidt in ue5-main branch]
2021-01-05 16:38:18 -04:00
Uriel Doyon
b9444f338f
Added support for UVolumeTexture and UTexture2DArray streaming.
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Texture 2D array streaming is implemented through FTexture2DArrayMipAllocator_Reallocate
Volume texture streaming is implemented through FVolumeTextureMipAllocator_Reallocate.
New generic stream out implementation in FTextureStreamOut.
Fixed different issues in FTexture2DMipDataProvider_IO relatively to optional bulks and IO errors.
Added UTexture::GetSurfaceDepth() for 3d textures.
Added UTexture::GetSurfaceArraySize() for array textures (where cubemaps return 6).
Moved UTexture2D::CancelPendingTextureStreaming() and UTexture2D::LevelIndex to UTexture.
Renamed UTexture2DArray::GetNumSlices() to UTexture2DArray::GetArraySize().
Fixed missing "virtual" keyword in base class UTextureMipDataProviderFactory.
Updated the texture editor UI so that it shows Texture2DArray array sizes and Texture3D depth.
Unified the UI for cubemaps so that it shows as an array with size 6.
Reimplemented "LODGroups" command to make it coherent with latest changes.
#rb jian.ru, danny.couture, matt.peters
#fyi mihnea.balta
#jira UE-97975, UE-81395, UE-102061, UE-84427
[CL 14832616 by Uriel Doyon in ue5-main branch]
2020-12-01 20:32:18 -04:00
Matt Kuhlenschmidt
ea3bead0dd
Fixed cut off text in texture editor toolbar
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[CL 14688686 by Matt Kuhlenschmidt in ue5-main branch]
2020-11-09 10:14:14 -04:00
Lauren Barnes
3c4fe61aba
Removing redundant conditional
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#rb trivial
#fyi Matt.Kuhlenschmidt
[CL 14602681 by Lauren Barnes in ue5-main branch]
2020-10-28 15:44:40 -04:00
Matt Kuhlenschmidt
e618c65937
Texture editor reskin
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[CL 14599258 by Matt Kuhlenschmidt in ue5-main branch]
2020-10-28 10:59:23 -04:00
Marc Audy
50a3d7d368
Merge Release-Engine-Staging to Main @ CL# 14467590
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This represents UE4/Main @ 14432125 + some cherrypick fixes
[CL 14468207 by Marc Audy in ue5-main branch]
2020-10-09 22:42:26 -04:00
Marcus Wassmer
3b81cf8201
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
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autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00