Commit Graph

60 Commits

Author SHA1 Message Date
Lauren Barnes
6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00
axel riffard
9ff961eb63 Refactor TVOS Asset catalog : optional and required assets, assets generation, 4K Top Shelf support
#rb jack.porter
#jira UE-142880
#preflight 6260fff0731f07cd5cc325da

[CL 19845148 by axel riffard in ue5-main branch]
2022-04-21 03:11:45 -04:00
axel riffard
18439c9e89 Remove iOS13 and Metal 2.2 , implement iOS14 and Metal 2.4
#jira UE-140926
#rb jack.porter
[FYI] will.damon, carl.lloyd, richard.wallis, laura.hermanns
#lockdown rolando.caloca
#preflight 61fb957ec431b6aac0556693

#ROBOMERGE-OWNER: axel.riffard
#ROBOMERGE-AUTHOR: axel.riffard
#ROBOMERGE-SOURCE: CL 18841574 in //UE5/Release-5.0/... via CL 18841862 via CL 18841959
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)
#ROBOMERGE-CONFLICT from-shelf

[CL 18842337 by axel riffard in ue5-main branch]
2022-02-03 09:10:01 -05:00
axel riffard
5a24335233 Fix enum warning in ios settings
#jira UE-135971
#rb jack.porter
#preflight 61e64584152881f71ca4dad2

#ROBOMERGE-AUTHOR: axel.riffard
#ROBOMERGE-SOURCE: CL 18636654 in //UE5/Release-5.0/... via CL 18636662 via CL 18636663
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v899-18417669)

[CL 18637610 by axel riffard in ue5-main branch]
2022-01-18 04:50:25 -05:00
axel riffard
92a7004918 Harmonize Metal version to use in iOS / Mac
#jira UE-135971
#rb jack.porter
[FYI] will.damon, carl.lloyd
#preflight 61e51ef2a2616066f675dd5e

#ROBOMERGE-OWNER: axel.riffard
#ROBOMERGE-AUTHOR: axel.riffard
#ROBOMERGE-SOURCE: CL 18631139 in //UE5/Release-5.0/...
#ROBOMERGE-BOT: UE5 (Release-5.0 -> Release-Engine-Staging) (v899-18417669)
#ROBOMERGE-CONFLICT from-shelf
#p4v-cherrypick 18631594
#preflight 61e643cb1f30b67a22f3febd

[CL 18636647 by axel riffard in ue5-main branch]
2022-01-17 23:50:00 -05:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
yoan stamant
a656c465ce misc non-unity compilation fixes
#ROBOMERGE-AUTHOR: yoan.stamant
#ROBOMERGE-SOURCE: CL 17679436 in //UE5/Release-5.0/... via CL 17685191
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v875-17642767)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17685208 by yoan stamant in ue5-release-engine-test branch]
2021-09-30 19:41:43 -04:00
axel riffard
d1c74ebf35 iOS Icon Refactor step 3 : auto generate iOS icons from Marketing Icon
#jira UE-72584
#rb jack.porter

#ROBOMERGE-SOURCE: CL 17243716 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17243725 by axel riffard in ue5-release-engine-test branch]
2021-08-20 00:14:21 -04:00
axel riffard
6c49fc2f88 tvOS asset catalogue support in editor
#jira UE-121243
#rb jack.porter
#preflight 611e1073008be90001d5cc9d

#ROBOMERGE-SOURCE: CL 17230135 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17230144 by axel riffard in ue5-release-engine-test branch]
2021-08-19 06:09:21 -04:00
andriy tylychko
6bf3101dcd deprecated FTicker and family and replaced by thread-safe FTSTicker
#jira UE-120090
#rb francis.hurteau


#ROBOMERGE-SOURCE: CL 17176325 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17176374 by andriy tylychko in ue5-release-engine-test branch]
2021-08-16 11:09:22 -04:00
axel riffard
43f1f454ef Refactor iOS Icons : create asset catalog according to present file
#jira UE-72584
#rb jack.porter
#preflight 60d4858157b3020001153d0c

#ROBOMERGE-SOURCE: CL 16773695 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16773701 by axel riffard in ue5-release-engine-test branch]
2021-06-24 10:59:52 -04:00
axel riffard
e27b75347a Fix Min and Max Shaders version for iOS
#rb jack.porter
#lockdown jack.porter
#jira UE-106400
#preflight 60b867ff30b99500019edc3b

[CL 16544393 by axel riffard in ue5-main branch]
2021-06-03 03:02:52 -04:00
Marc Audy
01b7c9f4f5 Merge UE5/RES @ 15958325 to UE5/Main
This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304

[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
axel riffard
700293af06 Unshelved from pending changelist '15636883':
Remove iOS 12 and set Metal shading default to 2.2 #jira UE-106400 #rb jack.porter #review-15719081 jack.porter
#preflight 6051f3c280c0a500017227a2

#ROBOMERGE-OWNER: axel.riffard
#ROBOMERGE-AUTHOR: axel.riffard
#ROBOMERGE-SOURCE: CL 15719621 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)
#ROBOMERGE-CONFLICT from-shelf

[CL 15723503 by axel riffard in ue5-main branch]
2021-03-17 10:40:58 -04:00
aaron cox
81656650be Add option to override the path on the remote build Mac where iOS builds are performed.
#rb Axel.Riffard
#p4v-cherrypick 15375484

#ROBOMERGE-SOURCE: CL 15378087 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15378796 by aaron cox in ue5-main branch]
2021-02-10 15:21:03 -04:00
Marc Audy
4c1bb11c29 Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck

[CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00
Josh Adams
da0c420beb - Refactored more Turnkey stuff into TurnkeySupportModule (moved stuff out of DDPI, etc)
- Also fixed a crash or two
#jira UE-100139

[CL 14430260 by Josh Adams in ue5-main branch]
2020-10-06 11:46:54 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Ben Marsh
03675533ea Rename UE4Game -> UnrealGame, UE4Client -> UnrealClient, UE4Server -> UnrealServer.
Mostly a find/replace, though I have looked through the changes and attempted to update references to other things as necessary (eg. renaming IOS plist files for IOS). I'm not set up to test on any platforms other than windows, and was hoping to get your blessing to submit and give QA enough time as possible to uncover issues before the next milestone release.

Particular things that I know I'm not sure about:
- Android references /UE4Game/ paths everywhere (for paths on device, I think). I have no idea if I've got them all.
- I've renamed the iOS mobileprovisions, but I don't know if they need regenerating for the new app name.
- Likewise, not sure what needs to be updated for icon bundles on iOS.

Things that have not been changed:
- Windows still uses IDI_UE4ICON for its icon
- UE4CommandLine.txt
- There's still a UE4Game module which is used by content-only projects

#rb none

[CL 14301890 by Ben Marsh in ue5-main branch]
2020-09-11 15:54:42 -04:00
Josh Adams
5f27a8dbcb [Upgrade Notes Critical! Licensee build scripts and DeviceProfiles may need updating]
- Formalizing all TargetPlatforms to have a Client version, rename WindowsNoEditor to Windows, and removing DDPI specification of TargetPlatforms, and generate them programmatically
- Updated names DeviceProfiles and Build scripts, as above
- Some PlatformInfo class cleanup
- Added a TNonDesktopTargetPlatformBase class to make most TargetPlatforms simpler
- Added "No Compiled Support" to the Turnkey LaunchOn menu when the TargetPlatforms aren't compiled in (to show that even if you install an SDK, you will need to compile before you can LaunchOn)\
- Starting the transition away from PlatformInfo::FPlatformInfo to FDDPI

[CL 13966487 by Josh Adams in ue5-main branch]
2020-07-29 16:19:10 -04:00
Josh Adams
94f4be4de1 - Renamed PlatformInfo::FPlatformInfo to PlatformInfo::FTargetPlatformInfo
- Renamed FDataDrivenPlatformRegistry::FPlatformInfo to FDataDrivenPlatformInfo
- Moved some fields from PlatformInfo::FTargetPlatformInfo to FDataDrivenPlatformInfo, and cleaned them up in the process
- Fixed the DataDrivePlatformInfo.ini files to match the previous items
- Removed FVanillaPlatformEntry, and now just using FTargetPlatformInfo to manage flavors under a vanilla PlatformInfo (see PlatformInfo::GetVanillaPlatformInfoArray())
- Cleaned up TPerPlatformValue, as it was often misused (took a group and platform name, but we can get the group from the platform name) [AnimationSharingManager.cpp, *Engine.cpp, Runtime\Engine\*, ]
- Fixed FBlueprintNativeCodeGenPaths::GetDefaultCodeGenPaths() to use IniPlatformName instead of some hacky code [BlueprintNativeCodeGenManifest.cpp]
- Fixed various Turnkey bugs that recent testing exposed
- Enabled AUTOSDKS_ENABLED in both Mac and Linux on the Editor side (not that there are much set up to use it)
- Using Turnkey to get the SDK status instead of ValidatePlatforms (gives more detailed information - may want to go back to ValidatePlatforms so only UBT is needed, but change it to give more info)
- Moved OnDeviceDiscovered and Lost delegates from each platform's TargetPlatform class to a static in ITargetPlatform - there was no need for per-platform implementations
- Started working on allowing for SDK to be installed with editor running and not need to restart editor - Work in Progress! It is not usable yet.
#fyi jack.porter
#rb pete.sauerbrei

[CL 13816905 by Josh Adams in ue5-main branch]
2020-07-01 17:07:12 -04:00
Matt Kuhlenschmidt
603a4119c5 Fix HAL/PlatformFileManager.h non-portable casing CIS issues
#rb none

[CL 13214257 by Matt Kuhlenschmidt in ue5-main branch]
2020-05-06 17:58:18 -04:00
jack porter
4244da33f5 Minor fixes to launch screen storyboard editor UI
#rb Allan Bentham
[FYI] Axel.Riffard
#jira UE-85720
#lockdown cristina.riveron

#ROBOMERGE-OWNER: jack.porter
#ROBOMERGE-AUTHOR: jack.porter
#ROBOMERGE-SOURCE: CL 12559112 in //UE4/Release-4.25/... via CL 12559114 via CL 12559129
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v675-12543919)

[CL 12559130 by jack porter in Main branch]
2020-04-02 13:40:29 -04:00
jack porter
d318d6e55c Full Storyboard support for iOS
Removal of old Static Launch Screen Logic

#rb jack.porter
#jira UE-85720
#lockdown christina.riveron

#ROBOMERGE-OWNER: jack.porter
#ROBOMERGE-AUTHOR: axel.riffard
#ROBOMERGE-SOURCE: CL 12516944 in //UE4/Release-4.25/... via CL 12517030 via CL 12519927
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461)

[CL 12520012 by jack porter in Main branch]
2020-04-02 08:34:15 -04:00
jack porter
5d9a81b1f5 Added a project setting to enable files created by UE4 to appear in the iOS on-device Files App (disabled by default)
[FYI] Thomas.Ross
#rb Dmitriy.Dyomin


#ROBOMERGE-SOURCE: CL 11153138 via CL 11153139
#ROBOMERGE-BOT: (v640-11091645)

[CL 11153140 by jack porter in Main branch]
2020-01-29 04:22:38 -05:00