Commit Graph

69 Commits

Author SHA1 Message Date
matija kecman
929525effb Render Capture Baking: Support correspondence sample validity checking, use BSpline filtering and enable multisampling
#rb lonnie.li
#rnx
#jira none
#preflight 6262d4dbd558dfdec3934905

[CL 19899614 by matija kecman in ue5-main branch]
2022-04-25 05:41:52 -04:00
nathan mitchell
559622e6cf ClothEditor: Add new tool derived from the Modeling Mode Group Paint tool for weight painting with dynamic meshes and the brush tool infrastructure
#rb tyson.brochu
#rnx
#preflight 62462ecbb33098a72dd3eb09

[CL 19611005 by nathan mitchell in ue5-main branch]
2022-04-04 12:41:00 -04:00
christopher waters
f8147b1889 Full set of fixes for non-unity non-pch builds after EngineTypes cleanup. This includes adjusting previous build fixes that introduced new includes that weren't actually necessary. Restored a few includes and wrapped them in UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_1 checks to maintain compatability.
Also includes fixes for other build issues as it's hard to separate them all.

#jira too many to list
#rb none
#preflight 6247d21073665f7d5e6c5a6c

[CL 19600818 by christopher waters in ue5-main branch]
2022-04-02 01:04:02 -04:00
Jimmy Andrews
c78656355e update ITF and ModelingComponents headers to account for recent move of FHitResult (out of EngineTypes.h and into its own header)
#rb trivial
#preflight 62461694dc6183e3f50cb798

[CL 19578781 by Jimmy Andrews in ue5-main branch]
2022-03-31 17:15:39 -04:00
michael balzer
30c0b3de0b MeshModelingToolset & InteractiveToolsFramework: Various NonUnity build fixes
#jira UE-146524, UE-146536
#preflight 623788c48900c14eeca5fb91
#preflight 623788c48900c14eeca5fb91

[CL 19447764 by michael balzer in ue5-main branch]
2022-03-20 16:09:48 -04:00
christopher waters
3b626d4efc Minor dependency cleanup in ComponentSourceInterfaces.h
#jira none
#rb josh.adams
#preflight 6233619b84667926da279199

[CL 19424614 by christopher waters in ue5-main branch]
2022-03-17 14:59:48 -04:00
semion piskarev
8c3bb7ea9a MeshModelingTools: Allow user to set specific extrude distance in PolyEd.
#rb Rinat.Abdrashitov, Jimmy.Andrews
#jira none
#preflight 622b6e420a614dcb0cfb8e0d

[CL 19355551 by semion piskarev in ue5-main branch]
2022-03-11 11:01:04 -05:00
semion piskarev
8f0169fb91 MeshModelingTools: CubeGrid improvements.
- Fix bugs with how the tool deals with materials.
- Make UV's always stay aligned in the same orientation.
- Make UV's be contiguous when performing multiple steps with the same selection.
- Make sides maintain same groups with repeated steps of the same selection.
- Add support for scaling UV's.
- Add support for focus hotkey.
Also change how frame is chosen when subtracting to avoid some weird flipping logic.

#rb Matija.Kecman, Lonnie.Li
#jira none
#preflight 622b58e032749f363c82087b

[CL 19353955 by semion piskarev in ue5-main branch]
2022-03-11 09:28:29 -05:00
lonnie li
8ed8a29e69 GeometryScript: Added CreateNewTexture2DAsset function
#rb semion.piskarev
#jira none
#preflight 62278b28e83598518f37e7b2

[CL 19309284 by lonnie li in ue5-main branch]
2022-03-08 15:11:38 -05:00
ryan schmidt
250bc3a820 Re-add a few symbol exports that were lost in UE5 branching.
#rb tyson.brochu
#preflight 62211dad4e07145cce561fd4
#jira none
#rnx

#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 19252433 in //UE5/Release-5.0/... via CL 19252680
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v924-19243027)

[CL 19263458 by ryan schmidt in ue5-main branch]
2022-03-04 03:42:23 -05:00
semion piskarev
b3d2f4c811 MeshModelingTools: Fix infinite loop crash in CubeGrid tool when cell size is set to 0.
#rb Rinat.Abdrashitov
#rnx
#jira UE-144218
#preflight 621e30cab20446f11c615210

#ROBOMERGE-AUTHOR: semion.piskarev
#ROBOMERGE-SOURCE: CL 19199179 in //UE5/Release-5.0/... via CL 19200495
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19214872 by semion piskarev in ue5-main branch]
2022-03-01 21:06:13 -05:00
semion piskarev
50dc6daa40 MeshModelingTools: Add a little helper struct to convert lists/sets of eids into stable identifiers and back.
#rb Jimmy.Andrews, Ryan.Schmidt
#jira UE-143789
#preflight 621cef98037be0078ca30b2c

[CL 19175025 by semion piskarev in ue5-main branch]
2022-02-28 11:35:13 -05:00
semion piskarev
36e35bdaac MeshModelingTools: Fix crash when hitting delete and marquee selecting at the same time in PolyEdit.
#rb Jimmy.Andrews
#rnx
#jira UE-143243
#preflight 6210193fad11de9431d2afa4


#ROBOMERGE-AUTHOR: semion.piskarev
#ROBOMERGE-SOURCE: CL 19093207 via CL 19093826 via CL 19094601 via CL 19096102 via CL 19105343
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19146652 by semion piskarev in ue5-main branch]
2022-02-25 09:43:15 -05:00
ryan schmidt
2df20e1435 ModelingTools: fix issue in MeshSceneAdapter introduced by recent refactor. FActorChildMesh::MeshSpatial was being always initialized to nullptr, and only updated if the mesh was decomposed. Add code to catch this case in future, and a bit of header documentation explaining the connections between the various data structures.
#rb sebastien.lussier
#jira UE-142577
#preflight 620ab73d6e5d06a542a3e7fa
#rnx

#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 18985112 in //UE5/Release-5.0/... via CL 18986186 via CL 18987704
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589)

[CL 18988058 by ryan schmidt in ue5-main branch]
2022-02-14 18:33:21 -05:00
ryan schmidt
f5d5ecc309 ModelingTools: fix LWC issues in scene snapping and AddPrimitiveTool. Convert MeshDebugDraw grid-drawing functions to use double instead of float, and update call sites.
#rb jimmy.andrews
#jira UE-142391
#preflight 620ab60d583261b0a665cdc2
#rnx

#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 18985048 in //UE5/Release-5.0/... via CL 18985896 via CL 18987678
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589)

[CL 18988038 by ryan schmidt in ue5-main branch]
2022-02-14 18:32:46 -05:00
ryan schmidt
b4814d732d ApproximateActors: reduce memory footprint by using compressed or lower-resolution LOD0 meshes
- add FStaticMeshLODResourcesAdapter in MeshConversions module, wrapper that presents StaticMesh LODResources mesh (ie Section buffers) with an API compatible with GeometryCore mesh templates
- add TMeshWrapperAdapterd in GeometryCore, this is a shim for getting any template-API-compatible mesh into a FTriangleMeshAdapterd specifically (required to call some non-template mesh processing functions)

- add support for using StaticMesh LODResources meshes in FMeshSceneAdapter instead of source meshes, controlled by build options flag
- add FMeshSceneAdapter build options flags specifying whether UV/Normal queries are required (default true)
  - when not required, the loaded MeshDescriptions and created DynamicMeshes are packed into FColliderMesh which has a smaller memory footprint, allowing the larger meshes to be freed

- to support above, the SpatialWrappers in MeshSceneAdapter.cpp have been refactored extensively
  - added FCompressedMeshSpatialWrapper which Builds from a temporary FDynamicMesh3 into a FColliderMesh, supports all the same options as FDynamicMeshSpatialWrapper (so a drop-in replacement with less memory usage, but no UV/Normal queries)
  - added FBaseMeshSpatialWrapper, base class for existing FDynamicMeshSpatialWrapper and new FCompressedMeshSpatialWrapper that has shared config settings (can more more here in the future)
  - added FStaticMeshLODResourcesMeshSurfaceAdapter, similar toFMeshDescriptionTriangleMeshSurfaceAdapter, a mesh adapter that filters out any geo that doesn't have a Surface-domain material
  - refactored TStaticMeshSpatialWrapper into TStaticMeshSpatialWrapperBase and subclasses FStaticMeshSourceDataSpatialWrapper and FStaticMeshRenderDataSpatialWrapper, for source mesh vs render mesh
  - added FCompressedStaticMeshSpatialWrapper, variant of FStaticMeshSourceDataSpatialWrapper that stores to a FColliderMesh and releases the source MeshDescription
  - SpatialWrapperFactory() now has logic to build from render mesh vs source mesh vs compressed source mesh
  - moved initial SpatialWrapper construction from AddActors() phase to Build() phase, because now it depends on build settings

- add EMeshDataSourceLODPolicy to IGeometryProcessing::FOptions, with LOD0 Source and LOD0 RenderMesh options
- ApproximateActorsImpl now provides/handles this policy setting, and configures FMeshSceneAdapter to not need UV/Normal queries (not required in this context)
- add bUseRenderLODMeshes option in FMeshApproximationSettings to expose render vs source mesh control at user level

#rb sebastien.lussier, rinat.abdrashitov
#jira UE-141256
#preflight 6206db44054c2e38c473be5d
#rnx

#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 18963126 in //UE5/Release-5.0/... via CL 18963829 via CL 18964587
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589)

[CL 18964607 by ryan schmidt in ue5-main branch]
2022-02-11 18:11:49 -05:00
semion piskarev
e0d63c57d2 MeshModelingTools: Add SelectAll and InvertSelection actions to PolyEd.
#rb Lonnie.Li
#rnx
#jira none
#preflight 61f94857a6632a34f371a9b9

[CL 18808632 by semion piskarev in ue5-main branch]
2022-02-01 10:16:18 -05:00
ryan schmidt
6ad26b69f0 rename UE::Geometry::TTransform3 to TTransformSRT3, update references
#rb none
#rnx
#jira UE-139757
#preflight 61f572d9e52a8a4a910990f1

#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 18784197 in //UE5/Release-5.0/... via CL 18784203 via CL 18784222
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18784226 by ryan schmidt in ue5-main branch]
2022-01-29 14:37:53 -05:00
lonnie li
4afd669dcb ModelingTools: Clear TargetWorld member during Shutdown of SingleSelectionMeshEditingTool and MultiSelectionMeshEditingTool
#rb ryan.schmidt michael.balzer
#rnx
#jira none
#preflight 61f435dd74510448a6865d14

#ROBOMERGE-AUTHOR: lonnie.li
#ROBOMERGE-SOURCE: CL 18777332 in //UE5/Release-5.0/... via CL 18780413 via CL 18780555
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18780558 by lonnie li in ue5-main branch]
2022-01-28 18:40:54 -05:00
lonnie li
e1c7ca927e Fix non-unity error in SingleSelectionMeshEditingTool & MultiSelectionMeshEditingTool
#rb trivial
#rnx
#jira none
#preflight 61f421f76b5aea38e5bd90fb

#ROBOMERGE-AUTHOR: lonnie.li
#ROBOMERGE-SOURCE: CL 18773159 in //UE5/Release-5.0/... via CL 18773298 via CL 18773779
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18773785 by lonnie li in ue5-main branch]
2022-01-28 12:44:22 -05:00
semion piskarev
04dbf52cb8 MeshModelingTools: Reorder selection filter in PolyEd to have vertices before faces.
#rb Rinat.Abdrashitov
#rnx
#jira
#preflight 61f316c4801201ab386c4556

#ROBOMERGE-AUTHOR: semion.piskarev
#ROBOMERGE-SOURCE: CL 18771230 in //UE5/Release-5.0/... via CL 18771248 via CL 18771364
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18771419 by semion piskarev in ue5-main branch]
2022-01-28 10:23:09 -05:00
lonnie li
d041f2273b ModelingTools: Fix crash when reloading levels during an AutoLOD compute
#rb ryan.schmidt
#rnx
#jira UE-139485
#preflight 61f38478da54035207ecae9b

#ROBOMERGE-AUTHOR: lonnie.li
#ROBOMERGE-SOURCE: CL 18771194 in //UE5/Release-5.0/... via CL 18771204 via CL 18771302
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18771314 by lonnie li in ue5-main branch]
2022-01-28 10:18:10 -05:00
semion piskarev
b1f4696320 MeshModelingTools: Add marquee face selection in PolyEdit. Fix minor bug where shift+clicking away from the mesh would clear selection.
#rb Matija.Kecman
#rnx
#jira none
#preflight 61f2f27c8255dba0d6b4ab52

#ROBOMERGE-AUTHOR: semion.piskarev
#ROBOMERGE-SOURCE: CL 18761187 in //UE5/Release-5.0/... via CL 18761737 via CL 18763050
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18763416 by semion piskarev in ue5-main branch]
2022-01-27 17:09:13 -05:00
semion piskarev
2bc05afe97 MeshModelingTools: Move and rename UMeshSelectionMechanic, since it is currently UV Editor specific. Move and rename FDynamicMeshSelection since it is only used in UV Editor. Make the mechanic use FUVEditorUXSettings directly.
#rb Ryan.Schmidt
#rnx
#jira none
#preflight 61eae31dc557ec20018242f6

#ROBOMERGE-AUTHOR: semion.piskarev
#ROBOMERGE-SOURCE: CL 18693459 in //UE5/Release-5.0/... via CL 18693623 via CL 18693716
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18693769 by semion piskarev in ue5-main branch]
2022-01-21 14:31:16 -05:00
semion piskarev
0128d4c695 MeshModelingTools: Make CollectSurfacePathMechanic remove preview vertex if there isn't currently a valid one.
#rb Rinat.Abdrashitov
#rnx
#jira UE-118031
#preflight 61e0a3c5797757aace8bd7ff

#ROBOMERGE-AUTHOR: semion.piskarev
#ROBOMERGE-SOURCE: CL 18621566 in //UE5/Release-5.0/... via CL 18621612 via CL 18621664
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v899-18417669)

[CL 18621720 by semion piskarev in ue5-main branch]
2022-01-14 14:28:47 -05:00