Commit Graph

22999 Commits

Author SHA1 Message Date
chase cooper
d3d95c1b8e Replacing UE4 Metahuman Control Rig with New UE5 Metahuman Control Rig.
#jira UE-151003
#lockdown mitchell.wilson
#preflight none, content only

#ROBOMERGE-AUTHOR: chase.cooper
#ROBOMERGE-SOURCE: CL 20124102 in //UE5/Release-5.0/... via CL 20127502
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)

[CL 20130720 by chase cooper in ue5-main branch]
2022-05-10 18:01:41 -04:00
antoine guilbaud
ab3aba215c PCG BP elements:
-Added an option to disable the culling of points located outside the volume.
-Added trig operations for point and param float attributes.
#rnx
#fyi julien.lheureux, jeansebastien.guay

[CL 20130715 by antoine guilbaud in ue5-main branch]
2022-05-10 18:01:31 -04:00
Brandon Schaefer
699f437910 Fix off by one error in section count for elf parsing
#jira none
#rb Ryan.Fleury
#fyi Ryan.Fleury
#preflight none

[CL 20130309 by Brandon Schaefer in ue5-main branch]
2022-05-10 17:43:18 -04:00
dmytro vovk
3066f19141 Updated GooglePAD for NDK23
#jira none
#review Chris.Babcock
#preflight 627a67d610766ef8c1f3d79f

[CL 20130289 by dmytro vovk in ue5-main branch]
2022-05-10 17:41:28 -04:00
matt johnson
b2eea0f448 Blosc: update build script and add build products for Blosc version 1.21.0
Note that because the engine already embeds its own version(s) of LZ4
which is bundled with Blosc, we apply a patch to the Blosc source that
prepends a prefix to all of the non-static and non-inlined functions in Blosc's
embedded version of LZ4. This ensures that the LZ4 symbols introduced by
Blosc do not collide with those in the engine when building monolithically.

A subsequent change will activate this new version of Blosc and include a
rebuild of OpenVDB which uses it, followed by another change that removes
the old build products for version 1.5.0.

#jira UE-139647
#rb josh.adams
#preflight 627978609c764d1f1e7c11c2

[CL 20127234 by matt johnson in ue5-main branch]
2022-05-10 14:43:11 -04:00
matt johnson
b2c584e221 OpenEXR: add source for OpenEXR version 3.1.5
This change includes just the source code pulled directly from the
ASWF OpenEXR project on GitHub. A subsequent change will update
the build scripts, add the build products, and update the module rules
for using this new version of OpenEXR in the engine.

#jira UE-151140
#rb none
#preflight 6274043ede15651eeb387ef0

[CL 20125511 by matt johnson in ue5-main branch]
2022-05-10 13:35:00 -04:00
jeff roberts
2ae5e9339e Bink 2022.05 binaries
#rb jon.olick
#preflight 627a89e6d847d5f149e72629

[CL 20124395 by jeff roberts in ue5-main branch]
2022-05-10 12:04:55 -04:00
jeff roberts
47d70939b2 Delete old Bink libname
[CL 20123197 by jeff roberts in ue5-main branch]
2022-05-10 10:56:26 -04:00
roey borsteinas
ea85747069 Renamed the DilationZShift parameter to a more accurate name (EmptyTerrainOffset) and set change its default value to a more functional default.
#rb jonathan.bard

#ROBOMERGE-AUTHOR: roey.borsteinas
#ROBOMERGE-SOURCE: CL 20121752 via CL 20121758 via CL 20121806 via CL 20121816
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)

[CL 20122796 by roey borsteinas in ue5-main branch]
2022-05-10 10:23:23 -04:00
antoine guilbaud
de089e6546 PCG: renamed BP operator to fix name file security check warning.
#rnx
#JIRA UE-151499

[CL 20122588 by antoine guilbaud in ue5-main branch]
2022-05-10 10:09:57 -04:00
Josie Yang
af65e53764 Inline edit support to material expression inputs
- Inline edit support for UPROPERTY of type float, int32, uint32, uint8, enum, bool.
- Editable UPROPERTYs with "OverridingInputProperty" metadata are created as inline widgets next to their corresponding inputs.
- Rest of the editable UPROPERTYs may specify "ShowAsInputPin" metadata to become inline edit pins, with 2 choices: "Primary" - show in primary view, "Advanced" - show in in advanced view.
- Update a bunch of material expressions to reflect the changes, rest of the expressions still need to be worked through.

#jira UE-145276
#rb kevin.Ortegren
#preflight 627a3cc8937a047d62282ba7

[CL 20122451 by Josie Yang in ue5-main branch]
2022-05-10 09:53:13 -04:00
dmytro vovk
f3e6bce755 Update Android dependencies to use static libc++ instead of libc++_shared
#jira UE-131966
#rb Chris.Babcock

#ROBOMERGE-AUTHOR: dmytro.vovk
#ROBOMERGE-SOURCE: CL 20121044 via CL 20121102 via CL 20121151
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)

[CL 20122386 by dmytro vovk in ue5-main branch]
2022-05-10 09:48:16 -04:00
Brandon Schaefer
04b888263d Remove filter that removes VR Template. Has always been there for Linux
#jira UE-151278
#rb none
#preflight none

[CL 20122103 by Brandon Schaefer in ue5-main branch]
2022-05-10 09:25:55 -04:00
Joakim Lindqvist
4c536d1140 Horde Storage Benchmarker - Reduced number of requests sent in parallell to blobs, to avoid to much load on certain s3 indexes (as we have a limited set of blobs we frequently hit the same indexes).
Some other fixes up needed to cathc up to new ubuntu image.

#preflight none

[CL 20121595 by Joakim Lindqvist in ue5-main branch]
2022-05-10 08:32:54 -04:00
buildmachine
239548bcba Localization Automation using CL 20116706
[CL 20118752 by buildmachine in ue5-main branch]
2022-05-10 00:39:46 -04:00
geoff evans
15323422af Update Label strings, add a badge for Run
#jira UE-150300
#preflight 6279af2d10766ef8c1c67984

[CL 20115410 by geoff evans in ue5-main branch]
2022-05-09 20:55:59 -04:00
Jonathan Lindquist
d03791b21f Removing the advanced flag from several module inputs to improve discoverability
[CL 20115366 by Jonathan Lindquist in ue5-main branch]
2022-05-09 20:54:22 -04:00
Jonathan Lindquist
684575dadf Changing a single inputs name to better align with our "plain english" input name goals
[CL 20115118 by Jonathan Lindquist in ue5-main branch]
2022-05-09 20:40:51 -04:00
Jonathan Lindquist
737c681caf New particle to plane alignment logic that supports all 3 axes.
Parameters are now in groups.
New defaults have been set.
The module has been versioned to avoid conflicts.

[CL 20115022 by Jonathan Lindquist in ue5-main branch]
2022-05-09 20:36:44 -04:00
antoine guilbaud
89695c1157 PCG: enabled graph multithreading on select ParamData and Metadata nodes.
Added a few ParamData math operators.
#rnx

[CL 20112807 by antoine guilbaud in ue5-main branch]
2022-05-09 18:11:43 -04:00
Devin Doucette
91f6718b0d zlib: Added scripts and libs for 1.2.12
#jira UE-56131
#preflight none
#rb Matt.Peters
#rnx

[CL 20111206 by Devin Doucette in ue5-main branch]
2022-05-09 17:18:10 -04:00
andrew grant
e4d58419fb Added .tmp files to p4ignore
#preflight skip

#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 20101802 via CL 20103566 via CL 20103600 via CL 20103631
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)

[CL 20108997 by andrew grant in ue5-main branch]
2022-05-09 15:24:25 -04:00
Tim Smith
3691e548c9 Moved UHT configuration for C# back to the original location to make installed game deployment less complicated.
#rb self
#rnx
#jira UE-151418
#preflight 62796269242446ce6c642bbf

[CL 20108978 by Tim Smith in ue5-main branch]
2022-05-09 15:23:59 -04:00
jonathan bard
93ea22a7d7 Implemented GetBlueprintRenderDependencies on CustomBrush_Landmass so that landscape doesn't start updating before its textures/materials are streamed in/compiled.
This prevents landscape with Landmass from flattening the first time it's updated when On Demand Shader Compilation is enabled.

#rb none
#jira none

[CL 20108469 by jonathan bard in ue5-main branch]
2022-05-09 15:08:49 -04:00
Devin Doucette
b28dec9a0d zlib: Added source for 1.2.12
#jira UE-56131
#preflight none
#rb none
#rnx

[CL 20107294 by Devin Doucette in ue5-main branch]
2022-05-09 14:28:52 -04:00