-Added an option to disable the culling of points located outside the volume.
-Added trig operations for point and param float attributes.
#rnx
#fyi julien.lheureux, jeansebastien.guay
[CL 20130715 by antoine guilbaud in ue5-main branch]
Note that because the engine already embeds its own version(s) of LZ4
which is bundled with Blosc, we apply a patch to the Blosc source that
prepends a prefix to all of the non-static and non-inlined functions in Blosc's
embedded version of LZ4. This ensures that the LZ4 symbols introduced by
Blosc do not collide with those in the engine when building monolithically.
A subsequent change will activate this new version of Blosc and include a
rebuild of OpenVDB which uses it, followed by another change that removes
the old build products for version 1.5.0.
#jira UE-139647
#rb josh.adams
#preflight 627978609c764d1f1e7c11c2
[CL 20127234 by matt johnson in ue5-main branch]
This change includes just the source code pulled directly from the
ASWF OpenEXR project on GitHub. A subsequent change will update
the build scripts, add the build products, and update the module rules
for using this new version of OpenEXR in the engine.
#jira UE-151140
#rb none
#preflight 6274043ede15651eeb387ef0
[CL 20125511 by matt johnson in ue5-main branch]
- Inline edit support for UPROPERTY of type float, int32, uint32, uint8, enum, bool.
- Editable UPROPERTYs with "OverridingInputProperty" metadata are created as inline widgets next to their corresponding inputs.
- Rest of the editable UPROPERTYs may specify "ShowAsInputPin" metadata to become inline edit pins, with 2 choices: "Primary" - show in primary view, "Advanced" - show in in advanced view.
- Update a bunch of material expressions to reflect the changes, rest of the expressions still need to be worked through.
#jira UE-145276
#rb kevin.Ortegren
#preflight 627a3cc8937a047d62282ba7
[CL 20122451 by Josie Yang in ue5-main branch]
Parameters are now in groups.
New defaults have been set.
The module has been versioned to avoid conflicts.
[CL 20115022 by Jonathan Lindquist in ue5-main branch]
#preflight skip
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 20101802 via CL 20103566 via CL 20103600 via CL 20103631
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
[CL 20108997 by andrew grant in ue5-main branch]
This prevents landscape with Landmass from flattening the first time it's updated when On Demand Shader Compilation is enabled.
#rb none
#jira none
[CL 20108469 by jonathan bard in ue5-main branch]