Add a layer of caching to avoid running msbuild as much as possible.
#jira UE-109181
#rb ben.marsh
#ROBOMERGE-SOURCE: CL 17102399 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230)
[CL 17102408 by jonathan adamczewski in ue5-release-engine-test branch]
Support "Internal" include directory that will only be added to a Referencing module if the referenced module has the same scope. Intent is to to "hide" APIs from external modules that do not need to include headers that are intended for internal module use only.
#jira UE-112188
#rb Ben.Marsh
#preflight 610085314cd79300016e7269
#ROBOMERGE-SOURCE: CL 16976401 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16976411 by joe kirchoff in ue5-release-engine-test branch]
RootDirectory, EngineDirectory, UnrealBuildToolPath are now found in BuildUtilities' UnrealBuild namesapce.
The way these are computed has changed. Previously, it was assumed that the application is UnrealBuildTool, and paths were constructed relative to that assembly.
Now, the assumption is that the process is located under a "Engine/Build/DotNET" sub-path and paths are constructed relative to that.
#jira none
#ROBOMERGE-SOURCE: CL 16607440 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)
[CL 16607455 by jonathan adamczewski in ue5-release-engine-test branch]
- PCHs and unity builds are now automatically disabled when module support is enabled.
- C++20 mode is automatically enabled if module support is enabled.
- Added test for using a module implementation unit. Seems to work with force-included headers after all (but breaks if unity builds are on)
#rb none
[CL 14354711 by Ben Marsh in ue5-main branch]
#rb ben.marsh
#ROBOMERGE-SOURCE: CL 12754541 via CL 12754548 via CL 12754551
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v678-12743200)
[CL 12754556 by josh adams in Main branch]
- Does not have the changes for new .ini file locations
#rb ben.marsh
#ROBOMERGE-SOURCE: CL 12676628 via CL 12676630 via CL 12676633
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v675-12543919)
[CL 12676637 by josh adams in Main branch]
#rb david.harvey
#jira UE-85318
#rnx
#ROBOMERGE-SOURCE: CL 12498390 in //UE4/Release-4.25/... via CL 12498411 via CL 12498434
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461)
[CL 12498451 by jeff newquist in Main branch]
#rb none
[FYI] ryan.durand
#ROBOMERGE-SOURCE: CL 12249783 via CL 12249786 via CL 12250633
#ROBOMERGE-BOT: (v668-12245121)
[CL 12250754 by chad garyet in Main branch]
#JIRA: None
#rnx
[FYI] Michael.Kirzinger
#ROBOMERGE-OWNER: tony.wong
#ROBOMERGE-AUTHOR: tony.wong
#ROBOMERGE-SOURCE: CL 12249526 via CL 12249529 via CL 12250581
#ROBOMERGE-BOT: (v668-12245121)
[CL 12250582 by tony wong in Main branch]
#rb CopyUp
#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: ryan.vance
#ROBOMERGE-SOURCE: CL 12149088 via CL 12150247
#ROBOMERGE-BOT: (v659-12123632)
[CL 12150618 by ryan vance in Main branch]
Fixes NonUnity build.
#rb none
#ROBOMERGE-SOURCE: CL 11895309 via CL 11895311 via CL 11895312
#ROBOMERGE-BOT: (v656-11643781)
[CL 11895314 by max whitehead in Main branch]
Change WITH_PHYSX to always be defined, even with chaos only.
Make Client/Server targets only disable PhysX when Chaos is enabled.
#rb michael.lentine
#ROBOMERGE-OWNER: max.whitehead
#ROBOMERGE-AUTHOR: max.whitehead
#ROBOMERGE-SOURCE: CL 11877480 via CL 11877967 via CL 11878038
#ROBOMERGE-BOT: (v656-11643781)
[CL 11888569 by max whitehead in Main branch]
Also add support for using Visual Studio DTE type libraries from AutoSDK, to fix accessor not working in installed builds built from licensee workspaces.
#jira UE-88791, UE-89124, UE-89162
#rb none
#ROBOMERGE-SOURCE: CL 11590477 in //UE4/Release-4.25/... via CL 11590479
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v654-11333218)
[CL 11590486 by ben marsh in Main branch]