Commit Graph

745 Commits

Author SHA1 Message Date
thomas sarkanen
d708b24c66 Anim node references
Added the abiity to tag and retrieve any anim graph node (similar to how we could reference linked anim graph nodes previously).
Ported linked anim graph nodes to use the new system
Added the ability to reference any anim graph node by tag (via a new custom node, spawnable from the context menu, with the appearance of an actor reference in a level blueprint)
Added tag display and editing in the bottom-right of anim graph nodes
Added new override point to SGraphNodeK2Var to allow for title widget parameters to be overriden by child classes

#jira UE-126286 - Anim node functions: Add anim node references
#rb Jurre.deBaare

#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 17472894 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17472913 by thomas sarkanen in ue5-release-engine-test branch]
2021-09-09 11:42:21 -04:00
thomas sarkanen
3111c33a09 Improved appearance of below widget controls for anim nodes
Ordering of error reporting and functions switched
Incorporated debug vis for players & blendspaces into nodes
Fixed blendspace graphs not displaying functions
Also fixes regular BP composite nodes showing their error indicator in the title bar
Tweaked appearance of player nodes to incorporate their sliders

#rb Jurre.deBaare

#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 17437639 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17437665 by thomas sarkanen in ue5-release-engine-test branch]
2021-09-06 08:03:02 -04:00
jordan hoffmann
207f3e6549 Moving Watch pins to live with breakpoints in their new home: FPerBlueprintSettings
#preflight 611afb3eaabad10001d15245

#ROBOMERGE-SOURCE: CL 17186159 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17186170 by jordan hoffmann in ue5-release-engine-test branch]
2021-08-16 23:19:04 -04:00
johan duparc
f18488541e #jira UE-121701: UE4 Static Analysis Win64
#ROBOMERGE-SOURCE: CL 17185933 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17185945 by johan duparc in ue5-release-engine-test branch]
2021-08-16 22:43:00 -04:00
jordan hoffmann
347cbc497e Feature: Move breakpoint storage out of the uasset file
Description: Make it so breakpoints are saved in the EditorPerProjectUserSettings ini rather than blueprint uasset files so that they can be excluded from version control and be unique to the user

#jira UE-119540
#rb Ben.Zeigler

#ROBOMERGE-SOURCE: CL 16959614 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 16959625 by jordan hoffmann in ue5-release-engine-test branch]
2021-07-26 15:05:16 -04:00
jordan hoffmann
fc1e2f1624 [Backout] - CL16933419
[FYI] jordan.hoffmann
Original CL Desc
-----------------------------------------------------------------
Feature: Move breakpoint storage out of the uasset file
Description: Make it so breakpoints are saved in the EditorPerProjectUserSettings ini rather than blueprint uasset files so that they can be excluded from version control and be unique to the user

#jira UE-119540
#preflight 60fa0407224826000161cd31

#ROBOMERGE-SOURCE: CL 16934737 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 16934748 by jordan hoffmann in ue5-release-engine-test branch]
2021-07-23 01:07:21 -04:00
jordan hoffmann
a634abbbdd Feature: Move breakpoint storage out of the uasset file
Description: Make it so breakpoints are saved in the EditorPerProjectUserSettings ini rather than blueprint uasset files so that they can be excluded from version control and be unique to the user

#jira UE-119540
#preflight 60fa0407224826000161cd31

#ROBOMERGE-SOURCE: CL 16933419 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 16933421 by jordan hoffmann in ue5-release-engine-test branch]
2021-07-22 21:20:28 -04:00
jordan hoffmann
e099a701f5 [Backout] - CL16915099
[FYI] jordan.hoffmann
Original CL Desc
-----------------------------------------------------------------
Feature: Move breakpoint storage out of the uasset file
Description: Make it so breakpoints are saved in the EditorPerProjectUserSettings ini rather than blueprint uasset files so that they can be excluded from version control and be unique to the user

#jira UE-119540

#ROBOMERGE-SOURCE: CL 16929845 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 16929852 by jordan hoffmann in ue5-release-engine-test branch]
2021-07-22 15:40:59 -04:00
jordan hoffmann
f03adfe4f0 Feature: Move breakpoint storage out of the uasset file
Description: Make it so breakpoints are saved in the EditorPerProjectUserSettings ini rather than blueprint uasset files so that they can be excluded from version control and be unique to the user

#jira UE-119540

#ROBOMERGE-SOURCE: CL 16915099 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16915117 by jordan hoffmann in ue5-release-engine-test branch]
2021-07-21 16:40:18 -04:00
ben ingram
e286aecd18 Remove code in UMaterialGraphNode_Base that associated additional data with pins via a TMap
Instead, add 'SourceIndex' directly to UEdGraphPin and remove the map
Too many edge cases where something would modify pins directly, and the map would get out of sync with actual pins
#jira UE-119861
#rb lauren.barnes

#ROBOMERGE-SOURCE: CL 16897567 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16897572 by ben ingram in ue5-release-engine-test branch]
2021-07-20 11:49:47 -04:00
jack cai
f9daf8ee80 Control Rig: Added Control Rig Context Menu Context to GraphNodeContextMenu + Added GraphPanel specific context to ControlRigContextMenuContext
#ROBOMERGE-SOURCE: CL 16776954 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16776970 by jack cai in ue5-release-engine-test branch]
2021-06-24 15:09:00 -04:00
aurel cordonnier
02c0f425e8 Copy up from Release-Engine-Staging @ 16738359
This represents UE4/Main @ 16738161 and Dev-PerfTest @ 16737719

[CL 16738582 by aurel cordonnier in ue5-release-engine-test branch]
2021-06-22 00:27:54 -04:00
patrick boutot
2c7fc07d7d Slate: Fix missing slot initialization.
#jira UE-117955
#rb none

#ROBOMERGE-SOURCE: CL 16657158 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)

[CL 16657191 by patrick boutot in ue5-release-engine-test branch]
2021-06-14 07:38:46 -04:00
patrick boutot
36f88a5cbb Slate: Deprecate SLATE_SUPPORTS_SLOT. SLATE_SLOT_ARGUMENT should now be use. The new macro support FSlotArguments. That let us create slot with TAttribute that can be transform into SlateAttribute.
Deprecate TAlignmentWidgetSlotMixin old declartive function. They were not invalidating the widget.
Deprecate TPanelChildren.Add and Insert function. We now use TUniquePtr, the ownership of the Slot wouldn't exist outside of the life of the slot.
#jira UE-109145
#preflight 60c262b49e139d000114edda

#ROBOMERGE-SOURCE: CL 16639956 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v831-16623017)

[CL 16639979 by patrick boutot in ue5-release-engine-test branch]
2021-06-11 07:57:30 -04:00
phillip kavan
1b6914ca4b Extends the class viewer module to support multiple custom class filters along with an optional associated view option flag.
Additional changes:
- Deprecates the previous method for specifying a singular custom class viewer filter and updates all existing occurrences of this pattern in engine code.
- Extends the property editor utilities interface to expose custom class filter(s) that can be applied to the class picker widget used for editing class property values.
- Adds an implementation of this interface to SDetailsView such that additional class filter(s) can now be configured to be applied to all underlying class property nodes.

#jira UE-108316
#rb Lauren.Barnes
#preflight 60c2102e8ae8960001110d50

#ROBOMERGE-OWNER: phillip.kavan
#ROBOMERGE-AUTHOR: phillip.kavan
#ROBOMERGE-SOURCE: CL 16623084 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v831-16623017)
#ROBOMERGE-CONFLICT from-shelf

[CL 16623246 by phillip kavan in ue5-release-engine-test branch]
2021-06-10 10:40:50 -04:00
Patrick Boutot
87d51ffb40 Slate: Change SWidget::IsHovered and IsDirectlyHovered to not be virtual anymore. Use SWidget::IsHoverable or SWidget::SetHover. This allow us to reduce the number of attribute on SButton.
#jira UE-115497
#rb daren.cheng
#preflight 60bf54595bc96f0001b7a875

[CL 16586132 by Patrick Boutot in ue5-main branch]
2021-06-08 08:54:29 -04:00
Helge Mathee
2adfbaebc5 Control Rig: Hide ALL enum entry for element type when within element key
#fyi jack.cai
#jira na
#rb audit

[CL 16509263 by Helge Mathee in ue5-main branch]
2021-05-31 10:55:36 -04:00
Thomas Sarkanen
3e92b56aa0 Animation: thread-safe execution and property access improvements
"Call function" anim node:
- Adds the ability to call functions at different points in the anim graph execution (and under different conditions, e.g. when a branch has started blending in). Only thread-safe functions are allowed to be called.
- Adds a thread-safe override point BlueprintThreadSafeUpdateAnimation, called on worker threads for the main instance and for linked instances when they are relevant in the graph (only one call per frame for linked layer instances).

Subsystems:
- Added new override points pre/post event graph(s) (moved override point for worker thread work to around the thread safe update function call).

Improves property access integration:
- Property access now shows (and allows the user to override) the call site of accesses. This is to allow users to see when their property access calls will be made, hopefully making its use less confusing for power users.
- Tweaked UX for property access nodes and dropdowns.
- Anim node pins now have property access bindings in-line on the pin.

Also adds the abilility for the anim graph to opt-in (via a config flag) to more stringent thread safety checks. Disabled by default for now as this requires content fixup.

#jira UE-115745 - Anim Blueprint Encapsulation
#rb Jurre.deBaare

[CL 16434092 by Thomas Sarkanen in ue5-main branch]
2021-05-24 04:47:52 -04:00
daren cheng
9a9a0cb1f9 Edigrate 16359780.
Don't create transactions except on release when moving nodes.

#jira UE-115317
#rb Francis.Hurteau, Patrick.Boutot
#preflight 60a3ff23733ad00001685c6a

[CL 16373994 by daren cheng in ue5-main branch]
2021-05-18 15:26:27 -04:00
Helge Mathee
451611206e Control Rig: Improve zoom level and add ground for collision testing
#jira UE-114194 UE-115039
#rb audit

[CL 16365184 by Helge Mathee in ue5-main branch]
2021-05-18 06:44:40 -04:00
Patrick Boutot
51e6fe68ae Slate: Deprecate direct acces from the Alignment padding and the owner pointer of a FSlot.
#jira UE-109145
#rb daren.cheng
#preflight 60a27ad607285b0001d61dfd

[CL 16351434 by Patrick Boutot in ue5-main branch]
2021-05-17 11:08:42 -04:00
Ben Ingram
81cc990cec Remove UMaterialExpressionReturnMaterialAttributes
- Instead, use control flow materials use the regular root node, with an exec input stacked on top
- Execution begin expression remains
- Will simplify graph processing, as now we only have a single end-point
#rb none
#jira none

[CL 16331502 by Ben Ingram in ue5-main branch]
2021-05-14 13:05:50 -04:00
Helge Mathee
c925639b65 Control Rig: Refactoring treeview node layout to fast path
#rb sara.schvartzman
#jira UE-94081

[CL 16296790 by Helge Mathee in ue5-main branch]
2021-05-12 04:16:45 -04:00
Helge Mathee
1a7eafaccf SNodePanel: Lazily repopulate visible children
#rb matt.kuhlenschmidt halfdan.invgarsson
#jira na

[CL 16237314 by Helge Mathee in ue5-main branch]
2021-05-07 05:45:59 -04:00
aurel cordonnier
50944fd712 Merge UE5/RES @ 16162155 to UE5/Main
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156

[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00