Commit Graph

80 Commits

Author SHA1 Message Date
zousar shaker
0f5eb6cd81 Enforce use of TObjectPtr instead of raw pointers for member properties on all engine modules (but not all engine plugins) regardless of project and all modules used from ShooterGame.
#rb matt.peters

#ROBOMERGE-SOURCE: CL 17313796 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v861-17282326)

[CL 17315199 by zousar shaker in ue5-release-engine-test branch]
2021-08-26 07:05:33 -04:00
devin doucette
f997a5d9d3 DDC: Removed use of the Boot cache from the backend graphs
Due to the prevalence of SSDs, the Boot cache no longer offers the performance benefits that it once did, and its startup cost now often cancels out its performance gains.

Additionally, there are cases where different values are being written for the same key, which is incorrect but has not been fixed; and the Boot cache ignores the second and subsequent writes, which can cause out-of-date content to be loaded from the Boot cache in a future session.

#rb Zousar.Shaker
#rnx

#ROBOMERGE-SOURCE: CL 17085965 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230)

[CL 17085997 by devin doucette in ue5-release-engine-test branch]
2021-08-06 14:29:24 -04:00
brandon schaefer
c60b80f7da Update UE5/Main to v19 toolchain
#jira UE-118949
#rb none

#ROBOMERGE-SOURCE: CL 16862196 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16862200 by brandon schaefer in ue5-release-engine-test branch]
2021-07-15 10:20:22 -04:00
zousar shaker
09c4c45f03 Fix issues with the TObjectPtr upgrade toolchain in preparation of another pass to make ShooterGame compliant and enforce the use of TObjectPtr for all member properties.
#rb matt.peters

#ROBOMERGE-SOURCE: CL 16622906 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v830-16605563)

[CL 16622920 by zousar shaker in ue5-release-engine-test branch]
2021-06-10 10:20:49 -04:00
cristina riveron
b94831462d Update UGS message for UE5 EA2
#ROBOMERGE-SOURCE: CL 16617358 in //UE5/Release-5.0-EarlyAccess/... via CL 16617365
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)

[CL 16617367 by cristina riveron in ue5-release-engine-test branch]
2021-06-09 21:15:28 -04:00
Ben Marsh
898186811a UGS: Update requirements for building on Windows.
#jira UE-114578

[CL 16494208 by Ben Marsh in ue5-main branch]
2021-05-27 19:34:45 -04:00
aurel cordonnier
43fa62fcd8 Merge from Release-Engine-Test @ 16487383 to UE5/Main
This represents UE4/Main @ 16445039 and Dev-PerfTest @ 16444526

[CL 16488106 by aurel cordonnier in ue5-main branch]
2021-05-27 13:40:37 -04:00
cristina riveron
b2a862af87 Updated UGS message for UE5 EA
#ROBOMERGE-SOURCE: CL 15969765 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v787-15839533)

[CL 15988740 by cristina riveron in ue5-main branch]
2021-04-13 09:35:59 -04:00
cristina riveron
37ff92f6e3 update to UGS message
#ROBOMERGE-SOURCE: CL 15921892 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)

[CL 15922630 by cristina riveron in ue5-main branch]
2021-04-05 16:16:05 -04:00
ionut matasaru
1989c2d255 [Insights]
- Frames track: Added "start time" and "fps" to the hovered frame tooltip. Also improved its appearance.
  - Frames track: Improved distribution of values on vertical axis when zooming in vertically.
  - Frames track: Also improved horizontal axis (ex. labels are now displayed on top; not hidden anymore when zooming in vertically).
  - Frames track: Changed labels of vertical axis to move on the left or right side of view if the user hovers a frame in their area.
  - Frames track: Added "Zoom Timing View on Frame Selection" toggle option in context menu of Frames track. If enabled, the Timing view will also be zoomed when a frame is selected.
  - Added default ini file with following settings:
      [Insights.TimingProfiler]
      DefaultZoomLevel=5.0
      bAutoHideEmptyTracks=True
      bAutoZoomOnFrameSelection=False
      AutoScrollFrameAlignment=game
      AutoScrollViewportOffsetPercent=0.1
      AutoScrollMinDelay=0.3
    (see Engine\Programs\UnrealInsights\Config\DefaultUnrealInsightsSettings.ini for detailed description of each setting)
    Above settings (except the DefaultZoomLevel) can be changed directly from UI and Unreal Insights will remember that settings.
  - Timing view: Changed all settings related to "auto scroll" to be persistent in the ini file.
  - Added SetScaleX(ScaleX) to FTimingTrackViewport.

#jira UE-112043
#rb Catalin Dragoiu

[CL 15900495 by ionut matasaru in ue5-main branch]
2021-04-02 08:39:05 -04:00
cristina riveron
468b9411d0 Added UGS message for UE5 Release-5.0 EarlyAccess
#ROBOMERGE-SOURCE: CL 15302073 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15302142 by cristina riveron in ue5-main branch]
2021-02-03 16:32:26 -04:00
zach bethel
274c3b2ba7 RDG Insights Plugin
#jira none
#rb catalin.dragoiupruna

[CL 15296346 by zach bethel in ue5-main branch]
2021-02-03 13:17:04 -04:00
Cristina Riveron
e030c69c8f Update UE5 Main UGS Banner
[CL 15230626 by Cristina Riveron in ue5-main branch]
2021-01-27 21:32:50 -04:00
Zousar Shaker
3cef6188a3 Prototype Wrapped Object Pointers (ObjectHandle/ObjectPtr)
Allow UnrealObjectPtrTool to perform reverse upgrades when the "-r" commandline argument is used.  Also added functionality to allow UnrealHeaderTool to dump out necessary log messages specifying TObjectPtr member declrations for UnrealObjectPtrTool to consume.

Tested by:
1) Performing a new forward pointer upgrade (from a new UHT log) and confirming the resulting files had zero diffs when compared to a shelf of upgraded files from previous version of UnrealObjectPtrTool.
2) Performed a forward pointer upgrade, then a reverse pointer upgrade then reverted all unchanged files.  The remaining files (13 of them see shelved CL15213431) only had trailing whitespace corrections due to the deliberate choices for trailing whitespace manipulation when doing forward upgrades.

#rb devin.doucette

[CL 15219628 by Zousar Shaker in ue5-main branch]
2021-01-27 14:46:30 -04:00
daren cheng
4ec48c9820 Edigrate 14629275.
Capture callstack in widget invalidation for leaf widgets.

#jira UE-101687
#rb Patrick.Boutot Phillip.Kavan

[CL 14631340 by daren cheng in ue5-main branch]
2020-11-02 14:48:49 -04:00
Zousar Shaker
77d13185b7 Copying //UE5/Dev-Cooker@14539516 to Main (//UE5/Main)
[CL 14539954 by Zousar Shaker in ue5-main branch]
2020-10-21 17:56:05 -04:00
Ben Marsh
f86196d1d8 Move UGS sync category definitions into config files.
#rb none

[CL 14470086 by Ben Marsh in ue5-main branch]
2020-10-11 11:35:05 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Ben Marsh
486408b1a9 Rename UE5Editor to UnrealEditor.
#rb none
#jira UE-97600

[CL 14292067 by Ben Marsh in ue5-main branch]
2020-09-10 15:39:00 -04:00
Ben Marsh
be7034ec27 Rename UE4Editor to UE5Editor, and generated solution/projects from UE4 -> UE5.
UE4Game/Client/Server targets left intact for the time being.

#rb none

[CL 14288076 by Ben Marsh in ue5-main branch]
2020-09-10 09:10:30 -04:00
david ratti
58c11b022f Network Prediction Insights
Unreal Insights based debugging tool for network prediction
enable tracing with -trace=NetworkPrediction


#RNX


#ROBOMERGE-SOURCE: CL 12195144
#ROBOMERGE-BOT: (v662-12191386)

[CL 12195232 by david ratti in Main branch]
2020-03-16 07:42:05 -04:00
patrick laflamme
806218fcbd #jira UE-85967 - UnrealDisasterRecoveryService character length is long and can easily max out path length
#jira UE-88070 - UnrealDisasterRecoveryService paths are too long
  - Renamed UnrealDisasterRecoveryService as UnrealRecoverySvc
  - Set a ConcertSyncServer ShortName as "CncrtSyncSvr" to ensure shorter build path.

The change saves 29 characters on the offending path. The path before vs the path after:

Engine\Plugins\Developer\Concert\ConcertSync\ConcertSyncServer\Intermediate\Build\Win64\UnrealDisasterRecoveryService\Development\ConcertSyncServer\UnrealDisasterRecoveryService-ConcertSyncServer.lib (Before, 199 chars)
Engine\Plugins\Developer\Concert\ConcertSync\ConcertSyncServer\Intermediate\Build\Win64\UnrealRecoverySvc\Development\CncrtSyncSvr\UnrealRecoverySvc-ConcertSyncServer.lib (After, 170 chars)

#rb Jamie.Dale

Edigrated 11281991 from Dev-VirtualProduction

#ROBOMERGE-SOURCE: CL 11516806 in //UE4/Release-4.25/...
#ROBOMERGE-BOT: RELEASE (Release-4.25 -> Release-4.25Plus) (v654-11333218)

[CL 11516858 by patrick laflamme in 4.25-Plus branch]
2020-02-18 16:17:27 -05:00
Jurre deBaare
abc9ce3a99 Insights channel filtering
- Enabling TraceDataFilters for UnrealInsight standalone tool
- Extend TimingProfiler tab to allow spawning Trace Data Filtering tab
#rb Thomas.Sarkanen

[CL 11115770 by Jurre deBaare in Dev-Core branch]
2020-01-27 10:49:08 -05:00
Jurre deBaare
73553e13a8 Gameplay Insights (Editor) changes:
- Introduce GameplayInsightsEditor module, allowing to compile non-editor functionality for UnrealInsights
- Enable GameplayInsights modules for UnrealInsights standalone project / tool
- Ensure that UnrealInsights load 'Default' phase plugins
- Split extendability for Major Insights tabs, into Configuration and Extenders
#rb Thomas.Sarkanen
#fyi Ionut.Matasaru

[CL 11104556 by Jurre deBaare in Dev-Core branch]
2020-01-24 09:34:25 -05:00
Andrew Grant
6c6943d377 Minor changes (bumped uobject count for UHT, better error messages) QOL changes from Fury branch
#jira #rb na

[CL 9564331 by Andrew Grant in Dev-VirtualProduction branch]
2019-10-12 20:14:14 -04:00