Commit Graph

79 Commits

Author SHA1 Message Date
ionut matasaru
72d8caf179 Added "stats VerboseNamedEvents" command to toggle GShouldEmitVerboseNamedEvents. This is in addition to exisiting "stat NamedEvents" command that toggles GCycleStatsShouldEmitNamedEvents. When verbose is toggled on, it will also turn on the NamedEvents, if not alreay enabled.
Also made a minor optimization re test for "verbose" flag in FCycleCounter::Start.

#rb Catalin.Dragoiu
#fyi Yuriy.ODonnell

[CL 15821781 by ionut matasaru in ue5-main branch]
2021-03-25 08:30:02 -04:00
jason nadro
b4e1962333 Adding DumpShaderCompileStats exec command that simply calls GShaderCompilerStats->WriteStats() to write shader compilation stats to a csv file. File will be written to the project's saved directory under: MaterialStats/Stats-*.csv
I've also only enabled this command for the editor because it is the only platform that should have shader compile stats.

#rb Arciel.Rekman
#jira none

#ROBOMERGE-SOURCE: CL 15388382 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15388384 by jason nadro in ue5-main branch]
2021-02-11 12:04:57 -04:00
Marc Audy
bc88b73a29 Merge Release-Engine-Staging to Main @ CL# 15151250
Represents UE4/Main @ 15133763

[CL 15158774 by Marc Audy in ue5-main branch]
2021-01-21 16:22:06 -04:00
Marc Audy
ada7c144fa Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00
Richard Malo
cf27bbe0ac Backout CL 14202194
#jira UE-97808
#rb none
#robomerge[STARSHIP] release-5.0-m2

[CL 14256615 by Richard Malo in ue5-main branch]
2020-09-03 16:23:39 -04:00
Richard Malo
7941cdaf7c Changed showdebug default behavior, now need to pass showdebug TargetActor to show debug of target actor (like all others showdebug options)
#rb patrick.enfedaque

[CL 14202194 by Richard Malo in ue5-main branch]
2020-08-27 15:03:57 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
brant french
d29585cde4 Added stat drawcount to display per pass draw counts to the screen.
[at]Andrew.Ladenberger, [at]Mickael.Gilabert
#RB Mickael.Gilabert

#ROBOMERGE-SOURCE: CL 12900424 via CL 12900454 via CL 12900557 via CL 12900759
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)

[CL 12907311 by brant french in Main branch]
2020-04-18 15:59:11 -04:00
andrew ladenberger
5fb7729210 Tweaked DumpTextureStreamingStats command to be more intuitive and added auto-complete
#rb jordan.cristiano
[FYI] bryce.lumpkin
#rnx


#ROBOMERGE-SOURCE: CL 10799217 via CL 10799238 via CL 10799245 via CL 10799251 via CL 10799257
#ROBOMERGE-BOT: (v610-10636431)

[CL 10799264 by andrew ladenberger in Main branch]
2019-12-18 13:32:52 -05:00
andrew ladenberger
27b6d42742 Added to ListTextures console command help text
#rb jordan.cristiano
[FYI] jian.ru, leslie.nivison
#rnx


#ROBOMERGE-SOURCE: CL 10271355 via CL 10271356 via CL 10271357
#ROBOMERGE-BOT: (v591-10236483)

[CL 10271363 by andrew ladenberger in Main branch]
2019-11-15 18:06:04 -05:00
rob gay
321bc9c503 'stat sounds' fixes/updates
- Fix 'Stub' issue for source descriptions in stat sounds when running audio mixer
- Add colorization options for debug body text
- Add disabling of full path for debug
- Add sort by priority for stat sounds
- Only show pertinent information when sorting by given field
- Relabel 'Debug' header for stat sounds to 'Visualize Attenuation'... as that's what the debug flag does and its less confusing
Potential 'stat soundmixes' fix
ClearSolos/Mutes on Begin/Exit PIE
[FYI] Kevin.Neilson Thomas.Dowd Randolf.Kestner
#rb ryan.mangin


#ROBOMERGE-SOURCE: CL 10088251 via CL 10088530
#ROBOMERGE-BOT: (v574-10069753)

[CL 10088964 by rob gay in Main branch]
2019-11-08 17:24:10 -05:00
jules blok
fafe22eea5 Deprecate MotionController keys
- Allow keys to be flagged as "bindable in blueprints" and "bindable to actions" separately
- Mark all keys intended for XR projects as not bindable in blueprints
- Mark MotionController keys as not bindable to actions as well
- Replace the SteamVRController module with SteamVRInput based on the marketplace plugin

#rb keli.hlodversson
#jira UE-78930

#ROBOMERGE-SOURCE: CL 9960925 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v558-9892490)

[CL 9960926 by jules blok in Main branch]
2019-11-01 15:43:44 -04:00
rob gay
4496305519 Update BaseInput.ini to include new 'Class' enum value for dynamic (i.e. hotfix) volume
#rb none


#ROBOMERGE-SOURCE: CL 9843466 via CL 9843471
#ROBOMERGE-BOT: (v548-9842178)

[CL 9843472 by rob gay in Main branch]
2019-10-25 16:24:14 -04:00
steve smith
9812796305 OpenXR Input refresh, first pass (unshelved reviewed work by Jules).
#jira UE-78917
#rb jules.blok steve.smith ryan.vance
#lockdown Nick.Whiting

#ROBOMERGE-SOURCE: CL 8196325 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v401-8057353)

[CL 8196330 by steve smith in Main branch]
2019-08-21 17:00:16 -04:00
robert manuszewski
58f6ea005b Removed 'stat hicthes' from autocompletion list as it no longer exists in the engine
#jira UE-77489
#rb none

#ROBOMERGE-SOURCE: CL 7529075 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v372-7473910)

[CL 7529201 by robert manuszewski in Main branch]
2019-07-23 06:52:07 -04:00
Marc Audy
cf48c338c5 Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 6834564
#rb
#rnx
#lockdown Michael.Noland

[CL 6834940 by Marc Audy in Dev-Framework branch]
2019-06-04 09:58:36 -04:00
Dan Oconnor
9e15a34bf1 Add editor only commands to audit bytecode contents
#rb Phillip.Kavan
#jira None

[CL 6623723 by Dan Oconnor in Dev-Framework branch]
2019-05-23 18:25:36 -04:00
Ben Zeigler
541b8b6592 #jira UE-42475 Move controller ButtonRepeatDelay to BaseInput.ini and change all of the controllers to actually read the ini value
#rb marc.audy

[CL 6596089 by Ben Zeigler in Dev-Framework branch]
2019-05-21 12:42:21 -04:00
Marc Audy
35f80e9791 Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 6278427
#rb
#rnx

[CL 6316100 by Marc Audy in Dev-Framework branch]
2019-05-06 08:45:12 -04:00
Marc Audy
a59ec411f9 Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 6142244
#rb
#rnx

[CL 6173076 by Marc Audy in Dev-Framework branch]
2019-04-30 10:19:36 -04:00
Dan Oconnor
75fa0c83b8 Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework)
#rb none

[CL 5812824 by Dan Oconnor in Dev-Framework branch]
2019-04-09 16:29:40 -04:00
Marc Audy
cd3793f499 Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 5683886
#rb
#rnx

[CL 5685324 by Marc Audy in Dev-Framework branch]
2019-04-02 09:36:42 -04:00
Marc Audy
82e0666ce7 Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 5450266
#rb
#rnx

[CL 5459329 by Marc Audy in Dev-Framework branch]
2019-03-19 16:16:11 -04:00
Max Chen
8bd11eabdb Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
#rb none

[CL 4744749 by Max Chen in Dev-Sequencer branch]
2019-01-17 13:42:40 -05:00
peter knepley
222cfa64c0 ProfileGPUHitches should autocomplete in console
[FYI] Bob.Tellez


#ROBOMERGE-SOURCE: CL 4735348 via CL 4735354 via CL 4735361

[CL 4735946 by peter knepley in Main branch]
2019-01-16 15:36:52 -05:00