matt hoffman
e5bf2fd2b6
Matinee: Misc cleanup (code comment changes, etc.)
...
#jira UE-105313
#rb Trivial
#preflight 60cb86666092ba00014e413d
#ROBOMERGE-SOURCE: CL 16708963 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16708979 by matt hoffman in ue5-release-engine-test branch]
2021-06-17 14:57:48 -04:00
tim smith
b294a27c29
Add the ability to enable re-instancing via project settings. Old setting still supported.
...
Add the ability to enable auto compile when adding new C++ classes.
Fixed user feedback issues when adding new C++ classes.
#rb joe.kirchoff
#rnx
#jira UE-116958
#preflight 60cb2e884ce02c0001d278c1
#ROBOMERGE-SOURCE: CL 16703582 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16703591 by tim smith in ue5-release-engine-test branch]
2021-06-17 08:47:50 -04:00
aurel cordonnier
25a11deeac
Merge from Release-Engine-Staging @ 16579919
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This represents UE4/Main @ 16579691 and Dev-PerfTest @ 16579576
[CL 16581170 by aurel cordonnier in ue5-release-engine-test branch]
2021-06-07 20:09:45 -04:00
aurel cordonnier
50944fd712
Merge UE5/RES @ 16162155 to UE5/Main
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This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156
[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
danny couture
db517ce4a2
Activate async skeletal mesh compilation by default
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#rb Alexis.Matte
[CL 15663350 by danny couture in ue5-main branch]
2021-03-09 23:46:43 -04:00
lauren barnes
14cab89ad7
Fix for Hide Unused Connectors always resetting to true.
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#rb trivial
#jira none
#ROBOMERGE-SOURCE: CL 15589105 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v777-15581079)
[CL 15589109 by lauren barnes in ue5-main branch]
2021-03-03 19:01:19 -04:00
lauren barnes
aa8befd2a2
Fix for Hide Unrelated Connectors defaulting to on
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#jira none
#rb Matt.Kuhlenschmidt+
#ROBOMERGE-SOURCE: CL 15560866 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15560944 by lauren barnes in ue5-main branch]
2021-03-01 15:56:39 -04:00
christopher waters
c45f1dfad5
Removing Tessellation:
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- Removed Tessellation settings from Materials and Material Interfaces
- Removed Adjacency buffers from Static and Skeletal Meshes.
#jira UE-94564
#rb jeremy.moore, josie.yang, kevin.ortegren, yuriy.odonnell
#ROBOMERGE-OWNER: christopher.waters
#ROBOMERGE-AUTHOR: christopher.waters
#ROBOMERGE-SOURCE: CL 15501023 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
#ROBOMERGE-CONFLICT from-shelf
[CL 15502653 by christopher waters in ue5-main branch]
2021-02-23 14:03:21 -04:00
Matt Kuhlenschmidt
cf8bbcede7
deprecate Slates EnableMenuAnimations api. This feature has been disabled and has not worked since 4.0. Turning it on by accient causes massive issues with menus.
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[CL 14844960 by Matt Kuhlenschmidt in ue5-main branch]
2020-12-03 13:16:18 -04:00
danny couture
1c216e5d34
Enable async static mesh compilation by default
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#rb trivial
[CL 14806192 by danny couture in ue5-main branch]
2020-11-23 07:19:16 -04:00
Patrick Enfedaque
445e6d0d25
Fix SceneOutliner ini property name 'bHideLevelInstanceHierarchy'
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#rb trivial
[CL 14718668 by Patrick Enfedaque in ue5-main branch]
2020-11-11 07:43:51 -04:00
Marcus Wassmer
3b81cf8201
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
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autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Frank Gigliotti
085a1d261d
Added default blueprint graph event nodes for gameplay cue notifies.
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[CL 14301718 by Frank Gigliotti in ue5-main branch]
2020-09-11 15:38:58 -04:00
roey borsteinas
a204ae8ced
Foundations in the Scene Outliner
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#rb patrick.enfedaque
#jira none
[CL 14102941 by roey borsteinas in ue5-main branch]
2020-08-13 10:46:40 -04:00
Marc Audy
a7c9001a94
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
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#rb
#rnx
[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
roey borsteinas
cce829bfd4
SceneOutliner refactor
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Scene Outliner refactored to remove all actor-specific code.
Now uses modular modes and hierarchies to allow representation of any data model.
#rb patrick.enfedaque matt.kuhlenschmidt
#jira none
#fyi tim.gautier
[CL 13922848 by roey borsteinas in ue5-main branch]
2020-07-22 09:35:57 -04:00
danny couture
ae5fd14f2f
Enable Async Texture Compilation by default
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#rb Francis.Hurteau
[CL 13727914 by danny couture in ue5-main branch]
2020-06-22 09:22:42 -04:00
brooke hubert
24fba445a3
Selected text is discernable in the Output log with default settings.
...
# Reverted default setting for the selected text background color to what it was before CL 3902112
#Editgrating CL 11188140 from Dev-Editor
#Jira UE-59618
#rb lauren.barnes, jason.stasik
#ROBOMERGE-SOURCE: CL 12137354 in //UE4/Release-4.25/... via CL 12137409
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v659-12123632)
[CL 12140427 by brooke hubert in Main branch]
2020-03-11 17:10:59 -04:00
max chen
6705ea7e3e
Niagara: Disable sequencer clean playback mode by default
...
#jira UE-88778
#rb none
#ROBOMERGE-SOURCE: CL 11607972 in //UE4/Release-4.25/... via CL 11608026
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v655-11596533)
[CL 11608036 by max chen in Main branch]
2020-02-25 11:51:40 -05:00
Rolando Caloca
5b82f15def
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
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#rb none
#rnx
[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00
Chris Gagnon
c3f9a18841
Merge from Main in prep for Dev-Tools-Staging Copy up
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#rb none
[CL 11221539 by Chris Gagnon in Dev-Tools-Staging branch]
2020-02-04 17:00:31 -05:00
Alexis Matte
ffe1c8dc8e
Add opacity texture to FBX material instance import. When importing an FBX, you have the option to import materials as instances off of a base material, as opposed to creating new material graphs for each FBX material. This change adds the option to import anything connected to the TransparencyColor.
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#jira none
#rb JeanMichel.Dignard
[CL 11190216 by Alexis Matte in Main branch]
2020-01-30 20:08:54 -05:00
Patrick Boutot
b67ff68e04
Copying //UE4/Dev-VirtualProduction to //UE4/Dev-Tools-Staging @ 11168401
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#rb none
#rnx
[CL 11170710 by Patrick Boutot in Dev-Tools-Staging branch]
2020-01-29 18:45:15 -05:00
Max Chen
b4881d8bf8
Copying //UE4/Dev-Editor to Dev-Tools-Staging (//UE4/Dev-Tools-Staging) @11123875
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#rb none
#jira none
[CL 11123880 by Max Chen in Dev-Tools-Staging branch]
2020-01-27 20:11:15 -05:00
Juan Canada
f396f56a0b
Merging //UE4/Dev-Main@11042002 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
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#rnx
#rb none
[CL 11075443 by Juan Canada in Dev-RenderPlat-Staging branch]
2020-01-21 14:54:20 -05:00