Commit Graph

10 Commits

Author SHA1 Message Date
Marc Audy
a425eba9ed Unify Slate's FInputGesture and Engine's FInputChord as FInputChord defined in Slate
[CL 2481648 by Marc Audy in Main branch]
2015-03-17 11:36:28 -04:00
Saul Abreu
e9a1f089e7 Fixed UI_COMMAND macro implementation so that it requires use of the LOCTEXT_NAMESPACE macro in the same file it is invoked from. Added necessary LOCTEXT_NAMESPACE definitions to files missing them using UI_COMMAND.
[CL 2477295 by Saul Abreu in Main branch]
2015-03-12 15:26:31 -04:00
Michael Schoell
e822095587 Removed "Edit Tunnel" context menu option from collapsed graph nodes as it no longer did anything.
[CL 2460653 by Michael Schoell in Main branch]
2015-02-25 14:20:57 -05:00
Jason Hoffman
da0135c075 Added keybinding for zooming in graph editor per UE-6527 Blueprints: Can't zoom in and out without a mouse wheel (not keybindable)
[CL 2401081 by Jason Hoffman in Main branch]
2015-01-08 12:33:34 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Michael Schoell
d0033ce686 #summary Added a "Go to Definition" menu entry when right clicking on call function nodes in Blueprints
#change UK2Node_CallFunction::GetFunctionGraph now returns the proper graph from whatever Blueprint the function belongs to

#change Cleaned up double clicking on function call nodes

#ttp 316688 - UE4: BLUEPRINTS: Go to definition behavior should be available in the right-click context menu for function calls

[CL 2270980 by Michael Schoell in Main branch]
2014-08-25 15:47:12 -04:00
Maciej Mroz
aa7899894b BP: Node enabled, one can set a single variable in a structure instance.
"HasNativeMake" and "HasNativeBreak" are no longer boolean - fix.

#codereview Nick.Whiting, Marc.Audy

[CL 2122060 by Maciej Mroz in Main branch]
2014-06-30 16:03:48 -04:00
Marc Audy
d27253169e Allow blueprint struct pins to be split in to their component elements on the node instead of requiring a make/break node be used.
[CL 2106993 by Marc Audy in Main branch]
2014-06-16 10:30:41 -04:00
Ben Cosh
71e37b5d75 #TTP 299847 - ROCKET: BIG: K2: USABILITY: Ability to go to C++ code for native functions/variables in BP editor
#Branch UE4
#Proj  BlueprintGraph, GraphEditor, Kismet, UnrealEd

#Summary Added code to navigate the users IDE to native functions and variables. Added options in the graph and myblueprint node context menus to navigate to the native code they represent.

#Add Added function FSourceCodeNavigation::NavigateToProperty to locate and open the header file where the variable is defined.
#Add Added function FSourceCodeNavigation::NavigateToFunction to locate the source code from the symbolmap and open the IDE at the definition location.
#Change Moved the code used to determine the correct modulename from FSourceCodeNavigation::GatherFunctionsForActors to FSourceCodeNavigation::FindClassModuleName so other functions didn't have to replicate the code.
#Change added Goto Code Definition for native variable nodes and native call_function nodes in the blueprint graph node context menu.
#Change added Goto Code Definition for native variables in the myblueprint node context menu.
#Add Added GotoNativeFunctionDefinition, IsSelectionNativeFunction, GotoNativeVariableDefinition and IsSelectionNativeVariable to FBlueprintEditor so the context menu actions can call these functions to goto source code.

ReviewedBy Chris.Wood

[CL 2044026 by Ben Cosh in Main branch]
2014-04-23 18:24:27 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00