Add way to test if we have complete nav data ready around a segment (instead of a single point)
#rb Aris.Theophanidis
[CL 32527222 by frederic doll in ue5-main branch]
#rnx
[FYI] frederic.doll
Original CL Desc
-----------------------------------------------------------------
Add way to test if we have complete nav data ready around a segment (instead of a single point)
#rb Aris.Theophanidis
[CL 32519609 by alex kahn in ue5-main branch]
Upgrades to SplineNavModifierComponent:
- Now updates any time any sibling USplineComponent changes in a meaningful way such as changes to: bIsLooping, moving/adding/removing spline points, modifying component transform, adding/removing USplineComponents from the actor
- Now lets the user assign a spline instead of arbitrarily finding the first spline referenced on a the object
#rb Yoan.StAmant
#jira UE-202492
#changelist validated
#virtualized
[CL 32230423 by robert seiver in ue5-main branch]
[FYI] robert.seiver
Original CL Desc
-----------------------------------------------------------------
Upgrades to SplineNavModifierComponent:
- It's now an editor only component
- Now updates any time any sibling USplineComponent changes in a meaningful way such as changes to: bIsLooping, moving/adding/removing spline points, modifying component transform, adding/removing USplineComponents from the actor
- Now lets the user assign a spline instead of arbitrarily finding the first spline referenced on a the object
#rb Yoan.StAmant
#jira UE-202492
#changelist validated
#virtualized
[CL 32193532 by edwin maynard in ue5-main branch]
- It's now an editor only component
- Now updates any time any sibling USplineComponent changes in a meaningful way such as changes to: bIsLooping, moving/adding/removing spline points, modifying component transform, adding/removing USplineComponents from the actor
- Now lets the user assign a spline instead of arbitrarily finding the first spline referenced on a the object
#rb Yoan.StAmant
#jira UE-202492
#changelist validated
#virtualized
[CL 32192156 by robert seiver in ue5-main branch]
- added partial update on component registration/unregistration
- skip updates when adding/removing instances when component is not registered
- added list of dirty areas to pending dirty element so they could be applied when udpate info is successfully processed
- added some missing updates when not using partial updates
#rb jacob.wang, Mieszko.Zielinski
#jira UE-208246
[CL 32053062 by yoan stamant in ue5-main branch]
Added more information when reporting the error message related to the TileNumberHardLimit.
Added more information when reporting the warning message related to the tile pool size.
#rb Maxime.Mercier
[CL 31841210 by aris theophanidis in ue5-main branch]
Added the missing flipping indices step where the vertices of ISMComp are converted to Recast Space.
#jira UE-161139
#rb Aris.Theophanidis, Yoan.StAmant, Maxime.Mercier
[CL 31816533 by jacob wang in ue5-main branch]
Added the missing flipping indices step where the vertices of ISMComp are converted to Recast Space.
#jira UE-161139
#rb Aris.Theophanidis, Yoan.StAmant, Maxime.Mercier
[CL 31815521 by jacob wang in ue5-main branch]
This change allow new NavigationSystem created after initial map load (e.g. ANavSystemConfigOverride) to properly recreate its custom nav link mappings and octree.
#rb Aris.Theophanidis, mikko.mononen, robert.seiver
[CL 31733116 by yoan stamant in ue5-main branch]