Skip build flag is passed to UBT so that only target files can be generated without performing a full build operation.
Fixing an issue in the CompileTask where AllowAllCores would always be false
[REVIEW] [at]Joe.Kirchoff [at]Ben.Marsh [at]Ryan.Hummer [at]Gary.Yuan [at]Philip.Cosgrave
#rb Ben.Marsh
[CL 32489167 by eric knapik in ue5-main branch]
[FYI] joe.barnes
Original CL Desc
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Make UpdatePackagingParameters non-platform specific (even though it is) and mov it into it's own file. Keep implementation in platform specific file. This keeps from breaking the build script for those that don't have Switch support synced.
#rb brendan.lienau
[CL 32073962 by justin peterson in ue5-main branch]
- Renamed some "FileReference ProjectName" to "FileReference ProjectFile"
- Passing in "null" for a lot of UnrealExe params, instead of "UnrealEditor-Cmd", so allow GetEditorForProject to be called (we must still allow for a true override, so we can't get rid of the param)
- Added FileSystemReference.Exists
#rb David.Harvey
[CL 31660211 by josh adams in ue5-main branch]
* Optionally output a CSV of changed/new packages.
* Add an additional directory input if containers get separated off during a build process
* Catch optional segment containers and patch up the container id per the id fix in a separate CL.
bunch of different preflights due to CIS issues.
#rb fabian.giesen
#jira UE-172130
[CL 31576665 by dan thompson in ue5-main branch]
* Exposing the option to the InstalledEngineBuild.xml, off by default
* Moving to a signing service requires parallel calls for performance
* Some clean up of log printing to improved structured logging output
#rnx
#jira UE-204728
#rb Chad.Garyet
#changelist validated
#virtualized
[CL 31228478 by Ryan Hummer in ue5-main branch]
- Note Cook is true when -skipcook is set on command line so the condition itself is valid it just was missing -skipcook in the exception message
[REVIEW] [at]Alejandro.Aguilar [at]Rob.Cannaday
#rb alejandro.aguilar
[CL 30806276 by chris varnsverry in ue5-main branch]