Commit Graph

982 Commits

Author SHA1 Message Date
james singer
bcadb03ee6 Fix CombinePaths dereferencing null
#jira none

[CL 32524530 by james singer in ue5-main branch]
2024-03-26 17:48:05 -04:00
james singer
51c592e2f1 Fix problem making chunked builds due to CombinePaths combining quoted and unquoted paths together
#jira UE-206734

#rb zack.neyland

[CL 32521622 by james singer in ue5-main branch]
2024-03-26 16:19:45 -04:00
jim casale
adb8947e6c Adding systemic matcher to "There is not enough space on the disk." errors during LogChannelEvents
#rnx

[CL 32511520 by jim casale in ue5-main branch]
2024-03-26 12:04:33 -04:00
jim casale
b3a2dea4b0 Fixing error matcher for locked robomerge gates. Adding a cursor function to look ahead a limited number of times.
#rnx
#jira  UE-127714

#rb Ryan.Hummer

[CL 32508207 by jim casale in ue5-main branch]
2024-03-26 10:13:20 -04:00
eric knapik
9425c94f8a Adding skip build as an option for the compile task in buildgraph.
Skip build flag is passed to UBT so that only target files can be generated without performing a full build operation.

Fixing an issue in the CompileTask where AllowAllCores would always be false

[REVIEW] [at]Joe.Kirchoff [at]Ben.Marsh [at]Ryan.Hummer [at]Gary.Yuan [at]Philip.Cosgrave

#rb Ben.Marsh

[CL 32489167 by eric knapik in ue5-main branch]
2024-03-25 18:31:19 -04:00
ben marsh
777487df11 Horde: Only enable code signing by default when running on an Epic build machine. The IsBuildMachine flag is true for any Horde deployment, but UAT hard-codes the signing certificate name for Epic. Check for the EpicInternal.txt flag to indicate whether we're running on Epic's farm.
#jira UE-210179

[CL 32376723 by ben marsh in ue5-main branch]
2024-03-20 14:56:15 -04:00
will brown
2f6c5f922d Calling the CustomCopyHandler during CreatePakResponseFileFromStagingManifest so that the copy output file can be correctly added to the PakResponse
#rb Josh.Adams, Zousar.Shaker

[CL 32346844 by will brown in ue5-main branch]
2024-03-19 21:57:14 -04:00
joe kirchoff
66b29ea81d UAT: Fix log file name for UBT
#rnx

[CL 32253761 by joe kirchoff in ue5-main branch]
2024-03-14 14:51:02 -04:00
matt peters
427a405c5b AutomationTools: Normalize whitespace in DeploymentContext.cs.
#rnx
#rb matt.peters
#rbself Trivial

[CL 32091291 by matt peters in ue5-main branch]
2024-03-07 12:36:09 -05:00
david harvey
82f0db6bb0 Add GetCodeSpecifiedDeviceSoftwareUpdateVersions() function for Turnkey, mirroring GetCodeSpecifiedSdkVersions()
#rb Josh.Adams
#rnx

[CL 32080984 by david harvey in ue5-main branch]
2024-03-07 05:04:28 -05:00
justin peterson
784548ebe0 [Backout] - CL32069881 - CIS Compile Error
[FYI] joe.barnes
Original CL Desc
-----------------------------------------------------------------
Make UpdatePackagingParameters non-platform specific (even though it is) and mov it into it's own file. Keep implementation in platform specific file. This keeps from breaking the build script for those that don't have Switch support synced.

#rb brendan.lienau

[CL 32073962 by justin peterson in ue5-main branch]
2024-03-06 19:13:47 -05:00
joe barnes
26687e181e Make UpdatePackagingParameters non-platform specific (even though it is) and mov it into it's own file. Keep implementation in platform specific file. This keeps from breaking the build script for those that don't have Switch support synced.
#rb brendan.lienau

[CL 32070035 by joe barnes in ue5-main branch]
2024-03-06 17:29:02 -05:00
ben marsh
f1cff2b71b Remove P4 syncing from updating version files on buildmachines. Builders can track their own workspace without having to sync files manually.
[CL 31948098 by ben marsh in ue5-main branch]
2024-03-01 12:51:37 -05:00
calvin zheng
d21ba7eabb clean up comments
#jira UE-206565
#rb calvin.zheng

[CL 31816257 by calvin zheng in ue5-main branch]
2024-02-26 16:12:56 -05:00
josh adams
2b258842b5 - Cleaned up remaining UnrealEditor-Cmd.exe hardcodes, and using the recently checked in GetEditorForProject function
- Renamed some "FileReference ProjectName" to "FileReference ProjectFile"
- Passing in "null" for a lot of UnrealExe params, instead of "UnrealEditor-Cmd", so allow GetEditorForProject to be called (we must still allow for a true override, so we can't get rid of the param)
- Added FileSystemReference.Exists
#rb David.Harvey

[CL 31660211 by josh adams in ue5-main branch]
2024-02-20 18:03:33 -05:00
josh adams
610ad3e065 - Added a shared GetEditorForProject() function which should be used in UAT to get the path to the binary to run, becasue UnrealEditor-Cmd.exe is not always correct (if the editor is a Unique build environment, the editor to use to cook etc is the project editor. not UnrealEditor)
#rb david.harvey

[CL 31621119 by josh adams in ue5-main branch]
2024-02-19 15:10:30 -05:00
dan thompson
15fd28a21e Reference Chunk Database:
* Optionally output a CSV of changed/new packages.
* Add an additional directory input if containers get separated off during a build process
* Catch optional segment containers and patch up the container id per the id fix in a separate CL.
bunch of different preflights due to CIS issues.
#rb fabian.giesen
#jira UE-172130

[CL 31576665 by dan thompson in ue5-main branch]
2024-02-16 15:10:30 -05:00
lorry li
dc1f66105c Suppress the warning message in WebTests.
#jira UE-206338
[REVIEW] [at]michael.atchison [at]stephen.ma [at]rafa.lecina [at]michael.kirzinger
#rb michael.atchison, Rafa.Lecina, stephen.ma

[CL 31348674 by lorry li in ue5-main branch]
2024-02-09 13:41:36 -05:00
Ryan Hummer
340e32fbf9 Adding an option to run code signing via signtool.exe in parallel, up to 16 concurrent instances.
* Exposing the option to the InstalledEngineBuild.xml, off by default
* Moving to a signing service requires parallel calls for performance
* Some clean up of log printing to improved structured logging output

#rnx
#jira UE-204728
#rb Chad.Garyet

#changelist validated
#virtualized

[CL 31228478 by Ryan Hummer in ue5-main branch]
2024-02-06 15:39:04 -05:00
ben marsh
5468687551 Horde: Add Meziantou.Analyzer to Horde.Agent and Horde.Server. Many rules currently disabled; will re-enable and fix up some in subsequent commits.
[CL 31186356 by ben marsh in ue5-main branch]
2024-02-05 15:12:50 -05:00
joe kirchoff
f6a2b5e35e Fix some dotnet warnings
#rnx

[CL 31114076 by joe kirchoff in ue5-main branch]
2024-02-01 20:01:12 -05:00
joshua shlemmer
69cf6ad6b3 Retry of requests for LibToolTelemetry
#rb Ben.Marsh, Eric.Knapik, gary.yuan

[CL 31012523 by joshua shlemmer in ue5-main branch]
2024-01-30 13:05:45 -05:00
ben marsh
eed8d5d68f Allow specifying the content description attribute for signed files, and set appropriate names for the Horde MSIs. These descriptions are displayed in UAC prompts, and default to random numbers if not specified explicitly.
[CL 30814679 by ben marsh in ue5-main branch]
2024-01-23 15:01:32 -05:00
chris varnsverry
f12ea6b8eb - Fix UAT not suggesting -skipcook as an option when Stage is requested and no cook param is provided.
- Note Cook is true when -skipcook is set on command line so the condition itself is valid it just was missing -skipcook in the exception message

[REVIEW] [at]Alejandro.Aguilar [at]Rob.Cannaday

#rb alejandro.aguilar

[CL 30806276 by chris varnsverry in ue5-main branch]
2024-01-23 11:08:05 -05:00
mattias jansson
eba1214cf5 Avoid waiting for std streams timeout in consecutive calls if WaitForExit is called multiple times on the process result object
#rb Yuriy.ODonnell

[CL 30695273 by mattias jansson in ue5-main branch]
2024-01-18 15:46:51 -05:00