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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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35,011 Commits 23 Branches 254 Tags
a3247a4c00fb00efb8062d466c79b620dfd697cf
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4 Commits

Author SHA1 Message Date
Ben Marsh
df83418aeb Auto-format UBT for consistent spacing. All default Visual Studio settings, but tabs instead of spaces.
[CL 2704665 by Ben Marsh in Main branch]
2015-09-24 12:37:21 -04:00
Ben Marsh
3733f73569 When compiling a modular target, write out a manifest of build products to each output directory listing the valid modules in that directory and their version. Allows faster switching of changelists when using UGS (because it's no longer necessary to re-link all modules), and safeguards against stale DLLs from a different target causing loader errors. Uses compiled-in API version if BUILT_FROM_CHANGELIST is non-zero.
[CL 2641800 by Ben Marsh in Main branch]
2015-08-03 08:47:15 -04:00
Ben Marsh
a8f46ea87c Add function to enumerate plugins available for a specific project rather than using the global array, and add a function to determine if a plugin is enabled.
#codereview Peter.Sauerbrei

[CL 2520056 by Ben Marsh in Main branch]
2015-04-21 17:20:20 -04:00
Ben Marsh
9d2cb9e749 Added implementation of ProjectDescriptor to UBT, which mirrors definition in the engine.
[CL 2517036 by Ben Marsh in Main branch]
2015-04-19 12:46:09 -04:00
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