Commit Graph

754 Commits

Author SHA1 Message Date
Ben Marsh
ac5b6544bd Horde: Rename ITreeStore implementation to TreeStore, and move into EpicGames.Horde.Storage.
#preflight none

[CL 22067878 by Ben Marsh in ue5-main branch]
2022-09-17 15:29:30 -04:00
Ben Marsh
707f3b0e71 Horde: Revert CL 22054019.
#preflight none

[CL 22067843 by Ben Marsh in ue5-main branch]
2022-09-17 15:19:35 -04:00
Ben Marsh
0714f73f3c Horde: Remove hashes from bundles, to simplify use as a generic container format.
#preflight none

[CL 22054019 by Ben Marsh in ue5-main branch]
2022-09-16 13:40:43 -04:00
Ben Marsh
4fc7485a20 Horde: Move Bundle implementation into EpicGames.Horde.Storage namespace.
#preflight none

[CL 22053904 by Ben Marsh in ue5-main branch]
2022-09-16 13:37:20 -04:00
Ben Marsh
83081e8ba5 Horde: Add signature bytes and header length back into bundles.
#preflight none

[CL 22051472 by Ben Marsh in ue5-main branch]
2022-09-16 12:14:35 -04:00
Ben Marsh
35fb465679 Horde: Reverting CL 22032608. Better to keep bundles as a simple, no-frills container format.
#preflight none

[CL 22051191 by Ben Marsh in ue5-main branch]
2022-09-16 12:06:17 -04:00
Ben Marsh
0a899f1251 Fix XML comment causing build warning.
#preflight none

[CL 22048405 by Ben Marsh in ue5-main branch]
2022-09-16 08:48:12 -04:00
tim smith
e31e2dd7a2 Fixed issue where net enabled properties would prevent properties from finding their getter/setter methods
#rb self
#preflight 63234a2b63312bbbbb02b0f7

[CL 22038445 by tim smith in ue5-main branch]
2022-09-15 17:09:37 -04:00
Ben Marsh
866ac827dd Horde: Add a signature and header to bundle objects, plus a GUID type identifier for each object inside it. This will allow transcoding objects to different types when extracted from a bundle.
#preflight none

[CL 22032608 by Ben Marsh in ue5-main branch]
2022-09-15 13:35:59 -04:00
Ryan Hummer
730c61da7b Adding a known compile log event for an xcode library
It comes from sterr so needs to be outside the normal warning/error checking in the CompilerEventMatcher

#rnx
#jira UE-163741
#rb ben.marsh
#preflight 63221b3347741a7dbd834069

[CL 22021414 by Ryan Hummer in ue5-main branch]
2022-09-14 20:52:50 -04:00
zack neyland
a4e34fd975 Adds more paths for finding the p4 binary on Mac and Linux, specifically the location as to where Homebrew puts p4.
#rb Josh.Adams
#jira none
#preflight none

[CL 21997845 by zack neyland in ue5-main branch]
2022-09-13 21:51:08 -04:00
Ryan Hummer
d646ac2c5a Adding missing file from previous CL # 21982447
#rnx
#jira FORT-514357
#rb none
#preflight none

[CL 21982614 by Ryan Hummer in ue5-main branch]
2022-09-13 10:42:05 -04:00
Ben Marsh
e4720da1bf EpicGames.Perforce: Fix invalid changelist number being returned when submitting a non-shelved changelist.
#preflight none

[CL 21978102 by Ben Marsh in ue5-main branch]
2022-09-12 21:44:33 -04:00
tim smith
d471843162 Fixed issue where C# UHT would not declare shadowing errors in the incomplete instances where UHT would.
#rb self
#preflight 631f59153267bd833660b6f3

[CL 21974126 by tim smith in ue5-main branch]
2022-09-12 18:21:00 -04:00
Ben Marsh
a4d707c6a6 Horde: Fix errors posting summary messages to threads for issues.
#preflight none

[CL 21969744 by Ben Marsh in ue5-main branch]
2022-09-12 14:44:55 -04:00
Ben Marsh
b51ee11618 UGS: Fix exception when querying current stream from a non-stream workspace.
#preflight none

[CL 21969077 by Ben Marsh in ue5-main branch]
2022-09-12 14:07:43 -04:00
Ben Marsh
44286a5bf7 Horde: Fix errors being ignored when submitting changelists, and incorrect changelist number being returned.
#preflight none

[CL 21967470 by Ben Marsh in ue5-main branch]
2022-09-12 12:45:59 -04:00
Ben Marsh
6c50740a30 Horde: Fix errors failing to update Slack messages. Posting messages to channels will automatically resolve user ids to specific DM channels, which must be used to update the message later.
#preflight none

[CL 21965325 by Ben Marsh in ue5-main branch]
2022-09-12 10:36:39 -04:00
Ben Marsh
f98b6dcb90 Horde: Change to the correct host when impersonating a user.
#preflight none

[CL 21958769 by Ben Marsh in ue5-main branch]
2022-09-11 11:09:49 -04:00
Ben Marsh
e172b4590d EpicGames.Perforce: Add a host parameter for native perforce lib.
#preflight none

[CL 21958737 by Ben Marsh in ue5-main branch]
2022-09-11 10:28:25 -04:00
Ben Marsh
1c97f4644b Horde: Few more tweaks to Perforce logging.
#preflight none

[CL 21949892 by Ben Marsh in ue5-main branch]
2022-09-10 13:24:59 -04:00
Ben Marsh
d04863c0c3 Horde: Enable trace logging for PerforceService. Also add support for configuring console log output level.
#preflight none

[CL 21949339 by Ben Marsh in ue5-main branch]
2022-09-10 12:56:25 -04:00
tim smith
8084c71c48 Removed NameToDisplayString port to C# since we don't need to save the generated strings and imply that the C# version will match the C++ version.
#rb self
#preflight 631b7aa7f448dc6e58f417ca

[CL 21926335 by tim smith in ue5-main branch]
2022-09-09 15:40:20 -04:00
Ben Marsh
b8235f49f8 Horde: Improve performance of querying large numbers of commits.
* Tags are now only computed on demand.
* Batching for queries that require describe commands reuses connections and stream metadata between iterations.

#preflight none

[CL 21926162 by Ben Marsh in ue5-main branch]
2022-09-09 15:29:39 -04:00
tim smith
6f2faf9f3d Fixed issue where C# UHT was not catching some blueprint properties contained in editor only sections.
#rb self
#preflight 631b6433a20b67673beb720c

[CL 21924084 by tim smith in ue5-main branch]
2022-09-09 13:30:21 -04:00