This mainly covers the new Pixel Streaming plugin version along with minor changes to other parts of the engine:
* removed multiple copies of FThread as it's now a part of Core
* changes to SlateUser required to fix user input in Pixel Streaming
This wasn't formally reviewed due to the size of Pixel Streaming changes, but was skimmed over by Zack Letters before integration
#rb zack.letters
[CL 9486237 by Andriy Tylychko in Main branch]
#rb Andriy.Tylychko
#rnx
#ROBOMERGE-SOURCE: CL 8126571 via CL 8126605 via CL 8132208
#ROBOMERGE-BOT: (v401-8057353)
[CL 8157304 by peter lockhart in Main branch]
#jira UE-74648
#jira UE-74649
General improvements to the FHighlightRecorder class.
Also, it now works in PIE too.
#rb Josie.Yang
[CL 6628795 by Rui Figueira in Main branch]
Implements pause/unpause in windows video recording
Stops platform dependent video recorder from editing timestamps of shared FGameplayMediaEncoderSample
[peter.lockhart additions]
Fixed crash where we try to determine if a sample is a video type - after moving the object, the underlying Sample object is null, so we can't query it for its flags
#rnx
#rb Andriy.Tylychko
#ROBOMERGE-SOURCE: CL 6078696 via CL 6078701 via CL 6081247
[CL 6081256 by peter lockhart in Main branch]
- Brings over the necessary engine changes for embedding UE4 mobile as a dylib/so in native mobile app
- Various changes for facial animation, screen recording, others
- ARKit and ARCore plugins were removed, as deemed "not ready"
#rb many people
#ROBOMERGE-OWNER: josh.adams
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 5201138 via CL 5203024
[CL 5226277 by Josh Adams in Main branch]