Commit Graph

669 Commits

Author SHA1 Message Date
patrick enfedaque
8fbe94554b Fix ActorDetails not being updated when moving Actor across LevelGrid
#rb jeanfrancois.dube
#rnx


#ROBOMERGE-SOURCE: CL 10450748 via CL 10450754
#ROBOMERGE-BOT: (v595-10452236)

[CL 10452446 by patrick enfedaque in Main branch]
2019-11-26 10:13:41 -05:00
Jamie Dale
6dc605448f Fixed localization conflicts
#jira UE-84609
#fyi Shaun.Kime, Bob.Tellez
#rb none

[CL 10308667 by Jamie Dale in Main branch]
2019-11-19 11:42:06 -05:00
nick shin
49d56735d0 remove more HTML5 code from engine
#jira UE-80050  Remove HTML5 code from engine
#rb none
#rnx

#ROBOMERGE-SOURCE: CL 10272777 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v591-10236483)

[CL 10272778 by nick shin in Main branch]
2019-11-15 20:50:38 -05:00
Nick Shin
3ad1046f74 ROBOMERGE conflict - manual submission
#jira UE-82141  HTML5 preview hotkey exists in Level Editor Keyboard Shortcuts without platform
#rnx
#rb none

[CL 10089239 by Nick Shin in Main branch]
2019-11-08 17:40:25 -05:00
Rex Hill
aa8000cec5 Fix build issues after tool menus merge
#rb none
#rnx

[CL 9969391 by Rex Hill in Main branch]
2019-11-04 12:38:12 -05:00
rex hill
62bc081d51 Brought over changes related to Tool Menus
#rnx
#rb none


#ROBOMERGE-OWNER: rex.hill
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 9968254 via CL 9968365
#ROBOMERGE-BOT: (v560-9963197)

[CL 9969240 by rex hill in Main branch]
2019-11-04 12:21:36 -05:00
rex hill
c9cf666fe5 Follow up to Level Editor Create Actor menu fix CL 9844484
#jira UE-82200
#rb none

#ROBOMERGE-SOURCE: CL 9846940 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v548-9842178)

[CL 9846941 by rex hill in Main branch]
2019-10-27 14:03:59 -04:00
richard talbotwatkin
2641feb226 Fixed small issue with Level Editor CreateActor menu; Place Actor and Replace With Actor were being added in the same section with the same name, resulting in one of them being overwritten. Put them in different sections, for consistency with the block below.
#jira UE-82200
[FYI] Rex.Hill
#rb none

#ROBOMERGE-SOURCE: CL 9844484 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v548-9842178)

[CL 9844485 by richard talbotwatkin in Main branch]
2019-10-25 17:29:50 -04:00
patrick boutot
008ff66948 #jira UE-81063, UE-81180, UE-82063, UE-80920
#rb none

CL 9406511
Reduce filename size to fix can't write error

CL 9489134
Snapshot Multi User Material sync fix

CL 9489134
Sequencer tool now has corresponding icon on motion controller
Fixed bug where Vive UI was still appearing on Rift after deleting an object through the context menu
Help System UI no longer casts shadows

CL 9531557
Resave VP assets with UMG.

CL 9538549
Expose SnapshotTransactionBuffer to Blueprint as SnapshotObject

CL 9540413
Fixes VR on-camera viewfinders to have the correct color correction and gamma.
1) New shader, specifically applied to VR viewfinders, that performs a previously missing sRGB -> linear conversion.
2) Detect where we're in VR or not when creating camera preview widgets; don't apply tone mapping when we're in VR (to eliminate double tonemapping).

CL 9542364
Calling SnapshotObject when camera is attached to handheld/tripod so other users can see it update

CL 9551135
Add if (!IsRunningCommandlet()) to shader load to ensure it's ignored during cooking.

CL 9577516
Fixed Focusable windows causing no tool after menu close

CL 9601939
added TransactObject to Handheld and tripod tools

CL 9604635
Changed tripod and handheld tool to update the camera transform directly instead of using AttachToActor

CL 9605124
Live Editing cvar sequencer key mesh toggle

CL 9610074
Combined MarkerTool proc mesh into 1 draw call.

CL 9610330
Set camera label to "Playback Cam" when spawned by sequencer

#ROBOMERGE-SOURCE: CL 9835520 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v546-9757112)

[CL 9835661 by patrick boutot in Main branch]
2019-10-25 07:24:19 -04:00
jeanmichel dignard
ea24743c30 Removed logic for Studio/Enterprise specific projects. Enterprise flag is still there in the project file for analytics.
#jira UEENT-2929
#rb Johan.Duparc
#rnx

#ROBOMERGE-SOURCE: CL 9738811 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v539-9700858)

[CL 9738814 by jeanmichel dignard in Main branch]
2019-10-21 18:21:27 -04:00
gines hidalgo
200978d07a Copied CL# 9259124
Copied CL# 9452975
Copied CL# 9538568

#jira UE-80271
#jira UE-80344
Bug fixes:
1) UE-80271: Solved the issue that plugin-dependent SWidget windows appeared  blank when the Editor was loaded with the respective plugin disabled.
2) Attemp to solve UE-80344: Avoided the out-of-bounds TArray error in FTabManager.
3) Standalone SWidgets from non-loaded plugins now behave in the same way than the docked SWidgets from non-loaded plugings: They are also re-opened when the plugin is loaded again and the Editor re-started. Before, they just disappeared.
#rb chris.gagnon
#lockdown chris.gagnon

#jira UE-80271
Enhancement/bug fix: Unrecognized Docked SWidgets from non-loaded plugins are not displayed on the UI rather than being showed up as "unrecognized tab", similarly to how standalone widgets behave.
Also removed 1 of 2 very similar warnings.
#jira UE-80988
This code should also fix the 1-off crash of crash when cliking on "Window" in the Menu Bar in QA Game, given that we have reverted even more changes and have limited it only to the layout generated in MainFrameModule.
#rb lauren.barnes

Fixed regression suffered in CL 9452975 for experimental "Modeling Tools Editor Mode" plugin.
[FYI] louise.rasmussen, ryan.schmidt
#rb lauren.barnes

#ROBOMERGE-SOURCE: CL 9688454 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v538-9681622)

[CL 9688464 by gines hidalgo in Main branch]
2019-10-18 09:38:48 -04:00
JeanMichel Dignard
d4f0f4d3f2 Copying //UE4/Dev-Enterprise @ cl 9420543 to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 9420574 by JeanMichel Dignard in Main branch]
2019-10-04 13:11:45 -04:00
Chris Gagnon
8ab0638182 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) for 4.24
#rb none

[CL 9325047 by Chris Gagnon in Main branch]
2019-10-01 20:41:42 -04:00
steve robb
14cab21e0c Deprecating ARRAY_COUNT and changing it to UE_ARRAY_COUNT.
Replicated from CL# 7924370.

#rb none


#ROBOMERGE-OWNER: steve.robb
#ROBOMERGE-AUTHOR: steve.robb
#ROBOMERGE-SOURCE: CL 9279060 via CL 9279063
#ROBOMERGE-BOT: (v443-9013191)

[CL 9279836 by steve robb in Main branch]
2019-09-28 08:19:35 -04:00
Rex Hill
4363f019c2 Fix level editor toolbar missing the 'game' section
#rb none
#rnx
#fyi Patrick.Laflamme

[CL 9204941 by Rex Hill in Main branch]
2019-09-27 11:05:47 -04:00
Marcus Wassmer
6517c68ef5 Copying //UE4/Dev-RenderPlat-Staging@8684824 to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 8684840 by Marcus Wassmer in Main branch]
2019-09-14 09:45:25 -04:00
patrick enfedaque
1f2d4a81fa Foliage Actor: Option to Include Actors into Foliage & Exclude Actors from Foliage
#rb jeanfrancois.dube
#rnx


#ROBOMERGE-SOURCE: CL 8673040 via CL 8673042 via CL 8676065
#ROBOMERGE-BOT: (v417-8656536)

[CL 8676177 by patrick enfedaque in Main branch]
2019-09-13 13:58:13 -04:00
Chris Gagnon
2e87118a18 Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) Interim 4.24.
#rb none

[CL 8614014 by Chris Gagnon in Main branch]
2019-09-10 11:35:20 -04:00
dan hertzka
b196058dd5 Moving everything based on FUserAndPointer in FSlateApplication over into FSlateUser directly
- Secondary users now have a faux cursor to control
- Slate now supports per-user tooltips and drag-drop operations
- FSlateUsers are now accessible from outside of FSlateApplication
- Internally enforcing validity of the UserIndex associated with input events within GetOrCreateUser/RegisterNewUser
- ForEachUser provides an FSlateUser& now
- Added the SLATE_SCOPE macro to allow public access to class elements from within the slate module only (external modules see them as protected)

[REVIEW] [at]Nick.Darnell, [at]Nick.Atamas, [at]Matt.Kuhlenschmidt, [at]Chris.Gagnon, [at]Cody.Albert
#rb Nick.Darnell


#ROBOMERGE-SOURCE: CL 8494217 via CL 8501221
#ROBOMERGE-BOT: (v406-8472469)

[CL 8502630 by dan hertzka in Main branch]
2019-09-05 04:38:52 -04:00
Alexis Matte
41e6e2a3ed Modify the asset picker filtering to pass an array of FAssetData has aditionnal references for the filtering
#jira UE-79221

#rb Bob.Tellez
[FYI] lauren.ridge; Chris.Gagnon


#ROBOMERGE-OWNER: Alexis.Matte
#ROBOMERGE-AUTHOR: alexis.matte
#ROBOMERGE-SOURCE: CL 8213393 via CL 8226984
#ROBOMERGE-BOT: (v401-8057353)

[CL 8227335 by Alexis Matte in Main branch]
2019-08-23 11:04:51 -04:00
matt kuhlenschmidt
cd7e15a2e7 Disable PIE/Simpulate Enter/Exit sound by default as it can flush async loading the first time the sound is loaded
#ROBOMERGE-SOURCE: CL 8210825 via CL 8212485
#ROBOMERGE-BOT: (v401-8057353)

[CL 8212521 by matt kuhlenschmidt in Main branch]
2019-08-22 12:21:02 -04:00
Ben Marsh
f6564eb124 Merging //UE4/Dev-Main to Dev-Build (//UE4/Dev-Build)
#rb none
#rnx

[CL 8194620 by Ben Marsh in Dev-Build branch]
2019-08-21 16:28:23 -04:00
jeremy moore
d208c56a47 Add support for building runtime virtual texture low mip streaming data from the editor build menu
#ROBOMERGE-SOURCE: CL 8126433 via CL 8132095
#ROBOMERGE-BOT: (v401-8057353)

[CL 8157115 by jeremy moore in Main branch]
2019-08-21 08:57:30 -04:00
marc audy
a6b5d44ae5 Copying //UE4/Dev-Framework to Dev-Main (//UE4/Dev-Main) [at] 7987668
#rb
#rnx

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: marc.audy
#ROBOMERGE-SOURCE: CL 7988574 in //UE4/Main/...
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v399-8035122)

[CL 8039505 by marc audy in Dev-Build branch]
2019-08-14 13:20:31 -04:00
Ben Marsh
beb4519169 Rename EBuildConfigurations::Type to EBuildConfiguration.
#rb none

[CL 7937697 by Ben Marsh in Dev-Build branch]
2019-08-09 17:35:36 -04:00