jimmy andrews
ddcc86e070
fix bug in convex decomposition proximity graph updates on split
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#rb David.Hill
[CL 31032909 by jimmy andrews in ue5-main branch]
2024-01-30 20:00:30 -05:00
jimmy andrews
88a864ef68
fix race condition in sparse dynamic point octree sampling method
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#jira UE-201757
#rb David.Hill
[CL 31032026 by jimmy andrews in ue5-main branch]
2024-01-30 19:43:44 -05:00
jimmy andrews
8ac5fc9fc0
improve performance for merging coincident edges and fix test coverage
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#rb David.Hill
[CL 30982908 by jimmy andrews in ue5-main branch]
2024-01-29 20:32:28 -05:00
jimmy andrews
774c5c2400
fix convex hull failure case when tolerances are used to discard points, and the best point has a reported plane distance less than zero due to floating point error (but the exact test has reported that the point is on the correct side of the plane)
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#rb David.Hill
[CL 30936782 by jimmy andrews in ue5-main branch]
2024-01-26 14:59:41 -05:00
steve robb
f43fc1d782
Fixed up more bool-taking calls to take EAllowShrinking instead.
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[CL 30894388 by steve robb in ue5-main branch]
2024-01-25 14:09:12 -05:00
steve robb
f029468598
Fixed up a lot of bool-taking container resize functions to take EAllowShrinking instead.
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[CL 30729174 by steve robb in ue5-main branch]
2024-01-19 16:41:35 -05:00
steve robb
f70478d4f0
Moved some bool-taking container wrappers over to using EAllowShrinking.
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FGraphAStar::PopIndex() isn't passing on its argument to the container - that existing behavior has been retained.
#rb james.hopkin
[FYI] Yoan.StAmant
[CL 30712410 by steve robb in ue5-main branch]
2024-01-19 05:12:44 -05:00
marc audy
19e84555b3
Silence PVS warnings
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[CL 30653812 by marc audy in ue5-main branch]
2024-01-17 01:34:02 -05:00
frederic doll
74e9aa89e7
Add way to retrieve the real allocated memory size of a Point Provider Cluster
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#rb sarah.noonan
[FYI] karl.dubois
[CL 30579508 by frederic doll in ue5-main branch]
2024-01-11 16:57:26 -05:00
marc audy
26e65d08c3
Silence PVS warnings
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[CL 30538540 by marc audy in ue5-main branch]
2024-01-10 11:38:07 -05:00
jimmy andrews
143832d436
Add support for inverting Transform Sequences, appending inverses of transforms to Transform Sequences, and for testing if a TTransformSRT3 can represent its own inverse (to help efficiently represent Transform Sequence inverses)
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#rb tyson.brochu
[CL 30354915 by jimmy andrews in ue5-main branch]
2023-12-15 13:56:09 -05:00
jimmy andrews
ebc890fa52
Update TQuaternion::EpsilonEqual to account for the Quaternion == -Quaternion case, and add an IsIdentity() method
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#rb David.Hill
[CL 30328545 by jimmy andrews in ue5-main branch]
2023-12-14 14:47:41 -05:00
frederic doll
1812dc98a3
Add Douglas Peucker simplification algorithm to TPolyline
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#rb Jimmy.Andrews
[CL 30299715 by frederic doll in ue5-main branch]
2023-12-13 14:24:10 -05:00
tyson brochu
70590a4eaa
FDynamicMesh: add a CanCollapseEdge function to check if an edge collapse might fail before actually trying it
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#jira UE-174510
#rb Jimmy.Andrews
[CL 30220298 by tyson brochu in ue5-main branch]
2023-12-08 16:58:02 -05:00
jimmy andrews
1fb821235a
make negative space sampling default to 'deterministic' mode, and make that mode sort the vertices after marching cubes has run rather than disabling parallelism during marching cubes.
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also always run the point prioritization step, and don't early-stop it if we may take more samples than the minimum requested.
#rb rinat.abdrashitov
[CL 30169822 by jimmy andrews in ue5-main branch]
2023-12-06 17:30:20 -05:00
jimmy andrews
38de04a6ad
remove redundant init of negative space mapping in convex decomposition on Compute(), since it is already initialized by the function which adds it
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#rb tyson.brochu
[CL 30166840 by jimmy andrews in ue5-main branch]
2023-12-06 15:51:04 -05:00
ryan schmidt
d205e117bb
GeometryProcessing: various utility functions to assist with rounded bevels implementation
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- add 2D version of VectorTanHalfAngle to VectorUtil.h
- add FDynamicMeshUVEditor::SetToPerVertexUVs, initializes overlay to have a single UV for each vertex
- add FQuadGridPatch::InitializeFromQuadPatch(), initializes the quad grid from external rows of quads and associated vertices
- add FQuadGridPatch::GetVertexColumn(), returns the list of vertices in a specific grid column
- add FQuadGridPatch::FindColumnIndex(), finds the index of the grid column that contains a specific Vertex ID
#rb rinat.abdrashitov
[CL 30166232 by ryan schmidt in ue5-main branch]
2023-12-06 15:32:17 -05:00
jimmy andrews
bca502e8cd
Fix convex decomposition's min sample spacing test to run after finding the final sample location, rather than running on the initial estimate location, so it will function as intended when the samples are placed far from their initial estimate locations.
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#rb rinat.abdrashitov
[CL 30053523 by jimmy andrews in ue5-main branch]
2023-12-01 16:17:39 -05:00
jimmy andrews
709a94dbbd
Add a method to remove unused vertices from a dynamic mesh, and expose it to geometry script
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#rb tyson.brochu
[CL 30048365 by jimmy andrews in ue5-main branch]
2023-12-01 14:14:28 -05:00
jimmy andrews
b2f3167702
put the exact triangle intersection find-segments branch in an 'else' to prevent the compiler from complaining about unreachable code when it takes the other constexpr if branch
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#rb rinat.abdrashitov
[CL 29966777 by jimmy andrews in ue5-main branch]
2023-11-28 14:36:08 -05:00
marc audy
763a611985
Fix C4072 warnings
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#rnx
[CL 29852844 by marc audy in ue5-main branch]
2023-11-20 17:26:53 -05:00
jimmy andrews
bf3ae9cbd2
better simple collision level set visualization: add optional marching-cubes-based level set triangulation to the simple-collision->mesh utility functions and use the new marching cubes triangulation in tools + optionally in geometry script's append simple collision function.
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also do some cleanup / generalization of the utility functions and change geometry script's append simple collision function to use them.
#rb David.Hill
[CL 29763193 by jimmy andrews in ue5-main branch]
2023-11-15 18:04:18 -05:00
charles bloom
108b030948
Texture preventative fixes; clarify some mip locking code and fix 64 bit issues
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#rb fabian.giesen
#rnx
[CL 29759416 by charles bloom in ue5-main branch]
2023-11-15 16:30:26 -05:00
jimmy andrews
d0ca302cab
in convex decomposition helper function, fix mismatch between parameters listed in comment and actual parameters in method
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#rb matija.kecman
[CL 29521381 by jimmy andrews in ue5-main branch]
2023-11-07 10:54:19 -05:00
jimmy andrews
f55e6088b8
Add support for negative space protection in the 'splitting' part of the convex decomposition algorithm + associated initialization / support functions
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#rb matija.kecman
[CL 29498286 by jimmy andrews in ue5-main branch]
2023-11-06 15:40:07 -05:00