Linker crash still happening on EngineTestEditor, revert to previous solution.
#rb trivial
[FYI] zack.neyland
[CL 29845998 by calvin zheng in ue5-main branch]
[FYI] Joe.Kirchoff
Original CL Desc
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UnrealBuildTool: Move common action properties for CreateRecursiveAction to be shared
#rnx
[CL 29600550 by grant medine in ue5-main branch]
- add a new shader platform (SP_METAL_SIM) to support iOS Simulator specific compilation requirements
- update iOS sim #define WITH_SIMULATOR to WITH_IOS_SIMULATOR
#jira UE-168571
#rb carl.lloyd
[CL 26850475 by adam kinge in ue5-main branch]
- Fixed a naming issue (GameName vs ExeName) with stub creation for non-Development builds
#jira UE-191986
#rb calvin.zheng
[CL 26831842 by josh adams in ue5-main branch]
Updated the project generators to search the VS platform directory when HasVisualStudioSupport is called to find out whether a platform is supported. This fixes several issues where platforms were being generated like they were supported by the host machine but actually weren't.
#rb joe.kirchoff
#jira
[CL 26795017 by bryan sefcik in ue5-main branch]
- .ini settings for using SwiftUI main function
- this will eanble #defines, etc, to enable some embedded style functionality in UE, where SwiftUI will trigger when to create the engine/view/etc
- assume fully immersive mode, which uses CompositorServices to get drawables from SwiftUI land
- Added some code to FMetalViewport for using Composotir layer/drawable instead of CoreAnimation layer/drawable
- If the .ini setting is false, then it will use the original VIsionOS support which works generally in the simulator
- Also removed -lc++ commandline which was causing "duplicate -lc++" warning when building in recent Xcode
#rb adam.kinge
[CL 26769312 by Josh Adams in ue5-main branch]