joe kirchoff
27da5a01da
EpicGames.Core: FileSystemReference cleanup
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#rnx
[CL 30423116 by joe kirchoff in ue5-main branch]
2023-12-20 18:18:13 -05:00
Ben Marsh
075162706e
EpicGames.Core: Fix static analysis warnings.
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#preflight 633b4ae16b10157eac6f1f15
[CL 22314153 by Ben Marsh in ue5-main branch]
2022-10-03 17:01:13 -04:00
Ben Marsh
80c440a503
Fix Xmldoc warnings in EpicGames.Core prior to enabling tests in CI.
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#preflight none
[CL 20777139 by Ben Marsh in ue5-main branch]
2022-06-22 13:23:01 -04:00
Ben Marsh
cda1b66bba
Reformat EpicGames.Core according to standard coding conventions.
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#preflight 623cd2e84368f558e30b4a9e
[CL 19502309 by Ben Marsh in ue5-main branch]
2022-03-24 16:35:00 -04:00
aurel cordonnier
fc542f6cfd
Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
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This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
jonathan adamczewski
2b6ba5375d
Make relative, with fewer allocations
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#ROBOMERGE-SOURCE: CL 17056403 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v850-17047176)
[CL 17056411 by jonathan adamczewski in ue5-release-engine-test branch]
2021-08-04 14:33:52 -04:00
Ben Marsh
6f927647b1
Changing C# code over to using EpicGames.Core over DotNETCommon.
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#rb none
#rnx
[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00