sebastian kowalczyk
5805456393
Binary file format for Visual Logger (Log Visualizer can still load old file format)
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Removed old Visual Logger class and files. Minor cleanups in code.
[CL 2341032 by sebastian kowalczyk in Main branch]
2014-10-27 08:35:45 -04:00
Jaroslaw Palczynski
7c41927cf4
Rename FPostConstructInitializeProperties to something simpler
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Changed it with FObjectInitializer.
UECORE-7
[CL 2328384 by Jaroslaw Palczynski in Main branch]
2014-10-14 10:29:11 -04:00
Jaroslaw Palczynski
65ba5d456f
TArray documentation and a coupld of methods deprecation.
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Changes mostly in Array.h. The changes in other files are only renames for deprecated functions.
[CL 2312616 by Jaroslaw Palczynski in Main branch]
2014-09-29 04:23:44 -04:00
Laurent Delayen
a377ef0cf4
Dev to Main from cl #2110143
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[CL 2118596 by Laurent Delayen in Main branch]
2014-06-26 17:26:58 -04:00
Mieszko Zielinski
6726954152
Fixed FunctionalTestingManager not being removed from the rootset on world cleanup #UE4
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Also FunctionalFramework's pch no longer including Engine.h
[CL 2116531 by Mieszko Zielinski in Main branch]
2014-06-25 05:47:19 -04:00
Mieszko Zielinski
1895e026a2
Added a way to trigger specific subset of functional tests #UE4
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When a whole set of functional tests is run as part of summary a "Repro String" is generated. This string can be used as a parameter to RunAllFunctionalTests and if so only indicated tests will be performed.
[CL 2108028 by Mieszko Zielinski in Main branch]
2014-06-17 08:31:02 -04:00
Mieszko Zielinski
962f4863b1
Improved FunctionalTesting logging to properly report in Automation #UE4
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[CL 2106961 by Mieszko Zielinski in Main branch]
2014-06-16 09:55:19 -04:00
Mieszko Zielinski
bc6f34612b
Functional testing improvements #UE4
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- a functional test can specify an "observation point" where player will get teleported when the test is started. I suggest using CameraActors
- made function test maps be executed as regular games when run from automation in Editor. Running as "simulation" was not really working.
[CL 2099005 by Mieszko Zielinski in Main branch]
2014-06-09 11:13:04 -04:00
Mieszko Zielinski
7cb8d165ef
Functional testing improvements merged over from Fortnite branch #UE4
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- AI functional test got an option to decfine time delay between spawns in a spawnset
[CL 2097018 by Mieszko Zielinski in Main branch]
2014-06-06 06:27:44 -04:00
James Golding
9d302e8460
Remove more headers from Engine.h (StaticMeshResources.h, AnimTree.h, SkeletalMeshTypes.h, SkeletalMeshActor.h, LightingBuildOptions.h, PixelFormat.h, WorldComposition.h, VisualLog.h, StaticLighting.h, Lightmap.h, ShadowMap.h, Model.h)
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[CL 2086772 by James Golding in Main branch]
2014-05-29 17:21:47 -04:00
Dmitry Rekman
710f0cdf3f
Fixing (likely) coding errors or confusing debugging helpers.
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Contributed by UE4Linux community.
#codereview Mieszko.Zielinski, Michael.Schoell, Maciej.Mroz, Michael.Trepka, Justin.Sargent, Steve.Robb
[CL 2070232 by Dmitry Rekman in Main branch]
2014-05-12 08:42:24 -04:00
Bob Tellez
96c40b8974
Merging UE4-Fortnite -> Main using CL#2047477
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[CL 2049479 by Bob Tellez in Main branch]
2014-04-23 19:29:53 -04:00
UnrealBot
db494a6e69
Engine source (Main branch up to CL 2037954)
2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00