Commit Graph

6 Commits

Author SHA1 Message Date
Michael Noland
d9b88d97e2 Android: Improving device detection/display
- Improve device detection logic to detect unauthorized devices and query SDK and release versions
- Add SDK versions to OS version display in the device manager
#codereview chris.babcock

[CL 2315490 by Michael Noland in Main branch]
2014-09-30 23:41:01 -04:00
Jaroslaw Palczynski
ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Rene Rivera
b074eef5ff Fix detection of model and device for some Android devices. We now also try and query the property information on the device if we can't get it from the adb devices list.
#codereview JJ.Hoesing

[CL 2075604 by Rene Rivera in Main branch]
2014-05-16 11:22:43 -04:00
Mikolaj Sieluzycki
7a1386bfc9 #ttp 331740 UE4: Core: Runnable thread clean-up
#proj core
#branch UE4
#summary Remove all bAutoDeleteSelf and bAutoDeleteRunnable usage from the runnable.
#codereview Robert.Manuszewski

[CL 2070165 by Mikolaj Sieluzycki in Main branch]
2014-05-12 08:39:12 -04:00
JJ Hoesing
d105739829 - enabled device filtering by texture format support
[CL 2039053 by JJ Hoesing in Main branch]
2014-04-23 17:23:25 -04:00
JJ Hoesing
2669396c44 - Moved the blocking portions (adb calls) of Android device detection off to a thread.
- This happens in a new module that the android target platforms depend on so that there aren't 6 different detection threads spun up.
- Thread isn't created if android sdk isn't found.

[CL 2038329 by JJ Hoesing in Main branch]
2014-04-23 16:36:54 -04:00