- Added ability for tasks to request transitions
- Added buffered transition requests
- Added callback method to FStateTreeTaskBase which is called during transition triggering
- Allow FStateTreeStateLink to be added to tasks and conditions (resolved automatically during compile)
#jira UE-174250
#preflight 63ca7ee8977c62635603afcb
[CL 23815873 by mikko mononen in ue5-main branch]
* Added UE_INLINE_GENERATED_CPP_BY_NAME to a few files missing it
* Added HEADER_UNIT_SKIP comment to deprecated files
#preflight skipped
#rb none
[CL 23659670 by henrik karlsson in ue5-main branch]
- added class picker style new node picker with search box and categories
#rb Mieszko.Zielinski
#preflight 63be76206e6e8d4662c637fb
[CL 23643504 by mikko mononen in ue5-main branch]
- Added global tasks which are run at tree level similar to evals (will replace evals)
- allows initial state selection to rely in calculated data (e.g. world conditions)
- allows better reuse of existing logic
- Call evaluator stop in reverse order
- Use some uses of mutable instanced structs
- Copy bindings along with ST nodes
- Remove bindings when removing a ST node, so that undo can restore them
#rb Yoan.StAmant
#preflight 63bd2c7968068a8bd6395d2c
[CL 23632408 by mikko mononen in ue5-main branch]
- consolidate naming of invalid/empty to none in any enum details
- fix UStateTreeEditorData::GetStructByID (was generally returning first context data)
- when binding to an enum property, prune potential source properties based on enum type
#jira UE-173050
#preflight 639c663e012902cb8db9546d
[CL 23537268 by mikko mononen in ue5-main branch]
- SPinTypeSelector can outlive the detail rows of proeprty bag customization
- Make sure we can detect that case and fail gracefully
#preflight 639af57e2540a78d27d9b69d
[CL 23531353 by mikko mononen in ue5-main branch]
- updated type tooltip
- use stable sort to keep item order in same category intact
#rb Mieszko.Zielinski
#preflight 6390694c7e0feab0b7acccd5
[CL 23426899 by mikko mononen in ue5-main branch]
- Removed gated delay (transition will be delayed until it has been "pressed" for N seconds)
- Delay now triggers after the delay duration has passed (single trigger, not "pressed", works with events too)
- Added random variation for the delay
- Tick/Event transitions has precedence over completion transitions (that is, they are handled before completion transitions)
- Removed delay and blocking from completion transitions
- Small improvements for transitions UI
#rb Mieszko.Zielinski
#preflight 6389e0b435192facc1b95cdb
[CL 23371519 by mikko mononen in ue5-main branch]
- not all properties were copied due to use of PPF_PropertyWindow instead of PPF_Copy
- instance object was not duplicated correctly
#rb Mieszko.Zielinski
#preflight 636372d954471d10be4d69f3
[CL 22959051 by mikko mononen in ue5-main branch]
Tested compiling fortnite, unrealeditor, lyra, qagame with non-unity/pch
#preflight 63635997876630122adeab9f
#rb none
[CL 22958990 by henrik karlsson in ue5-main branch]
- Generate new IDs for transition conditions nodes on duplicate
- Generate new IDs for nodes on paste
- Prevent pasting between incompatible node containers
#jira UE-149896
#preflight 6336cbd1d165c45137fe1973
[CL 22272713 by mikko mononen in ue5-main branch]
- Cleaned up Blueprint nodes from deprecated functions
- Added call guards for BP implemented events on BP nodes
- Renamed Named External Data to Context (Object/Data)
- Added automatic binding for Context objects
- Added UI visualization for Context properties and cleaned up the Input/Ouput visualization
- Added compiler errors for missing Input and Context properties
#jira UE-156544 UE-147509
#rb Stephen.Holmes
[CL 22084585 by mikko mononen in ue5-main branch]
- simplified the usage of the FPropertyBagInstanceDataDetails
- Changed the UI to match closer the array property style
#preflight 631af12bd135b61bc54b0960
[CL 21918229 by mikko mononen in ue5-main branch]
- change schema types to include the module path
- removed unused GetStorageSuperStruct()
#rb Stephen.Holmes
[CL 21862723 by mikko mononen in ue5-main branch]
- Added StateTree events, which allows e.g. transitions based on internal or external events
- Clarified transition nomenclature
- Update UI to support transition events
- BP support for events
- Renamed UStateTreeItemBase to UStateTreeNodeBase for consistency with FStateTreeNodeBase
#jira UE-156543
#rb Mieszko.Zielinski
#preflight 631077ef660db81edbd068ca
[CL 21738918 by mikko mononen in ue5-main branch]