Commit Graph

111 Commits

Author SHA1 Message Date
mikko mononen
9bcda384a4 StateTree: Fix parameter handling entering to a subtree directly.
- When transitioning to a subtree directly, self host the parameters
- Made transitioning to a subtree directly a warning, may make it an error in future versions

#jira UE-211189
#rb Yoan.StAmant

[CL 32969399 by mikko mononen in ue5-main branch]
2024-04-15 08:23:17 -04:00
mikko mononen
2b93815d0a StateTree: Improved event handling
- Added support for shared event buffer, so that multiple instance data can use the same
- Added API to consume events
- Removed double buffering from events
- Treat TriggerTransitions() as event handler (events flushed after each call to the method)
- Event handlers (including tasks) are executed in priority order
- Transitions and event capturing states can consume events on successful selection
- Added API to tick a StateTree in two passes (update tasks and trigger transitions)
- Change parallel tree tasks to do the task update in Tick(), and event handling in TriggerTransitions()
- Small improvements to the ST debugger to display events
- NOTE: this is breaking change for implementations that has relied events emitted during tick to be available on next EnterState()

#okfirgithub public
#rb Yoan.StAmant

[CL 32924765 by mikko mononen in ue5-main branch]
2024-04-12 06:04:01 -04:00
mikko mononen
551d9cb46d StateTree: Fix stack-use-after-scope
#jira UE-210969
#rb Mieszko.Zielinski

[CL 32876371 by mikko mononen in ue5-main branch]
2024-04-11 04:38:59 -04:00
mikko mononen
d5ede881de StateTree: Fix FStateTreePropertyRef example to guide correct type usage
- Fix FStateTreePropertyRef types in Env Query Task
- Fix too eager PVS warning

[CL 32754191 by mikko mononen in ue5-main branch]
2024-04-05 02:53:00 -04:00
mikko mononen
5e4d3a8a6c [Backout] - CL32744797
[FYI] bob.tellez
Original CL Desc
-----------------------------------------------------------------
[Backout] - CL32723276
[FYI] mikko.mononen
Original CL Desc
-----------------------------------------------------------------
StateTree: Made parent state required events and enter conditions to be evaluated when transition leads directly to it's child. (contributed)

[CL 32754072 by mikko mononen in ue5-main branch]
2024-04-05 02:16:32 -04:00
bob tellez
adaa2e290a [Backout] - CL32723276
[FYI] mikko.mononen
Original CL Desc
-----------------------------------------------------------------
StateTree: Made parent state required events and enter conditions to be evaluated when transition leads directly to it's child. (contributed)

[CL 32744822 by bob tellez in ue5-main branch]
2024-04-04 17:51:12 -04:00
mikko mononen
b67864e0ad StateTree: Made parent state required events and enter conditions to be evaluated when transition leads directly to it's child. (contributed)
[CL 32723281 by mikko mononen in ue5-main branch]
2024-04-04 07:01:38 -04:00
guillaume arruda
83b26c43f3 Add support for state tree override in StateTreeRunParallelStateTreeTask
#rnx
#rb mikko.mononen

[CL 32693651 by guillaume arruda in ue5-main branch]
2024-04-03 07:16:44 -04:00
mikko mononen
91012bfa0b StateTree: Added linked state overrides.
- Added ability to describe override table for linked state tree references
- This allows to override parts of the tree e.g. based on character type
- Fixed visibility of the State parameter button when in fixed mode

#rb guillaume.arruda

[CL 32572125 by mikko mononen in ue5-main branch]
2024-03-28 05:18:19 -04:00
mikko mononen
0cdc2e12b9 StateTree: Fix active instance data access when during selection.
#rb Mieszko.Zielinski
#lockdown julien.marchand

[CL 32545460 by mikko mononen in ue5-main branch]
2024-03-27 11:51:13 -04:00
guillaume arruda
7fb2ffb953 Fix LinkedAsset schema check that was inversed leading to subtree with looser requirement being rejected
#rnx
#rb Yoan.StAmant

[CL 32435908 by guillaume arruda in ue5-main branch]
2024-03-22 11:44:33 -04:00
mikko mononen
d92da1ba2f StateTree: Fixed non initialized state params when checking it's enter conditions
[CL 32429459 by mikko mononen in ue5-main branch]
2024-03-22 06:34:36 -04:00
guillaume arruda
c3b7786a73 Create state tree task Run Parallel tree allowing a state to run a subtree while child state can still to be selected and entered.
#rb mikko.mononen, Yoan.StAmant

[CL 32362634 by guillaume arruda in ue5-main branch]
2024-03-20 08:28:58 -04:00
mikko mononen
a82ca89e98 StateTree: Added support for event payload in transitions and event capture for states. (contributed) [take 2]
- Transitions can now be set up to require a specific payload type and/or a gameplay tag
- Required transition event payload is visible to property bindind for transition conditions
- States can require an event type as enter condition, the event is captured when state is selected
- Required state event payload is visible to binding for state enter conditions, tasks and transistions

[CL 32150454 by mikko mononen in ue5-main branch]
2024-03-11 04:54:44 -04:00
bob tellez
0189872e84 [Backout] - CL32082262
[FYI] mikko.mononen
Original CL Desc
-----------------------------------------------------------------
StateTree: Added support for event payload in transitions and event capture for states. (contributed)
- Transitions can now be set up to require a specific payload type and/or a gameplay tag
- Required transition event payload is visible to property bindind for transition conditions
- States can require an event type as enter condition, the event is captured when state is selected
- Required state event payload is visible to binding for state enter conditions, tasks and transistions

[CL 32113027 by bob tellez in ue5-main branch]
2024-03-07 23:49:50 -05:00
mikko mononen
cec24c894d StateTree: Added support for event payload in transitions and event capture for states. (contributed)
- Transitions can now be set up to require a specific payload type and/or a gameplay tag
- Required transition event payload is visible to property bindind for transition conditions
- States can require an event type as enter condition, the event is captured when state is selected
- Required state event payload is visible to binding for state enter conditions, tasks and transistions

[CL 32082269 by mikko mononen in ue5-main branch]
2024-03-07 06:53:02 -05:00
mikko mononen
37043755be StateTree: Consolidated searching for frame and it's parent into a single helper function.
[CL 31900727 by mikko mononen in ue5-main branch]
2024-02-29 03:19:31 -05:00
mikko mononen
4079007ba6 StateTree: Introduced TStateTreePropertyRefExternalHandle.
- also InstanceDataStorage is stored as a sharedptr now

[CL 30996128 by mikko mononen in ue5-main branch]
2024-01-30 03:18:31 -05:00
mikko mononen
dd16540a54 StateTree: Storing global parameters data in instance storage.
- Implies that parameters are only set once at start
- Allows parameters to be safely mutated if needed, e.g. via property references

[CL 30765232 by mikko mononen in ue5-main branch]
2024-01-22 05:38:03 -05:00
yoan stamant
8033d0dd79 [StateTreeDebugger] added trace event for conditions forced to a given result, either from an internal failure to access source data or from the evaluation mode set.
#jira UE-200473
#rb mikko.mononen

[CL 30480397 by yoan stamant in ue5-main branch]
2024-01-08 09:52:36 -05:00
yoan stamant
58e697959b [StateTreeDebugger] added trace event to make it more obvious that global task completion completes the tree
#jira UE-202523
#rb mikko.mononen

[CL 30480155 by yoan stamant in ue5-main branch]
2024-01-08 09:33:45 -05:00
yoan stamant
291f8bc9e0 [StateTreeDebugger] support for linked tree assets
- added new dedicated section for completed states
#rb mikko.mononen

[CL 30293000 by yoan stamant in ue5-main branch]
2023-12-13 10:21:13 -05:00
mikko mononen
6f402b9027 StateTree: Added support for external data for nested tree.
#rb Mieszko.Zielinski

[CL 30289195 by mikko mononen in ue5-main branch]
2023-12-13 06:34:27 -05:00
mikko mononen
400112a177 StateTree: Enabled parameters for all state types
- Allow each state to have parameters (not super useful yet)
- Made property bindings for parameters to retain binding when a param is renamed (keeps track of the property bag ID)
- Fixed access of temporary instance data with EStateTreeDataSourceType::StateParameterData
- Added comments for UStateTreeState properties
- Changed property order of UStateTreeState so that display data comes first, then state settings, and finally parameters
- Fixed FStateTreeStateParametersInstanceDataDetails to allow property editing and value binding at the same time

#rb Mieszko.Zielinski

[CL 30112368 by mikko mononen in ue5-main branch]
2023-12-05 06:59:39 -05:00
mikko mononen
9106379fa3 StateTree: Fix crash trying to access invalid instance data
- During state selection keep track if the current state we're expanding is part of the active states, if not prevent access to instance data

#jira UE-201217
#rb Mieszko.Zielinski

[CL 30036182 by mikko mononen in ue5-main branch]
2023-12-01 06:43:27 -05:00