Benn Gallagher
3a4873ef60
Copying //UE4/Dev-Physics to Dev-Main (//UE4/Dev-Main) @ 7703071
...
#rb
#rnx
[CL 7705805 by Benn Gallagher in Main branch]
2019-08-02 09:01:58 -04:00
Helge Mathee
bf2aef7b8f
AnimNode_AnimDynamics: Build break on Mac
...
#jira UE-78044
#rb none
[CL 7651300 by Helge Mathee in Main branch]
2019-07-29 14:31:53 -04:00
lina halper
ee12621755
Crash fix on AD node with invalid set up
...
#jira: UE-77592
#rb:Laurent.Delayen
#ROBOMERGE-SOURCE: CL 7573040 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v372-7473910)
[CL 7573049 by lina halper in Main branch]
2019-07-23 15:57:16 -04:00
braeden shosa
a60e5fb0f3
Fixed pose exploding when chaining multiple Blend Multi nodes together. FAnimNode_MultiWayBlend uses scratch arrays to build up input pose data before blending all the poses together. But when multiple Blend Multi nodes were chained together they would stomp on each other by resetting the arrays on entry. Now the scratch arrays are treated like stacks and we push each source pose's data and pop what was added before leaving the evaluate call.
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#rb Martin.Wilson
[FYI] Martin.Wilson, Lina.Halper, Laurent.Delayen, Aaron.Cox
[RN] fix Animation Fixed bad pose output when chaining multiple Blend Multi nodes together.
#ROBOMERGE-OWNER: braeden.shosa
#ROBOMERGE-AUTHOR: braeden.shosa
#ROBOMERGE-SOURCE: CL 7325745 via CL 7325985 via CL 7342184
#ROBOMERGE-BOT: (v371-7306989)
[CL 7396026 by braeden shosa in Main branch]
2019-07-17 10:04:53 -04:00
helge mathee
a6a2a333c0
Final copy-up for Control Rig Task Stream.
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Merging using Fortnite_Main<->Fortnite_ControlRig
#rb none
#ROBOMERGE-OWNER: helge.mathee
#ROBOMERGE-AUTHOR: helge.mathee
#ROBOMERGE-SOURCE: CL 7321580 via CL 7323175
#ROBOMERGE-BOT: (v371-7306989)
[CL 7323351 by helge mathee in Main branch]
2019-07-16 11:49:59 -04:00
mike zyracki
6c525fe7cd
Add bWasCreated flag to BindToSkeletalMesh so when we know when we create the sequencer anim instance we should save the pose. This removes the need for control rig to override NativeInitialization. Also add some checks to make sure we save a valid pose.
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#jira UE-76569
#rb max.chen
#ROBOMERGE-SOURCE: CL 7280102 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v369-7254125)
[CL 7280144 by mike zyracki in Main branch]
2019-07-11 15:56:39 -04:00
satchit subramanian
ecbdae5c54
Add asset info to AnimNode_Rigidbody.
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#rb Michael.Lentine
#ROBOMERGE-SOURCE: CL 7041340 via CL 7042232 via CL 7047490
#ROBOMERGE-BOT: (v367-6836689)
[CL 7048351 by satchit subramanian in Main branch]
2019-06-17 13:58:21 -04:00
braeden shosa
eb090a4b0d
Workaround for CurvePoseIndex out of bounds crash
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[CODEREVIEW] Lina.Halper, Laurent.Delayen, Aaron.Cox
#rnx
#ROBOMERGE-SOURCE: CL 7014082 via CL 7016740 via CL 7016747 via CL 7016816 via CL 7020855
#ROBOMERGE-BOT: (v367-6836689)
[CL 7020952 by braeden shosa in Main branch]
2019-06-14 19:46:23 -04:00
aaron cox
3618478716
Reinitialize the Copy Pose From Mesh node when the target mesh changes.
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Fixes animation pose breaking when dynamically changing between skeletal meshes that use the same animbp but have a different number of bones.
[CODEREVIEW] Laurent.Delayen, Lina.Halper
#ROBOMERGE-SOURCE: CL 6938273 via CL 6938276 via CL 6938281 via CL 6938283 via CL 6943622
#ROBOMERGE-BOT: (v366-6836689)
[CL 6946612 by aaron cox in Main branch]
2019-06-11 22:52:01 -04:00
Jeff Fisher
bcc5bcf128
Copying //UE4/Dev-VR to Main (//UE4/Main)
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-Copy up for 4.23
#rb none
[CL 6911980 by Jeff Fisher in Main branch]
2019-06-10 12:22:13 -04:00
Michael Lentine
f9b3324b32
Copying //UE4/Dev-Physics to Dev-Main (//UE4/Dev-Main) @ 6903150
...
#rb none
#rnx
[CL 6903163 by Michael Lentine in Main branch]
2019-06-08 17:15:34 -04:00
Max Chen
58ed55be26
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
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#rb none
#lockdown nick.penwarden
[CL 6863746 by Max Chen in Dev-Sequencer branch]
2019-06-06 13:46:20 -04:00
Max Chen
62e9e36c62
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
...
#rb none
[CL 6729326 by Max Chen in Dev-Sequencer branch]
2019-05-31 15:38:50 -04:00
Max Chen
65cea2234e
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
...
#rb none
[CL 6662567 by Max Chen in Dev-Sequencer branch]
2019-05-29 01:56:53 -04:00
Max Chen
697a6f07ef
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
...
#rb none
[CL 6643490 by Max Chen in Dev-Sequencer branch]
2019-05-25 03:15:46 -04:00
Max Chen
523dfd6c75
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
...
#rb none
[CL 6276895 by Max Chen in Dev-Sequencer branch]
2019-05-03 12:55:47 -04:00
Max Chen
4b09f3076d
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
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#rb none
[CL 6133506 by Max Chen in Dev-Sequencer branch]
2019-04-28 02:36:18 -04:00
Max Chen
4b4fedd7d1
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
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#rb none
[CL 5899701 by Max Chen in Dev-Sequencer branch]
2019-04-15 12:35:16 -04:00
Mike Zyracki
f7bfe3dc0f
Fix to get back to the previous pose that a SkeletalMesh has before getting evaluated.
...
Added a PoseNode to the AnimInstanceProxy that we save a pose to right when we initialize the seuqencer proxy and then in RestoreState in the template we then link that anim pose to use that stored pose and then force an evaluation.
#jira UE-70665
#rb max.chen, lina.halper
[CL 5767595 by Mike Zyracki in Dev-Sequencer branch]
2019-04-05 15:18:36 -04:00
Max Chen
c33049fcbd
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
...
#rb none
[CL 5730143 by Max Chen in Dev-Sequencer branch]
2019-04-04 02:48:32 -04:00
Max Chen
e5d975a843
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
...
#rb none
[CL 5098773 by Max Chen in Dev-Sequencer branch]
2019-02-20 18:13:12 -05:00
Max Chen
86e57f3fca
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
...
#rb none
[CL 5086998 by Max Chen in Dev-Sequencer branch]
2019-02-19 21:21:33 -05:00
Max Chen
5b77909359
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
...
#rb none
[CL 5015015 by Max Chen in Dev-Sequencer branch]
2019-02-16 00:04:01 -05:00
Max Chen
c5a86242ac
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
...
#rb none
[CL 4985644 by Max Chen in Dev-Sequencer branch]
2019-02-13 14:00:03 -05:00
Max Chen
fd89c0a6b7
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
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#rb none
[CL 4957863 by Max Chen in Dev-Sequencer branch]
2019-02-10 00:20:33 -05:00