axel riffard
8b3ac706d3
Remove unused variable bXCArchive
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#rb jack.porter
#jira None
#lockdown cristina.riveron
[CL 12368281 by axel riffard in 4.25 branch]
2020-03-23 04:54:53 -04:00
axel riffard
29cbc697f9
Storyboard Full Support (Including compilation and Editor Support)
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#rb Jack.Porter
#jira UE-85720
#lockdown cristina.riveron
[CL 12367968 by axel riffard in 4.25 branch]
2020-03-23 01:03:20 -04:00
Brandon Schaefer
e69c2932ea
Handle case when the *.so is attempted to be stripped into debug mulitple times
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#jira none
#rb none
#fyi Arciel.Rekman
[CL 12356562 by Brandon Schaefer in 4.25 branch]
2020-03-20 20:24:09 -04:00
Brandon Schaefer
8331fd6a5c
Split debugging symbols from PhysX/APEX for Linux
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Add PhysX/APEX debug as a DebugNonUFS file for runtime depends
#jira UE-90116
#rb Luke.Thatcher, Arciel.Rekman
[CL 12340149 by Brandon Schaefer in 4.25 branch]
2020-03-20 13:08:34 -04:00
Richard Wallis
846dd183eb
Need to keep some of old code path I removed for BluePrint projects while still handling correctly named CPP project application packages from the last change.
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#jira UE-90338, UE-90526
#rb ben.marsh
[CL 12231082 by Richard Wallis in 4.25 branch]
2020-03-17 06:05:37 -04:00
steve smith
ea8387b18f
Ensure both x64 and Arm64 are targets for Hololens
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#rb Ben.Marsh
#jira none
[CL 12215063 by steve smith in 4.25 branch]
2020-03-16 14:30:54 -04:00
Chris Babcock
576ce49112
Update small OBB limit to 1 GiB
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#jira UE-90617
#ue4
#android
#fyi Jack.Porter
#rb trivial
[CL 12161630 by Chris Babcock in 4.25 branch]
2020-03-13 06:55:20 -04:00
Richard Wallis
39caf903c8
Also upload non USF files using manifest via deployment server. Note: Metal libs files can't be in the UFS manifest as they get memory mapped at runtime - unless we unpacked them to a known location on first launch but that's a whole different ball game.
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#jira UE-89802
#rb michael.trepka
#fyi jack.porter, ben.marsh, michael.trepka, peter.sauerbrei
[CL 12161529 by Richard Wallis in 4.25 branch]
2020-03-13 06:19:28 -04:00
steve smith
575bc78932
Undo //UE4/Release-4.25/Engine/Source/Programs/AutomationTool/Scripts/... changelist 12150027
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#fyi ben.marsh
#jira none
#rb
[CL 12157362 by steve smith in 4.25 branch]
2020-03-12 19:06:03 -04:00
steve smith
0fe692e24c
Add x64 architecture for Hololens (fixes packaging)
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#rb ben.marsh
#jira none
[CL 12150027 by steve smith in 4.25 branch]
2020-03-12 13:47:45 -04:00
Andrew Grant
25b94c9efd
Benchmark Script
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Fixed issue when building vanilla UE4 with no project
#jira #rb na
[CL 12137700 by Andrew Grant in 4.25 branch]
2020-03-11 15:18:19 -04:00
Andrew Grant
bf28cc6c71
Editgrating PIE feature and DDC options for BenchmarkScript from FN 12.20.
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#jira #rb na
[CL 12129493 by Andrew Grant in 4.25 branch]
2020-03-11 11:44:04 -04:00
Joe Conley
f49ddec2f1
#jira UE-86077 Packaging plugins for HoloLens fails
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[CL 12094697 by Joe Conley in 4.25 branch]
2020-03-09 16:56:42 -04:00
Anthony Bills
997f609043
Add support to BuildCMakeLib to allow a fully overriden source directory.
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- This is useful when the source for a ThirdParty lib is not contained in the engine.
#review-11967058 @david.harvey, @brian.white
#rb david.harvey
#jira none
[CL 12063530 by Anthony Bills in 4.25 branch]
2020-03-09 08:21:41 -04:00
Per Larsson
7f07f1c443
Made path to package/cooker order and output directory safe to use with command line for IoStore commandlet.
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#jira UE-89293
#rb none
[CL 11894592 by Per Larsson in 4.25 branch]
2020-03-04 03:03:56 -05:00
Richard Wallis
0cafe4701d
Use the exe name rather then the project name for the bundle path and the booststrap exe need the full name not just the target name. Commented out the code that was forcing the internal renaming (of exe, icon and info.plist) from target name to project name - I have no idea why that was there but left it in place for now in case there is a permutation I haven't seem - this fixes the display icon not showing correctly.
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#jira UE-81222
#rb ben.marsh
[CL 11871957 by Richard Wallis in 4.25 branch]
2020-03-03 12:26:36 -05:00
Andrew Grant
f7a1951313
Add Thread_UseAllCpuGroups to UnrealBuildTool config to enable UBT to use both CPU groups on high-core systems such as 64-core ThreadRippers.
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See - https://docs.microsoft.com/en-us/dotnet/framework/configure-apps/file-schema/runtime/thread-useallcpugroups-element
Also added MaxParallelActions command-line flag to UBT that can be used to restrict the number of cores used for local (e.g. nonxge).
Added -cores=X+Y=Z option to benchmark script for profiling
#rb swarm
#review-11806361 @ben.marsh
#jira nojira
[CL 11845433 by Andrew Grant in 4.25 branch]
2020-03-02 15:49:57 -05:00
carl lloyd
9e4d3bff13
Removed ATC/ETC1 and Android PVR texture formats
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#review-11660965 @Chris.babcock @Jack.porter
#fyi @Rolando.Caloca @Luke.Thatcher
#rb Chris.babcock, Jack.porter, Rolando Caloca
#jira none
[CL 11825686 by carl lloyd in 4.25 branch]
2020-03-02 11:24:33 -05:00
Michael Sartain
42a7ef68ef
Fix command quoting in Linux chmod command
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Current code generates: 'chmod +x \"/epic/projects/foo/Intermediate/Staging/foo.sh\"'
This works with xbuild, but fails with msbuild. New code generates:
Run App:sh CommandLine-c 'chmod +x "/epic/projects/foo/Intermediate/Staging/foo.sh"'
Similar to Ben's CL 2106889 and CL 2112830 changes in Engine/Source/Programs/AutomationTool/BuildUtils.cs
#jira none
#rb Ben.Marsh
#fyi Andrew.Grant, Brandon.Schaefer
[CL 11824678 by Michael Sartain in 4.25 branch]
2020-03-02 10:52:06 -05:00
Per Larsson
3973aad93b
Enable I/O dispatcher on dedicated servers. Requires
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gc.UseDisregardForGCOnDedicatedServers=True.
#jira UE-89329
#rb trivial
[CL 11823478 by Per Larsson in 4.25 branch]
2020-03-02 08:30:53 -05:00
Per Larsson
919a0afddf
Added UAT project parameter validation when using -iostore without -pak.
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#jira UE-87771
#rb trivial
[CL 11821697 by Per Larsson in 4.25 branch]
2020-03-02 07:32:25 -05:00
Andrew Grant
4e8c8c3bb8
Added coldcook option to Benchmark script. Removes local DDC content prior to cooking
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#jira #rb na
[CL 11806356 by Andrew Grant in 4.25 branch]
2020-03-01 14:49:17 -05:00
Andrew Grant
8a92022438
Fixed c# compile error seen in VS 2017 with named arguments not being at the end of the list
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#jira #rb na
[CL 11806332 by Andrew Grant in 4.25 branch]
2020-03-01 14:23:34 -05:00
Andrew Grant
7bbf4f029d
Fixed BuildTarget UAT script to use existing means of detecting the valid targets for a project rather than trusing the names of the .cs target files.
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See https://udn.unrealengine.com/questions/555746/are-game-and-client-build-targets-the-same.html
#jira #rb na
[CL 11806317 by Andrew Grant in 4.25 branch]
2020-03-01 14:18:37 -05:00
Andrew Grant
cde91ed02c
Added spew filter to P4 calls to really suppress spew when requested.
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The issue here is that CommandUtils.Run only suppresses stdout when NoSpew is specified, so P4 functions like FileExistsInDepot which use p4 calls that write to stderr (e.g fstat of a path not in P4) still end up spewing.
#review-11800598 @ben.marsh
#rb swarm
#jira nojira
[CL 11803848 by Andrew Grant in 4.25 branch]
2020-02-29 23:48:48 -05:00