Commit Graph

5 Commits

Author SHA1 Message Date
thomas ross
da551ca84d Fixing bug where IOS was not sending background/'foreground delegate calls during a PreLoadScreen.
#tests Android Client, IOS Client
[REVIEW] [at]Peter.Sauerbrei, [at]Josh.Adams

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: thomas.ross
#ROBOMERGE-SOURCE: CL 5959301 via CL 5965795 via CL 5966253 via CL 5966300
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5972941 by thomas ross in Dev-VR branch]
2019-04-18 01:48:40 -04:00
bob tellez
560f4421d7 Back out changelist 4976275. Crash at startup on XB1
[FYI] Thomas.Ross

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: bob.tellez
#ROBOMERGE-SOURCE: CL 4991925 via CL 4991985 via CL 4994700
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5076287 by bob tellez in Dev-VR branch]
2019-02-19 17:56:06 -05:00
thomas ross
8c0bff341f PreLoadScreen changes:
- Move call to SwitchGameWindowToUseGameViewport to happen right after EngineInit instead of after first tick of GameEngine. Fixes cases where we are capturing video and trying to get viewport settings earlier in the process.
- Clean up moved to only happen on the first GameEngine tick isntead of checking for the PreLoadScreenManager every tick
#tests windows editor, windows editor client, ios client
#rb none

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: thomas.ross
#ROBOMERGE-SOURCE: CL 4976275 via CL 4977561 via CL 4978220
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5033214 by thomas ross in Dev-VR branch]
2019-02-16 07:25:50 -05:00
Ryan Vance
7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00
jason bestimt
f2890ac781 --------------------------------------
Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main) [at] 4395008
#rb
#rnx
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-SOURCE: CL 4395058 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4398121 by jason bestimt in Dev-VR branch]
2018-09-26 10:08:47 -04:00