Commit Graph

35 Commits

Author SHA1 Message Date
josh adams
019c12863e - Merging Dev-Kairos/Engine/... to Main/Engine/...
- Brings over the necessary engine changes for embedding UE4 mobile as a dylib/so in native mobile app
- Various changes for facial animation, screen recording, others
- ARKit and ARCore plugins were removed, as deemed "not ready"
#rb many people

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 5201138 via CL 5203024 via CL 5226277
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5244512 by josh adams in Dev-VR branch]
2019-02-28 17:06:02 -05:00
Ryan Vance
91cee27746 Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
#rb integration

[CL 4762854 by Ryan Vance in Dev-VR branch]
2019-01-21 13:30:34 -05:00
Ryan Vance
a036a5c59c Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
#rb integration

[CL 4759604 by Ryan Vance in Dev-VR branch]
2019-01-20 01:40:56 -05:00
Ryan Vance
ddda57049b Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
#rb integration

[CL 4754156 by Ryan Vance in Dev-VR branch]
2019-01-18 15:48:13 -05:00
Ryan Vance
d57bbbcdaf Merging using MainToDevVR
#rb integration

[CL 4748914 by Ryan Vance in Dev-VR branch]
2019-01-17 19:43:28 -05:00
Ryan Vance
7c51ff94af Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
CL 1 of 8
#rb integration

[CL 4748712 by Ryan Vance in Dev-VR branch]
2019-01-17 18:54:05 -05:00
Jason Bestimt
e7ed7cd3ff Unblock robomerge from Main
#RB:none

[CL 4604382 by Jason Bestimt in Dev-VR branch]
2018-11-28 15:05:11 -05:00
jason bestimt
3d121a822b #CodeReview: jason.bestimt,nick.whiting,mike.beach,ryan.vance
Merge conflict.
jason.bestimt, please merge this change by hand.
More info at https://robomerge.epicgames.net#DEVVR

















































































































































































































































































































--------------------------------------
Copying //UE4/Release-Staging-4.21 to //UE4/Dev-Main (Source: //UE4/Release-4.21 [at] 4447256)

============================
  MAJOR FEATURES & CHANGES
============================

Change 4447256 by Joe.Graf

	Added a video settings field to the debug menu so you can see your choice

	#jira: UE-65026, UE-65017

Change 4446451 by Matt.Kuhlenschmidt

	Fix inline edit conditions not supporting undo

	PR #4854: UE-61432: Add FScopedTransaction to SetEditConditionState (Contributed by projectgheist)


	#jira UE-61432

Change 4446389 by Mieszko.Zielinski

	Fixed navmesh tiles AABB being calculated wrong for large agents #UE4

	#jira UE-65038

Change 4446171 by Matt.Kuhlenschmidt

	Fix crash resetting cascade distributions to default

	#jira UE-64458

Change 4446143 by Uriel.Doyon

	Re-worked fix from CL 4442729 to handle !SUPPORTS_INDEPENDENT_SAMPLERS

	#jira UE-64695

Change 4446071 by Jeff.Fisher

	Duplicating for 4.21 Change: 4446057 UE-64942 Material Switching in MRMesh
	-Fixed run time material switching on MRMesh
	#jira UE-64942

	Files:
	//UE4/Dev-VR/Engine/Source/Runtime/MRMesh/Private/MRMeshComponent.cpp#24
	//UE4/Dev-VR/Engine/Source/Runtime/MRMesh/Public/MRMeshComponent.h#16

Change 4445939 by Joe.Conley

	#jira UE-54503 - Transparency for textures applied to the spectator screen for VR

	Added a flag bUseAlpha that is checked in FDefaultSpectatorScreenController::RenderSpectatorModeMirrorAndTexture(), if (SpectatorScreenModeTexturePlusEyeLayout_RenderThread.bDrawEyeFirst).  It can be set with the SetSpectatorScreenModeTexturePlusEyeLayout Blueprint node.

Change 4445917 by Matt.Kuhlenschmidt

	Guarad against crash when destroying asset view items

	#jira UE-61108

Change 4445911 by Matt.Kuhlenschmidt

	Guard against null objects in asset editors

	#jira UE-64499

Change 4445574 by Wyeth.Johnson

	Kill volume cleanup, helper function for cone, edge case on pendulum
	#jira none

Change 4445472 by Matt.Collins

	UE-64680

	The new depth bounds optimization in PostAO doesn't work with MSAA. The AO target and depth buffer are different sample counts. Forcing this feature off for now.
	In the future if we want to turn it back on we will either have to resolve the depth buffer or increase the AO target sample count.

	#jira UE-64680

Change 4444917 by Bogdan.Vasilache

	UE-63963 - Fix FSystemTextures.InitializeTextures initialization ordering
	#jira UE-63963

Change 4444779 by andrew.porter

	QAGane: Updating focus so we can select UMG test button in TM-PlaybackControls

	#jira UE-29618

Change 4444678 by Richard.Wallis

	Clone of Dev-Rendering CL 4444343:

	Fix for eyedropper in the Color Picker window not grabbing any color values on Mac.  Bug also says Linux - unable to verify if its the same issue so kept change to Mac specific code.

	#jira UE-53789

Change 4444677 by Lauren.Ridge

	Context menu opening cancels a rename
	#jira UE-64525

Change 4444321 by Michael.Dupuis

	#jira none: uncomment the lazy obj ptr warning as the integration is completed

Change 4444288 by Simon.Tourangeau

	BP_SunPosition now has a soft ref to BP_SkySphere to prevent cross level referencing

	#jira UE-64607

Change 4444287 by JeanMichel.Dignard

	Copied 4442004 Daniel.Coelho

	Fix for being unable to trigger on variants from UMG blueprints

	#jira UE-64948

Change 4444105 by Mitchell.Wilson

	Saving assets to resolve UMeshDescription warnings
	#jira UE-64022

Change 4444080 by Ben.Marsh

	Fix path to Win64 DLLs when building DDC on Linux.

	#jira

Change 4444036 by Patrick.Boutot

	Fix crash when there are too many pending task in ImageWriteQueue.
	#jira UE-64991

Change 4443920 by Ben.Marsh

	Fix runtime dependencies not being enumerated for modules that aren't linked into a binary.

	#jira UE-65024

Change 4443889 by Ben.Marsh

	Copy Windows DDCUtils DLLs when building DDC for Linux on the Win64 host platform.

	#jira UE-64975

Change 4443882 by Ben.Marsh

	Fix CIS compile error in UE4Game HTML5.

	#jira

Change 4443531 by Nick.Shin

	#jira UE-65015  HTML5: Project Crashes During Launching Engine due to "Texture format 'R8G8B8A8_UINT' not supported"

	this solution was based on: UE-48208

Change 4443358 by Joe.Graf

	Changed the world mapping state conversion in ARKit to return NotAvailable, Mapping, Mapped

	#jira: UE-65023

Change 4443217 by Dan.Oconnor

	Fixed crash after hitting stop when in-stack-debugging
	Clear GPlayInEditorID when stopping PIE at a blueprint exception/breakpoint

	#jira UE-64895, UE-65005, UE-65008

Change 4443200 by Max.Chen

	Sequencer: Now accouting for frame rate when copying key tangents when converting from matinee to level sequence.

	#jira UE-65020

Change 4443062 by Dan.Oconnor

	Fixed crash when undoing after deleting a function graph that has a math expression node

	#jira UE-62134

Change 4442903 by Lauren.Ridge

	Allowing material graph nodes to have duplicate names in all cases except creating a new parameter from a constant
	#jira UE-64421

Change 4442878 by Joe.Graf

	Disabled the clion ignore file generation on Windows since it isn't supported correctly there

	#jira: UE-64871

Change 4442840 by Max.Chen

	Control Rig: Fix crash tearing down sequencer object spawner

	#jira UE-65013

Change 4442810 by Ethan.Geller

	Fix build for SoundVisualizations plugin: add const qualifiers for WaveInfo. #jira none #rb none #fyi aaron.mcleran

Change 4442769 by Brandon.Schaefer

	Linux: Use the size of our In Rect which is the size of our buffer rather then the size of the Texture which is not always the same size as the buffer

	#jira UE-64785
[at]Rolando.Caloca, [at]Arciel.Rekman

Change 4442758 by Dan.Oconnor

	"Assign [Delegate Name]" blueprint context menu entries now properly create a custom event node again
	#jira UE-65000

Change 4442729 by Uriel.Doyon

	Changed GetForwardDynamicShadowFactors implementation to use Texture2DSampleLevel instead of Load.
	This is because we sometime bind the GWhiteDummy when the light attenuation buffer is not required, which is a 1x1 texture.

	#jira UE-64695

Change 4442724 by Max.Chen

	Sequencer: Added back in ScrubHandleUp/Down for the VisualLoggerTimeSliderController to fix missing brush warning

	#jira UE-64994

Change 4442519 by Marc.Audy

	Avoid broadcasting events that could result in invalidating the array we're iterating.
	#jira UE-64959

Change 4442460 by JeanMichel.Dignard

	Fixed crash with VRED importer
	- DataTable wasn't counting its changes properly resulting in a failed check.

	#jira UE-64982

Change 4442216 by Ethan.Geller

	Unshelved from pending changelist '4438353':

	Ensure const correctness in USoundWave cook processing.

Change 4442191 by Mitchell.Wilson

	Updating min ios version to resolve warnings.
	#jira UE-64815

Change 4442124 by Arciel.Rekman

	Another fix for lock up on starting without audio devices (UE-64506).

	#jira UE-64506

Change 4442006 by Ben.Marsh

	Fix debug info being included for Lumin binaries on Mac.

	#jira UE-65002

Change 4441939 by Ben.Marsh

	Fix inability to package Mac targets from Windows.

	#jira UE-64148

Change 4441374 by tim.gautier

	QAGame: Resaved Niagara assets.
	Rebuilt lighting / resaved TM-ShaderModels
	#jira UE-29618

Change 4441369 by Rolando.Caloca

	UE4.21 - hlslcc - Fix UAV getting removed

	#jira

Change 4441347 by Michael.Dupuis

	#jira UE-63631: LOD Distribution settings, must be > 1.01 as otherwise 1/1 will not give correct result.

Change 4441132 by Dan.Oconnor

	Remove unused dtor

	#jira None

Change 4441108 by Dan.Oconnor

	Fix leaking entries for PLACEHOLDER classes in the new ClassToPlaceholderMap

	#jira UE-64971

Change 4441096 by tim.gautier

	Adding the VRMode_Ball asset for VRMode testing.
	#jira UE-29618

Change 4441093 by Ryan.Gerleve

	Fix the writer's size issue in the auth handler when requesting resends. This fixes packet over/underflows. Also make it so that dropall drops all of auth's packets as well.

	#Jira UE-63796, UE-64156

	#AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4374419 by Jake.Leonard on 2018/09/18 15:41:48.

Change 4441065 by Ryan.Gerleve

	Fix using SetIp(uint) on an IPv6 only platform so that both cases are handled properly. Should contain the same flow as the IPv6 framework.

	#Jira UE-64129

	#AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4374299 by Jake.Leonard on 2018/09/18 15:23:37.

Change 4441052 by Ben.Zeigler

	#jira UE-64446 Fix crash on cooked devices when using GameplayCues but not explicitly setting a manager
	It is unsafe to reference dynamic objects from a CDO so spawn an instance of the default class

Change 4441042 by Ryan.Gerleve

	Remove the bForceUDP from the new CreateSocket signature. This is an argument that came in from UE3 and is not supported. It should not continue to exist anymore.

	#Jira: UE-63879

	#AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4356623 by Jake.Leonard on 2018/09/10 20:35:09.

Change 4441005 by Ben.Zeigler

	#jira UE-64446 Call InitGlobalData from ActionRPG sample and set up path for cue notifies. All projects using abilities should do this

Change 4440944 by Ryan.Gerleve

	Because addrconfig is not supported on HTML5. This is not documented anywhere, so any query with the flag will just be removed from any queries.

	#Jira UE-63791

	#AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4356538 by Jake.Leonard on 2018/09/10 19:35:29.

Change 4440912 by Ryan.Gerleve

	Skip lobbies we are already a part of when generating matchmaking results. This allows us to not try to fetch data on ourselves.

	#Jira UE-63543

	#AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4356532 by Jake.Leonard on 2018/09/10 19:34:39.

Change 4440861 by Ben.Zeigler

	#jira UE-61890 Fix XGE shader compilation on newer incredibuilds by checking registry for path

Change 4440850 by Michael.Dupuis

	#jira UE-62426: Reset InstanceCountToRender if the static mesh is valid or we have no instances

Change 4440514 by Ben.Marsh

	Add additional info to comment around optimization being disabled due to codegen bug.

	#jira

Change 4440501 by Ben.Zeigler

	#jira UE-64971 Fix resolving export tracker to clean itself up after resolving. This fixes the immediate crash, but there may be another way it can end up crashing so this needs further investigation as the structure is unsafe

Change 4440479 by Rex.Hill

	Fix debug hud not rendering when swapping between PIE/SIE modes
	#jira UE-64704

Change 4440447 by Joe.Graf

	Rename/move AR samples

	#jira: UE-64944

Change 4440338 by Joe.Graf

	Cleaned up leftover files from the bad 4.20->Dev-VR merge

	#jira: UE-64957

Change 4440318 by Joe.Graf

	Fixed the bad asset merge that happened from 4.20 back to Dev-VR

	#jira: UE-64957

Change 4440237 by Ben.Zeigler

	#jira UE-64960 Disable validating data dialog when saving, and ony show if > 0.1 seconds

Change 4440157 by Mieszko.Zielinski

	Fixed a bug in how UNavModifierComponent handles FKConvexElems #UE4

	#jira UE-60987

Change 4440017 by Mitchell.Wilson

	Saving SunlightColorLUT in KiteDemo to resolve warnings.
	#jira UE-64744

Change 4439856 by Jurre.deBaare

	Crash when trying to "Update Mesh Section" on any procedural mesh just after "Clear Mesh Section" and "Create Mesh Section" for different vertices and triangles.
	#fix Ensure that we recreate the scene proxy whener a mesh section is updated with a larger amount of vertices than original, this will reinit the vertex buffers to the correct sizes
	#jira UE-60607

Change 4439831 by Ben.Marsh

	Fix ClangEditor CIS warning.

	Change MSVC_PRAGMA to not be defined when compiling using Clang on Windows. Also add a link to bad codegen report on Microsoft's developer forum for an instance of optimization being disabled.

	#jira

Change 4439828 by mason.seay

	Added variable to blueprint

	#jira UE-29618

Change 4439763 by Jurre.deBaare

	#jira UE-62048
	PR #4892: HLOD System: Fix crash when static mesh has no valid material (Contributed by user37337)
	#fix slightly modifier fix

Change 4439731 by Joe.Graf

	Rename/move AR samples

	#jira: UE-64944

Change 4439715 by Cosmin.Sulea

	UE-64937 - IphonePackager cannot verify UDID on new devices (XS or newer)
	#jira UE-64937

Change 4439697 by Wyeth.Johnson

	Metadata errors and fixes
	#jira none

Change 4439658 by Michael.Dupuis

	#jira UE-63831: Added some guard to prevent the crash

Change 4439605 by Michael.Dupuis

	#jira UE-53944: Added some asserto help track what could be happening in this case

Change 4439516 by Ben.Marsh

	UBT: Set the permissions on directories containing scripts to be executed as part of remote builds.

	#jira UE-64860

Change 4439395 by Michael.Dupuis

	#jira UE-63637: When doing migration from 4.18, if the data was in a BP, use a Reset instead of a Reserve, as otherwise we will end up with twice the amounf of instances.

Change 4439197 by Michael.Dupuis

	#jira UE-63242
	#jira UE-63123:
	Integrate from Dev-Editor branch

Change 4439162 by Mieszko.Zielinski

	Made sure NavigationSystemConfig respects GEngine->NavigationSystemClassName #UE4

	#jira UE-62991

Change 4439106 by Cosmin.Sulea

	UE-64603 - Android Devices do not show up in device list for Device Output Log
	#jira UE-64603

Change 4438283 by Ben.Zeigler

	#jira UE-63825 Integrate pull request:
	PR #5073: Implement LoadGameFromMemory function. (Contributed by KelbyG)

Change 4438242 by Ben.Zeigler

	Test case for #jira UE-63705. To verify, open WeakReferencedPrimaryAsset and note that the UntrackedMeshPtr is set to AT_StaticMesh.
	Then, right click and show references, that mesh should NOT show up, as it is marked as Untracked via metadata

Change 4438238 by Ben.Zeigler

	#jira UE-63843 Temporary fix for Visual Studio 2017 compile bug causing crashes in Audio Mixer code

Change 4438237 by Ben.Zeigler

	#jira UE-64770 Fix bug where AssetManager could fail to call delegates in sync load mode

Change 4438236 by Ben.Zeigler

	#jira UE-64466 Fix issues with debug builds with ENABLE_NAN_DIAGNOSTIC and TransformNonVectorized, it's not safe to use the FVector constructor as it will always ensure. Also unified checks with the vectorized version to be consistent

Change 4438234 by Ben.Zeigler

	#jira UE-63705 Add full support for Untracked soft object references, enable by adding that tag to the metadata for a property or using FSoftObjectPathSerializationScope with NeverCollect
	If set the references will not be automatically cooked, reported to the asset registry, or cause warnings when deleting a referenced actor
	They are meant to be used for cases where they are just used as a lazy cache, such as things converted from FLazyObjectPtr
	The reference from Foliage to it's base actor is now an Untracked SoftObjectPtr instead of a LazyPtr

Change 4437969 by Michael.Lentine

	Fix gpu skin cache with multiple cloth sections.

	#jira ue-62951

Change 4437907 by Joe.Graf

	Rename/move AR samples

	#jira: UE-64944

Change 4437901 by Mikey.Boyd

	Resaved QA-Promotion and TM-ShaderModels to clear up warnings for Linear Color Curves in UE-64949.

	#jira UE-29618

Change 4437877 by Dan.Oconnor

	Guard against double-queuing in Macro BP gather phase

	#jira None

Change 4437615 by Sorin.Gradinaru

	UE-64624 App fails to open when packaged for Distribution - Android
	#jira UE-64624
	#Android
	#4.21

	As Chris.Babcock mentioned, this is caused by an app pause event triggered when the obb downloader starts and puts the activity in background. Adding a flag to ignore the first app pause in this situation.

Change 4437541 by Andrew.Porter

	QAGame: Updating location of an animation so it can be visiblty in the sequence

	#jira UE-29618

Change 4437078 by Mitchell.Wilson

	Updating lerp tooltip based on updates by Sam Deiter.
	#jira UEDOC-8219

Change 4436943 by Bogdan.Vasilache

	UE-61698 - Android + Mouse: Hover events and Get Mouse Position on Viewport not working
	#jira UE-61698

Change 4436915 by Dan.Oconnor

	Remove debugging hook accidentally added in 4235135

	#jira None

Change 4436204 by Joe.Graf

	Switched the AREnvProbe sample to Metal 2.1 to fix the z-fighting that happens in 2.0 and below

	#jira: UE-64932

Change 4435856 by Arciel.Rekman

	Fix CIS (UE-64925).

	#jira UE-64925

Change 4435811 by Mark.Satterthwaite

	Sort out the way we report R11G11B10 support for Metal so that it should work correctly on iOS & tvOS.

	#jira UE-64905

Change 4435783 by Brandon.Schaefer

	libvpx: Rebuild on centos7

	#jira UE-64887

Change 4435710 by Thomas.Sarkanen

	Fixed crash drag-dropping a variable onto a state machine

	#jira UE-64539 - [CrashReport] UE4Editor-CoreUObject.dylib!CastLogError()

Change 4435694 by Andrew.Grant

	Removed some stale Orion tests

	#jira UE-64857

Change 4435662 by Ben.Marsh

	Rework the way that custom icons are used on Windows.

	* For code projects, the custom icon is embedded into the resource when compiled from UBT. This ensures the custom icon is set even before packaging, and removes the need for a deployment step.
	* For content projects, the custom icon is set after packaging using the previous method.

	#jira UE-64527

Change 4435599 by Michael.Lentine

	Avoid crash with null materials

	#jira ue-64819

Change 4435596 by Michael.Lentine

	Account for the case where skeletal mesh doesn't exsit in the component body setup.

	#jira ue-63104

Change 4435563 by Brandon.Schaefer

	SDL2: Fix pointer barriers on resize/move and multimonitor

	Part of this change is from PR 5041 (thanks yaakuro)

	#jira UE-60461, UE-63372

Change 4435557 by Michael.Lentine

	Allow for non uniform scaling in some of the capsule functions.

	#jira ue-59651

Change 4435518 by Mitchell.Wilson

	Saving two assets to resolve empty engine version warnings in RemoteSessionApp
	#jira UE-64747

Change 4435416 by Robert.Manuszewski

	Fixing a Cook On The Fly server crash when an asset that has been requested by the client is missing from the server

	#jira UE-64616

Change 4434780 by Uriel.Doyon

	Fixed Niagara proxy rendering in ES2 while the shaders are not available.

	#jira UE-64666

Change 4434758 by Joe.Graf

	Fixed the use of deprecated NSKeyedArchiver and NSKeyedUnarchiver methods

	#jira: UE-64913

Change 4434757 by Joe.Graf

	Removed invalid plugins that were specified for the AR samples

	#jira: UE-64914

Change 4434497 by Joe.Graf

	Fixed incomplete merge of ARSharedWorld sample

	#jira:  UE-64673

Change 4434281 by Joe.Conley

	#jira UE-63793 - ARKit Crash with Session Type: Image

	Removing error logging since it's also getting logged higher up in the callstack.

Change 4434250 by Joe.Conley

	#jira UE-63793 - ARKit Crash with Session Type: Image

	Instead of an assert (and thus crash) if Session Configuration is null (which happens if device/os doesn't support ARKit 2.0), just print out an error to the log and keep running.

Change 4434173 by Aaron.McLeran

	Fix for audio device shutdown

	-- Actually, need to make sure the flush code doesn't execute on platforms without threads. This will still fail on HTML5

	#jira UE-64619

Change 4434112 by Aaron.McLeran

	Bug fix pausability

	- Pausing sound while stopping can cause a crash when updating the sound

	#jira none

Change 4433986 by Michael.Lentine

	Avoid dereferencing null.

	#jira ue-63593

Change 4433954 by Michael.Lentine

	Use correct enable flag.

	#jira ue-64801

Change 4433867 by Uriel.Doyon

	Fixed integration issue from Niagara with "Collision Query" module

	#jira UE-64906

Change 4433779 by Dan.Oconnor

	Mirror 4379405 from Dev-Framework
	Add flags to track bMarkedObjectsPendingKill and bCleanedUpWorld to ensure that sublevels are cleaned up properly

	#jira UE-64227

Change 4433771 by Dan.Oconnor

	Mirror 4365800 from Dev-Framework
	Avoid marking a blueprint as modified when the compiler renames a graph

	#jira UE-63942

Change 4433763 by Dan.Oconnor

	Mirror 4363197 from Dev-Framework
	Perform a placeholder resolve pass immediately after the CDO has been serialized

	#jira UE-62928

Change 4433716 by Chris.Bunner

	#author Bogdan.Vasilache
	Comitting shelf 4433043 for UE-64237.

	#jira UE-64237

Change 4433609 by Uriel.Doyon

	Fixed how UNiagaraDataInterfaceCurlNoise release its render resource by adding a release command in BeginDestroy.

	#jira UE-64898

Change 4433524 by zak.parrish

	Final functionality for AR SaveLoad now in place. Just needs cleanup/commenting and About screen
	#JIRA UE-64681

Change 4433512 by Christina.TempelaarL

	Mirror 4373989 from Dev-Editor.
	Cascade: Copy particle emitter properties when invoking Duplicate Emitter or Export Emitter in the Cascade editor.
	#jira UE-63856

Change 4433328 by Chris.Babcock

	Fix ConfigRules.jar parsing for Linux line endings

	#jira UE-64892
	#ue4
	#android

Change 4433279 by Zachary.Wilson

	Switching DoF methods for PostProcess volumes in QA_PostProcessing and TM_Showflags_LightingFeatures.
	#jira UE-64659

Change 4433092 by Dan.Oconnor

	Fix missing include

	#jira None

Change 4433046 by Michael.Lentine

	Renamed command to relfect actual behavior.

	#jira ue-55368

Change 4433024 by Ben.Marsh

	PR #5154: Prevent crunch_x64.exe from showing in Git commit changes (Contributed by projectgheist)


	#jira

Change 4432990 by Wyeth.Johnson

	Fixing issues related to particle mass and gravity
	#jira none

Change 4432979 by Uriel.Doyon

	Fixed DOF when enabling Pre-Exposure
	Added units to the intensity property of point, spot, rect, directional and sky lights.
	Refactored the VisualizeHDR so that it shows the HDR view is a PIP on top of the main render.
	Fixed PixelInspector results being affected by pre-exposure.
	Added a pre-exposure output value to the PixelInspector.
	Moved ExposureCompensation to the Exposure tab in post-process settings.
	Changed max slider intensity for directional light to be in 120 000 lux
	Changed max slider intensity for sky light to be in 50 000 cd/m2
	Non bUseInverseSquaredFalloff point lights now have their units forced to ELightUnits::Unitless
	Moved light units to advanced display, now that the unit is embeded in the Intensity property
	Added Candela, Lux and CandelaPerMeterSquared units to the engine units
	Fixed meta data properties to support the "Units" keyword.

	#jira UE-64881

Change 4432953 by Chris.Gagnon

	CL 4356067 copied to Release-4.21
	#jira UE-63861

Change 4432934 by Chris.Gagnon

	CL 4399650 copied to Release-4.21
	#jira UE-64070

Change 4432913 by Dan.Oconnor

	Mirror 4363175 from Dev-Framework
	Reuse subobjects during archetype reinstancing path

	#jira UE-59135

Change 4432901 by Michael.Lentine

	Adding missing counter.

	#jira ue-59969

Change 4432895 by Dan.Oconnor

	Mirror 4344890 from Dev-Framework
	Make FObjectFinder visibile to reference collectors and properly replace subobjects on the CDO. This fixes instability after reloading the FirstPersonCharacter blueprint
	#jira UE-54419, UE-63061

Change 4432805 by Uriel.Doyon

	Fixed error when compiling some Niagara GPU particles
	#jira UE-64885

Change 4432789 by Michael.Lentine

	Fix comments.

	#jira 58064

Change 4432766 by Ben.Marsh

	Fix issues with mismatched solution/project configurations.

	* Every C++ project now has an "invalid" configuration. Trying to build any solution configuration which does not apply to the project will now build that, which prints an error rather than building a completely different configuration.
	* Available configurations are now parsed from C# files, so the "Release" configuration will now be used if "Development" is not available, and platforms are supported correctly.
	* Programs are now built in game and editor configurations.

	#jira UE-59288

Change 4432649 by Michael.Lentine

	Resize Temp instead of Out.

	#jira ue-62919

Change 4432540 by Chris.Bunner

	[Duplicating 4432262] - HLOD visibility state is now cleared when not in use.
	#jira UE-64432

Change 4431926 by Chad.Garyet

	Integrating changes from dev-build over to release-4.21
	- Add win64 host support to DDC Group Linux
	- Change project params split to remove empty entries
	- Change BuildDerivedDataCache to skip building a feature pack if there are no project specific platforms for it out of the available targetplatforms
	#jira UE-62311

Change 4431602 by Simon.Therriault

	Merging MediaBundle fix

	#jira UE-64853

Change 4431481 by Brandon.Schaefer

	Linux: Break grabs and bring down pointer barreirs when we have crashed

	#jira UE-63981

[at]Arciel.Rekman

Change 4431456 by Jules.Blok

	Merging CL 4428447 from Dev-VR - Update the WMR plugin for Dev-Rendering changes.

	#jira UE-64507

Change 4431310 by Robert.Manuszewski

	Fixed a crash when setting the initial size of the disregard for Garbage Collection pool to a value greater than 66560.

	#jira UE-64844

Change 4431307 by Sorin.Gradinaru

	UE-64749 App crashes on device when a Widget Blueprint in use contains a Web Browser widget

	#jira UE-64749
	#Android
	#iOS
	#4.21

	Moving SharedThis(this) out of the WB Window's constructor

Change 4431161 by Robert.Manuszewski

	Fixing CIS

	#jira none

Change 4431153 by Sorin.Gradinaru

	UE-63263 Startup movies are not playing on tvOS

	#jira UE-63263
	#4.21
	#tvOS

	Startup movies need AppleMoviePlayer.uplugin, which was never enabled for tvOS.
	Same behavior as an iPhone/iPad, slightly stuttering at first run, plays fine afterwards

Change 4430958 by Matt.Collins

	Returns the default context from GetCurrentContext if none is set. Fixes crash in UE-64369. This is probably not 100% correct - we should fix all the cases where GetCurrentContext is called and a context is not set.

	#jira UE-64369

Change 4430862 by Matt.Collins

	Turning GPU Command Buffer timing back on. Enables correct profiling.

	#jira UE-64841

Change 4430813 by Marcin.Undak

	Linux: fixed editor launch with no audio device

	#jira UE-64506

Change 4430783 by Ben.Marsh

	Include Mac build files on Windows (eg. shell scripts, mono) to support remote compilation.

	#jira UE-64684

Change 4430761 by Ben.Marsh

	Fix issues with running DsymExporter remotely from a PC, and reorder engine filters to reduce the amount of junk which has to be re-transferred every time.

	#jira UE-63883

Change 4430445 by Chris.Gagnon

	Copy of CL 4416373
	Extend GCompilingBlueprint lifetime to include BroadcastBlueprintReinstanced when compiling synchronously

	#jira None

Change 4430103 by Ben.Marsh

	Make sure Newtonsoft is included in the installed engine build. (Also ignore *.build.cs that aren't enumerated from the targets we build; they won't be usable)

	#jira UE-64777

Change 4430050 by Ben.Marsh

	PR #5151: Fix BuildPlugin automation command to include Shaders folder (Contributed by pluranium)


	#jira UE-64781

Change 4430037 by Ben.Marsh

	UBT: Fix generating and checking for UHT manifest in the wrong location. If a target does not have a script plugin, the manifest should not be stored in the project binaries directory.

	#jira

Change 4430035 by Alexis.Matte

	Port a fix from cl: 4366690
	Fix the material ID when creating generating reduce LODs from a mesh where the materials was re-order to the FBX order.

	#jira UE-64028

Change 4429730 by Ryan.Vance

	#jira UEVR-1322

	Instead of tearing down and spinning up the render thread / rhi thread pipeline on pause, simply disable and enable rendering.
	This leaves the rendering infrastructure intact, but with no work to do.

Change 4429709 by Ryan.Vance

	#jira UE-64289

	Distortion correct mesh generation needs to happen on the render thread.

Change 4429690 by Ryan.Vance

	#jira UE-63538

	From 4.20.3 hotfix: 4333358
	Test render target texture size if available to ensure we don't do an extra upscale when not needed.
	The render target size is not updated when the backing render target texture is reallocated.

Change 4429671 by Ryan.Vance

	#jira UE-63333

	Lumin needs task threads to avoid saturating a single core. Reverting to previous task thread behavior for lumin.

Change 4429489 by Mitchell.Wilson

	Saving curve assets to resolve warnings.
	#jira UE-64744

Change 4429160 by Wyeth.Johnson

	First pass at integrating mass as a first class citizen. This includes solver changes, a new gravity force, and updates to a number of other force modules and templates
	#jira none

Change 4429064 by Mitchell.Wilson

	Updating default iOS version to 10 in samples and templates
	#jira UE-64815

Change 4428944 by Michael.Trepka

	Fixed issues with cursor locking on window activation on Mac

	#jira UE-13768

Change 4428879 by Ben.Marsh

	Fix error generating dsyms on Mac through the remote toolchain.

	#jira UE-63883

Change 4428729 by Ben.Marsh

	Fix warning about missing expat libs when generating projects from installed build on Mac.

	#jira UE-64740

Change 4428710 by Dan.Oconnor

	When recompiling a blueprint macro library we now do a full compile of all dependent blueprints

	#jira UE-63284

Change 4428331 by frankie.dipietro

	Update TM-FocusPriority to utilize a looping Music file

	#jira UE-29618

Change 4428295 by Rex.Hill

	Fixed debug hud not drawing during simulate in editor
	#jira UE-64704

Change 4428255 by Zachary.Wilson

	Removing Bokeh and Gaussian DoF tests that were displaying a warning
	#jira UE-64659

Change 4428236 by Andrew.Rodham

	Sequencer: Fixed edge case where equvalent range bounds were not considered equal

	#jira UE-64742

Change 4428210 by zak.parrish

	#JIRA UE-64681

	Getting proper save reporting in place on AR Save Load

Change 4428146 by Ben.Marsh

	Fix CIS error.

	#jira

Change 4428046 by Chris.Babcock

	Fix bad merge

	#jira UE-64784
	#ue4
	#android

Change 4427865 by Ben.Marsh

	Add missing include causing CIS error.

	#jira

Change 4427846 by Ben.Marsh

	When we detect a hang and send an ensure crash report, include the callstack of the thread that hung.

	#jira UE-63982

Change 4427716 by Peter.Sauerbrei

	deprecate IOS 9
	#jira UE-64018

Change 4427575 by Cody.Albert

	Fixed ShooterGame best score logic

	#jira UE-64514

Change 4427537 by Frank.Fella

	Niagara - Disable the houdini plugin in engine test since we're not actively testing it and it's causing lots of cooking problems.
	#jira UE-64736

Change 4427273 by Stefan.Boberg

	PR #5123: Small typo in Engine.h (Contributed by Vatyx)


	#jira UE-64496

Change 4427126 by Simon.Tovey

	Merging from Dev-Niagara 4427076

	Fix for static analysis warnings.

	#jira UE-64717

Change 4427014 by Simon.Therriault

	Fix for MediaFrameworkUtilities plugin

	#jira UE-64774

Change 4426983 by Ben.Marsh

	Remove natvis file from UE4 project.

	#jira

Change 4426920 by Sorin.Gradinaru

	Unshelved from pending changelist '4398174':

	UE-54804 Graphical stuttering for weapon model on Lenovo S939 in First Person Template Project

	#jira UE-54804
	#Android
	#4.21

	The bug was generated by CL3840215 - the fix for UE-53592: Assertion right after rendering scene on Lenovo S939. I've retested UE-53592 on my side and it's OK.

	Also, when building a sample (eg. First Person) on //Dev-Main, the game crashed at start with:
	D/UE4 (22619): Assertion failed: glProgramParameteri [File:C:/Work/UE4_Main/Engine/Source/Runtime/OpenGLDrv/Private\Android/AndroidOpenGL.h] [Line: 479]

Change 4426571 by Ben.Marsh

	Fix UAT compile error.

	#jira

Change 4426569 by Ben.Marsh

	UnrealVS: Fix single-file compile not working for foreign projects where the engine folder contains a space.

	#jira UE-64752

Change 4426529 by Ben.Marsh

	Various fixes/improvements to program plugins.

	* Runtime plugins are no longer loaded for every program (as was the case in 4.20)
	* If a module is whitelisted for a specific program, it will be enabled regardless of whether the Type is  "Program" or not.
	* The bCanBeUsedWithUnrealHeaderTool flag in the plugin descriptor is now translated into support for the "UnrealHeaderTool" program on load.
	* Restored support for the RuntimeAndProgram module type.
	* Plugins are now enabled in UHT by passing the project on the command line, rather than passing explicit plugins to enable.

	#jira UE-64247, UE-64595

Change 4426481 by Jeff.Fisher

	UE-64597 //UE4/Release-4.21 - Build DDC Win64 - BP_DebugMenu has been saved with empty engine version
	-resaved
	#jira UE-64597

Change 4426400 by Ben.Marsh

	Fix extra blank line at the end of ManagedProcess output.

	#jira UE-64780

Change 4426398 by Arciel.Rekman

	Linux: fix ARM server build (UE-64775).

	#jira UE-64775

Change 4426126 by Dan.Oconnor

	Harden EdGraphPin serialization

	#jira UE-64500

Change 4426071 by Dan.Oconnor

	Added logging to Blueprint merge operation
	#jira UE-58891

Change 4426061 by Phillip.Kavan

	Fix for an EDL runtime assertion on load when constructing the CDO for a nativized Blueprint class that contains an instanced object reference of another nativized Blueprint class type that references an instance of a non-nativized Blueprint class as a nested, class-owned subobject.

	- Mirrored from //UE4/Dev-Framework (4413311).

	#jira UE-62514

Change 4426031 by Phillip.Kavan

	Fix potential data loss in inherited SCS component default value overrides at runtime in a cooked build for an instance of a non-nativized child Blueprint class that inherits from a nativized parent Blueprint class.

	- Mirrored from //UE4/Dev-Framework (4365827).

	#jira UE-63757

Change 4425975 by Phillip.Kavan

	Fix potential CDO validation failures at cook time during the C++ code generation pass when Blueprint nativization is enabled.

	- Mirrored from 4371073.

	#jira UE-63647

Change 4425952 by Chris.Babcock

	Add notification channel for Android 26 compatibility

	#jira UE-62741
	#ue4
	#android

Change 4425916 by Dan.Oconnor

	Added logging to package reloading
	#jira UE-63834

Change 4425857 by Rolando.Caloca

	UE4.21 - FIx crash on html5

	#jira UE-64690

Change 4425808 by Jeff.Fisher

	Merging using Dev-VR_to_Release-4.21 Change: 4425273 UEVR-1333 MRMesh normals problems
	-Normals should not be world scaled.
	#jira UEVR-1333

	Files:
	//UE4/Dev-VR/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Private/MeshTrackerComponent.cpp#13

Change 4425722 by Rolando.Caloca

	UE4.21 - Android compile fix

	#jira

Change 4425408 by Phillip.Kavan

	Fix UBT warnings when building/packaging with Blueprint nativization enabled.

	- Mirrored from //UE4/Dev-Framework (4352144).

	#jira UE-62946, UE-63311

Change 4425238 by frankie.dipietro

	Update TM-FocusPriority so that tests may utilize 8 audio channels

	#jira UE-29618

Change 4425232 by Jamie.Dale

	Fixed crash when re-pointing an object referenced in Python

	#jira UE-64363

Change 4425194 by Phillip.Kavan

	Support a proper fallback to construct any native 'noexport' struct-typed literal term in a nativized Blueprint class.

	- Mirrored from //UE4/Dev-Framework (4347635).

	#jira UE-63364

Change 4424786 by Brian.Zaugg

	Add support for new iOS UserNotifications framework, enabled if min iOS version is set >= 10.

	#jira UE-51041, UE-59178

Change 4424584 by Ben.Marsh

	Include the Visual Studio .natvis file as a solution item, to fix problems with VS2017 15.8.5 not finding it in a makefile project.

	#jira UE-64733

Change 4424410 by Max.Chen

	Sequencer: Fix deprecation

	#jira UE-48190

Change 4424364 by Frank.Fella

	Niagara - Fix static analysis for SItemSelector.h - Preflight passed.
	#jira UE-64719

Change 4424291 by Shaun.Kime

	Volume texture work should not be pulled over from Dev-Niagara yet
	#jira UE-64756

Change 4424021 by Jason.Bestimt

	Merging CL 4401151 from Dev-VR - Adding destructor to SoundPresets

	#JIRA:none

Change 4423955 by Brandon.Schaefer

	Linux: Add a timer when we lose focus to check if we have lost application focus

	#jira UE-63931

Change 4422974 by Robert.Manuszewski

	Fixing CIS

	#jira UE-64741

Change 4422709 by Jason.Bestimt

	Merging CL# 4419752 from Dev-VR - Fixes to prevent audio from crashing on exit

	#JIRA: none

Change 4422691 by Jamie.Dale

	Fixing localization warnings

	Added support for gathering from the newly added UI_COMMAND_EXT macro

	#jira

Change 4422394 by Sorin.Gradinaru

	UE-64066 TM-Gameplay Load Game does not work on TVOS

	#jira UE-64066 TM-Gameplay Load Game does not work on TVOS
	#tvOS
	#4.21

	Blocker: GRHIHDRDisplayOutputFormat must have a default value for tvOS (PF_B8G8R8A8, just like mac or ios for non-hdr). The issue appeared at CL4092793 [at] //UE4/Dev-Rendering, 5/24/2018

Change 4422285 by Jamie.Dale

	Fixing localization warnings

	#jira

Change 4421911 by Chris.Babcock

	Fix issues with LLDB data formatters with 2 byte characters

	#jira UE-64737
	#ue4

Change 4421833 by Wyeth.Johnson

	#jira 64735
	Sample Skel Mesh refactor to fix it not initializing, still bugged for vertex colors

Change 4421316 by Jamie.Dale

	Fixing localization warnings

	#jira

Change 4421223 by Ben.Marsh

	Add an experimental setting to enable support for long paths in the content browser.

	#jira

Change 4421197 by Jamie.Dale

	Fixing localization warnings

	#jira

Change 4421191 by Jamie.Dale

	Fixing localization warnings

	#jira

Change 4421179 by Rolando.Caloca

	UE4.21 - Vulkan - Add missing viewport resize function
	- Separate num buffers per usage

	#jira

Change 4420955 by Michael.Trepka

	Ignore tooltips and cursor decorator windows when determining the window under cursor on Mac

	#jira UE-64645

Change 4420323 by Robert.Manuszewski

	Reimplementing CL #4402016 from Dev-Core:

	Fixed cooked materials not working in the editor

	#jira UE-64389

Change 4420227 by Rex.Hill

	Fix USD Linux compiler warning

	#jira UE-63658

Change 4420198 by Ben.Marsh

	UBT: Detect changes to source directories and invalidate the makefile if they are newer. Forces the makefile to be rebuilt when files are added or removed.

	#jira UE-42601

Change 4420194 by Mitchell.Wilson

	Saving color curve assets to resolve warnings.
	#jira UE-64724

Change 4419740 by Jamie.Dale

	Don't force LocRes files to always use Unicode strings

	The automatic Unicode detection works just fine for them, and changing this can produce considerably smaller (up-to 50% smaller!) LocRes files

	#jira

Change 4419728 by Mikey.Boyd

	Updating TM-MaterialAttributes map and MaterialAttributes_Widget for cleaner testing of UEQATC-3497. Set the level to the default GameMode, updated the level blueprint, and disabled interaction with the widget bp.

	#jira UE-29618

Change 4419646 by Ben.Marsh

	UBT: Determine the correct user directory when remote compiling on Mac, rather than inferring it from the user name. The user name can be changed after an account is created.

	#jira UE-64071

Change 4419529 by Jules.Blok

	Merging CL 4323685 from Dev-VR - Fix GLES occlusion queries when HDR is disabled.
	Add occlusion query support for Multi-View.
	Add ShowFlag to visualize occlusion query bounding meshes.

	#jira UE-62347

Change 4419528 by Jules.Blok

	Merging CL 4323400 from Dev-VR - Remove StereoPair in favor of visibility map merging introduced in CL 4036044

	#jira UE-62738

Change 4419525 by Stefan.Boberg

	Reduce CPU usage for Cook-on-the-fly server by not busy-waiting for assets to cook.

	Added an event which is signaled when a network request has been received. The main COTF loop blocks on this event when the cook request queue is empty. This reduces CPU usage while keeping the request latency low.

	#jira UE-51348
graeme.thornton, martin.ridgers

Change 4419034 by Ben.Marsh

	Allow plugins specified on the command line to override engine plugins.

	#jira UE-64685

Change 4419015 by Frank.Fella

	Niagara - Fix linux compile error from CL 4418815.
	#jira UE-63379

Change 4418931 by Frank.Fella

	Niagara - Fix Win32 compile issue caused by cl 4418639
	#jira UE-61823

Change 4418887 by Frank.Fella

	Merging from Dev-Niagara all plugin content updates.
	#jira UE-64711

Change 4418883 by Uriel.Doyon

	Fixed GPU emitters not being ticked correctly on the renderthread.

	#jira UE-64710

Change 4418817 by Chris.Babcock

	Fix for x86 and x86_64 Android architectures with NDK14b

	#jira UE-64708
	#ue4
	#android

Change 4418815 by Frank.Fella

	Merging from Dev-Niagara 4399353 for nicholas.goldstein

	Improve discoverability of and navigability to parent Emitters in Systems
	#jira UE-63379

Change 4418709 by Frank.Fella

	Merging from Dev-Niagara 4397394 for nicholas.goldstein

	Add missing entries and param creation subcategory to Set Variables module.
	#jira UE-63373

Change 4418639 by Frank.Fella

	Merging from Dev-Niagara 4360525, 4360676, 4364096 for Simon.Tovey

	Some compile time optimizations

	- Moved large map of hlsl keyword replacements from C++ to ini file to improve compile times.
	- Now not using templates to handle input parameters to data interface. Now taking a bit from the bytecode offset to denote constant vs register.
	- As well as improving compile times, this also makes DIs far easier to write and maintain so I've rolled out to all DIs. Has no affect on perf.
	- Moved some things into the VectorVM namesspace.

	#jira UE-61823

Change 4418333 by Mark.Satterthwaite

	Fix incorrect usage of a CFDictionary passed into IOServiceGetMatchingServices which releases it for us. #rb none #jira UE-62569

Change 4418323 by zak.parrish

	Checking in files for SaveLoad - almost done. Need to update save status and do the helpAbout screen
	#JIRA UE-64681

Change 4418307 by Frank.Fella

	Merging from Dev-Niagara 4357655 for nicholas.goldstein

	Fix various capitalization inconsistencies in niagara stack menus
	#jira UE-63371
	#jira UE-63446

Change 4418242 by Frank.Fella

	Merging from Dev-Niagara 4356331 for nicholas.goldstein

	Add Spacer between Event Handler header row and added Event Handler properties
	#jira UE-63390

Change 4418222 by Dan.Oconnor

	Close blueprint editor when replacing a blueprint, avoiding crash when using the merge tool to reload a blueprint

	#jira UE-64435

Change 4418217 by Frank.Fella

	Merging from Dev-Niagara 4356318 for nicholas.goldstein

	Adjust DisplayName generation of linked inputs in Niagara Stack input options to show the entire namespace and to not pass through FName::NameToDisplayString
	#jira UE-63387
	#jira UE-60349

Change 4418163 by Frank.Fella

	Merging from Dev-Niagara 4346597, 4346602, 4346709, 4353333, 4353344, 4353346, 4353355, 4355466, 4355948, 4356192

	Niagara - New emitter and new system dialogs

	#jira UE-63765

Change 4418114 by Mark.Satterthwaite

	Assert that Metal heaps and sub-allocated buffers are actually created properly to catch OoM errors. #rb none #jira UE-62235

Change 4417947 by Ben.Marsh

	Compile DebugGame version of the launch module for installed builds.

	#jira UE-64604

Change 4417554 by Joe.Conley

	Merging using Dev-VR_to_Release-4.21

	#jira UE-63210 - "Stereo layers persist in HMD after VR Preview"
	#jira UE-54565 - "Packaged game/Editor with Stereo Layers crashes when exiting game through steam VR overlay"

	Remove check(VROverlay) in FSteamVRHMD::GetStereoLayers() and just return nullptr if it is null.

	Revert previous fix for UE-54565 that caused UE-63210

Change 4417553 by Joe.Conley

	Merging using Dev-VR_to_Release-4.21

	#jira UE-64054 MRC - Mixed Reality Calibration app does not let users toggle between attachment devices.

	Enumerate Motion Sources was getting called before the Motion Controller modular features were being added.

	Added a delay before calling Enumerate Motion Sources.

Change 4417552 by Joe.Conley

	Merging  to Release-4.21 (//UE4/Release-4.21)

	#jira UE-63579 Assert when having too many VR devices

	Increase max controllers to support more.

Change 4417533 by Ben.Marsh

	Fix IPhonePackager not being included in installed builds created on a Mac.

	#jira UE-58493

Change 4417495 by Joe.Conley

	Back out changelist 4417484

	Integrate automatically submitted this before I could convert it to an edit, back out.

	#jira UE-63579 Assert when having too many VR devices

Change 4417484 by Joe.Conley

	Merging using Dev-VR_to_Release-4.21

	#jira UE-63579 Assert when having too many VR devices

	Increase max controllers to support more.

Change 4417438 by Ben.Marsh

	Prevent unzipped frameworks from being removed every time a remote IOS compile is started, preventing iterative builds.

	#jira

Change 4417422 by Ben.Marsh

	PR #4937: UE-62508: Add option to project launcher to include prerequisites com. (Contributed by projectgheist)

	#jira UE-62508

Change 4417362 by Ben.Marsh

	Fix compile warning when converting a blueprint project to native.

	#jira UE-63802

Change 4417357 by Jerome.Delattre

	Copying from Dev-Enterprise CL 4364256
	Fix typo in FGenericPlatformMemory::DumpStats to properly report the free virtual memory.

	#author Martin.Sevigny

	#jira

Change 4417350 by Jerome.Delattre

	Copying from Dev-Enterprise CL 4364260
	SceneCapture: Don't CaptureOnMovement if CaptureEveryFrame is enabled. This prevent the capture from happening twice in 1 frame.

	#author Martin.Sevigny
	#jira UE-64686

Change 4417333 by Uriel.Doyon

	Reduced the amount of interpolants in FVertexFactoryInterpolantsVSToPS by the Niagara when using DynamicParameters.
	Now only the param required are used where as before the count was defined by the max index.
	#jira UE-63712

Change 4417318 by Dan.Oconnor

	Improve error messaging when a class creates its CDO while the class layout is being created

	#jira UE-64534

Change 4417276 by Frank.Fella

	Merging 4340773 from Dev-Niagara for nicholas.goldstein
	Add UProperty Specifiers to PropertyMetaData to fix displayed name and tooltip
	#jira UE-63233

Change 4417226 by Frank.Fella

	Merging 4340719 from Dev-Niagara for nicholas.goldstein
	Disable Widget focus of expander arrows and pulldown arrows in Niagara Stack to prevent unexpected tab selection
	#jira UE-63380

Change 4417196 by Patrick.Boutot

	Create a 10bit media texture for CharBGR10A2 media format.

	#jira UE-64682

Change 4417193 by Patrick.Boutot

	Keep a reference to the current MediaProfile's proxy to prevent GC
	Move MediaProfileSettings to default config.

	#jira UE-64475

Change 4417192 by Patrick.Boutot

	Deprecate ABGR16 and Float RGB from EDefaultBackBufferPixelFormat. They are not supported by D3DX SwapChain. The jira has more info on which formats are supported.
	#jira UE-63090

Change 4416191 by zak.parrish

	Resaving Debug menu for TP_ARBP template
	#JIRA UE-64678

Change 4416030 by Marc.Audy

	Remove broken test (as best it can be told it could never have worked)
	#jira UE-64547

Change 4415784 by Marc.Audy

	PR #5133: UE-64479 Fix the icon display for the Timeline node replication status (Contributed by mamoniem)
	PR #5132: UE-64479: Replicated icon shows up for timelines in BP (Contributed by projectgheist)
	#jira UE-64479
	#jira UE-64596
	#jira UE-64606

Change 4415763 by Steve.Robb

	Fixes for improperly initialized USTRUCT() members.

	#jira UE-64551
	#jira UE-64546

Change 4415723 by Rolando.Caloca

	UE4.21 - Remove Linux hack for Vulkan

	#jira

Change 4415679 by Rolando.Caloca

	UE4.21 - Copy fix from 4415584 and 4401641
	- Added support for -vulkanpresentmode=N where N is a VkPresentModeKHR
	- This prevents the CPU from getting more than one frame ahead of the GPU. In addition to making the Vulkan RHI more consistent with the DX RHIs and reducing game input latency, this also fixes the issue where memory for volatile uniform buffers could be overwritten by the CPU before the GPU was done with it. This could happen when running in immediate present mode with frame pacing and smoothing disabled, as the CPU could get several frames ahead of the GPU.

	#jira

Change 4415654 by Jamie.Dale

	Fixed the editor failing to load the native game localization data during init

	#jira UE-64097

Change 4415635 by Jamie.Dale

	Fixed null pointer access in setting helpers

	#jira

Change 4415630 by Jamie.Dale

	Ensure we GC at various points that could have left lingering references to items being content hot-reloaded

	#jira

Change 4415624 by Jamie.Dale

	Ensure that the transient instance created by the material editor is marked pending-kill once the material editor is closed

	This fixes an issue where a lingering material editor instance would re-apply old material constant values after a content hot-reload, as the content hot-reload would call PostEditChange on the lingering instance.

	#jira

Change 4415620 by Jamie.Dale

	Fixed type validation of objects within containers

	#jira UE-64151

Change 4415613 by Jamie.Dale

	Fixed crash when deleting a package without an SSC state

	#jira

Change 4415592 by Marcin.Undak

	UAT: Aways create directory before saving encryption parameters

	#jira none

Change 4415590 by Jamie.Dale

	Merging CL# 4357533, CL# 4366557 and CL# 4374101

	#jira

Change 4415577 by Marcin.Undak

	Linux: fixed WebM crash

	#jira UE-64157

Change 4415340 by frankie.dipietro

	Empty M_VolumeSampler for testing

	#jira UE-29618

Change 4415334 by frankie.dipietro

	Adjust M_VolumeSample test material to use Emissive

	#jira UE-29618

Change 4415085 by Ben.Marsh

	Restore const signature for FApplePlatformCrashContext::ReportCrash() for compatibility with callbacks.

	#jira

Change 4415032 by Ben.Marsh

	Fix Mac compile error due to calling non-const function.

	#jira

Change 4415005 by frankie.dipietro

	Add M_VolumeSample to QAGame to aid Volume Texture testing

	#jira UE-29618

Change 4414930 by Ben.Marsh

	Include portable callstacks in ensures.

	#jira UE-64574

Change 4414631 by Graeme.Thornton

	Fix for crash when running automation tests

	#jira UE-64652

Change 4414055 by Dan.Oconnor

	Remove use of FAssetData to avoid side effects that can result in CDO creation

	#jira UE-64534

Change 4413933 by Jeff.Fisher

	Merging using Dev-VR_to_Release-4.21

	4374589 UE-57680 [CrashReport] UE4Editor_SteamVR!FSteamVRModel::GetRawMeshData() [steamvrassetmanager.cpp:307]
	-Added some more logging to try to figure out why this is crashing.  Logs the resourceID of the steamVRMesh which might tell us if this is happening with some specific hardware.  Also logs index and vertex counts and pointers to see if the data is somewhat malformed or just completely invalid.

	4380355 UE-57680 [CrashReport] UE4Editor_SteamVR!FSteamVRModel::GetRawMeshData() [steamvrassetmanager.cpp:307]
	-Two more log lines for steamvr shutdown.  Maybe we are trying to get the models after shutdown and get bad data?

	#jira UE-57680


Change 4413599 by Mitchell.Wilson

	Saving SunlightColorLUT to resolve warning.
	#jira UE-64648

Change 4413343 by Ben.Marsh

	Add Rsync filters to installed build on Windows.

	#jira UE-64623

Change 4413276 by Ben.Marsh

	Remove logic that prevents UHT compiling on Mac during a remote build.

	#jira UE-64493

Change 4413205 by Ben.Marsh

	Fix missing dependencies from installed build on Mac and Linux.

	#jira UE-64629

Change 4413154 by Jason.Bestimt

	Merging CL 4379292 from Dev-VR - Fixes for mobile static draw list using incorrect material render proxy

	#JIRA: UEVR-1321

Change 4413148 by Jason.Bestimt

	Merging CL 4373138 from Dev-VR - Fix for media texture crash on Lumin

	#JIRA: UEVR-1319

Change 4413142 by Jason.Bestimt

	Merging CL 4347297 from Dev-VR - Swapping double to single quote to fix Mac Editor packaging for Lumin

	#JIRA: UE-63556

Change 4412619 by Jason.Bestimt

	Merging CL 4331753 from Dev-VR - Allowing output log to capture warning and error verbosity from commandline output it receives (like launch on Lumin)

	#JIRA: UE-62981

Change 4412526 by Jason.Bestimt

	Merging CL 4311018 from Dev-VR - Preventing multiple lumin frame timing hints while the graphics context isn't valid

	#JIRA: UE-62031

Change 4412517 by Jason.Bestimt

	Merging CL 4304939 from Dev-VR - Commenting out Eye Tracker init log until the feature is complete.

	#JIRA: UE-61413

Change 4412515 by Jason.Bestimt

	Merging CL 4304711 from Dev-VR - Downgrading sandbox jail warning to log, as it is expected output

	#JIRA: UE-62992

Change 4412508 by Jason.Bestimt

	Merging CL 4303846 from Dev-VR - Fix for fully qualified name in header

	#JIRA: UE-62068

Change 4412496 by Jason.Bestimt

	Merging CL 4303647 from Dev-VR - Fixing synth style warnings in Lumin Sample

	#JIRA: UE-62068

Change 4412491 by Jason.Bestimt

	Integrating CL 4303618 from Dev-VR to remove Lumin Emulator plugins

Change 4412425 by Mitchell.Wilson

	Updating GetLinearColor nodes in BP_Sky_Sphere to GetClampedLinearColor nodes. Saving curves due to the change to resolve warnings.
	#jira UE-64228

Change 4412349 by Lauren.Ridge

	Adding custom version to linear color curve assets
	#jira UE-64228

Change 4412302 by Ben.Marsh

	Include the full filename of the config file if we can't save a backup. Attempt to track down UE-64554.

	#jira UE-64554

Change 4412161 by frankie.dipietro

	Adding bUsedWithStaticLighting flag to M_Roughness_0 to fix RectLight test

	#jira UE-29618

Change 4411692 by tim.gautier

	Minor adjustment to M_Tree_FallTreeMerged_01 - added a StaticSwitchParam
	#jira UE-29618

Change 4411522 by Lauren.Ridge

	PostLoad check and additional GetClampedColorValue BP function for linear color curves
	#jira  UE-64228

Change 4411494 by Francis.Hurteau

	Copied 4359025 Francis.Hurteau
	Test if have a valid continuation before running it when setting continuation on a ready future

	#jira UE-64567

Change 4411151 by Jeff.Fisher

	Merging using Dev-VR_to_Release-4.21

	4345353 UE-62255 Google 6DOF Motion Controller Support
	-Added support for 6DOF controller tracking on daydream.
	-Project Settings->Android->Advanced APK Packaging->Configure GoogleVR to support specific hardware configurations-> Set to Daydream(6.6 DoF) to enable support for two 6dof controllers. A single 3dof controller is also supported by this configuration, as is a single 6dof controller.
	-Currently the 3dof controller is detected only by noticing that the positions returned for all controllers are exactly 0,0,0 per Google reccomendation.  A future API should make it explicit when a controller is 3dof or 6dof.
	-Currently we arbitrarily make the controller at index 0 the right and the one at 1 the left.  A future api should let us query for controller handedness.

	4346387 Fixing build break in GoogleVRControllerFunctionLibrary.h

	4349142 Fixing GoogleVRController build warning

	4349742 Fixing AndroidRuntimeSettings build errors.

	4350977 Fix for static analysis warning

	4351170 Build fix for bad assert

	#jira UE-62255

Change 4410947 by Lina.Halper

	#DUPEMERGE

	Fixes many reference pose issues, where they want to add node, and how it updates, and how they could move

	- mainly execution can be disabled by button, and  we will mark to compile when it needs recompile due to hierarchy change
	- added quick warning to log when hierarchy is missing
	- still lots of things need more iteration
	- fixed assets

	#jira: UE-63136

Change 4410550 by Lauren.Ridge

	Fix for ListView not propagating selection change events
	#jira UE-64118

Change 4410527 by Lauren.Ridge

	Adding condition to guard against crash when pasting comments
	#jira UE-63214

Change 4410512 by Marcin.Undak

	UAT: Create manifest directory, before writing to it

	#jira none

Change 4410511 by Lauren.Ridge

	Fix for crash on spamming trigger presses in VR mode
	#jira UE-63608

Change 4410489 by Lauren.Ridge

	Fix for disappearing UI handle in VR mode
	#jira UE-63622

Change 4410364 by Ben.Marsh

	PR #5138: Fix bForceBuildShaderFormats not being read correctly in TargetRules (Contributed by rlabrecque)

	#jira UE-64611

Change 4410086 by Ben.Marsh

	UAT: Show timing/agent info in UAT the same way as in UBT, to make it easier to track down badly configured agents.

	(Originallly CL 4343393 in Dev-Build)

	#jira

Change 4410018 by Lina.Halper

	#DUPE MERGe
	Merging using Dev-Anim<->Release4.21

	fix motion blur issue on poseable mesh component

	#jira: UE-62296

Change 4409981 by Simon.Tourangeau

	SunPosition plugin

	#jira UE-64075

Change 4409913 by Michael.Kirzinger

	Fix FUniqueNetIdRepl serialization for out of engine OSSs. Use FNetBitReader/Writer in the serialization test so it properly tests network replication

	#jira UE-63326
[at]josh.markiewicz

Change 4409838 by Simon.Tourangeau

	Integrate misc nDisplay fixes from Dev-Enterprise

	- nDisplayLauncher: Removed useless no-val command line arguments
	- Fixed Editor crash when translation direction is set in BP_DemoWand_Blueprint
	- Use quotation marks for paths
	- A lot of nDisplay warings "wand not found"
	- nDisplayLauncher passes custom arguments at beginning
	- Update blueprints (resubmit + comments)
	- Single view for monoscipic devices
	- Move swap eye attribute to [cluster_node]
	- Removed viewport flip feature
	- Disable input on slave nodes
	- Fix for GL3/4 monoscopic device. Missed changes for 'Viewport positioning fix'.
	- Removed custom swap_int
	- Fixed demo blueprints
	- Fixed crash in DC components when the DC is not initialized
	- Fixed visibility of some inherited members
	- Fixed Editor crash on second PIE session start
	- Fix for viewport positioning
	- BP API docs (comments)
	- Turn off some screen effects in the nDisplay template project

	#jira UE-64170

Change 4409812 by Simon.Tourangeau

	USD SDK updated to v18.09

	Merged from Dev-Enterprise

	#author Rex.Hill
	#jira UE-64140

Change 4409754 by Graeme.Thornton

	Copy of CL 4385549 from Dev-Core

	Try and detect a serialize function inside arbitrary preprocessor blocks and throw an error
	Make a couple of other "can't have things inside preprocessor blocks" messages consistent with this one

	#jira none

Change 4409671 by Jeff.Fisher

	Merging using Dev-VR_to_Release-4.21

	4392743 UE-63646 MagicLeap 4.21 redirects need updating
	-Made redirectors more specific, found a way to do the updates without the MatchSubstring package update flag, to avoid a warning about how it is very slow.

	#jira UE-63647

Change 4409395 by Ben.Marsh

	Fix Python.build.cs adding locally generated *.pyc files as runtime dependencies. Since these files are not tracked as build products, they will not exist on other build machines, causing warnings when building DDC.

	#jira

Change 4408881 by Max.Chen

	Sequencer: Added missing ini change for 4395032

	#jira UE-64258

Change 4408670 by Max.Chen

	Sequencer: Step to next/prev key no longer uses ExclusiveEndFrame - 1. This fixes cases where you want to step to the last key of a section and add another animation clip that doesn't overlap.

	#jira none

Change 4408662 by Max.Chen

	Sequencer: Removed derived blueprint type for level sequence director blueprints

	#jira UE-64258

Change 4408661 by Max.Chen

	Sequencer: When evaluating a range of a sequence, all overlapping segments of that range are now guaranteed to be up-to-date and compiled.

	This is a newer version of 4280319 which was backed out in 4317353, with the TRange::Overlaps issues addressed.

	#jira UE-63336
	#jira UE-62873

Change 4408660 by Max.Chen

	Sequencer: Fix crash when converting matinee assets to sequences due to changes in events. Event keys will now have blueprint event endpoints created in the level sequence blueprint when converting.

	#jira none

Change 4408354 by Marc.Audy

	Fix additional cases where GetBlueprint could get called without a valid blueprint, thus checking
	#jira UE-62444

Change 4408286 by Joe.Conley

	#jira UE-64552 [CrashReport] UE4Editor_MagicLeap!UImageTrackerComponent::TickComponent() [imagetrackercomponent.cpp:391]

	MagicLeap ImageTrackerComponent: Adding check for PLATFORM_LUMIN to prevent PIE crash running code that was designed to only run on device.

	This had been fixed previously but somehow the fix got lost merging between streams.

Change 4408252 by Brandon.Schaefer

	Doubles in the form of 1e+9999 can be larger then 30 chars, set aside more room

	#jira UE-64582

Change 4408076 by Mike.Erwin

	UAT: fix Iterative Deploy leaving behind old files on Android
	(copy 4369737 from Dev-Build)

	For iterative deploy on Android, files & directories not in staging will be zapped from the device.

	The following directories are spared, to maintain config & logs on device:
	Engine/Saved
	Engine/Config
	ProjectName/Saved
	ProjectName/Config

	Tested with Samsung Galaxy S6+ (Android 6.0) and Google Pixel 2 (Android 9.0)

	#android
	#jira UE-61686

Change 4408070 by Mike.Erwin

	UAT: iterative deploy no longer prevents cleaning of staging directory
	(copy 4369732 from Dev-Build)

	Partial fix for
	#jira UE-58838 UE-61686 UE-62879

	Might need additional work to reduce file copies from Build to Stage.

Change 4407741 by Ben.Marsh

	UBT: Avoid trying to figure out which mobile provision to use for a project when we already know the path to the provision we want. Also fix certificate not being updated if mobile provision changes.

	#jira

Change 4407632 by Jamie.Dale

	Removed pyc files from Python SDK

	#jira UE-64531

Change 4407622 by Jamie.Dale

	Updated Python SDK copy script to exclude pyc files

	#jira UE-64531

Change 4407431 by Anousack.Kitisa

	Copied 4392037 Anousack.Kitisa
	Modified API for UV map generation.

	#jira UE-63814

Change 4407427 by Ben.Marsh

	Suppress warning for missing DebugNonUFS files when staging installed build.

	#jira UE-64579

Change 4407401 by Anousack.Kitisa

	Copied 4383601 Anousack.Kitisa
	[StaticMeshEditor]:
	* Fixed material assignment issue when re-importing Datasmith static mesh after deleting a section from the mesh.
	* Fixed material issue when deleting a section from a mesh and undoing and chaging material on the mesh.

	#jira UE-62480

Change 4407274 by Joe.Graf

	Over merge reverted

	#jira: fix

Change 4407268 by Anousack.Kitisa

	Copied 4369800 Anousack.Kitisa
	Import/export FBX metadata on SkeletalMesh and Skeleton assets.

	#jira UEENT-1881

Change 4407220 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - AR samples updated

	#jira: UE-64673

Change 4407213 by Rolando.Caloca

	UE4.21 - Copy 4403346
	DR - Fix post opaque extension running before lights

	#jira

Change 4407208 by Anousack.Kitisa

	Copied 4369604 JeanLuc.Corenthin
	- Fixed indexing issue with FOverlappingCorners object created using a FmeshDescription object:
	    - Changed logic in building of FOverlappingCorners to be based on index of wedge, number of wedges equal 3 times the number of triangles like in FRawMesh, instead of index of vertex instances.
	   - Updated BuildVertexBuffer to take this new logic in account.
	- Fixed crash in FMeshDescriptionOperations::CreateMikktTangents:
	   - MikkTSpace sdk does not handle properly faces with 0 vertices which occur with mesh description with invalid polygons.

	#jira UE-62478, UE-63758

Change 4407188 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Fixed missing include when not using unity builds

	#jira: UE-64673

Change 4407179 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Added a way to see the ARKit CPU consumption across all of its threads

	#jira: UE-64673

Change 4407178 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Bug fix for landscape image detection being at the wrong distance

	#jira: UE-64673

Change 4407174 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Improved debug rendering of AR tracked images

	#jira: UE-64673

Change 4407165 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Added post edit change to force correct aspect ratios when editing physical size for detected images

	#jira: UE-64673

Change 4407162 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Reverted premature merge

	#jira: merge

Change 4407156 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21

	#jira: merge

Change 4407146 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Point cloud rendering additions

	#jira: UE-64673

Change 4407134 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Added some config properties to box component for debug rendering

	#jira: UE-64673

Change 4407128 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Added missing #ifdef

	#jira: UE-64673

Change 4407127 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - AR point cloud debug rendering support added

	#jira: UE-64673

Change 4407119 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - ARVideoSettings sample

	#jira: UE-64673

Change 4407113 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Added a device orientation query in addition to the event that is present

	#jira: UE-64673

Change 4407109 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Fixed a missing nullptr check that was causing AR apps to crash

	#jira: UE-64673

Change 4407105 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Added support for rotating an image while generating a jpeg for ARSharedWorld sample

	#jira: UE-64673

Change 4407101 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Added a set of properties to override thread priorities when using ARKit and UE4 is causing ARKit to starve

	#jira: UE-64673

Change 4407098 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21

	#jira: merge

Change 4407093 by Francis.Hurteau

	Copied 4372687 Francis.Hurteau
	Fix potential assert when changing ProtocolVersion based on ping messages

	#jira UE-64035

Change 4407088 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Added scaling to jpeg creation for ARSharedWorld sample

	#jira: UE-64673

Change 4407082 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample

	#jira: UE-64673

Change 4407078 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Fix for null session config being passed to AR system

	#jira: UE-64673

Change 4407074 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample

	#jira: UE-64673

Change 4407064 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample

	#jira: UE-64673

Change 4407061 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample

	#jira: UE-64673

Change 4407052 by JeanLuc.Corenthin

	Copy CL #4392021
	  - Fixed crash when importing model thru VRED importer
	  - Includes changes to StaticMeshBuilder.cpp made in CL #4369604

	#jira UE-64152

Change 4407051 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample

	#jira: UE-64673

Change 4407045 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Code suupport for streaming ar shared worlds

	#jira: UE-64673

Change 4407039 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample

	#jira: UE-64673

Change 4407032 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Improved AR template

	#jira: UE-64673

Change 4407030 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Better BP exposure of GetMappingStatus for AR

	#jira: UE-64673

Change 4407017 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Better double free fix for ar env probes

	#jira: UE-64673

Change 4407012 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Double free fix for env probes

	#jira: UE-64673

Change 4407007 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - AREnvProbe sample

	#jira: UE-64673

Change 4407006 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - AREnvProbe sample

	#jira: UE-64673

Change 4407003 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - AREnvProbe sample

	#jira: UE-64673

Change 4406999 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Render doc fix for non-editor builds

	#jira: merge

Change 4406994 by Anousack.Kitisa

	Copied 4362955 JeanMichel.Dignard
	Static Mesh Library : SetLodFromStaticMesh
	- Assign materials to new LOD sections based on source mesh LOD.
	- Copy LOD build settings from source.

	#jira UE-63659, UE-64016

Change 4406992 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Fix for CLion IDE usage

	#jira: merge

Change 4406987 by Joe.Graf

	Merging using Dev-VR_to_Release-4.21 - Fix for missing property decoration for video modes

	#jira: UE-64673

Change 4406944 by Max.Chen

	Sequencer: Stop all sounds on tear down

	#jira UE-63501

Change 4406942 by Mark.Satterthwaite

	Duplicate CL #4398322: Rebuild mtlpp using Xcode 10 so Metal 2.1 works on iOS.

	#jira N/A

Change 4406880 by Anousack.Kitisa

	Copied 4356072 Anousack.Kitisa
	[StaticMeshEditor]:
	* Moved the UV channel removal functionality from the LOD details panel to the UV drop-down menu.

	#jira UEENT-1827

Change 4406826 by Francis.Hurteau

	Copied 4366928 Jeremie.Roy
	Fix crashes related to the UndoHistory.
	Add missing UndoBufferChangedDelegate broadcasts in EditorTransaction

	#jira UE-64096

Change 4406820 by Anousack.Kitisa

	Copied 4350474 Johan.Duparc
	Fix UEditorAssetLibrary::DoesAssetExist to handle sub object name

	#jira UE-62333

Change 4406783 by Anousack.Kitisa

	Copied 4348861 Anousack.Kitisa
	[StaticMeshEditor]:
	* Fixed vertices being merged even though they don't share mergeable attributes.

	#jira UE-62980

Change 4406752 by Anousack.Kitisa

	Copied 4348838 Anousack.Kitisa
	Fixed ConvertAnyPathToObjectPath returning wrong path for objects that are named differently than their package.

	#jira UE-62333

Change 4406721 by Brandon.Schaefer

	Linux: Set FORCE_ANSI_ALLOCATOR when using -EnableTSan to avoid multiple definitions

	#jira UE-62804

Change 4406461 by Francis.Hurteau

	Copied 4382276 Francis.Hurteau
	Fix syncing streaming level visibility state with undo/redo

	#jira UE-64315

Change 4406459 by Ben.Marsh

	Fix temporary files containing dependency lists being created in Engine directory. Move them under Engine/Intermediate instead.

	#jira

Change 4406451 by Brandon.Schaefer

	Linux: Dont try to make current if our current window was the SplashScreen window we just destroyed

	#jira UE-64211

Change 4406440 by Chris.Babcock

	Remove AKEYCODE_BACK from valid gamepad keycodes to allow it when controllers are disabled

	#jira UE-64350
	#ue4
	#android

Change 4406382 by Anousack.Kitisa

	Copied 4393087 Patrick.Boutot

	Add a shader source directory for the OpenCVLensDistortion plugin.

	#jira UE-64568

Change 4406345 by Joe.Graf

	Merge Xcode project generation fix to defaul to Legacy build mode using Dev-VR->Release-4.21

	#jira: merge

Change 4405792 by JeanMichel.Dignard

	Copied 4393315 JeanMichel.Dignard
	Better telemetry for plugin warden
	- Added more event attributes to track potential issues.

	#jira UE-64280

Change 4405776 by JeanMichel.Dignard

	Copied 4392578 JeanMichel.Dignard
	Fixed actors not saving properly on a reimport when moved to a sublevel.
	The issue is that they were being parented to actors from another level which isn't supported.
	Also, the scene component template should refer to the parent component through a TSoftObjectPtr in case it's in another package.

	#jira UE-62070

Change 4405738 by Mark.Satterthwaite

	Duplicate CL #4396224: Remove another broken bit of legacy Metal code.

	#jira UE-64128

Change 4405733 by Mark.Satterthwaite

	Duplicate CL #4399472: Handle all Metal formats in ShaderPlatformToPlatformName - I have not made this handle all formats or platforms so this function is *wrong* for a number of others and should *assert* on failure to identify a platform. This fixes incorrect shader compilation for Forward rendering on iOS.

	#jira UE-64355

Change 4405630 by JeanMichel.Dignard

	Copied 43737703 Johan.Duparc
	Prevent crash for old datasmith assets
	Clear transactional flag in user asset data that could cause a crash for Blueprint assets.

	#jira UE-63349

Change 4405481 by Sorin.Gradinaru

	UE-61699 Kindle Fire 5th Gen crashes rotating Remote Session

	#jira UE-61699
	#Android
	#4.21

	From //UE4/Dev-Mobile CL4360704

	Disabling threaded rendering for Kindle Fire HD 7 5th gen in DefaultDeviceProfiles.ini

Change 4405276 by Frankie.DiPietro

	Adding test content for Volume Textures, Iris Normals, and Subsurface Boundary Bleed Color coverage

	#jira UE-29618

Change 4405138 by JeanMichel.Dignard

	Copied 4350470 Johan.Duparc
	Fix crash on property edition for blueprint actors with templated asset user data

	#jira UE-63349

Change 4404967 by Mikey.Boyd

	Making content change to M_Translucent_PanNrm for UEQATC-244. Added a Texture Sample node to be used to test Platform Stats.

	#jira UE-29618

Change 4404909 by Robert.Manuszewski

	When enabling cooked assets in the editor, the engine will now use FArchiveAsync2 in the editor to be able to open them.

	(re-implemented CL #4400327 from Dev-Core)

	#jira UE-64389

Change 4404901 by Robert.Manuszewski

	Fixed a hang when entering PIE when Background Streaming is disabled

	#jira UE-63320

Change 4404816 by Ben.Marsh

	Fix "Non-void function should return a value" warning in CIS.

	#jira

Change 4404621 by Stefan.Boberg

	Re-enabled LLM on Editor builds since the performance issue has been addressed

	#jira UE-60020

Change 4404491 by Max.Chen

	Sequencer: Use cached object bindings when drawing motion trails.

	FindObjectId can be slow because it clears the cached bindings. Added FindCachedObjectId which retrieves the binding without clearing the cache.

	#jira UE-63347

Change 4404490 by Max.Chen

	Sequencer: Fix key reduction not working on imported fbx channel.

	Implement channel Optimize() so that it follows the curve editor's SimplifySelection by evaluating whether a key is needed (rather than removing the key and checking whether the value has changed).

	The main fix is that the tangents need to be calculated as non-normalized (ie. with the DisplayRate)

	#jira UE-62353

Change 4404488 by Max.Chen

	Sequencer: Changed HandleSingleNode fallback check for collapsed parents.

	#jira UE-64394

Change 4404486 by Max.Chen

	Sequencer: Remove restriction on hidden mobility. It's too wide to restrict transform tracks.

	#jira UE-63415

Change 4404472 by Max.Chen

	Sequencer: Restore drawing paths for selected nodes and channels

	#jira UE-64204

Change 4404468 by Max.Chen

	Sequencer: Check for property type in evaluation. This fixes an issue where the property type is changed after the track has been created.

	#jira UE-64278

Change 4404439 by Keli.Hlodversson

	Merging critical SteamVR fixes from Dev-VR
	#jira UE-63198
	#jira UE-64098
	#jira UEVR-1250

Change 4403717 by Marc.Audy

	Inline templated version of GetGameInstance

	#jira UE-62591

Change 4403702 by Marc.Audy

	PR #4944: Added template cast versions of multiple methods. (Contributed by francoap)
	#jira UE-62591

Change 4403699 by Marc.Audy

	Make reregistering an object in the significance manager an ensure not a check
	#jira

Change 4403697 by Marc.Audy

	PR #5074: Fixed minor bugs in GameUserSettings. (Contributed by phoenxin)
	#jira UE-63893

Change 4403695 by Marc.Audy

	Fix crash pasting timeline with external curve that has been force deleted
	#jira UE-64504

Change 4403693 by Marc.Audy

	PR #5077: Prevent TimelineComponent Update delegate from being executed 3 times when looping (Contributed by nedwardsnae)
	#jira UE-63927

Change 4403691 by Marc.Audy

	PR #5076: Correct icon when dragging an event dispatcher variable (Contributed by projectgheist)
	#jira UE-63895

Change 4403689 by Marc.Audy

	PR #5075: Mouse decorator when dragging a category from My Blueprint panel (Contributed by projectgheist)
	#jira UE-63894

Change 4403686 by Marc.Audy

	PR #5096: UE-64019: Use compare function for tooltip FText instead of != operator (Contributed by projectgheist)
	#jira UE-64109
	#jira UE-64019

Change 4403662 by Marc.Audy

	Ensure that objects created via duplication in PIE are correctly constructed
	#jira UE-63505

Change 4403462 by tim.gautier

	Cleaned up M_Tree_FallTreeMerged_01, added comment blocks for UEQATC-212
	#jira UE-29618

Change 4403308 by Michael.Trepka

	Update mouse position on NSDraggingUpdate event on Mac

	#jira UE-60800

Change 4403290 by Michael.Trepka

	Fixed issues with window position and size when toggling between fullscreen and windowed modes

	#jira UE-63212

Change 4403270 by Michael.Trepka

	Fixed a problem with mouse click/drag events being received by incorrect window/widget in certain conditions while dragging windows on Mac

	#jira UE-57506

Change 4403216 by Ben.Marsh

	Fix null reference exception when resolving paths.

	#jira

Change 4403213 by Ben.Marsh

	Revert change to use FileReference for executable to use in the <Spawn> task, to ensure we can use programs in the PATH.

	#jira

Change 4403209 by Ben.Marsh

	Prevent null dereference when tagging a set of files.

	#jira

Change 4403200 by Ben.Marsh

	BuildGraph: Add support for automatic parsing of collection types in BuildGraph parameters.

	#jira

Change 4403188 by Mikey.Boyd

	Adding content for Data Table test coverage.

	#jira UE-29618

Change 4403163 by Ben.Marsh

	Sanitize the contents of all the receipts in the installed engine build, to make sure they don't reference any files we don't distribute.

	#jira UE-56424

Change 4403151 by Ben.Marsh

	UBT: Don't assume that console encoding is UTF-8 when using ParallelExecutor.

	#jira UE-64248

Change 4403136 by Ben.Marsh

	Fix IWYU issues with SQLite support.

	#jira UE-64523

Change 4403116 by Ben.Marsh

	UBT: Fix project files being generated for VS2017 if the user only has AutoSDKs, and does not have the IDE installed.

	#jira UE-62726

Change 4403074 by Ben.Marsh

	UBT: Fix a couple of edge cases when parsing output from child processes.

	* If a single line was larger than 32kb, the process would be treated as having terminated.
	* If the last output line did not have a trailing newline, the line would be dropped.

	#jira UE-64234

Change 4403066 by Ben.Marsh

	Fix project browser reopening when creating a new project, if other command line arguments are present. Missing a space between the project file and previous argument list.

	#jira UE-63724


#lockdown Nick.Penwarden
#rb none

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4447546 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4452228 by jason bestimt in Dev-VR branch]
2018-10-11 11:48:32 -04:00
jason bestimt
f2890ac781 --------------------------------------
Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main) [at] 4395008
#rb
#rnx
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: jason.bestimt
#ROBOMERGE-SOURCE: CL 4395058 in //UE4/Main/...
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 4398121 by jason bestimt in Dev-VR branch]
2018-09-26 10:08:47 -04:00
Marc Audy
d90da4ab1a Merge to Dev-Main for 4.20 @ 4090813
#rb
#rnx
#lockdown Nick.Penwarden

[CL 4091081 by Marc Audy in Main branch]
2018-05-23 21:04:31 -04:00
Ben Marsh
30f891786a Copying //UE4/Dev-Core to //UE4/Dev-Main (Source: //UE4/Dev-Core @ 3847469)
#lockdown Nick.Penwarden
#rb none

============================
  MAJOR FEATURES & CHANGES
============================

Change 3805828 by Gil.Gribb

	UE4 - Fixed a bug in the lock free stalling task queue and adjusted a comment. The code is not current used, so this is not actually change the way the code works.

Change 3806784 by Ben.Marsh

	UAT: Remove code to compile UBT when using UE4Build. It should already be compiled as a dependency of UAT.

Change 3807549 by Graeme.Thornton

	Add a cook timer around VerifyCanCookPackage. A licensee reports this taking a lot of time so it'll be good to account for it.

Change 3807727 by Graeme.Thornton

	Unhide the text asset format experimental editor option

Change 3807746 by Josh.Engebretson

	Remove WER from iOS platform

Change 3807928 by Robert.Manuszewski

	When async loading, GC Clusters will be created after packages have been processed to avoid situations where some of the objects that are being added to a cluster haven't been fully loaded yet

Change 3808221 by Steve.Robb

	GitHub #4307 - Made GetModulePtr() thread safe by not using GetModule()

	^ I'm not convinced by how much thread-safer this is really, but it's tidier anyway.

Change 3809233 by Graeme.Thornton

	TBA: Misc changes to text asset commandlet
	 - Rename mode to "loadsave"
	 - Add -outputFormat option which can be assigned "text" or "binary"
	 - When saving binary, use a differentiated filename so that source assets aren't overwritten

Change 3809518 by Ben.Marsh

	Remove the outdated UnrealSync automation script.

Change 3809643 by Steve.Robb

	GitHub #4277 : fix bug; FMath::FormatIntToHumanReadable 3rd comma and negative value

	#jira UE-53037

Change 3809862 by Steve.Robb

	GitHub #3342 : [FRotator.h] Fix to DecompressAxisFromByte to be more efficient and reflect its intent accurately

	#jira UE-42593

Change 3811190 by Graeme.Thornton

	Add support for writing specific log channels to their own files

Change 3811197 by Graeme.Thornton

	Minor updates to output formatting and timing for the text asset commandlet

Change 3811257 by Robert.Manuszewski

	Cluster creation will now be time-sliced

Change 3811565 by Steve.Robb

	Define out non-monolithic module functions.

Change 3812561 by Steve.Robb

	GitHub #3886 : Enable Brace-Initialization for Declaring Variables

	Incorrect semi-colon search removed after discussion with author.
	Test added.

	#jira UE-48242

Change 3812864 by Steve.Robb

	Removal of some unproven code which was supposed to fix hot reloading BP class functions in plugins.

	See: https://udn.unrealengine.com/questions/376978/aitask-blueprint-nodes-disappear-when-their-module.html

	#jira UE-53089

Change 3820358 by Ben.Marsh

	PR #4358: Incredibuild use ShowAgent by default (Contributed by projectgheist)


Change 3822594 by Ben.Marsh

	UAT: Improvements to log file handling.

	- Always create log files in the final location, rather than writing to a temp directory and copying in later.
	- Now supports -Verbose and -VeryVerbose for increasing log verbosity, rather than -Verbose=XXX.
	- Keep a backlog of log output before the log system is initialized, and flush it to the log file once it is.
	- Allow buildmachines to specify the uebp_FinalLogFolder environment variable, which is used to form paths for display. When build machines copy log files elsewhere after UAT finishes (eg. a network share), this allows error messages to display the right location.

Change 3823695 by Ben.Marsh

	UGS: Fix issue where precompiled binaries would not be shown as available for a change until scrolling the last submitted code change into the buffer (other symptoms, like de-focussing the main window would cause it to go back to an unavailable state, since the changes buffer was shrunk).

	Now always queries changes up to the last change for which zipped binaries are available.

Change 3823845 by Ben.Marsh

	UBT: Exclude C# projects for unsupported platforms when generating project files.

Change 3824180 by Ben.Marsh

	UGS: Add an option to show changes by build machines, and move the "only show reviewed" option in there too (Options > Show Changes).

	#jira

Change 3825777 by Steve.Robb

	Fix to return value of StringToBytes.

Change 3825810 by Ben.Marsh

	UBT: Reduce length of include paths for MSVC toolchain.

Change 3825822 by Robert.Manuszewski

	Optimized PIE lazy pointer fixup. Should be up to 8x faster now.

Change 3826734 by Ben.Marsh

	Remove code to disable TextureFormatAndroid on Linux. It seems to be an editor dependency.

Change 3827730 by Steve.Robb

	Try to avoid decltype(auto) if it's not supported.

	See: https://udn.unrealengine.com/questions/395644/build-417-with-c11-on-linux-ttuple-errors.html

Change 3827745 by Steve.Robb

	Initializer list support for TMap.

Change 3827770 by Steve.Robb

	GitHub #4399 : Added a CONSTEXPR qualifiers to FVariant::GetType()

	#jira UE-53813

Change 3829189 by Ben.Marsh

	UBT: Now always writes a minimal log file. By default, just contains the regular console output and any reasons why actions are outdated and needed to be executed. UAT directs child UBT instances to output logs into its own log folder, so that build machines can save them off.

Change 3830444 by Steve.Robb

	BuildVersion and ModuleManifest moved to Core, and parsing of these files reimplemented to avoid a JSON library.
	This should be revisited when Core has its own JSON library.

Change 3830718 by Ben.Marsh

	Fix incorrect group name being returned by FStatNameAndInfo::GetGroupName() for stat groups.

	The editor populates the viewport stats list by calling this for every registered stat and stat group (via FLevelViewportCommands::HandleNewStatGroup). The menu entry attempts to show the stat name with STAT_XXX stripped from the start as the menu item label, with the free-form text description as a tooltip.

	For stat groups, the it would previously just return the stat group name as "Groups" (due to the raw naming convention of "//Groups//STATGROUP_Foo//..."). Since this didn't match the expected naming convention in FLevelViewportCommands::HandleNewStat (ie. STAT_XXX or STATGROUP_XXX), it would fail to add it.

	When the first actual stat belonging to that group is added, it would add a menu entry for the group based on that, but the stat description no longer makes sense as a tooltip for the group. As a result, all the editor tooltips were junk.

	#jira UE-53845

Change 3831064 by Ben.Marsh

	Fix log file contention when spawning UBT recursively.

Change 3832654 by Ben.Marsh

	UGS: Fix error panel not being selected when opened, and weird alignment/color issues on it.

Change 3832680 by Ben.Marsh

	UGS: Fix failing to detect workspace if synced to a different stream. Seems to be a regression caused by recent P4D upgrade.

Change 3832695 by Ben.Marsh

	UGS: Invert the options in the 'Show Changes' submenu for simplicity.

Change 3833528 by Ben.Marsh

	UAT: Script to rewrite source files with public include paths relative to the 'Public' folder. Usage is: RebasePublicIncludePaths -UpdateDir=<Dir> [-Project=<Dir>] [-Write].

Change 3833543 by Ben.Marsh

	UBT: Allow targets to opt-out of having public include paths added for every dependent module. This reduces the command line length when building a target, which has recently become a problem with larger games (due to Microsoft's compiler embedding the command line into each object file, with a maximum length of 64kb). All engine modules are compiled with this enabled; games may opt into it by setting bLegacyPublicIncludePaths = false; from their .target.cs, as may individual modules.

Change 3834354 by Robert.Manuszewski

	Archetype pointer will now be cached to avoid locking the object tables when acquiring its info. It should also be faster this way regardless of any locks.

	#jira UE-52035

Change 3834400 by Robert.Manuszewski

	Fixing crash on exit caused by cached archetypes not being cleaned up before static exit cleanup.

	#jira UE-52035

Change 3834947 by Steve.Robb

	USE_FORMAT_STRING_TYPE_CHECKING removed from FMsg::Logf and FMsg::Logf_Internal.

Change 3835004 by Ben.Marsh

	Fix code that relies on dubious behavior of requiring referenced "include path only" modules having their _API macros set to be empty, even if the module is actually implemented in a separate DLL.

Change 3835340 by Ben.Marsh

	Fix errors making installed build from directories with spaces in the name.

Change 3835972 by Ben.Marsh

	UBT: Improved diagnostic message for targets which don't need a version file.

Change 3836019 by Ben.Marsh

	UBT: Fix warnings caused by defining linkage macros for third party libraries.

Change 3836269 by Ben.Marsh

	Fix message box larger than the screen height being created when a large number of modules are incompatible on startup.

Change 3836543 by Ben.Marsh

	Enable SoundMod plugin on Linux, since it's already supported through the editor.

Change 3836546 by Ben.Marsh

	PR #4412: fix type mismatch (Contributed by nakapon)


Change 3836805 by Ben.Marsh

	Fix commandlet to compile marketplace plugins.

Change 3836829 by Ben.Marsh

	UBT: Fix ability to precompile plugins from installed engine builds.

Change 3837036 by Ben.Marsh

	UBT: Write the previous and new contents of intermediate files to the log if they change. Makes it easier to debug unexpected rebuilds.

Change 3837037 by Ben.Marsh

	UBT: Fix engine modules having inconsistent definitions depending on whether modules are only referenced for their include paths vs being linked into a binary (due to different _API macro).

Change 3837040 by Ben.Marsh

	UBT: Remove code that initializes members in ModuleRules and TargetRules objects before the constructor is run. This is no longer necessary, now that the backwards-compatible default constructors have been removed.

Change 3837247 by Ben.Marsh

	UBT: Remove UELinkerFixups module, now that plugins and precompiled modules do not require hacks to force initialization (since they're linked in as object files).

	Encryption and signing keys are now set via macros expanded from the IMPLEMENT_PRIMARY_GAME_MODULE macro, via project-specific macros added in the TargetRules constructor.

Change 3837262 by Ben.Marsh

	UBT: Set whether a module is an engine module or not via a default value for the rules assembly. All non-program engine and enterprise modules are created with this flag set to true; program targets and modules are now created from a different assembly that sets it to false. This removes hacks from UEBuildModule needed to adjust behavior for different module types based on the directory containing the module.

	Also add a bUseBackwardsCompatibleDefaults flag to the TargetRules class, also initialized to a default value from a setting passed to the RulesAssembly constructor. This controls whether modules created for the target should be configured to allow breaking changes to default settings, and is set to false for all engine targets, and true for all project targets.

Change 3837343 by Ben.Marsh

	UBT: Remove the OverrideExecutableFileExtension target property. Change the only current use for this (the MayaLiveLinkPlugin target) to use a post build step to copy the file instead.

Change 3837356 by Ben.Marsh

	Fix invalid character encodings.

Change 3837727 by Graeme.Thornton

	UnrealPak: KeyGenerator: Only generate prime table when required, not all the time

Change 3837823 by Ben.Marsh

	UBT: Output warnings and errors when compiling module rules assembly in a way that allows them to be double-clicked in the Visual Studio output window.

Change 3837831 by Graeme.Thornton

	UBT: When parsing crypto settings, always load legacy data first, then allow the new system to override it. Provides the same key backwards compatibility that the editor settings class gives

Change 3837857 by Robert.Manuszewski

	PR #4404: Make FGCArrayPool singleton global instead of per-CU (Contributed by mhutch)


Change 3837943 by Robert.Manuszewski

	PR #4405: Fix FGarbageCollectionTracer (Contributed by mhutch)


Change 3838451 by Ben.Marsh

	UBT: Fix exceptions thrown on a background thread while caching C++ includes not being caught and logged correctly. Now captures exceptions and re-throws on the main thread.

	#jira UE-53996

Change 3839519 by Ben.Marsh

	UBT: Simplify configuring bPrecompile and bUsePrecompile settings for modules. Each rules assembly can now be configured as installed, which defaults the module rules it creates to use precompiled data.

Change 3843790 by Graeme.Thornton

	UnrealPak: Log the size of all encrypted data

Change 3844258 by Ben.Marsh

	Fix plugin compile failure when created via new plugin wizard. Passing -plugin on the command line is unnecessary, and is now reserved for packaging external plugins for the marketplace.

	Also extend the length of time that the error toast stays visible, and don't delete the plugin on failure.

	#jira UE-54157

Change 3845796 by Ben.Marsh

	Workaround for slow performance of String.EndsWith() on Mono.

Change 3845823 by Ben.Marsh

	Fix case sensitive matching of platform names in -TargetPlatform=X argument to BuildCookRun.

	#jira UE-54123

Change 3845901 by Arciel.Rekman

	Linux: fix crash due to lambda lifetime issues (UE-54040).

	- The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+).

	(Edigrating 3819174 to Dev-Core)

Change 3846439 by Ben.Marsh

	Revert CL 3822742 to always call Process.WaitForExit(). The Android target platform module in the editor spawns ADB.EXE, which inherits the editor's stdout/stderr handles and forks itself. Process.WaitForExit() waits for EOF on those pipes, which never occurs because the forked process never terminates.

	Proper fix is probably to have the engine explicitly duplicate stdout/stderr handles for new pipes to output process, but too risky before copying up to Main.

Change 3816608 by Ben.Marsh

	UBT: Use DirectoryReference objects for all include paths.

Change 3816954 by Ben.Marsh

	UBT: Remove bIncludeDependentLibrariesInLibrary option. This is not widely supported by platform toolchains, and is not used anywhere.

Change 3816986 by Ben.Marsh

	UBT: Remove UEBuildBinaryConfig; UEBuildBinary objects are now just created directly.

Change 3816991 by Ben.Marsh

	UBT: Deprecate PlatformSpecificDynamicallyLoadedModules. We no longer have any special behavior for these modules.

Change 3823090 by Ben.Marsh

	UAT: Improve logging for child UAT instances.

	- Calling RunUAT now requires an identifier for prefixing into the parent log, which is also used to determine the name of the log folder.
	- Stdout is no longer written to its own output file, since it's written to the parent stdout, the parent log file, and the child log file anyway.
	- Log folders for child UAT instances are left intact, rather than being copied to the parent folder. The derived names for the copied names were confusing and hard to read.
	- Output from UAT is no longer returned as a string. It should not be parsed anyway (but may be huge!). ProcessResult now supports running without capturing output.

Change 3826082 by Ben.Marsh

	UBT: Add a check to make sure that all modules that are precompiled are correctly marked to enable it, even if they are part of the build target.

Change 3827025 by Ben.Marsh

	UBT: Move the compile output directory into a property on the module, and explicitly pass it to the toolchain when compiling.

Change 3829927 by James.Hopkin

	Made HTTP interface const correct

Change 3833533 by Ben.Marsh

	Rewrite engine source files to base include paths relative to the "Public" directory. This allows reducing the number of public include paths that have to be added for engine modules.

Change 3835826 by Ben.Marsh

	UBT: Precompiled targets now generate a separate manifest for each precompiled module, rather than adding object files to a library. This fixes issues where object files from static libraries would not be linked into a target if a symbol in them was not referenced.

Change 3835969 by Ben.Marsh

	UBT: Fix cases where text is being written directly to the console rather than via logging functions.

Change 3837777 by Steve.Robb

	Format string type checking added to FOutputDevice::Logf.
	Fixes for those.

Change 3838569 by Steve.Robb

	Algo moved up a folder.

[CL 3847482 by Ben Marsh in Main branch]
2018-01-20 11:19:29 -05:00
Marc Audy
994a524453 Merging //UE4/Release-4.19 to Release-Staging-4.19 (//UE4/Release-Staging-4.19) @ 3833288
#rb none
#jira no
#rnx

[CL 3833418 by Marc Audy in Staging-4.19 branch]
2018-01-11 16:07:16 -05:00
Ben Marsh
13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00
Ben Marsh
d832dacf48 Merging //UE4/Release-4.18 @ CL 3709383 to Release-Staging-4.18 (//UE4/Release-Staging-4.18)
#rb none
#jira

[CL 3715930 by Ben Marsh in Staging-4.18 branch]
2017-10-24 10:14:07 -04:00
Ben Marsh
4cf17e6c44 Merging //UE4/Release-4.18 @ 3660388 to Release-Staging-4.18 (//UE4/Release-Staging-4.18)
#rb none
#jira

[CL 3662266 by Ben Marsh in Staging-4.18 branch]
2017-09-25 14:08:25 -04:00
Ben Marsh
1709982544 CIS fixes
#rb none
#lockdown Nick.Penwarden

[CL 3621814 by Ben Marsh in Main branch]
2017-09-01 06:50:08 -04:00
Marcus Wassmer
0341e5d5c1 Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 3607928)
#lockdown Nick.Penwarden

============================
  MAJOR FEATURES & CHANGES
============================

Change 3441680 by Uriel.Doyon

	Added units to point light intensity, to allow the user to specify the value in candelas or lumens.
	New point light actors now configure the intensity in candelas by default.
	Replaced viewport exposure settings by an EV100 slider.
	Hidding the tone mapper in the show flag now still applies the exposure.
	Added a new AutoExposure method called EV100 which allows to specify :
	- MinEV100, MaxEV100
	- Calibration Constnat
	- Exposure Compensation
	#jira UE-42783

Change 3454934 by Chris.Bunner

	Backing out changelists 3441680, 3454636 and 3454844 for the sake of integration stability.

Change 3512118 by Marc.Olano

	Fix rare Sobol shader data problem. Mismatch with CPU code after a large number of points

	Resubmit of portion of //UE4/Dev-Rendering@3509854 that was rolled back to avoid massive shader recompiles during integration testing

Change 3512129 by Benjamin.Hyder

	Fixing up content in TM-SobolNoise

Change 3512151 by Rolando.Caloca

	DR - Fixed some layouts that were general
	- Added some extra dump information

Change 3512160 by Benjamin.Hyder

	Still Fixing TM-Sobol

Change 3512180 by Marc.Olano

	PCSS for spotlights. Like directional PCSS this is experimental, activated by r.Shadow.FilterMethod.

Change 3512261 by Michael.Lentine

	Move Subsurface to shared properties.

	Previously the same code could be executed multiple times without being optimized out if multiple inputs used the same subsurface output.

	#jira UE-44405

Change 3512288 by Rolando.Caloca

	DR - Fix issue when recycling image handles

Change 3512338 by Michael.Lentine

	Fix precision if user enters a multiple of 90 degree rotation for transforms.

	This will only work for exact values. Generally comparing float point numbers using == is unsafe but it should be ok in this case as they are exact values entered from the UI. We may want to later expand this to include thresholding using a value ~1e-7.

	#jira UE-46137

Change 3512424 by Michael.Lentine

	Regenerate BaseColor.uasset and Specular.uasset to not have the notforclient flags set.

	#jira UE-44315

Change 3512686 by Brian.Karis

	Fix for quadric assert in infiltrator. Due to bad tangents in source mesh.

Change 3512696 by Brian.Karis

	Unrevert TAA. Fixed DOF NaN artifacts

Change 3512717 by Marcus.Wassmer

	PR #3714: Fix typo in EOcclusionCombineMode (Contributed by Mumbles4)


Change 3513112 by Richard.Wallis

	Crash when packaging for iOS with Shared Material Native Libraries and Share Material Shader Code from windows platform.  Offline shader compile for archiving not done - shader header has missing offline compile flag for native Metal library archiving.

	Fix includes:
	- Handle offline compile failure when not running on Mac and no remote is configured (or remote fails). (I think it's this point at which the crash in the bug report is at).
	- Make sure remote can build for native Metal libraries and archive correctly - this should now support Linux platforms or Mac to Mac (if enabled in MetalShaderCompiler.cpp) for testing if required.
	- Updated to include remote calling into the xcode 9 Metal pch fix already submitted by Mark Satt.

	#jira UE-45657

Change 3513357 by Richard.Wallis

	Windows compile fix.

Change 3513375 by Guillaume.Abadie

	Exposes the possibility to manually destroy the GPU ressource of UTextureRenderTarget2D.

Change 3513685 by Richard.Hinckley

	#jira UEDOC-3822
	Fixing a comment that refers to a non-existent function, for documentation purposes.

Change 3513705 by Marc.Olano

	Updates to Sobol test levels in RenderTest project

Change 3513730 by Rolando.Caloca

	DR - Fix mip size copying resolve targets
	- Fix compute fence
	- Fix descriptor set texture layout
	- More dump info

Change 3513742 by Marc.Olano

	Texture-free numeric print for shader debugging

Change 3513777 by Daniel.Wright

	Handled edge case where no furthest samples are found in precomputed visibility

Change 3514852 by Rolando.Caloca

	DR - Fix -directcompile on SCW

Change 3515049 by Rolando.Caloca

	DR - hlslcc dump crash fix

Change 3515167 by Rolando.Caloca

	DR - hlslcc - Fix bogus string pointer
	- Allow reading from non-scalar UAVs

Change 3515745 by Rolando.Caloca

	DR - Linux compile fix

Change 3515862 by Rolando.Caloca

	DR - Remove old reference to CCT
	- Link with hlslcc debug libs on SCW debug config for easier debugging

Change 3516292 by Rolando.Caloca

	DR - glslang exe fixes

Change 3516568 by Rolando.Caloca

	DR - hlslcc - Copy fix for *Buffer as functionparameters

Change 3516659 by Marcus.Wassmer

	Fix some d3derrors with distance fields

Change 3516801 by Daniel.Wright

	Fixed crash when doing editor 'Force Delete' on a static mesh whose distance field is still being built.  Any UObject reference that is to an asset can be NULL'ed by the editor.

Change 3516825 by Rolando.Caloca

	DR - Some initial fixes for structured buffers

Change 3516843 by Rolando.Caloca

	DR - Fix for Vulkan dist fields

Change 3516869 by Marcus.Wassmer

	Add format to the createrendertarget blueprint node

Change 3516957 by Daniel.Wright

	Fixed bUsesDistortion being editable

Change 3516965 by Daniel.Wright

	Still mark the distance field task completed, even if the static mesh has been deleted

Change 3517039 by Yujiang.Wang

	GitHub #2655: Optimization for shadow map resolution selection for spot lights

	* Use the radius of the inscribed sphere at the cone end as the spot light's screen radius

	Note: slight drop of shadow quality of spot lights may occur when they are far away from the camera. This is intended, since before this optimization they tend to be always rendered with the maximum shadow map resolution (2048), which is very costly

	#jira UE-33982

Change 3517069 by Yujiang.Wang

	Fix for ScissorRect settings in d3d11 being lost under certain scenarios

	* Scissor rectangle is always enabled in the low-level d3d11 pipeline, and it is expected that at least one ScissorRect is present no matter whether RHISetScissorRect is called with bEnable=false (when it is false we just use a big rect to make it effectively disabled)
	* However FD3D11StateCacheBase::ClearState() clears all the states, which removes scissor rectangles and causes problems for certain routines (FScene::UpdateSkyCaptureContents)
	* Now SetScissorRectIfRequiredWhenSettingViewport will always set a effectively disabled ScissorRect on each FD3D11DynamicRHI::RHISetViewport call, just like d3d12 does

	#jira UE-45465 UE-44760

Change 3517134 by Yujiang.Wang

	CIS fix

Change 3517662 by Rolando.Caloca

	DR - Execute upload Vulkan cmds on the RHI thread
	- Fix crash with structured buffer

Change 3517677 by Rolando.Caloca

	DR - Update/copy textures on RHI thread

Change 3517680 by Rolando.Caloca

	DR - Copy texture bulk data on rhi thread

Change 3517748 by Marcus.Wassmer

	temporary workaround for one class of GPU crashes

Change 3518832 by Rolando.Caloca

	DR - Copy & extend 3518077
	- Fix for movable skylight shader missing on simple forward (low lighting quality mode)

Change 3519973 by Richard.Wallis

	Jittering in Engine Menu Dropdown Options.  Jitter fix: Fix some areas that hadn't been changed from RoundToInt (from previous CL's) to CeilToInt.

	#jira UE-46505

Change 3520849 by Uriel.Doyon

	Fixed issue with investigate texture command and dynamic component entries.

Change 3521064 by Guillaume.Abadie

	Returns absolute path of shader files on error to avoid work loss in visual studio that can't figure out that a sln relative and absolute path might leading to same file on disk.

Change 3521834 by Rolando.Caloca

	DR - Fix decals on Vulkan

Change 3521892 by Rolando.Caloca

	DR - Fix Vulkan texture streaming

Change 3523181 by Rolando.Caloca

	DR - Copy from 3523176
	UE4.17 - Fix Vulkan scissor causing text to not clip

Change 3523534 by Yujiang.Wang

	UE-46631: Implement a scalable LongGPUTask to fix ProfileGPU

	* A new, scalable, platform-independent IssueLongGPUTask is now implemented in UtilityShaders
	* Removed IssueLongGPUTask and G*Vector4VertexDeclaration from RHI implementations
	* The measurement of the execution time of a basic LongGPUTask unit is kicked off on the very first frame

	#jira UE-46631

Change 3524552 by Yujiang.Wang

	Fix iteration number calculation of LongGPUTask

Change 3524975 by Joe.Graf

	Moved the Hamming-weight function from StaticMeshDrawList.inl to FGenericPlatformMath
	Added SSE versions using _mm_popcnt_u64 for platforms that support it
	Added a SSE check to gracefully exit when missing the instruction and it was expected to be there

	#CodeReview: arciel.rekman, brian.karis

Change 3525306 by Daniel.Wright

	Fixed ensure from LPV

Change 3525346 by Rolando.Caloca

	DR - Fix linking issue

Change 3525459 by Daniel.Wright

	Volumetric Lightmaps - higher quality precomputed GI on dynamic objects and GI on Volumetric Fog
	* Enabled by default on all maps, effective after a lighting build.  This replaces the existing Precomputed Light Volume and Indirect Lighting Cache features.
	* New Lightmass World Settings: VolumeLightingMethod, VolumetricLightmapDetailCellSize and VolumetricLightmapMaximumBrickMemoryMb.
	* Lightmass computes lighting samples in an adaptive grid, with higher density around geometry inside the importance volume.  Positions outside the importance volume get lit with the border texels.
	* Improved Lightmass volume solver to use importance photons and full adaptive final gather, so volume samples have similar quality to 2d lightmaps.
	* A static indirection texture is built covering the importance volume and flattening the brick tree by storing the offset to the highest density brick at each indirection cell.
	* Seamless and efficient GPU interpolation across density levels is achieved by adding a single row of padding to bricks, copied from neighbors, and stitching up bricks with lower density neighbors
	* The Volumetric lightmap stores Irradiance as a 3 band SH, which is 27 floats, quantized into 28 bytes, 7 texture lookups.
	* A full screen barebones material using Volumetric Lightmaps costs .42ms on 970 GTX, while Indirect Lighting Cache Point costs .32ms
	* Sky bent normal is also stored for stationary skylights and Directional Light Shadowing for Single Sample Shadow receiving.
	* Volumetric fog, Movable components, unbuilt Static Components, SingleSampleShadow receiving and Capsule Shadows use Volumetric Lightmaps if available
	* New Visualization show flag for Volumetric Lightmap sample points
	* Level streaming of volume light data is not currently supported with this method

Change 3525461 by Daniel.Wright

	Lowered default r.Shadow.RadiusThreshold for Epic shadow settings as it was causing a lot of visible artifacts from small objects popping out.  This will increase shadowmap cost slightly (13.5ms RT -> 14.3ms RT in Fortnite on PS4, no measurable GPU difference).

Change 3526459 by Rolando.Caloca

	DR - Fix validation error

Change 3526474 by Rolando.Caloca

	DR - Integrate from GV

Change 3526487 by Daniel.Wright

	Disabled Volumetric Lightmap filtering with neighbors due to artifacts
	Fix linux compile errors

Change 3526833 by Rolando.Caloca

	DR - Workaround for hlslcc

Change 3526991 by Uriel.Doyon

	Integrated 3526859 : Texture mip bias is now reset whenever the streaming budget increases. This fixes an issue where textures persistently become low res after a memory spike.

Change 3527574 by Rolando.Caloca

	DR - Added some missing resource entries for SCW direct mode

Change 3527625 by Rolando.Caloca

	DR - Copy from 3527113
	UE4.17 - Fix Vulkan not calling Present

Change 3528461 by Brian.Karis

	Support larger hash sizes. Added uint list hashing function.

Change 3528780 by Rolando.Caloca

	DR - Default Vulkan resources

Change 3528818 by Rolando.Caloca

	DR - glslang - Added missing accessor

Change 3528839 by Rolando.Caloca

	DR - Fix virtual path issue when using non-engine relative absolute paths

Change 3528900 by Daniel.Wright

	Fixed variable shadowing

Change 3529039 by Rolando.Caloca

	DR - Read Spirv reflection data (not used yet)

Change 3529040 by Joe.Graf

	Fixed the 32bit compile failures for the popcnt optimization

	#CodeReview: arciel.rekman

Change 3529060 by Rolando.Caloca

	DR - hlslcc - New flag for keeping resource names

Change 3529344 by Rolando.Caloca

	DR - Delete unused file

Change 3529723 by Brian.Karis

	Fixed static analysis cleaner.

Change 3531357 by Michael.Trepka

	Updated Mac glslang libraries with latest changes. Also, updated the Xcode project (generated with CMake) and moved it to a different location so that it no longer uses hardcoded absolute paths. It should be easy to rebuild these libraries in the future.

Change 3531517 by Joe.Graf

	Added support for ddx_fine, ddy_fine, ddx_coarse, ddy_coarse to hlslcc

	#CodeReview: arciel.rekman, mark.satterthwaite, rolando.caloca

Change 3531626 by Joe.Graf

	Mac version of the popcount optimization
	Changed Linux version to use the same builtin

	#CodeReview: mark.satterthwaite, arciel.rekman

Change 3531837 by Chris.Bunner

	SetScissorRectIfRequiredWhenSettingViewport sets the viewport size by default rather than disabling the scissor rect.

	#jra UE-46753

Change 3533415 by Joe.Graf

	Renamed the SSSE3 checks per feedback

	#CodeReview: arciel.rekman

Change 3533480 by Michael.Lentine

	Use more accurate descriptions for shader recompile options

Change 3533511 by Joe.Graf

	Updated the GenericPlatformMisc to match the SSSE3 name change

	#CodeReview: arciel.rekman

Change 3533521 by Marcus.Wassmer

	Fix scenerenderer leak when updating out of view planar reflections

Change 3533528 by Joe.Graf

	Updated comments

	#CodeReview: n/a

Change 3533608 by Mark.Satterthwaite

	New manual Xcode project for glslang so that we include all the necessary code and can link again.

Change 3534260 by Mark.Satterthwaite

	Fix the Xcode 9 Beta 3 compile errors in MetalRHI without breaking Xcode 8.3.3.

Change 3535789 by Yujiang.Wang

	Fix for wrong hair shading in forward shading

	* IBL reflections should be turned off for hairs

Change 3537059 by Ben.Marsh

	Fixing case of iOS directories, pt1

Change 3537060 by Ben.Marsh

	Fixing case of iOS directories, pt2

Change 3538297 by Michael.Lentine

	Add shader comparison test.

	Adding the basic test case.
	Adding logic to Common.ush to enable FP16 conditionally on a define (which is not set by default)
	Adding more exported functionality to automation for use in the shader test.

Change 3538309 by Michael.Lentine

	Add missing file from Shader Test CL.

Change 3538751 by Michael.Lentine

	Add missing pragma once.

Change 3539236 by Michael.Lentine

	Do not ignore return values.

Change 3539237 by Michael.Lentine

	Check in the correct file

Change 3540343 by Rolando.Caloca

	DR - Added t.DumpHitches.AllThreads

Change 3540661 by Yujiang.Wang

	Fix spot tube light direction

	* The tube direction for a spot light was pointing along the light direction, now it is along the local Z axis which is perpendicular to the light direction. Lightmass is also touched
	* A new LightTangent is added to FDeferredLightData
	* Packed all the values from LightSceneProxy->GetParameters into a single FLightParameters struct to avoid copy-pasting them everywhere

Change 3541129 by Rolando.Caloca

	DR - vk - Copy all Vulkan fixes from 4.17

Change 3541347 by Yujiang.Wang

	Fix wrong ViewFlags being set between objects when rendering shadow depth maps

	* Bug caused by trying to share DrawRenderState between objects, but SetViewFlagsForShadowPass was designed to start from a fresh render state
	* Now SetViewFlagsForShadowPass recalculates and sets the flags on each call

Change 3542603 by Rolando.Caloca

	DR - vk - Allow sharing samplers on Vulkan

Change 3542639 by Jian.Ru

	Changed warning text to better indicate that global clip plane needs to be enabled for planar reflection
	#RB Marcus.Wassmer

Change 3543167 by Michael.Lentine

	Fix naming for the shader comparison tests.

Change 3543210 by Uriel.Doyon

	Fixed an issue when computing material scales where the default material ends up being used instead of the required material.
	In that case, we used the default settings for texture streaming (assuming a scale of 1).

Change 3543221 by Brian.Karis

	Simplifier optimizations

Change 3543239 by Arciel.Rekman

	hlslcc: remove FCustomStd* workarounds.

	- This was previous attempt to work around problems arising from different STL used for building libhlslcc (in the cross-toolchain) and possibly different STL used for building engine (on the system).
	- The same problem has been resolved by bundling libc++.

Change 3543946 by Michael.Lentine

	Add comparison output.

Change 3544277 by Brian.Karis

	Fixed uninitialized var error

Change 3544404 by Rolando.Caloca

	DR - Fix broken textures

Change 3544503 by Jian.Ru

	Ensure lighting failure delegates are always called
	#RB Marcus.Wassmer,Daniel.Wright
	#3689

Change 3545241 by Daniel.Wright

	Fixed spotlight whole scene shadows using a radius 2x too long

Change 3545347 by Daniel.Wright

	Fixed shadow occlusion culling broken by shadowmap caching change.  FProjectedShadowKey is now computed correctly for whole scene shadows and SDCM_StaticPrimitivesOnly shadowmaps will fall back to the query for a SDCM_MovablePrimitivesOnly, since the static primitives shadowmap's query is not issued every frame.

Change 3546196 by Marcus.Wassmer

	Fix minor typo

Change 3546459 by Daniel.Wright

	ULevel::PostEditChangeProperty recreates rendering resources if MapBuildData is modified - fixes a crash when Force Deleting the MapBuildData package.

Change 3546469 by Jian.Ru

	Take into account CVarStaticMeshLODDistanceScale during static mesh LOD calculation

Change 3546804 by Daniel.Wright

	[Copy] Added SendAllEndOfFrameUpdates draw event to wrap skin cache events

Change 3546814 by Daniel.Wright

	[Copy] Only use skylight OcclusionMaxDistance for the global distance field if it casts shadows

Change 3546815 by Daniel.Wright

	[Copy] Snap volumetric fog light function target resolution to a factor of 32 to avoid constant texture reallocation

Change 3546817 by Daniel.Wright

	[Copy] Warmup time warning

Change 3546828 by Daniel.Wright

	[Copy] Fixed UWorld::DestroyActor in PIE calling InvalidateLightingCacheDetailed which can do a FlushRenderingCommands and cause a large hitch

Change 3546836 by Daniel.Wright

	[Copy] ULightComponent::InvalidateLightingCacheInner uses MarkRenderStateDirty instead of slow reregister + FlushRendingCommands, and only for lights which might have static lighting data

Change 3546849 by Rolando.Caloca

	DR - vk - Fix missing samplerstates
	- Fixes for structured buffers
	- Add missing Draw and Dispatch Indirect

Change 3547516 by Brian.Karis

	Linear time 5-coloring for planar graphs.

	Brought in the Planarity library written by John Boyer, heavily edited and trimmed down to only include code necesary for graph coloring. Put behind a simple wrapper.

Change 3547542 by Brian.Karis

	Linear time 5-coloring for planar graphs.

	Brought in the Planarity library written by John Boyer, heavily edited and trimmed down to only include code necesary for graph coloring. Put behind a simple wrapper.

Change 3547563 by Brian.Karis

	Fixed some compiler warnings and hopefully some errors.

Change 3547610 by Brian.Karis

	Replaced macros with inlined functions

Change 3547620 by Brian.Karis

	Clean up includes

Change 3547770 by Marcus.Wassmer

	GPU Crash for MTBF analytics

Change 3547773 by Marcus.Wassmer

	Updated doxygen comment for new analytic

Change 3548244 by Rolando.Caloca

	DR - Fix for translucency

Change 3548352 by Yujiang.Wang

	Added soft source radius for point and spot lights

	* Soft source radius controls how 'blurry' the shape of specular lighting looks
	* Implemented by LobeRoughness modification
	* Better approximation for spherical lights so that they don't look sharp when the radius is large using 'smoothed representative point' method
	* Suppoted LightTangent in forward shading

Change 3548530 by Brian.Karis

	Fix for mac build

Change 3548770 by Rolando.Caloca

	DR - vk - Prereq work for Vulkan parallel RHI contexts

Change 3548772 by Jian.Ru

	Fixed an issue that caused an ensure when switching levels in D3D10. #rb Marcus.Wassmer

Change 3548865 by Daniel.Wright

	With shadowmap caching of whole scene shadows, only one of the cache modes issues an occlusion query.  Fixes a crash where the static primitive shadowmap is culled but the movable primitive shadowmap is visible, which is normally not possible.

Change 3548952 by Rolando.Caloca

	DR - Allow separate samplers in the shaders on Vulkan

Change 3549197 by Marcus.Wassmer

	Fix DX12 PIx not working in cooked builds

Change 3549209 by Daniel.Wright

	Occlusion culling for CSM, from the main camera, controlled by 'r.Shadow.OcclusionCullCascadedShadowMaps'.  Disabled by default as rapid view changes don't work well with latent occlusion queries.

Change 3549943 by Ben.Marsh

	Include better diagnostic information when a modified build product is detected after running a build step.

Change 3550546 by Rolando.Caloca

	DR - Fix merge issue

Change 3550962 by Marcus.Wassmer

	EarlyZ Masking requires full depth prepass, so just force it to.

Change 3551062 by Daniel.Wright

	Handle NULL skylight

Change 3551104 by Rolando.Caloca

	DR - vk - Remove assert to match other platforms

Change 3551221 by Rolando.Caloca

	DR - vk - Add mirror clamp to edge extension
	- Fix framebuffer deletion

Change 3551224 by Daniel.Wright

	Volumetric lightmap increase density around static lights affecting a voxel brighter than LightBrightnessSubdivideThreshold.

Change 3551495 by Rolando.Caloca

	DR - vk - Intiial support for async queue

Change 3552101 by Rolando.Caloca

	DR - vk - Fix for async

Change 3552102 by Rolando.Caloca

	DR - SkinCache - Fix potential leak on staging buffers for recompute tangents
	- Integrate changes from 4.17 for memory optimizations

Change 3552104 by Rolando.Caloca

	DR - vk - Support for SRVs for index buffers

Change 3552838 by Rolando.Caloca

	DR - vk - Enable debug markers if found

Change 3553106 by Rolando.Caloca

	DR - vk - Fixes for index buffer SRVs

Change 3553107 by Rolando.Caloca

	DR - vk - Enable recompute tangents on Vulkan

Change 3553154 by Rolando.Caloca

	DR - vk - Fix crash with null uav

Change 3553342 by Yujiang.Wang

	Fix redundant skylights in AdvancedPreviewScene

	* PreviewScene was changed to using a skylight instead of ambient cubemap to support forward shading
	* AdvancedPreviewScene originally had a skylight, now it is changed to using the one inherited from PreviewScene

Change 3553481 by Rolando.Caloca

	DR - Integrate fix for D3D12 support of index buffers SRVs

	#jira UE-47674

Change 3553715 by Rolando.Caloca

	DR - Fix crash when launching PC with -featureleveles31

Change 3553725 by Rolando.Caloca

	DR - Redo fix

Change 3553803 by Rolando.Caloca

	DR - Shader compile fixes for ES3.1

Change 3553963 by Rolando.Caloca

	DR - vk - Remove extra IRDump

Change 3554741 by Ben.Marsh

	CIS fix.

Change 3555222 by Rolando.Caloca

	DR - vk - static analysis fix

Change 3555362 by Rolando.Caloca

	DR - vk - Prep work for separate present queue

Change 3556800 by Daniel.Wright

	Fixed screenshot for simple volume material doc

Change 3556942 by Brian.Karis

	Fixed Bokeh DOF regression.

Change 3556959 by Rolando.Caloca

	DR - vk - Rework staging buffer peak usage

Change 3557497 by Daniel.Wright

	Better display name for Unbound property on post process volume

Change 3557499 by Daniel.Wright

	Disable r.GenerateLandscapeGIData by default, opt-in for kite demo.  Projects that want to use heightfield GI need to opt-in to r.GenerateLandscapeGIData.

Change 3557068 by Olaf.Piesche

	Configurable spawn rate scaling reference value; sets the zero-scale reference value (default: 2),  so additional quality levels can be added and scaling customized further.
	IMPORTANT: This sets the reference to 3 in PS4Scalability.ini; effects on PS4 are again going to have reduced spawn rates versus PC and Neo, as intended by the FX artists starting with this change.

	#tests QAGame test maps

Change 3558123 by Rolando.Caloca

	DR - vk - static analysis fix

Change 3558685 by Yujiang.Wang

	Github #3323: Two sided foliage lightmap directionality fix

	* Subsurface is not intended to work with lightmaps that don't have directionality, however we still want it to look similar to a directional one
	* Now it uses a constant directionality value

	#jira UE-42523

Change 3559052 by Brian.Karis

	Hopefully fix static analysis

Change 3559113 by Rolando.Caloca

	DR - Fix crash witrh planar reflections

Change 3559275 by Yujiang.Wang

	Fix race condition on several scalability CVars between rendering thread and game thread

Change 3559612 by Rolando.Caloca

	DR - vk - SM5 with uniform buffers backend support

Change 3559716 by Rolando.Caloca

	DR - hlslcc - Fix linker warning on SCW debug

Change 3559768 by Rolando.Caloca

	DR - vk - Keep ub names for bindings

Change 3560195 by Rolando.Caloca

	DR - accessor

Change 3560275 by Rolando.Caloca

	DR - vk - Support for uniform buffers

Change 3560913 by Rolando.Caloca

	DR - vk - Fix static analysis

Change 3561145 by Rolando.Caloca

	DR - Don't crash if out of resource table bits

Change 3561194 by Rolando.Caloca

	DR - vk - Integrate timestamp fixes

Change 3562009 by Rolando.Caloca

	DR - vk - Workaround for bad UTexture data

Change 3563884 by Chris.Bunner

	VK_NULL_HANDLE fix.

Change 3563885 by Jian.Ru

	Ignore a warning caused by enabling distance field generation so that test Cube_Blue and Cube_Section don't fail. #rb Chris.Bunner

Change 3565943 by Jian.Ru

	Add extra warning log triggered when attempt to create FRWBuffer greater than 256MB in ComputeLightGrid() #rb Chris.Bunner

Change 3569479 by Michael.Lentine

	Integrate rhino shader changes to dev-rendering

Change 3569511 by Michael.Lentine

	Fix formating and string out on windows.

Change 3569572 by Yujiang.Wang

	Fix MeasureLongGPUTaskExecutionTime crashing on AMD on Macs

Change 3569614 by Yujiang.Wang

	Flush rendering commands before measuring the long GPU task's excution time to get accurate results

Change 3570524 by Jian.Ru

	Add extra parentheses to avoid compilation warning #rb Chris.Bunner

Change 3570722 by Chris.Bunner

	Static analysis workaround - same code, just validating compile-time assumptions a little further.

Change 3570880 by Jian.Ru

	Add small depth offset to avoid depth test failing during velocity pass

	#jira UE-37556

Change 3572532 by Jian.Ru

	Disable a warning to let tests pass

	#jira UE-48021

Change 3573109 by Michael.Lentine

	Checkin Michael.Trepka's fix for external dynamic libraries on mac.
	This is needed to make the build go green on mac.

Change 3573995 by Jian.Ru

	Move an include out of define to let nightly build pass

Change 3574777 by Chris.Bunner

	Continued merge fixes.

Change 3574792 by Rolando.Caloca

	DR - Rename todo

Change 3574794 by Chris.Bunner

	Re-adding includes lost in a pre-merge merge.

Change 3574879 by Michael.Trepka

	Disabled a couple of Mac deprecation warnings

Change 3574932 by Chris.Bunner

	Merge fix.

Change 3575048 by Michael.Trepka

	Fixed iOS compile warnings

Change 3575530 by Chris.Bunner

	Duplicating static analysis fix CL 3539836.

Change 3575582 by Chris.Bunner

	Fixed GetDimensions return type in depth resolve shaders.
	Compile error fix.

Change 3576326 by Chris.Bunner

	Static analysis fixes.

Change 3576513 by Michael.Trepka

	Updated Mac MCPP lib to be compatible with OS X 10.9

Change 3576555 by Richard.Wallis

	Metal Validation Errors.  Dummy black volume texture is in the wrong format in the Metal shader for the VolumetricLightmapIndirectionTexture.  Create a new dummy texture with pixel format PF_R8G8B8A8_UINT.

	#jira UE-47549

Change 3576562 by Chris.Bunner

	OpenGL SetStreamSource stride updates.

Change 3576589 by Michael.Trepka

	Fixed Mac CIS warnings and errors in Dev-Rendering

Change 3576708 by Jian.Ru

	Fix cascade preview viewport background color not changing
	#jira UE-39687

Change 3576827 by Rolando.Caloca

	DR - Minor fix for licensee

Change 3576973 by Chris.Bunner

	Fixing up HLSLCC language spec mismatch (potential shader compile crashes in GL and Vulkan).

Change 3577729 by Rolando.Caloca

	DR - Fix for info on SCW crashes

Change 3578723 by Chris.Bunner

	Fixed issue where custom material attribute was using display name as hlsl function name.

Change 3578797 by Chris.Bunner

	Fixed pixel inspector crashing on high-precision normals gbuffer format.

	#jira UE-48094

Change 3578815 by Yujiang.Wang

	Fix for UE-48207 Orion cooked windows server crash on startup

	* Crash caused by rendering features not available in a dedicated server build
	* Skip over MeasureLongGPUTaskExecutionTime when !FApp::CanEvenRender()

	#jira UE-48207

Change 3578828 by Daniel.Wright

	Disable volumetric lightmap 3d texture creation on mobile

Change 3579473 by Daniel.Wright

	Added View.SharedBilinearClampSampler and View.SharedBilinearWrapSampler.  Used these to reduce base pass sampler counts with volumetric lightmaps.

Change 3580088 by Jian.Ru

	Fix QAGame TM-CharacterMovement crashing on PIE
	#jira UE-48031

Change 3580388 by Daniel.Wright

	Fixed shadowed light injection into volumetric fog fallout from Rhino merge

Change 3580407 by Michael.Trepka

	Updated Mac UnrealPak binaries

Change 3581094 by Michael.Trepka

	Fix for ScreenSpaceReflections not working properly on iOS 11

Change 3581242 by Michael.Trepka

	Fixed a crash on startup on Mac when launching TM-ShaderModels in QAGame

	#jira UE-48255

Change 3581489 by Olaf.Piesche

	Replicating CL 3578030 from Fortnite-Main to fix #jira UE-46475

	#jira FORT-47068, FORT-49705
	Don't inappropriaely touch game thread data on the render thread. Push SubUV cutout data into a RT side object owned by the sprite dynamic data.

	#tests FN LastPerfTest

Change 3581544 by Simon.Tovey

	Fix for ensure accessing cvar from task thread.

	#tests no more ensure

Change 3581934 by Chris.Bunner

	Fixed ConsoleVariables.ini break from merge.

Change 3581968 by Jian.Ru

	Fix QAGame TM-ShaderModels PIE crash when resizing game viewport
	#jira UE-48251

Change 3581989 by Richard.Wallis

	Fix for NULL PrecomputedLightingBuffer.  It is null for first frame request in forward rendering so should have the GEmptyPrecomputedLightingUniformBuffer set in these cases after it's been initially tried to be set not before.

	#jira UE-46955

Change 3582632 by Chris.Bunner

	Resolved merge error.

Change 3582722 by Rolando.Caloca

	DR - Workaround for PF_R8G8B8A8_UINT on GL

	#jira UE-48208

Change 3584096 by Rolando.Caloca

	DR - Fix for renderdoc crashing in shipping

	#jira UE-46867

Change 3584245 by Jian.Ru

	Fix System.Promotion.Editor.Particle Editor test crash
	#jira UE-48235

Change 3584359 by Yujiang.Wang

	Fix for UE-48315 Wall behind base in Monolith is flickering white in -game Orion

	* Caused by dot(N, V) being negative
	* Clamp to (0, 1)

	#jira UE-48315

Change 3587864 by Mark.Satterthwaite

	Fix the GPU hang on iOS caused by changes to the Depth-Stencil MSAA handling: you can't store the MSAA stencil results on iOS < 10 unless you use the slower MTLStoreActionStoreAndMultisampleResolve which we don't need for the mobile renderer.
	#jira UE-48342

Change 3587866 by Mark.Satterthwaite

	Correctly fix iOS compilation errors against Xcode 9 Beta 5 and Xcode 8.3.3 - duplicating function definitions is guaranteed to be wrong.

Change 3588168 by Mark.Satterthwaite

	Move the Xcode version into the Metal shader format header, not the DDC key, so that we can handle bad compiler/driver combinations in the runtime and don't force all users to recompile every time the Xcode version changes.

Change 3588192 by Rolando.Caloca

	DR - Fix d3d12 linker error when EXECUTE_DEBUG_COMMAND_LISTS is enabled

Change 3588291 by Rolando.Caloca

	DR - Fix for d3d12 command list crash: Commited resources can not have aliasing barriers

	#jira UE-48299

Change 3590134 by Michael.Trepka

	Copy of CL 3578963

	Reset automation tests timer after shader compilation when preparing for screenshots taking to make sure tests don't time out.

Change 3590405 by Rolando.Caloca

	DR - hlslcc - support for sqrt(uint)

Change 3590436 by Mark.Satterthwaite

	Rebuild Mac hlslcc for CL #3590405 - without the various compiler workarounds left over from before the recent code changes.

Change 3590674 by Rolando.Caloca

	DR - vk - Integration from working branch
	- Fixes distance field maps
	- Compute pipelines stored in saved file
	- Adds GRHIRequiresRenderTargetForPixelShaderUAVs for platforms that need dummy render targets

Change 3590699 by Rolando.Caloca

	DR - Fix distance fields mem leak

Change 3590815 by Rolando.Caloca

	DR - vk - Fixes for uniform buffers and empty resource tables

Change 3590818 by Mark.Satterthwaite

	Temporarily switch back to OpenVR v1.0.6 for Mac only until I can clarify what to do about a required but missing API hook for Metal. Re-enabled and fixed compile errors with Mac SteamVR plugin code.

Change 3590905 by Mark.Satterthwaite

	For Metal shader compilation where the bytecode compiler is unavailable force the debug compiler flag and disable the archiving flag because storing text requires this.

	#jira UE-48163

Change 3590961 by Mark.Satterthwaite

	Submitted on Richard Wallis's behalf as he's on holiday:

	Mac fixes for Compute Skin Cache rendering issues (resulting in incorrect positions and tangents) and for recomputing tangents.  Problem sampling from buffers/textures as floats with packed data.  Some of the data appears as denorms so get flushed to zero then reinterpreted as uints via asuint or in Metal as_type<uint>().  Fix here for Metal seems to be to use uint types for the skin cache SRV's and as_type<> to floats instead.

	There could be some other areas where we're unpacking via floats that could affect Metal and I'm not sure how this will impact on other platforms.

	#jira UE-46688, UE-39256, UE-47215

Change 3590965 by Mark.Satterthwaite

	Remove the Z-bias workaround from Metal MRT as it isn't required and actually causes more problems.

Change 3590969 by Mark.Satterthwaite

	Make all Metal shader platforms compile such that half may be used, unless the material specifies full precision.

Change 3591871 by Rolando.Caloca

	DR - Enable PCSS on Vulkan & Metal
	- Enable capsule shadows on Vulkan

Change 3592014 by Mark.Satterthwaite

	Remove support for Mac OS X El Capitan (10.11) including the stencil view workaround.
	Bump the minimum Metal shader standard for Metal SM4, SM5 & Metal MRT to v1.2 (macOS 10.12 Sierra & iOS 10) so we can use FMAs and other newer shader language features globally.
	Enable the new GRHIRequiresRenderTargetForPixelShaderUAVs flag as Metal is like Vulkan and needs a target for fragment rendering.
	Also fix the filename for direct-compile & remove the old batch file generation in the Metal shader compiler.

Change 3592171 by Rolando.Caloca

	DR - CIS fix

Change 3592753 by Jian.Ru

	repeat Daniel's fix on xb1 profilegpu crash (draw events cannot live beyond present)

Change 3594595 by Rolando.Caloca

	DR - Fix D3D shader compiling run time stack corruption failure on debug triggering falsely

Change 3594794 by Michael.Trepka

	Call FPlatformMisc::PumpMessages() before attempting to toggle fullscreen on Mac to fix an issue on some Macs running 10.13 beta that would ignore the toggle fullscreen call freezing the app

Change 3594999 by Mark.Satterthwaite

	Disable MallocBinned2 for iOS as on Rhino it worked but on iOS 10.0.2 there are bugs (munmap uses 64kb granularity, not the 4096 the code expects given the reported page-size).
	While we are here remove the spurious FORCE_MALLOC_ANSI from the iOS platform header.

	#jira UE-48342

Change 3595004 by Mark.Satterthwaite

	Disable Metal's Deferred Store Actions and combined Depth/Stencil formats on iOS < 10.3 as there are bugs on earlier versions of iOS 10.

	#jira UE-48342

Change 3595386 by Mark.Satterthwaite

	Silence the deprecation warning for kIOSurfaceIsGlobal until SteamVR switches to one of the newer IOSurface sharing mechanisms.

Change 3595394 by Rolando.Caloca

	DR - Added function for tracking down errors in the hlsl parser
	- Added support for simple #if 0...#endif

Change 3599352 by Rolando.Caloca

	DR - Fixes for HlslParser
	- Added missing attributes for functions
	- Fixed nested assignment

Change 3602440 by Michael.Trepka

	Fixed Metal shader compilation from Windows with remote compilation disabled

	#jira UE-48163

Change 3602898 by Chris.Bunner

	Resaving assets.

Change 3603731 by Jian.Ru

	fix a crash caused by a material destroyed before the decal component
	#jira UE-48587

Change 3604629 by Rolando.Caloca

	DR - Workaround for PF_R8G8B8A8_UINT on Android

	#jira UE-48208

Change 3604984 by Peter.Sauerbrei

	fix for orientation not being limited to that specified in the plist

	#jira UE-48360

Change 3605738 by Chris.Bunner

	Allow functional screenshot tests to request a camera cut (e.g. tests relying on temporal aa history).

	#jira UE-48748

Change 3606009 by Mark.Satterthwaite

	Correctly implement ClipDistance for Metal as an array of floats as required by the spec. and fix a few irritating issues from the merge that should not have.
	- When compiling a tessellation vertex shader in the SCW direct mode we can't evaluate non-existant defines and we don't actually need to.
	- The define names, values & shader file name are irrelevant to the Metal output key, but the shader format name & Metal standard really do matter - should speed up Metal shader compilation a bit.
	- Move the shader vertex layer clip-distance to index 2 to avoid conflicts.
	- Don't default initialise the debug code string for Metal shaders or it won't print out the actual code....

	#jira UE-47663

Change 3606108 by Mark.Satterthwaite

	Temporary hack to avoid a crash in AVPlayer.

	#jira UE-48758

Change 3606121 by Mark.Satterthwaite

	Fix Windows compilation.

Change 3606992 by Chris.Bunner

	Static analysis fix.

[CL 3608256 by Marcus Wassmer in Main branch]
2017-08-24 15:38:57 -04:00
Ben Marsh
5275490168 Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3277940)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3233612 on 2016/12/13 by Ben.Marsh

	UGS: Fix cases where precompiled binaries are submitted for a content change.

Change 3235584 on 2016/12/14 by Ben.Marsh

	UBT: Deprecate the overridable TargetRules.ShouldUseSharedBuildEnvironment() function; targets should specify which build environment to use by setting the BuildEnvironment field in their constructor instead.

Change 3235741 on 2016/12/14 by Ben.Marsh

	UBT: Deprecate the SetupBinaries() callback on the TargetRules class. Instead of overriding this, targets may override their launch module through the "LaunchModuleName" property in their constructor, and add extra modules to the "ExtraModuleNames" field on the TargetRules object itself.

Change 3238176 on 2016/12/16 by Ben.Marsh

	UBT: New XML config file parser. Now reads once at startup and can be applied to instanced objects rather than global fields, and caches parsed output in a binary form for quicker initialization on subsequent runs.

Change 3238249 on 2016/12/16 by Ben.Marsh

	UBT: Add attribute-driven command line parser.

Change 3238462 on 2016/12/16 by Ben.Marsh

	UBT: Include the Platform, Configuration and Architecture on the TargetRules. Add a constructor which takes the TargetInfo object and deprecate the parameterless one; these fields are currently initialized before invoking the constructor in RulesAssembly.

Change 3238564 on 2016/12/16 by Ben.Marsh

	UBT: Deprecate the ModuleRules constructor which takes a TargetInfo argument. Replace it with a read-only wrapper around the target rules instead, so target-specific configuration options can be read without needing to access global static variables. Also require that it's passed to the base class constructor.

Change 3239919 on 2016/12/19 by Ben.Marsh

	UBT: Remove the "PreferredSubPlatform" property. This is only used for Windows XP support, which is being retired anyway. Having the target define its own architecture is an awkward contractiction to maintain support for, since the target rules are constructed after the architecture already has been determined.

Change 3240061 on 2016/12/19 by Ben.Marsh

	UBT: Remove ThirdPartyHeaderFinder. I don't think anything is using this any more.

Change 3240175 on 2016/12/19 by Ben.Marsh

	UBT: Add the target name and project file location to the target rules.

Change 3240490 on 2016/12/19 by Ben.Marsh

	UAT: Remove Mac staging code that requires UAT to compile and construct .target.cs files when packaging, to check bUseSteam and bUseCEF3 flags. libsteam_api.dylib is now staged at build time by adding it as a bundle resource, CEF3 is already marked as a runtime dependency by CEF3.build.cs, and UnrealCEFSubProcess.app is already marked as a runtime dependency from WebBrowser.build.cs.

Change 3240717 on 2016/12/20 by Ben.Marsh

	UAT: Allow configuring UAT to run as if on a build machine by passing the -buildmachine argument on the command line.

Change 3240718 on 2016/12/20 by Ben.Marsh

	UAT: Remove target-specific properties that are no longer used by staging (bUsesSlate, bUsesCEF3, etc...). This stuff should all be handled inside UBT.

Change 3241002 on 2016/12/20 by Ben.Marsh

	UBT: Move most target configuration settings from UEBuildConfiguration to TargetRules. This encapsulates target specific settings that will allow instancing multiple targets in the future. To facilitate migration of settings to their new location, "UEBuildConfiguration" is now a property that returns the current target rules instance.

Change 3241027 on 2016/12/20 by Ben.Marsh

	Only copy the Steamworks dylib into the app bundle for monolithic builds. For all other times, just add it as a runtime dependency.

Change 3241055 on 2016/12/20 by Ben.Marsh

	UBT: Only store a ReadOnlyTargetRules object on the instanced build target; finalize the configuration before it's instantiated.

Change 3241156 on 2016/12/20 by Ben.Marsh

	Update SwarmInterface.csproj to .NET framework 4.5, to match what all other C# tools are using.

Change 3241205 on 2016/12/20 by Ben.Marsh

	Replace all uses of TargetRules.TargetType with TargetType.

Change 3241881 on 2016/12/21 by Ben.Marsh

	UBT: Remove project file information from UEBuildContext base class. As configurable properties are moved on to the TargetRules object, it will no longer be a dependency to instantiate the platform with this path.

Change 3241895 on 2016/12/21 by Ben.Marsh

	UBT: Remove toolchain support for Windows XP.

Change 3241908 on 2016/12/21 by Ben.Marsh

	UBT: Move settings for windows targets into a WindowsTargetRules class, which is exposed for targets to modify via the TargetRules.WindowsPlatform field.

Change 3242835 on 2016/12/22 by Ben.Marsh

	UBT: Fix multiple binaries being created if plugins specify module names more than once. MfMedia.uplugin has MfMediaFactory listed twice.

Change 3242837 on 2016/12/22 by Ben.Marsh

	Change UE4EditorServices to include MacSystemIncludes rather than Cocoa.h directly; causes FVector to be defined incorrectly in non-unity builds.

Change 3242923 on 2016/12/22 by Ben.Marsh

	Build: Fixes for conforming incremental workspaces:

	* P4 have table is now reset before deleting all the files. This prevents Perforce being out of sync if the delete fails for some reason.
	* Incremental workspaces are skipped when running a clean operation, because they do not have a workspace capture file (causing a full re-sync, always). The "P4 Clean" option is still effective for cleaning these workspaces.

Change 3242961 on 2016/12/22 by Ben.Marsh

	UBT: Move entry points from PreBuildSync() and PostBuildSync() from UEToolChain to UEBuildPlatform, and make the original toolchain versions static. These functions are already at odds with the rest of the data flow within UBT because they rely on global state cached outside the toolchain instance, making assumptions that UBT is only ever going to be invoked with one target that's constructed in the same run and that nothing is being cached (eg. UBT makefiles). Moving them onto UEBuildPlatform simplifies the toolchain lifecycle for other platforms without leaving Mac and IOS any more limited than they were before.

Change 3242981 on 2016/12/22 by Ben.Marsh

	UBT: Remove symbol server handling code into UAT's platform library, since it's never needed from inside UBT.

Change 3242999 on 2016/12/22 by Ben.Marsh

	UBT: Remove the StripSymbols() function from the UEToolChain base class. This functionality is only required by UAT, so it's better suited to being exposed through UAT's modular platform classes.

Change 3243022 on 2016/12/22 by Ben.Marsh

	UBT: Require an instance of the target rules to be able to construct a toolchain in UBT. This will allow configuring toolchain-specific options from the target, using reflection from config files, and the command line.

Change 3243083 on 2016/12/22 by Ben.Marsh

	UBT: Move settings for the Windows compiler version to use onto the Windows-specific target rules.

Change 3243090 on 2016/12/22 by Ben.Marsh

	UBT: Change the third party paths in UEBuildConfiguration to constants. Changing these would not work.

Change 3243423 on 2016/12/23 by Ben.Marsh

	UBT: Move a lot of settings from BuildConfiguration to TargetRules. This allows different targets to have different settings, naturally, and moves converts argument parsing and config to be driven by attributes.

Change 3243516 on 2016/12/23 by Ben.Marsh

	UBT: Remove the ValidateUEBuildConfiguration callback, which is no longer used. (XGE settings validation occurs in XGE.cs)

Change 3244020 on 2016/12/28 by Ben.Marsh

	UBT: Remove the BaseIntermediatePath static property. Precursor to removing RelativeEnginePath and IntermediateFolder properties.

Change 3244074 on 2016/12/28 by Ben.Marsh

	UBT: Remove the RelativeEnginePath variable from BuildConfiguration. UnrealBuildTool.EngineDirectory gives the absolute path, and can be used to construct a relative path when necessary.

Change 3244076 on 2016/12/28 by Ben.Marsh

	UBT: Remove BuildConfiguration.BaseIntermediateFolder; just use a fixed directory everywhere instead.

Change 3244083 on 2016/12/28 by Ben.Marsh

	UBT: Replace FileReference and DirectoryReference instance methods for manipulating files and directories with static methods, to mirror the System.IO.File and System.IO.Directory classes.

Change 3244441 on 2016/12/31 by Ben.Marsh

	UBT: Remove code to force PDBs when building with no debug info under XGE. Verified described symptoms (that it causes PCH generation to be serialized) no longer occur.

Change 3244687 on 2017/01/03 by Matthew.Griffin

	Changed Exception to use FirstInclude.IncludeName as PrecompiledHeaderIncludeFilename can be null when this occurs

Change 3246112 on 2017/01/04 by Ben.Marsh

	UBT: Fix UHT failures building some targets with the -useprecompiled option, due to differences in the order that circularly dependent modules are parsed. Precompiled binaries are now kept in the regular AppBinaries list, but are excluded from the build at the last minute. Also change some checks from IsEngineInstalled() to bUsePrecompiled, to prevent headers being overwritten when running in a non-installed precompiled build.

Change 3246223 on 2017/01/04 by Ben.Marsh

	UBT: Prevent version manifests being overridden if a file is not being built as part of the target.

Change 3246387 on 2017/01/04 by Ben.Marsh

	UBT: Remove BuildConfiguration settings for UnrealCodeAnalyzer. This tool isn't used at the moment, but it's configured using global variables accessed from all over the UBT codebase, making it difficult to refactor the build options into an instanced object. If we bring this tool back from the dead in the future, it should be possible to implement it using the exported JSON target definition or the XGE manifest, similarly to how IncludeTool uses it.

Change 3247004 on 2017/01/04 by Ben.Marsh

	UBT: Simplify the logic for cleaning targets in UBT. Now uses FileReference/DirectoryReference objects everywhere, doesn't require the compile/link environment, and does all the checking to avoid deleting precompiled binaries in one place.

Change 3247250 on 2017/01/04 by Ben.Marsh

	UBT: Prevent precompiled binaries being added to the list of app binaries twice.

Change 3247594 on 2017/01/05 by Ben.Marsh

	Build: Run sample and template editors on the same agents as the other incremental builds. Remove ProtoStar, which does not have any non-precompiled editor target to build.

Change 3247763 on 2017/01/05 by Ben.Marsh

	UBT: Allow the toolchain to update the list of build products for each module linked into a binary. Allows Mac to add dylibs and bundle resources specified per-module without having to construct a link environment and try to link them.

Change 3247775 on 2017/01/05 by Ben.Marsh

	UBT: Instance the target compile and link environments when they are required during building, and don't persist them on the UEBuildTarget instance.

Change 3247811 on 2017/01/05 by Ben.Marsh

	EC: Add a batch file for testing postp filters.

Change 3247839 on 2017/01/05 by Ben.Marsh

	EC: Include the name of the file being compiled when parsing MSVC errors and warnings.

Change 3248101 on 2017/01/05 by Ben.Marsh

	UBT: Fix Android support for force included headers.

Change 3248533 on 2017/01/05 by Ben.Marsh

	PR #3097: UBT project supports optional platforms (Contributed by PrimalJohnScott)

Change 3249205 on 2017/01/06 by Ben.Marsh

	UAT: Fix ParseTaggedP4Output throwing an exception if the same key name is specified more than once. This can happen when parsing the output from "P4 INFO", where multiple brokers are present.

Change 3249249 on 2017/01/06 by Ben.Marsh

	UBT: Check for the existance of AndroidManifest.xml within extracted AAR directories, rather than just checking for the existance of the directory itself. Perforce does not remove empty directories when cleaning a workspace unless the rmdir option is on the workspace, so this can cause incremental build failures to fail on build machines.

Change 3249486 on 2017/01/06 by Ben.Marsh

	UBT: Use relative paths in unity files when compiling for Mac/IOS, rather than generating a separate local/remote version of the file for gathering include dependencies. Absolute paths are only used to work around the way that MSVC concatenates paths internally; we don't hit the same problems when checking dependencies.

Change 3249736 on 2017/01/06 by Ben.Marsh

	UBT: Rename CPPEnvironment to CppCompileEnvironment, and remove the separate CPPEnvironmentConfiguration object. All settings are now stored directly on the CppCompileEnvironment object.

Change 3250179 on 2017/01/07 by Ben.Marsh

	Fix creating installed build when root directory contains a space in the name.

Change 3250181 on 2017/01/07 by Ben.Marsh

	UBT: Remove some esoteric (and unused, AFAIK) options for orthogonally building different platforms.

Change 3250223 on 2017/01/07 by Ben.Marsh

	UBT: Merge the LinkEnvironment and LinkEnvironmentConfiguration classes together.

Change 3250233 on 2017/01/07 by Ben.Marsh

	UGS: Allow specifying a workspace-specific sync filter, which is applied on top of the standard filter. Also fix filter being cleared if the cancel button is pressed, and help text being stripped out.

Change 3250241 on 2017/01/07 by Ben.Marsh

	UBT: Move the options for specifying additional Android architectures to target onto an Android-specific object on the TargetRules.

Change 3250400 on 2017/01/08 by Ben.Marsh

	UBT: Move executor config settings onto the executor instances.

Change 3257708 on 2017/01/13 by Ben.Marsh

	UBT: Remove the ThirdPartySourceDirectory constant; there are many places which hard-code or assume this location anyway, and it's not going to change.

Change 3260535 on 2017/01/17 by Ben.Marsh

	Add an optional "RequiredSubmittedChange" setting to EC settings files. Allows a scheduled job to run even if there have been no code changes submitted. Test with the utilization capture job.

Change 3260875 on 2017/01/17 by Ben.Marsh

	EC: Fix workspaces getting out of sync wrt. newly added files when jobs are aborted during a sync. In such cases, the P4 have table indicates the new files have been synced locally, but the workspace is forced back to a state before it had them due to the capture file. When a following sync tries to add them again, P4 believes the workspace already has them synced.

	To work around this, we now write an additional file to the root folder of a workspace containing the last CL that was captured, and sync back to it before doing the reconcile.

Change 3261724 on 2017/01/18 by Ben.Marsh

	Allow filtering job types from the list view in EC. Hide the utilization capture job by default. Also set up notifications for the utilization capture job.

Change 3261756 on 2017/01/18 by Ben.Marsh

	IncludeTool: Prevent matching a full enum declaration as a forward declaration.

Change 3261932 on 2017/01/18 by Ben.Marsh

	EC: Add support for specifying days of the week in schedules. The following syntaxes are supported:

	"Monday, Tuesday and Wednesday at 10:30"
	"Daily except Sunday and Wednesday at 14:30"

	 Also tweak display of dates relative to now to handle dates/times in the future, and include the date when specifying a day name.

	#jira UEB-729

Change 3262676 on 2017/01/18 by Ben.Marsh

	UBT: Split UBTMakefile into its own file. (From PR #3106)

Change 3263893 on 2017/01/19 by Ben.Marsh

	UBT: Stop exporting platform classes from UBT, as well as all the referenced classes that have to be made public as a result. Any platform-specific functionality that needs to be shared with UAT is now exposed through wrappers in separate public classes, eg. WindowsExports.cs, IOSExports.cs, etc...

Change 3264291 on 2017/01/19 by Ben.Marsh

	UBT: Fix errors generating documentation in UBT, and enable it by default. Will catch more errors with new code being added. Originally in PR #3106, but redone due to conflicts.

Change 3264534 on 2017/01/19 by Ben.Marsh

	UBT: Include plugin config files in generated projects.

Change 3264571 on 2017/01/19 by Ben.Marsh

	UBT: Prevent overwriting .modules files if nothing has changed. On builders, it's common to build multiple editors in the same workspace, and changing the last modified timestamp causes BuildGraph to fail due to tampered files.

Change 3265745 on 2017/01/20 by Ben.Marsh

	UGS: Automatically open UGS when running the launcher for a second time, rather than prompting to close the original instance.

Change 3265777 on 2017/01/20 by Ben.Marsh

	UGS: Automatically close and reopen when UGS is re-ran with the shift key held down to switch into unstable mode.

Change 3268314 on 2017/01/23 by Ben.Marsh

	UBT: Make sure version manifests are stable by sorting the list of build products, so they are only touched if the contents have really changed.

Change 3269601 on 2017/01/24 by Ben.Marsh

	UBT: Fix symbol files being added to manifest for some platforms even though debug info is disabled.

Change 3269607 on 2017/01/24 by Ben.Marsh

	UBT: Fix bug where UBT would need to be invoked when switching between two editors sharing the same engine binaries on Mac. The location of the .modules file cannot be guessed on Mac by looking in the same directory as the primary output executable because it's an .app bundle, and the actual modules are nested several directories below that.

Change 3269608 on 2017/01/24 by Ben.Marsh

	UBT: Fix additional files copied into the app bundle always being updated on Mac. Now uses rsync --checksum to make sure only modified files are updated.

Change 3271062 on 2017/01/24 by Ben.Marsh

	UBT: Fixes for bugs detected by PVS Studio (PR #3161)

Change 3272421 on 2017/01/25 by Ben.Marsh

	Fix commends regarding DDC in BaseEngine.ini

	#jira UE-41076

Change 3272810 on 2017/01/25 by Ben.Marsh

	Fix VS2017 being displayed as 'Visual Studio 15' in the Windows target settings panel.

Change 3272935 on 2017/01/25 by Ben.Marsh

	Fix Metal errors launching on Mac due to use of OSX environment settings before they are initialized. Toolchain settings are now constructed on demand in a separate class, for Mac, iOS and TVOS.

Change 3274167 on 2017/01/26 by Ben.Marsh

	Fix resource files not being compiled in installed builds on Windows. Was causing metadata not to be embedded into executables.

	#jira UE-36457

Change 3275557 on 2017/01/27 by Ben.Marsh

	Expand checks for propagation of restricted folder names to include source files, and to ensure that each restricted folder is represented in the output. Also improve messaging to show the dependency chain leading to a restricted folder being referenced, and which folder it is.

Change 3275628 on 2017/01/27 by Ben.Marsh

	UBT: Splitting configuration files into one class per-file.

Change 3276784 on 2017/01/29 by Ben.Marsh

	Add an authoritative list of confidential folder names, and expose it through global BuildGraph properties ($(RestrictedFolderNames) and $(RestrictedFolderFilter)). Also switch existing scripts to use it.

Change 3276792 on 2017/01/29 by Ben.Marsh

	UBT: Use UE4CSharp.prog files to indicate which projects should be included in the solution without having to hard-code a list of them in UBT.

Change 3277263 on 2017/01/30 by Ben.Marsh

	IncludeTool: Merging various fixes.

	* Fix warnings about #include directives after first code block from parsing monolithic headers.
	* Fix exception on startup if the intermediate directory does not already exist.
	* Add a special case for ignoring missing header guards from MonolithicHeaderBoilerplate.h, rather than marking it as an inline header. Marking it as inline prevents parsing include directives, which results in including CoreTypes.h from the wrong location.
	* Create job objects for spawned compiler instances to prevent them trying allocating more memory than the system can spare.
	* Remove (unused) code which makes assumptions about files ending with "Classes.h".
	* Add a verbose per-file output log to aid with debugging.
	* Negate the MakeStandalone command line option, which was added to allow tweaking forward declarations in already optimized files, so the optimized output does not have missing headers by default.
	* Fix missing headers when creating standalone files, due to incorrect list of previous files being passed in to the OutputFile constructor. Now passes the original list of included files, not the output list.
	* Fix initial header for a cpp file sometimes being removed. Forcibly including a header at the start of the file does not use the normal pathway for spidering through includes, so a second include of the same file was being generated. Any includes of that header were being forced into output, and the earlier include was then removed due to being redundant.
	* Prevent forward declaring enums which have to be parsed by UHT. UHT relies on includes to determine a parse order, and will fail if the enum definition has not been parsed first.
	* Use a relative path for private includes in the same module if there are any. Fixes some incorrect paths, and makes it clearer that we're doing something we shouldn't.

Change 3277307 on 2017/01/30 by Ben.Marsh

	UBT: Fix private PCHs not using correct header. Causes custom definitions to be excluded from the command line.

[CL 3278101 by Ben Marsh in Main branch]
2017-01-30 16:52:08 -05:00
Ben Marsh
20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00
Ben Marsh
4ba423868f Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3209340 on 2016/11/23 by Ben.Marsh

	Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.

	Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.

	  * Every header now includes everything it needs to compile.
	        * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
	        * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
	  * Every .cpp file includes its matching .h file first.
	        * This helps validate that each header is including everything it needs to compile.
	  * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
	        * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
	        * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
	  * No engine code explicitly includes a precompiled header any more.
	        * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
	        * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.

	Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.

[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
Josh Adams
1b81c281d4 Copying //UE4/Dev-Platform to //UE4/Dev-Main (Source: //UE4/Dev-Platform @ 3120366)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 2714591 on 2015/10/02 by Ben.Marsh

	Initial branch of files from Engine-Main (//UE4/Engine-Main) to Dev-Platform (//UE4/Dev-Platform)

Change 2916715 on 2016/03/21 by Daniel.Lamb

	First pass at splitting out build cook run into into seperate scripts.

Change 2948322 on 2016/04/19 by Nick.Shin

	update libwebsockets to v1.7.4

	part 4 of 4 - doing this in stages for tracking purposes

	#jira UEPLAT-1246  -  Update libWebsockets
	#jira UEPLAT-1221  -  update websocket library
	#jira UEPLAT-1204  -  Rebuild libwebsockets with SSL

Change 2970016 on 2016/05/07 by Nick.Shin

	undo all of the following upgrades:
	- zlib
	- openssl
	- libcurl
	- libwebsockets

	and reset webrtc

	#jira UE-30298 - Fortnite and Orion crash on login

Change 3059693 on 2016/07/21 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3061151 on 2016/07/22 by Niklas.Smedberg

	Fast ASTC texture compression, using ISPC.

	#jira UE-32308

Change 3061428 on 2016/07/22 by Peter.Sauerbrei

	Back out changelist 3061151 as it wasn't approved for submission

Change 3061970 on 2016/07/22 by Steve.Cano

	Adding AdMob interstitital ad support for Android, including Blueprint functions

	#jira UE-33286
	#ue4
	#android

Change 3062160 on 2016/07/22 by Mark.Satterthwaite

	Fix the fix for handling RHISetStreamSource overriding stride on Metal - not all MTLVertexDescriptors are equally hashable so do this ourselves.
	#jira UE-33355

Change 3062770 on 2016/07/24 by Brent.Pease

	UE-32397 Error Message displays as Unknown Error when failing to supply a Remote Build server for ios on Windows

Change 3063227 on 2016/07/25 by Dmitry.Rekman

	Update hlslcc cross-compile after libc++ change.

Change 3063314 on 2016/07/25 by Jeff.Campeau

	Xbox One DLL loading
	Receipts can be read back by request for target info

Change 3063329 on 2016/07/25 by Mark.Satterthwaite

	CL #3046743 was breaking other samples in unexpected ways after a recent Main merge, so make a Metal-specific change to the shader instead and amend the MetalBackend to better match HLSL's handling of NaN/inf with common single-precision float intrinsics. This is sufficient to fix the AtmosphericFog and the recent regressions.
	#jira UE-33600
	#jira UE-33028
	#jira UE-27879
	#jira UE-25802

Change 3063492 on 2016/07/25 by Brent.Pease

	UE-23846 - iOS Movie Player can't handle videos at resolutions that aren't multiples of 16
	UE-33200 - A movie isn't played on iOS occasionally.

Change 3063729 on 2016/07/25 by Dmitry.Rekman

	Linux: enable XGE on all platforms.

	#tests Cross-compiled a number of Linux targets on Windows.

Change 3063732 on 2016/07/25 by Dmitry.Rekman

	Fixed formatting (spaces->tabs) in previous change.

Change 3063750 on 2016/07/25 by Daniel.Lamb

	Added code to dump the cook modification delegate loads to log.
	Fixed the memory usage output log.
	#test cook paragon.

Change 3063804 on 2016/07/25 by Daniel.Lamb

	Added cookpartialgc additional commandline option to uat.
	#test UFE

Change 3064008 on 2016/07/25 by Mark.Satterthwaite

	For non-shipping builds conditionally bind a default uniform buffer in Metal and report an error if the slot was unbound, if our validation layer is enabled attempt to report the shader source in question. This relies on the shader compiler providing accurate information about uniform buffer bindings and won't fix all occurances of bad uniform usage (if a buffer is bound but too short the result will be GPU restarts or an error in Apple's validation layer - we can't detect this case) but will help debug the typical error of leaving an active slot unbound.
	#jira FORT-27685

Change 3064141 on 2016/07/25 by Jeff.Campeau

	Rebuild vpxmd.lib with delayed codegen disabled (fixes linker warning building Win64).

Change 3065024 on 2016/07/26 by Nick.Shin

	Change filetype
	remove exclusive check out bit

	requested by or.coheni & nick.penwarden

Change 3065274 on 2016/07/26 by Jonathan.Fitzpatrick

	DirectoriesToAlwaysStageAsUFS now properly filters out *.uasset and *.umap files
	This prevents the bug where cooked assets get trampled by staging their uncooked version on top of them during the UFS step

	Added a file filter to DirectoriesToAlwaysStageAsUFS for uasset and umap.

Change 3066338 on 2016/07/27 by Mark.Satterthwaite

	Handle releasing an SRV/UAV & the source object within a single Metal command-buffer.
	#jira UE-33779

Change 3066789 on 2016/07/27 by Daniel.Lamb

	Realtime mode does not save any packages anymore unless they are ready.
	#test cookontheside, cookbythebook shooter game

Change 3066847 on 2016/07/27 by Jeff.Campeau

	Fix define
	#2634
	#jira UE-33813

Change 3068868 on 2016/07/28 by Mark.Satterthwaite

	Extend hlslcc's handling of switch-statements to allow implict casts from scalar bool, half & float as HLSL itself permits while also making sure it errors if the expression input is not scalar. This fixes shader compile errors in UT.

Change 3070040 on 2016/07/29 by Dmitry.Rekman

	Delete Nadzorca.

Change 3070947 on 2016/07/29 by Jeff.Campeau

	Perforce C++ API 2015.2 (includes debug libraries)

Change 3073707 on 2016/08/02 by Daniel.Lamb

	Derived data cache commandlet runs resolve string asset references to load any string asset refereced packages from the map.
	Also process async results from shaders being compiled so they can have their memory resources released.
	#test DerivedDataCache commandlet shootergame.

Change 3076613 on 2016/08/03 by Brent.Pease

	 + UnrealTargetConfiguration is now passed into deploy and package methods
	 + The UIRequiredDeviceCapabilities  plist key now only considers the architectures from the corresponding target configuration (shipping or development)

Change 3076668 on 2016/08/03 by Brent.Pease

	Back out changelist 3076613

Change 3077157 on 2016/08/04 by Daniel.Lamb

	Fixed up DLC staging so that it stages to the proper mount point.
	Fixes up include engine content in DLC staging paths.
	#test Made up shooter game DLC

Change 3077191 on 2016/08/04 by Daniel.Lamb

	More smartly process async shader compilation if we are waiting for it.
	#test cook on the side shooter game cook by the book shooter game.

Change 3077412 on 2016/08/04 by Mark.Satterthwaite

	Fix "iOS Metal-based build crashes at launch with sub-levels":
	- Slate should not bind the null RHI texture from an unitialised texture atlas - atlases only have a valid texture pointer once an entry has been added to them and in the template projects an empty sub-level doesn't add anything.
	- To prevent this kind of bug resurfacing and being so hard to track down add Metal shader binding validation to our validation layer as Apple's is incomplete on iOS and won't warn us about nil texture usage which causes these GPU restarts. This requires reworking our vertex declaration handling to be more efficient so that we can cache the pipeline reflection data as well as the pipeline objects.
	- Fix validation error of texture reallocation on loading template projects under Metal.
	#jira UE-30847

Change 3077958 on 2016/08/04 by Brent.Pease

	 + UnrealTargetConfiguration is now passed into deploy and package methods
	 + The UIRequiredDeviceCapabilities  plist key now only considers the architectures from the corresponding target configuration (shipping or development)

Change 3079503 on 2016/08/05 by Mark.Satterthwaite

	Initialise more variable types to 0 in Metal shaders to workaround Xcode 8 toolchain no longer doing this for us for "threadgroup shared" variables. Everything but structs and atomic's will now be initialised.
	#jira UE-33856

Change 3079737 on 2016/08/05 by Jeff.Campeau

	Add support for delay load DLLs on Xbox One
	Turn off warnging for missing PDBs to match VCToolchain.cs

Change 3081005 on 2016/08/08 by Mark.Satterthwaite

	Fix-up Metal device name on AMD for macOS 10.12 which reports it correctly and enable tiled reflections on Intel from macOS 10.12 too as they now work.

Change 3081557 on 2016/08/08 by Daniel.Lamb

	File-> Package saves all packages before starting packaging.
	#test File package first person template

Change 3082215 on 2016/08/09 by Lee.Clark

	PS4 - Added 4k profile

Change 3082412 on 2016/08/09 by Daniel.Lamb

	Fixed cook on the fly server not handling cook requests.
	#test Cook on the fly shooter game.

Change 3082955 on 2016/08/09 by Dmitry.Rekman

	Linux: convert existing Strcat() uses to Strncat().

	- Strcat() does not check destination size so can silently corrupt memory. While this was not observed, this conversion removes this concern altogether.

Change 3083772 on 2016/08/10 by Luke.Thatcher

	[PLATFORM] [PS4] [+]
	Checking in PS4CrashHandler files so we have a copy in Perforce rather than just on the server.
	 - Taken from \\devweb-02 and removed all the unused files/dependencies.
	 - Created a publish profile pointing to \\devweb-02\Sites\PS4Services\PS4CrashHandlerDev so I'm not writing over the existing deployed crash handler.
	 - Moved all code in the Page_Load event to inside the check for the HTTP method (POST) otherwise GET'ing the page from a browser will generate crash folders that hang around forever.

Change 3085450 on 2016/08/11 by Lee.Clark

	PS4 - Fix mediaplayer pipeline allocation

Change 3086360 on 2016/08/11 by Michael.Trepka

	Fixed a non-unity build error in Mac UnrealFrontend

Change 3087224 on 2016/08/12 by Luke.Thatcher

	[PLATFORM] [PS4] [~]
	Refactor PS4 Crash Handler site
	 - Removed CoreDumpHandler. Processing dump files is handled directly by an async thread within the aspx process.
	 - Separated configuration values into their own class. Currently set to output to a testing directory, rather than the actual crash reporter landing zone.
	 - Added a debug upload page to allow manual submission of .orbisdmp/.txt settings files, accessible by GET'ing Default.aspx.
	 - Added logging. Logs self-delete after 30 days.

	Testing required before we switch to the new system.

	#jira UE-34504
	#jira OR-26886

Change 3087626 on 2016/08/12 by Dmitry.Rekman

	PR #2689: Fix copying/duplicating failing on Linux (UE-34586).

	- Contributed by Web-eWorks.

Change 3087991 on 2016/08/12 by Mark.Satterthwaite

	Initial AVFoundation implementation of Media Framework for Mac, iOS & tvOS.
	- Video playback occurs via AVPlayerItemVideoOutput's attached to the AVPlayerItem's output. This means gathering video samples is trivial.
	- Metal texture updates occur by wrapping the texture object provided by AVF - for Mac this is simple as it can bind to the IOSurface directly, for iOS/tvOS we have to create a CVMetalTextureCache and allocate our texture from there.
	- OpenGL and OpenGLES currently have to lock the pixel buffer and upload to a texture the old fashioned way - this should be revisited when there is time.
	- Subtitles/Captions are captured using AVPlayerItemLegibleOutput which also connects to the AVPlayerItem's output.
	- On Mac audio samples are returned by manually reading from the stream using an AVAssetReaderTrackOutput, including manual seeking and synching.
	- On iOS/tvOS the audio is played directly by AVPlayer because the IOSAudio system can't handle procedural buffers - otherwise it could reuse the Mac code.
	- AVFoundation does not support AVI - that's an obsolete Microsoft/Windows file-format.
	- Only 'file://' URLs are supported - streaming would require a totally different audio solution (using MTAudioProcessingTap) and has many more edge and failure cases that would need to be handled.
	#jira UE-34315

Change 3088790 on 2016/08/15 by Luke.Thatcher

	[PLATFORM] [PS4] [~]
	Hook new PS4 crash handler up to the crash reporter website.
	 - Removed indentation from generated crash context XML file. The crash reporter process does manual XML parsing which doesn't correctly handle whitespace at the start of lines.
	 - Switched the final output folder to match the one the crash reporter process is watching.
	 - Hide upload form on a config variable.

	#jira UE-34504
	#jira OR-26886

Change 3089060 on 2016/08/15 by Luke.Thatcher

	[PLATFORM] [PS4] [!]
	Change PS4 crash handler log file extension to ".ps4chlog", otherwise the crash reporter site attaches the wrong log file to the crash report.
	Allowed showing of debug upload form via "Default.aspx?showform=1" query string.

	#jira UE-34504
	#jira OR-26886

Change 3089089 on 2016/08/15 by Mark.Satterthwaite

	Duplicated changes to AppleMovieStreamer from CL #3088149.
	#jira UE-34315

Change 3089460 on 2016/08/15 by Mark.Satterthwaite

	Duplicate CL #3080971:
	Workaround a macOS 10.12 Beta bug on some Metal drivers that can't initialise temporary/local variable arrays, only those that are marked threadgroup shared.
	#jira UE-34355

Change 3089465 on 2016/08/15 by Mark.Satterthwaite

	For Metal shader translation retain more precision for float constants -1.0f >< 1.0f by emitting them in scientific notation - prevents Hammersley constant amongst others from being flushed to 0.

Change 3089902 on 2016/08/15 by Daniel.Lamb

	Changed the next compiling ID to the correct compiling ID.
	#test Cook

Change 3089903 on 2016/08/15 by Daniel.Lamb

	Cooker monitors config useage during cook and uses those settings to invalidate cooked content instead of all config settings.

Change 3090114 on 2016/08/16 by Luke.Thatcher

	[PLATFORM] [PS4] [~]
	Minor change to PS4 settings text on crash handler site.

Change 3090949 on 2016/08/16 by Nick.Shin

	WebSocketNetDriver crash fix

	filled in missing chunk of code that calls PacketHandler's "packet modifiers"

	#jira UE-25492   HTML5 Client cannot connect to Windows Server
	#jira UE-30880   WinServer crashes when NetDriver is set to WebSocket and Client attempts to connect via websocket
	#code.review john.pollard john.barrett

Change 3091265 on 2016/08/16 by Brent.Pease

	Add IOS support to HarfBuzz

Change 3091267 on 2016/08/16 by Brent.Pease

	Add references to fix mono build

Change 3091291 on 2016/08/16 by Nick.Shin

	CIS warning fix

	#jira UE-25492   HTML5 Client cannot connect to Windows Server
	#jira UE-30880   WinServer crashes when NetDriver is set to WebSocket and Client attempts to connect via websocket

Change 3091781 on 2016/08/17 by Joe.Barnes

	UE-33640: Exposed UPrimitiveComponent::IsAnyRigidBodyAwake() to Blueprints.

Change 3092687 on 2016/08/17 by Daniel.Lamb

	Added support for using binned allocator in cooker instead of tbb.
	#test Cook shootergame.

Change 3093867 on 2016/08/18 by Mark.Satterthwaite

	Use a read/write mutex to protect access to Metal's internal shader pipeline caches so that parallel threads can progress in the common case where new shaders are not being compiled.

Change 3093950 on 2016/08/18 by Mark.Satterthwaite

	Change the Mac GPU identification code to cope with AMD's new naming scheme on 10.12.

Change 3093951 on 2016/08/18 by Mark.Satterthwaite

	More SCW threads on Mac - they work now.

Change 3093960 on 2016/08/18 by Mark.Satterthwaite

	Increase the default number of command-buffers on Mac because bigger games overflow the current limit of 64 per queue.

Change 3096493 on 2016/08/22 by Jeff.Campeau

	Use Xbox version of DirectX include.

Change 3097509 on 2016/08/23 by Luke.Thatcher

	[PLATFORM] [PS4] [+]
	Refactor PS4 Symbol Publish
	 - Moved the SymStore task from Win.Automation to BuildGraph.Automation, and made it more generic.
	 - The specifics of uploading symbols are now implemented in the platform tool chain, alongside StripSymbols().
	 - Re-generated the build graph schema file.
	 - Removed the old PS4 symbols upload path in the package step.

	Modified OrionBuild.xml to publish symbols for all PS4 dev, test and shipping config builds of OrionClient.

Change 3097635 on 2016/08/23 by Luke.Thatcher

	[PLATFORM] [PS4] [+]
	Refactor Age Symbols task in UAT.
	 - Moved the AgeStore task from Win.Automation to BuildGraph.Automation and made it more generic.
	 - Symbol server directory structure is now defined by the platform tool chain, which the common task uses to clean out old symbols.
	 - Added a "filter" parameter to prevent age tasks deleting symbols from unrelated builds in shared symbol servers.

	Modified OrionBuild.xml to age both the Windows and PS4 symbol stores.

Change 3097713 on 2016/08/23 by Luke.Thatcher

	[PLATFORM] [PS4] [+]
	Enable new PS4 crash handler server
	 - Created live deployment profile and applied the required config file changes.

Change 3099214 on 2016/08/24 by Luke.Thatcher

	[PLATFORM] [PS4] [!]
	Fix compile error in PS4 tool chain. For some reason, this only breaks ocassionally. Maybe we're alternating between the 2013 and 2015 C# compilers depending on what initiates the build (e.g. Visual Studio vs GenerateProjectFiles)?

Change 3099222 on 2016/08/24 by Luke.Thatcher

	[PLATFORM] [PS4] [+]
	Added PS4 support for FPlatformMisc::MessageBoxExt using the MsgDialog library.
	 - Note, only one and two button message dialogs are supported (limitation of MsgDialog).

Change 3099260 on 2016/08/24 by Luke.Thatcher

	[PLATFORM] [PS4] [~]
	Better PS4 exit function. Calls quick_exit instead of abort when we've not asserted. Allows for a "cleaner" forced exit without generating a crash dump.

Change 3101192 on 2016/08/25 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3101944 on 2016/08/25 by Daniel.Lamb

	Ask to save the current level when we are using launch on.

Change 3102036 on 2016/08/25 by Nick.Shin

	check for minimum expected size upon data received from network

	#jira UE-13657 - HTML5 plugin OnRawRecieve overflow

Change 3102115 on 2016/08/25 by Brent.Pease

	 - Fix small errors that probably only show up in the mac mono build

	#code.review peter.sauerbrei

Change 3102747 on 2016/08/26 by Jeremiah.Waldron

	Re-submitting OnlineSubsystemGameCircle with TPS permission for Amazon SDK
	 - Also fixed the plugin to remove any related files from the final package when IAP is disabled or GameCircle support itself is disabled with the plugin still enabled
	 - Added support for new AlreadyOwned IAP response code as well which is already used for GooglePlay and IOS

Change 3102900 on 2016/08/26 by Nick.Shin

	since last checkin (CL: 2981945) - prints are crashing the browser - this change will allow browser to print the details via console.log()

	#jira UE-26047 - HTML5 HTTP Response Headers not implemented

Change 3103130 on 2016/08/26 by Brent.Pease

	UE-24679 - Enable the ability to change ports for a firewall to pass them through rsync

Change 3103225 on 2016/08/26 by Daniel.Lamb

	Fixed issue with warning which would cause crash.

Change 3103425 on 2016/08/26 by Dmitry.Rekman

	Enable offscreen GL rendering without X.

	- Added new video subsystem to SDL that is uses EGL to initialize the context.
	- Most windoing functions stubbed.
	- Also added a new test case to TestPAL for easier debugging.

Change 3104743 on 2016/08/29 by Brent.Pease

	Support remote offline metal shader compilation

Change 3105051 on 2016/08/29 by Brent.Pease

	UE-2382 - TASK: MobleMVP: iOS: Add ability to view iOS device console output in the editor UFE

	 - IOS Automation will now create a thread to collect the console logs from the device and send them to C# Console output while the app is running on device
	 - Made ProcessResult an interface (IProcessResult) which ProcessResult implements. This allows platforms to provide their own implementation if needed.
	 - Moved the RunLoop related parts of CoreFoundation into MobileDevice.cs

Change 3105053 on 2016/08/29 by Brent.Pease

	 - IOS dll's as part of the last check-in

Change 3106853 on 2016/08/30 by Jeff.Campeau

	Implement FD3D11DynamicRHI::RHICreateComputeFence to prevent memory overwrite

Change 3107361 on 2016/08/30 by Dmitry.Rekman

	Renderer: changes to allow postproc delegates.

Change 3107362 on 2016/08/30 by Dmitry.Rekman

	Plugin with a CUDA postproc example.

	- Linux version only. Runs under a headless GL too (without X).
	- Disabled during cross-compilation, can be compiled natively only.
	- CUDA kernel should be compiled separately, CMakefile with compilation attached (can be used to generate VStudio projects as well).
	- To test the output, run under the debugger, interrupt and set global variable GSaveTheOutput to 50 (this will write out kernel output buffer 50 times as .bmp files into working directory).

Change 3107913 on 2016/08/31 by Daniel.Lamb

	Fixed loading of cooked content in the editor.

Change 3107916 on 2016/08/31 by Daniel.Lamb

	Added error case when shader compilation fails to notify shader.
	#test Cook shooter game.

Change 3108080 on 2016/08/31 by Josh.Adams

	- Fixed PS4Automation compile errors

Change 3109077 on 2016/08/31 by Brent.Pease

	Fix C# debug builds by specifying x64 and add reference to MobileDeviceInterface

Change 3110086 on 2016/09/01 by Dmitry.Rekman

	Fix race condition in PThread runnable (UE-35074).

	- Instead of relying on busy-wait, join the threads. This prevents race between PostRun() (executed in the context of the thread) and FPThreadRunnableThread() destructor (see UE-34909).
	- Do not use an invalid value for pthread_t, since there's none.

Change 3110172 on 2016/09/01 by Dmitry.Rekman

	Fixed a crash exiting VR Preview on Windows GL4 (UE-28708).

	- PR #2188 submitted by ardneran.

Change 3110313 on 2016/09/01 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3111134 on 2016/09/01 by Dmitry.Rekman

	UBT: prevent mono from hanging on Ctrl-C.

	- Sometimes Ctrl-C can cause thread creation to fail. Without this change, UBT would lock up.

Change 3111171 on 2016/09/01 by Brent.Pease

	Move all C# projects to use the x64 Platform for consistency with other changes made to move to the x64 Platform

Change 3111177 on 2016/09/01 by Dmitry.Rekman

	Fix Linux build on systems without CUDA (UE-35460).

Change 3111548 on 2016/09/02 by Luke.Thatcher

	[PLATFORM] [PS4] [!]
	Fix for PS4 iterative deployment.
	 - Changes in Dev-Mobile broke the deployment manifests, as PS4 was now using the wrong filename when creating delta and obsolete file lists.

Change 3111863 on 2016/09/02 by Dmitry.Rekman

	Better fix for build without CUDA (UE-35460).

Change 3112738 on 2016/09/02 by Mark.Satterthwaite

	Fix the pausing particles on Metal - one line bug in the Metal query implementation meant that the first query wouldn't return the correct result for no good reason.
	#jira UE-34989

Change 3114579 on 2016/09/06 by Chris.Babcock

	Fix Vulkan include path in NDK check (contributed by geediiiiky)
	#jira UE-35490
	#github #2758
	#ue4
	#android

Change 3115115 on 2016/09/06 by Jeff.Campeau

	Calculate buffer size for paks using the bitwindow override as needed

Change 3115600 on 2016/09/07 by Luke.Thatcher

	[PLATFORM] [PS4] [~]
	Make the crash dump handler registration much earlier, to catch crashes in early engine init.
	 - Fixed up places in FGenericCrashContext::SerializeContentToBuffer which used the command line. If we crash early, the command line may not have been initialized yet.
	 - Added a GetNoInit function to FThreadHeartBeat to avoid creating the heart beat thread if we crash early, and the thread doesn't exist yet.

	Tested by calling abort() immediately inside int main(), and we get a valid crash dump that the crash handler service can consume.

Change 3115676 on 2016/09/07 by Luke.Thatcher

	[PLATFORM] [~]
	Dev-Platform integration fix for original CL 3064888 in //Orion/Release-29.1
	Add .exe and .dll to windows symbol upload file filters.

Change 3115811 on 2016/09/07 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3115944 on 2016/09/07 by Michael.Trepka

	Implemented IsGamepadAttached() for Mac

Change 3115948 on 2016/09/07 by Michael.Trepka

	Don't try to restore Help menu item on Mac if MenuBlock does not contain it

Change 3116200 on 2016/09/07 by Jeff.Campeau

	Fix parameter ordering

Change 3117660 on 2016/09/08 by Josh.Adams

	Merging //UE4/Dev-Main to Dev-Platform (//UE4/Dev-Platform)

Change 3117728 on 2016/09/08 by Michael.Trepka

	Copy of CL 3117698 by Mike.Fricker

	Fixed regression with editor's Simulate mode where cursor would teleport back to the center of the viewport after every click
	- This bug was introduced in CL 3075932 from a borderless window cursor handling fix that was needed for games that capture the cursor

Change 3117797 on 2016/09/08 by Peter.Sauerbrei

	Shader Resource compression

Change 3117988 on 2016/09/08 by Brent.Pease

	 - Solutiion generator will now pick x64 instead of AnyCPU for the default platform configuration
	 - Fix what I think was a merge error in BuildGraph.cs

Change 3118296 on 2016/09/08 by Daniel.Lamb

	Fixed crash with launch on.  Couldnt' correctly detect previous generated ini settings.
	#test launch on QA game
	#jira UE-35741

Change 3118438 on 2016/09/08 by JohnHenry.Carawon

	Fix UAT compilation on Linux
	#UE-35745

Change 3118934 on 2016/09/08 by Jeff.Campeau

	Shader compression setting based on target platform instead of cooking host platform.

	#jira UE-35753

Change 3120190 on 2016/09/09 by Ben.Marsh

	Add missing Platform attribute to build script for Dev-Platform.

[CL 3120378 by Josh Adams in Main branch]
2016-09-09 20:13:41 -04:00
Ben Marsh
3e80336791 Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3092544)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3079316 on 2016/08/05 by Ben.Marsh

	Better PCH selection in ShaderFormatOpenGL and MetalShaderFormat - make sure Core is the first included header.

Change 3080579 on 2016/08/08 by Ben.Marsh

	Slate: Move DEBUG_TAB_MANAGEMENT into SDockingTabStack.h to remove circular include dependency with DockingPrivate.h.

Change 3080587 on 2016/08/08 by Ben.Marsh

	StandaloneRenderer: Move platform includes into a separate header so we can make individual headers self-contained, without having a circular dependency on StandaloneRendererPrivate.h.

Change 3080789 on 2016/08/08 by Ben.Marsh

	Move BuildGraph tasks for chunking, posting builds, labeling builds, and merging manifests into the MCP project. While we do provide public interfaces for this functionality, we don't currently expect anyone outside Epic to be using them.

Change 3080815 on 2016/08/08 by Ben.Marsh

	BuildGraph: Add a -GenerateDocs option, which writes out an HTML file constructed from C# XML documentation containing all the task information.

Change 3081374 on 2016/08/08 by Ben.Marsh

	UBT: Invalidate the makefile if any UHT headers are deleted. Should fix issue where files are moved from one module to another, and the original module no longer contains any generated headers. Its include path needs to be removed from the compile environment.

Change 3083152 on 2016/08/09 by Ben.Marsh

	PR #2667: Add Intel C++ Compiler support to Windows build (Contributed by JeffRous)

Change 3084039 on 2016/08/10 by Ben.Marsh

	BuildGraph: Add additional markup for parameter attributes. Also improve some documation.

Change 3084240 on 2016/08/10 by Ben.Marsh

	Plugins: Allow plugins in the project folder to replace plugins in the engine folder with the same name. Prohibit multiple plugins with the same name at other times.

Change 3084337 on 2016/08/10 by Ben.Marsh

	UBT: Specify the -precompile option when generating project files for a target, so we include all valid modules for intellisense.

Change 3085594 on 2016/08/11 by Ben.Marsh

	Change modules which reference a public header for their PCH to use a private PCH instead, even if it just includes the public header for now.

Change 3085999 on 2016/08/11 by Ben.Marsh

	Add some missing #pragma once directives.

Change 3086146 on 2016/08/11 by Ben.Marsh

	Core: Move prototype and linkage specifier for ConsoleCommandLibrary_* functions into header matching cpp file.

Change 3086172 on 2016/08/11 by Ben.Marsh

	Fixup some C-style header guards to use #pragma once instead.

Change 3087289 on 2016/08/12 by Ben.Marsh

	Split out UPackage and UMetaData into their own headers (they're already implemented in separate CPP files)

Change 3087310 on 2016/08/12 by Ben.Marsh

	Move method stubs for FNullSlateSoundDevice into a CPP file, since they're exported from the SlateCore module.

Change 3087341 on 2016/08/12 by Ben.Marsh

	UdpMessaging: Move PCH before #if PLATFORM_DESKTOP; it will only be defined if the definition is included.

Change 3087457 on 2016/08/12 by Ben.Marsh

	Core: Reorganize the FTransform and FMatrix headers: Transform.h now includes TransformNonVectorized.h or TransformVectorized.h as appropriate, and UnrealMatrix.h is now Matrix.inl (and included from Matrix.h).

Change 3088407 on 2016/08/13 by Ben.Marsh

	Replace use of Windows SIZE_T define with the regular C++ size_t.

Change 3088416 on 2016/08/13 by Ben.Marsh

	Include a header from all .generated.cpp files (GeneratedCppIncludes.h) which includes all the basic types required to compile them, rather than assuming that the module PCH will include everything.

	Also include the real declarations of noexport classes in Object.h (now renamed to NoExportTypes.h for clarity) when the CPP macro is defined, so the .generated.deps.h file will automatically have the correct definitions for them at compile time rather than relying on them being in the private PCH.

	Finally, rename UObject.h to Object.h for consistency with the naming convention for all other UObject classes. UObject.h still exists for now, but outputs a deprecated message if included.

Change 3088544 on 2016/08/14 by Ben.Marsh

	Core: Move the definition of the TEXT() macro into Platform.h, to avoid having to include OS headers to get it.

Change 3088552 on 2016/08/14 by Ben.Marsh

	Fix compile errors for some modules that don't already include CoreUObject.h.

Change 3088925 on 2016/08/15 by Ben.Marsh

	Remove circular include dependencies from VulkanRHI.

Change 3088926 on 2016/08/15 by Ben.Marsh

	Remove duplicate definition for WITH_FIXED_AREA_ENTERING_COST from EngineDefines.h - always uses the definition from DetourNavMeshQuery.h instead.

Change 3088930 on 2016/08/15 by Ben.Marsh

	Remove circular include dependency from PhysX.

Change 3088935 on 2016/08/15 by Ben.Marsh

	OnlineSubsystemUtils: Move CPP files out of public header directory.

Change 3088965 on 2016/08/15 by Ben.Marsh

	Add private PCH to Landscape, MoviePlayer, TaskGraph, XAudio2 and RealtimeProfiler modules.

Change 3088966 on 2016/08/15 by Ben.Marsh

	Engine: Move CPP files out of public header directories.

Change 3089520 on 2016/08/15 by Ben.Marsh

	BuildGraph: Change documentation command to output markdown.

Change 3090299 on 2016/08/16 by Ben.Marsh

	D3D12RHI: Move around some implementations to fix circular header dependencies which are masked by delayed template instantiation.

Change 3090303 on 2016/08/16 by Ben.Marsh

	Engine: Add a template specialization for TPointerIsConvertibleFromTo<AActor, const volatile UObject> to fix dependency on complete AActor definition for static assert in TWeakPointer<AActor>, which only appears if including Level.h without Actor.h. Delayed template instantiation usually masks this issue.

Change 3091861 on 2016/08/17 by Ben.Marsh

	Remove circular header dependencies, and fix ambiguous include paths in OSVR.

Change 3092068 on 2016/08/17 by Ben.Marsh

	Moving VulkanDynamicRHI into its own header.

Change 3093133 on 2016/08/18 by Ben.Marsh

	EC: Include additional context lines for Clang errors.

Change 3093147 on 2016/08/18 by Ben.Marsh

	UBT: Add an error message when attempting to do a single-file compile with the wrong target selected.

Change 3093228 on 2016/08/18 by Ben.Marsh

	Remove redundant setting for remote server name from XML config, and set it to a valid machine in the engine config.

[CL 3093264 by Ben Marsh in Main branch]
2016-08-18 10:28:43 -04:00
Matthew Griffin
bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00
Chris Babcock
d2a2df1e36 Fixes for AdbMob multiple ad units
#ue4
#android
#codereview Robert.Jones

[CL 2642546 by Chris Babcock in Main branch]
2015-08-03 17:36:26 -04:00
Robert Jones
36cf4f99af UE-17404 - AdMob multiple ad units
- Changed code to support multiple ad units and the selecting thereof via blueprints including aditional nodes

#codereview chris.babcock
#jira ue-17404

[CL 2641722 by Robert Jones in Main branch]
2015-08-03 05:25:13 -04:00