Commit Graph

13 Commits

Author SHA1 Message Date
paul chipchase
f4e06ebd3a Clean up the code organization for virtualization backends
#rb Per.Larsson
#rnx
#preflight 61a8940b9c77d610079ce7da

- Made all backends final, they should not be derived from.
- Added header files for the remaining backends that were cpp only. The headers are in the modules private directory so will not be used elsewhere and it makes it easier to see the interface.

#ROBOMERGE-AUTHOR: paul.chipchase
#ROBOMERGE-SOURCE: CL 18350848 in //UE5/Release-5.0/... via CL 18350854
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18350856 by paul chipchase in ue5-release-engine-test branch]
2021-12-02 06:21:36 -05:00
paul chipchase
e38a952142 Submitting packages on projects with virtualization enabled is much faster when none of the payloads actually needs to be virtualized.
#rb PJ.Kack
#rnx
#preflight 61a795773c29b3cf13cd8250

### PackageSubmissionChecks
- Under the old model submitting a large number of packages could be very slow as each package would check each payload that it owns and is currently stored locally one at a time. For the source control backend this created quite a large overhead even when all of the payloads were already virtualized.
- Now we do a pass over the submitted files to find all valid packages that have package trailers with locally stored payloads, gather the payloads into a single list and then query that in one large batch.
- Once we find which payloads are not in permanent storage (note that in the case where a project is using multiple permanent storage solutions, if a payload is missing in one backend it counts as not being in permanent storage) we then attempt to virtualized them.
- Only after all of this is done will we create the truncated copy of each package and then append the updated trailer to each one. In theory doing it in this order this might slightly increase the change of submit failures that occur after virtualization that result in a package never being submitted and orphaned payloads being added to permanent storage, but this will always be a risk.
- Added an assert to fire if we detect a trailer with some virtualized and some local payloads. This should be a supported feature but needs proper testing first before we can allow it. With out current project settings no project should actually encounter this scenario.
- To make the code easier to follow we now early out of the entire check when errors are encountered.
- Added logging at various stages in the process to help show the user that something is happening and make problems easier to identify in the future.
- Notes
--  There is a lot of handling of invalid FPayloads. This is because it is currently possible to add empty payloads to the trailer which is inefficient and wastes space. The trailer will be modified to reject empty payloads in a future update at which point a lot of this handling can be removed.
-- This could've also been solved by not fully rehydrating a package on save by the end user, which will be added as a project setting in a future piece of work, but this approach will solve the edge case when the user does have a large amount of hydrated packages which contain payloads that are already virtualized so it was better to fix that now while we have good test cases for it.
-- We still have scaling problems with large number of package being submitted that do have payloads that need to be virtualized, this will be fixed by extending IVirtualizationSystem::Push to also accept batches of payloads in future work.
-- OnPrePackageSubmission could be broken up into smaller chunks to make the code easier to follow. This will be done after the batch payload submission work is done.

### VirtualizationSystem
- EStorageType has been promoted to enum class.
- Added a new enum FPayloadStatus to be used when querying if a payload exists in a backend storage system or not.
- Add a new method ::DoPayloadsExist which allows the caller to query if one or more payloads exists in the given backend storage system.

### VirtualizationManager
- Implemented ::DoPayloadsExist. First we get the results from each backend in the storage system (which return as true or false from each backend) then total how many backends found the payload in order to set the correct status.

### IVirtualizationBackend
- ::DoesPayloadExist which queries the existence of a single payload has been added to the interface. Most backends already implemented this for private use and if so have had their implementation renamed to match this.
- Also added ::DoPayloadsExist which takes a batch of FpayloadIdsto query. Some backends can deal with a batch of payload ids much more efficiently than one at a time, although the default implementation does call ::DoesPayloadExist for each requested payload.
-- The default implementation prevents every backend from needing to implement the same for loop but does allow backends that can gain from batching to override it.

### VirtualizationSourceControlBackend
- This backend does override ::DoPayloadsExist and implements it's own version as it tends to perform very poorly when not operating on larger batches.
- In this case ::DoesPayloadExist calls back to ::DoPayloadsExist to check each payload rather than implement as specific version.

### PackageTrailer
- The trailer can now be queries to request how many payloads of a given type it contains

#ROBOMERGE-AUTHOR: paul.chipchase
#ROBOMERGE-SOURCE: CL 18339847 in //UE5/Release-5.0/... via CL 18339852
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18339859 by paul chipchase in ue5-release-engine-test branch]
2021-12-01 11:13:31 -05:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
aurel cordonnier
a6e741e007 Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-25 20:05:28 -04:00
devin doucette
ec3fa9680f CompositeBuffer: Renamed Flatten() to ToShared()
#rb none
#rnx
[FYI] Zousar.Shaker
#preflight 613f872b3bbb48000114081d

#ROBOMERGE-AUTHOR: devin.doucette
#ROBOMERGE-SOURCE: CL 17495384 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17495398 by devin doucette in ue5-release-engine-test branch]
2021-09-13 15:16:06 -04:00
andriy tylychko
6bf3101dcd deprecated FTicker and family and replaced by thread-safe FTSTicker
#jira UE-120090
#rb francis.hurteau


#ROBOMERGE-SOURCE: CL 17176325 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17176374 by andriy tylychko in ue5-release-engine-test branch]
2021-08-16 11:09:22 -04:00
paul chipchase
7e189a2ad0 CIS Fix - Remove PRAGMA_ENABLE_OPTIMIZATION from the bottom of the cpp.
#rb trivial
#rnx
#preflight 60faab53915a92000124d080

Unshelved the wrong version after preflight for submission

#ROBOMERGE-SOURCE: CL 16936466 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 16936468 by paul chipchase in ue5-release-engine-test branch]
2021-07-23 08:30:28 -04:00
paul chipchase
65f7d67c3c Increase the number of potential Mirage Jupiter requests which reduced the time spent pulling from Jupiter by about 30% on machines with more cores.
#rb Per.Larsson
#rnx
#preflight 60fa86d7915a92000121c919

- Increase the number of potential requests from 32 to 64 (64 to 96 would reduce the time spent by another 5% but that doesn't seem worth the cost for now)
- Change the index we use to iterate over the requests in the pool from a 8bit value to 32bit value to prevent easy overflows.

#ROBOMERGE-SOURCE: CL 16936132 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 16936135 by paul chipchase in ue5-release-engine-test branch]
2021-07-23 06:16:48 -04:00
paul chipchase
5c51f3f814 Improve error handling and logging in the file and jupiter Mirage backends.
#rb Per.Larsson
#rnx
#preflight 60f9212d1f926d0001d41223

* VirtualizationJupiterBackend
- When pulling a payload we should assume that a 400 error response when trying to GET the payload header means that the payload is not in Jupiter.
-- Not being able to find the payload should not log an error, instead we can make a note of it in the verbose log (similar to the file system backend)

* VirtualizationFileBackend
- Moved the formatting of system errors to it's own function.
- Log the system error when failing to write a payload during a push as well as a pull.
- We now check that the FileArchive wrote correctly to disk and delete the output file and fail the push if it did not.
-- A future piece of work will change the logic to write to a tmp file at the root of the file store and them move the file to the final location to cut down on the potential of leaving corrupted files around (similar to the process when we save packages)

* Perforce
- The FDownloadFile command now takes an optional parameter EVerbosity that can allow the caller to choose the level of logging output that the command will generate.
- The source control backend for Mirage now opts to supress the logging of the full perforce command when we are pulling payloads as we can generate many hundreds or thousands of requests and the info is not useful to users.
-- We continue to log the command when validating the depot as this is the most likely command to fail so having the info in the log may prove useful.

#ROBOMERGE-SOURCE: CL 16921815 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16921818 by paul chipchase in ue5-release-engine-test branch]
2021-07-22 05:45:28 -04:00
zousar shaker
c27625b056 Integrating //UE5/Dev-Cooker [at] 16678003 to //UE5/Main (Zousar.Shaker-YEG-0943-Quaternary)
Non-DevIteration_ShooterGame


#ROBOMERGE-SOURCE: CL 16678907 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16678928 by zousar shaker in ue5-release-engine-test branch]
2021-06-15 16:38:03 -04:00
paul chipchase
04229b992f IVirtualizationBackend::PushData now returns an enum describing what happened to the operation rather than a straight true/false.
#rb Per.Larsson
#rnx
#preflight 60a4f14665d94d00015be8d8

[CL 16383162 by paul chipchase in ue5-main branch]
2021-05-19 07:46:07 -04:00
paul chipchase
3a765539a7 The mirage Jupiter backend by default should not attempt to upload a payload that already exists in the service.
#rb Sebastian.Nordgren
#rnx
#preflight 60a2608807285b0001d217d3

[CL 16347856 by paul chipchase in ue5-main branch]
2021-05-17 09:06:46 -04:00
paul chipchase
71b969d9c4 Cherrypicking Mirage code base (disabled) from Dev-Cooker
- The mirage specific code is disabled behind the define UE_USE_VIRTUALBULKDATA, this means that some code paths in Texture/Mesh are much more complex than they need to be as we support both old and new paths. Once the system has been turned on and confirmed to cause no issues then this will be stripped out.
- SavePackageUtilities.cpp, SavePackage.cpp and SavePackage2.cpp are editgrates rather than integrations as those files have changes in DevCooker that we don't want to bring over immediately.
- Also includes a prototype system for storing bulkdata in a sidecar file in the workspace domain rather than in the .uasset/.umap file which although has been discontinued as part of mirage, will have applications for future work for non-virtualized projects and/or text based assets.

#rb Patrick.Finegan (all changes have been reviewed when submitted to Dev-Cooker)
#tests Cooking and running ShooterGame/Frosty and other sample programs using megascan assets
#rnx
#preflight  608be50d870cf400013ff99d

[CL 16167285 by paul chipchase in ue5-main branch]
2021-04-30 08:14:54 -04:00