Commit Graph

9 Commits

Author SHA1 Message Date
henrik karlsson
b5b86c796c This change is a strategical submit for a coming change that removes lots of includes in headers that are included by many files. This change contains adding of includes in files that previously got those includes transitively from other inclkudes
#preflight 6355d4940313c24974b2107b
#rb none

[CL 22783162 by henrik karlsson in ue5-main branch]
2022-10-26 12:57:32 -04:00
jaime cifuentes
7fabb99aaf Inclusive Terminology Push - Part of UE-158645, UE-158525, UE-158532
Renamed / deprecated master/slave terms at SkinnedMeshComponent and SkeletalMeshComponent (plus all the users)

#jira UE-158645, UE-158525, UE-158532
#review @thomas.sarkanen @john.vanderburg
#preflight 62ced88af324cee189e48d43
#tests Verified the properties transfer correctly after modifying them without the fix and loading the character with the component with the fix applied
#preflight 62cfc490c36afd11ef07c9ab

[CL 21088391 by jaime cifuentes in ue5-main branch]
2022-07-14 03:55:26 -04:00
Max Chen
92505924c4 Anim: Remove stray PRAGMA_DISABLE_OPTIMIZATION
#preflight 626ef2dd332a0b0e0b0a026d
#rb none
#jira none

[CL 20010484 by Max Chen in ue5-main branch]
2022-05-02 12:34:58 -04:00
max chen
1751c784a3 Anim: Remove AnimInstance->Montage_Stop which is stopping all montages when unbinding from Sequencer. Sequencer already stores and restores the specific montages that need to be stopped in FStopPlayingMontageTokenProducer.
#jira UE-88590
#preflight 61e05bcb787db720a90db685
#rb thomas.sarkanen

#ROBOMERGE-AUTHOR: max.chen
#ROBOMERGE-SOURCE: CL 18647408 in //UE5/Release-5.0/... via CL 18649164 via CL 18649569
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v900-18638592)

[CL 18649886 by max chen in ue5-main branch]
2022-01-18 17:43:49 -05:00
jurre debaare
77356fa316 Undo 16922496 - issue was red-herring caused by content:
Crash using ControlRig in Sequencer
#info save/use cached pose nodes are not correctly invalidated/refreshed due to ControlRig edit mode invoking evaluation of the same anim instance multiple times per frame
#fix ensure that various counters used for synchronization/invalidation of cached data are used by ControlRigLayer proxy - and applied whenever update/evaluating the source "input" proxy


#ROBOMERGE-SOURCE: CL 16927983
#ROBOMERGE-BOT: (v838-16927207)

[CL 16928005 by jurre debaare in ue5-main branch]
2021-07-22 14:14:07 -04:00
jurre debaare
53a14b574d Crash using ControlRig in Sequencer
#info save/use cached pose nodes are not correctly invalidated/refreshed due to ControlRig edit mode invoking evaluation of the same anim instance multiple times per frame
#fix ensure that various counters used for synchronization/invalidation of cached data are used by ControlRigLayer proxy - and applied whenever update/evaluating the source "input" proxy
#rb Martin.Wilson
[FYI] Mike.Zyracki, Halfdan.Ingvarsson


#ROBOMERGE-SOURCE: CL 16922496
#ROBOMERGE-BOT: (v836-16769935)

[CL 16926362 by jurre debaare in ue5-main branch]
2021-07-22 13:00:17 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Marc Audy
7379fa99c5 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
Lina Halper
44c1bb3292 COPY from //Dev-Anim to //Dev-Main
#rb: none
#fyi: Laurent.Delayen, Thomas.Sarkanen

[CL 11088765 by Lina Halper in Main branch]
2020-01-22 17:58:55 -05:00