Commit Graph

175 Commits

Author SHA1 Message Date
dmytro vovk
78c938fabd Fixed Android compilation
#jira UE-177855
#rb none

[CL 24315089 by dmytro vovk in ue5-main branch]
2023-02-20 11:05:09 -05:00
dmytro vovk
4e5047e935 Compile fix for Android LowLevelTests
#jira UE-177471
#rb none
[FYI] Chris.Babcock

[CL 24314939 by dmytro vovk in ue5-main branch]
2023-02-20 11:01:03 -05:00
joe kirchoff
e124e4c04e UnrealBuildTool: Add return type to AndroidToolChain.GetCompileArguments_FileType to match change from merge
#rnx
#rb trivial

[CL 24136954 by joe kirchoff in ue5-main branch]
2023-02-11 12:37:36 -05:00
chris babcock
9d8fd16ce3 Properly escape preprocessor definitions in AndroidToolChain now it uses common ClangToolChain
#jira UE-176594
#android
[REVIEW] [at]Jack.Porter
#rb Jack.Porter

#preflight https://horde.devtools.epicgames.com/job/63e466f2207dbdba57a858c7

[CL 24093355 by chris babcock in ue5-main branch]
2023-02-09 01:44:26 -05:00
henrik karlsson
0de807f1a8 [UBT]
* Added support for additional response files (will be used by header units)
* Added support for shared response files and changed so normal cpp/h build path uses it if toolchain supports it.
* Enabled shared response files on all platforms but android (which doesnt seem to support reponse files including response files)
* Some cleanup in the iwyu toolchain related to shared rsp files

#preflight 63d9af169b3bb6a66cec9a8e
#rb joe.kirchoff

[CL 23943501 by henrik karlsson in ue5-main branch]
2023-01-31 21:24:28 -05:00
josh adams
1610c3bee3 UnrealArch/UnrealArchitectures changes
- Creates the UnrealArchitectures class, which wraps a list of UnrealArch objects
 - UnrealArch is a single architecture, expandable enum-like struct
 - There is no more concept of "no/default architecture", there is always a valid active architecture when building
 - Most uses of "string Architecture" are replaced with one of the two above, depending if multiple architectures are supported or not
 - UnrealArch has some platform-extensions for platform-specific naming (like Linux adds in LinuxName that turns, for instance, Arm64 -> aarch64-unknown-linux-gnueabi, which is used in folder names, etc)
 - UnrealArch has bIsX64 which can be used determine intel instruction set (as opposed to arm)
 - TargetRules class has an "Architecture" accessor that will return a single architecture if the active architectures is a single architecture, or throw an exception if multiple. This is useful in a majority of the cases where a paltform can only have a single architecture active in TargetRules (microsoft platforms, for instance, will create separate targets when compiling multiple architectures at once)
 - Added UnrealArchitectureConfig class, which contains all the architecture information for a platform (what architectures are supported, what ones are currently active for given project, etc)

#preflight 63c81fb5b065224750a1759e
#rb mike.fricker,roman.dzieciol,joe.kirchoff,dmytro.vovk,brandon.schaefer [various parts]
#p4v-preflight-copy 23562471

[CL 23829977 by josh adams in ue5-main branch]
2023-01-24 09:30:28 -05:00
Joe Kirchoff
4a262359a0 UnrealBuildTool: Store Action file lists in SortedSets rather than Lists, since these collections should never have duplicate entries and sorting them helps when checking for action conflicts
Requires implementing IComparable\IEquatable in FileItem (and I also implemented them in DirectoryItem for consistency)

#rnx
#rb Tim.Smith
#preflight 63c1cce4a06ab115ea17ba4f
#preflight 63c70f4d7763631ba15486ea

[CL 23745743 by Joe Kirchoff in ue5-main branch]
2023-01-17 16:35:14 -05:00
Josh Adams
c7bb843dd8 - Fixed .c compiling with -nopch
#rb chris.babcock
#jira UE-174002
#preflight 63c0919d0225f00e14be4528

[CL 23671497 by Josh Adams in ue5-main branch]
2023-01-12 18:24:14 -05:00
Josh Adams
6f8a642479 Android architecture overhaul (version 1, more can be done!)
- Changed -arm64 and -x64 to arm64 and x64
- Removed the Arches array and other multi-architecture stuff from Adnroid compiling and linking, and using the higher level UEToolchain functionality to handle multi-architecture
- AndroidToolchain is now a proper ClangToolchain subclass instead of overriding everything it did (being a proper ISPCToolchain subclass coming later)
- Updated some of the UEToolchain side stuff (Android is the first platform to need separate Link output, but still need a single Target)
- All the architecture stuff is driven by UEBuildAndroid, not AndroidToolchain, so the make-a-temp-toolchain object just to get architectures was removed
- Removed unused stuff like bAllowMissingNDK, bExecuteCompilerThroughShell, Arches/GPUArches arrays
- Added a high-levle ConvertToPlatformArchitecture() function that UBT can use to turn "x86_64" into the achitecture that Android wants of "x64"
#rb chris.babcock
#preflight 63bdb04271079a8d1c2ef110

[CL 23634002 by Josh Adams in ue5-main branch]
2023-01-10 16:44:45 -05:00
Dan Thompson
0d3889b2e0 UE5 CPU minspec updated to SSE 4.2
#preflight 63b859fc68068a8bd62e9d32
#rb jeff.roberts
#rb fabian.giesen
#rb halfdan.ingvarsson

Tried to run automation tests but it's basically a red board right now. I ran two, one with these changes and one without, and they seem to be basically the same errors, however there are so many and I can't really cross compare easily.

base automation tests: 63b8a5dcaf3ebedd990b7dfe
preflight automation tests: 63b87801221aab21e08d5973
#preflight 63bc93e9577437afe6fbe45a

[CL 23621334 by Dan Thompson in ue5-main branch]
2023-01-09 17:42:09 -05:00
dorgonman
4e4792e9dd PR #9842: [BugFix][UBT][AndroidToolChain] Fix Regex failed to parse AndroidClangBuild (Contributed by dorgonman)
#preflight 63b4a76a2960b73220581296

[CL 23570634 by dorgonman in ue5-main branch]
2023-01-03 17:12:24 -05:00
Josh Adams
b337b06556 - Allow for a platform to compile for multiple architectures, and have the high-level compile separately, and then link not separately (this means we can't use the one-target-per-architecture stuff that is already present)
- Mac changes to compile separately,  but link together (with lipo) after making two .dylibs/executables
- Removed FixDylibDependencies on Mac by making "stub dylibs" to mimic what Windows does with import libs, to solve circular dependencies
- Added DependenciesToSkipByArchitecture to ModuleRules that is used, when making a new single-arch LinkEnvironment from a multi-arch LinkEnvironment, to strip out libraries, etc, that should not be included with that single architecture
#preflight 6387891b4004f73f623c85a0
#rb zack.neyland

[CL 23336522 by Josh Adams in ue5-main branch]
2022-11-30 13:38:45 -05:00
roman dzieciol
3ce3813f96 Fix typo in ld arguments for edge case Android libs that don't start with "lib".
The intention was:
/some/path/libfoo.a -->
AdditionalLibs.Add(libfoo.a) -> -lfoo
AdditionalLibraryPaths.Add(/some/path) -> -L/some/path
/some/path/bar.a -->
AdditionalLibs.Add(/some/path/bar.a) -> /some/path/bar.a

#rb Josh.Adams
#jira none
#preflight none
(Copy from 4.27+)

[CL 23243817 by roman dzieciol in ue5-main branch]
2022-11-22 19:51:10 -05:00
joe kirchoff
48003d0b0a UnrealBuildTool: Remove property that disables generating cpp dependency files
#rnx
#rb trivial

[CL 22918025 by joe kirchoff in ue5-main branch]
2022-11-02 11:47:47 -04:00
bryan sefcik
3c6a04fdf6 Fixed an issue where SNDBS would fail to compile files on agents because the inlined gen.cpp files were not setup as prerequisites.
#rb joe.kirchoff

[CL 22464949 by bryan sefcik in ue5-main branch]
2022-10-11 16:49:17 -04:00
dmytro vovk
400afa0738 Do not assume LTO when PGO is enabled on Android as it doesn't work well with NDK21
#jira none
#rb trivial
#preflight 6331a0757b582f58ab63f6a7

[CL 22188490 by dmytro vovk in ue5-main branch]
2022-09-26 13:27:42 -04:00
dmytro vovk
2d2eb358a3 Added LTO support to Android toolchain
#jira none
#rb Chris.Babcock
#preflight 632c7733d747fe52c852b726

[CL 22145951 by dmytro vovk in ue5-main branch]
2022-09-22 17:40:58 -04:00
dmytro vovk
5c5a92ae39 Export all symbols on Android for Debug\Dev builds by default to allow call stacks symbolication
#jira UE-164609
#rb none
#preflight 632b2b66d747fe52c8db45d2

[CL 22118931 by dmytro vovk in ue5-main branch]
2022-09-21 14:40:02 -04:00
joe kirchoff
e9173de95f UnrealBuildTool: Write trace files for android if enabled
#rnx
#rb trivial
#preflight 631fc01a1d7d879454482893

[CL 21986597 by joe kirchoff in ue5-main branch]
2022-09-13 13:17:24 -04:00
dmytro vovk
4f6ee49237 Removed --exclude-libs=ALL linker flag that prevented re-exporting symbols from static libs
#jira none
#rb Chris.Babcock
#preflight 63109af498103d4521e95b96

[CL 21759629 by dmytro vovk in ue5-main branch]
2022-09-02 11:04:05 -04:00
dmytro vovk
37b8ab825c Deprecated bCompileForSize UBT Target option and replaced with OptimizationMode enumto fine tune a balance between speed and\or code size
#jira none
#rb Joe.Kirchoff
#preflight 62ff99b0200ff87e07f75a69

[CL 21511266 by dmytro vovk in ue5-main branch]
2022-08-23 12:44:36 -04:00
dmytro vovk
5bad8f37b7 Removed legacy Android Project Settings
#rb Chris.Babcock

[CL 21467626 by dmytro vovk in ue5-main branch]
2022-08-19 19:18:13 -04:00
dmytro vovk
a24bd82b4c Cleaned up dublicated compiler flag in Android Toolchain
#rb Chris.Babcock

[CL 21467523 by dmytro vovk in ue5-main branch]
2022-08-19 19:16:00 -04:00
dmytro vovk
dedc835a67 Enhanced UBT to check all Android libs for libc++_shared.so dependency
#rb Chris.Babcock
#jira UE-131966

#ushell-cherrypick of 21441862 by dmytro.vovk
#preflight 62fe4c78200ff87e07be431f

[CL 21442825 by dmytro vovk in ue5-main branch]
2022-08-18 11:20:43 -04:00
Joe Kirchoff
c5ca8db060 UnrealBuildTool: Allow PCH when running the clang analyzer
#rb trivial
#rnx
#preflight 62d73a1f164251d065f9d9df

[CL 21169279 by Joe Kirchoff in ue5-main branch]
2022-07-19 19:43:55 -04:00