Commit Graph

4 Commits

Author SHA1 Message Date
dmitriy dyomin
ea9a5ee31f Added a separate entry in a RuntimeVirtualTexture component for a streaming VT that is specific to mobile rendering
Depending on target platform shading path one or the other SVT will be used
This is required for projects that has a significantly different landscape materials for each shading path
#rb jeremy.moore

[CL 24376462 by dmitriy dyomin in ue5-main branch]
2023-02-23 01:23:57 -05:00
dmitriy dyomin
80324d62ab [Backout] - CL24335980
[FYI] Dmitriy.Dyomin
Original CL Desc
-----------------------------------------------------------------
Added a separate entry in a RuntimeVirtualTexture component for a streaming VT that is specific to mobile rendering
Depending on target platform shading path one or the other SVT will be used
This is required for projects that has a significantly different landscape materials for each shading path
#rb jeremy.moore

[CL 24343407 by dmitriy dyomin in ue5-main branch]
2023-02-21 13:05:08 -05:00
dmitriy dyomin
65ad8e95e6 Added a separate entry in a RuntimeVirtualTexture component for a streaming VT that is specific to mobile rendering
Depending on target platform shading path one or the other SVT will be used
This is required for projects that has a significantly different landscape materials for each shading path
#rb jeremy.moore

[CL 24336769 by dmitriy dyomin in ue5-main branch]
2023-02-21 06:00:13 -05:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00