Commit Graph

51 Commits

Author SHA1 Message Date
Mikita Hauruk
bcd6b04355 Added EComparisonFileTypes enum for IAutomationReport.h, changed TEXT() to enum AutomationControllerManager.cpp when referencing test report Artifact file key
Use enum or predefined const strings when referencing test report Artifact file key in FAutomationArtifact

#jira UE-176635
#rb adam.miezianko, chris.constantinescu, jerome.delattre, oleg.krasnov, saltanat.janybekova, mikalai.sukhikh
#preflight 63ecbb15956709374afcfd36

[CL 24309464 by Mikita Hauruk in ue5-main branch]
2023-02-20 01:02:38 -05:00
Jerome Delattre
2f083222dd Improve device timeout error by differenciating DeviceName and GameInstance from the Automation device cluster manager API
#preflight 63d432775d0c0164cca5fb47
#rb Chris.Constantinescu
#jira none

[CL 23932523 by Jerome Delattre in ue5-main branch]
2023-01-31 13:35:09 -05:00
Jerome Delattre
2e98fecdba Test Automation - Add Keep PIE open in advance settings
+ add project config settings to change that default.

#jira UE-162059
#preflight 6307d9665a76ca27a8a800d6
#rb Chris.Constantinescu

[CL 21685895 by Jerome Delattre in ue5-main branch]
2022-08-29 15:29:28 -04:00
Jerome Delattre
c6c0e9a2a5 Support individual test exclusion for different RHI when parent suite does not exclude all RHI
+ enhanced management of RHI through the UI: If a RHI is specify, any child test can be excluded on an additional RHI by clicking on edit exclusion
+ disable exclusion editing on remote session

#jira UE-147020
#preflight 62ff9c99086f90bbc401a999
#rb Chris.Constantinescu

[CL 21462884 by Jerome Delattre in ue5-main branch]
2022-08-19 15:29:47 -04:00
andrew grant
f6c96db43f Automation Improvements for running editor-based automation, and specifically profiling
* Added IgnoreLogEvents automation command / cvar that can be used to exclude log events from automation reports. Specifically here this prevents errors/warnings in something like PIE from manigesting as automation events
* Automation Controller Manager now waits for an interactive framerate before executing. This ensures automation doesn't occur when async loading is being flushedcritical to startup or level loading and f
* Renamed FWaitForAverageFrameRate to FWaitForInteractiveFramerate and moved default values to be ini-driven
* Editor now disables throttling when -benchmarking is specified
* FIxed issue where Project.Maps.PIE only worked if the provided map was a full object name (/Game/Path/MyMap.MyMap)

#rb swarm

#ROBOMERGE-OWNER: andrew.grant
#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 21201287 via CL 21201301 via CL 21203967 via CL 21203996 via CL 21204009
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 21205507 by andrew grant in ue5-main branch]
2022-07-21 14:39:27 -04:00
bryan sefcik
de1956f47b Ran IWYU on Public headers under Engine/Source/Developer/...
Headers are updated to contain any missing #includes needed to compile and #includes are sorted.  Nothing is removed.

#ushell-cherrypick of 21064294 by bryan.sefcik
#jira
#preflight 62d5c2111062f2e63015e598

#ROBOMERGE-OWNER: bryan.sefcik
#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21155249 via CL 21158121 via CL 21161259
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 21182053 by bryan sefcik in ue5-main branch]
2022-07-20 12:03:45 -04:00
chris constantinescu
0d1434c4df Test Groups
#jira UE-127334
#rb Jerome.Delattre
#preflight 62b59f4d0110bdb3313e72e5

[CL 20830416 by chris constantinescu in ue5-main branch]
2022-06-27 10:21:14 -04:00
andrew grant
eab58da950 Added ability for projects to provide a list of log categories where warnings/errors will not cause tests to warn/error. This is a little more controlled than just using the option to suppress them.
Added LogAudioMixer for FN as a log that doesn't lead to functional tests having warnings

[REVIEW] [at]eric.knapik
#preflight https://horde.devtools.epicgames.com/job/62085c12c52105b487b8f45a

#ROBOMERGE-AUTHOR: andrew.grant
#ROBOMERGE-SOURCE: CL 18974282 via CL 18974333 via CL 18974336 via CL 18974337 via CL 18992583 via CL 18992954
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589)

[CL 18997205 by andrew grant in ue5-main branch]
2022-02-15 11:30:13 -05:00
Jerome Delattre
60839c1816 Improve test exclusion list mechanic
* Rename blacklist to excludelist (requested by high management)
* Support section exclusion rule to be able to exclude entire section of tests (ie PathTracing is only supported on Win64 for now)
* Mark excluded test as skipped in the report instead of entirely removed for test list. Check for exclusion just before running the test.
* Remove NotEnoughParticipant state in favor of Skipped (same conditions lead to Skipped state with appropriate messaging)
* Add support for exclusion management from the Test Automation window. (added a column at the end of each row)
* Expose device information to UE test report
* Add support for metadata in Gauntlet test report for Horde

Limitations:
* Management through the UI is limited to which test is available through in the active worker node. That's mean Runtime only tests are not listed from a worker that is Editor(the default) and platform specific are not clearly identified.
* For platforms, the mechanic to access their config and save it will remain to be done. In the meantime, it needs to be done manually through the target platform config file.

#jira UE-125960
#jira UE-125974
#rb Chris.Constantinescu, Eric.Knapik, Louise.Rasmussen

[CL 17607554 by Jerome Delattre in ue5-main branch]
2021-09-23 09:34:55 -04:00
geoff evans
4ffe06f1be Update AutomationController Log settings
Introduce bElevateLogWarningsToErrors as a good name for existing functionality. Note it's assuming the name as it's known by its customer code. This change lines up the settings variable to its colloquial name around the codebase.

Deprecate bTreatLogWarningsAsTestErrors as it was misleading because it doesn't really shuffle log warnings into the test errors bucket as much as it just reclassifies the log verbosity from log warning to log error.

Remove bTreatLogErrorsAsTestErrors as it wasn't functional outside of EditorIterationTest's custom base class, and it's tempting to use incorrectly in place of bSuppressLogErrors

#rnx
#jira none
#rb andrew.grant
#preflight 6142442c4778fa000135b987

[CL 17526549 by geoff evans in ue5-main branch]
2021-09-15 16:50:42 -04:00
Jerome Delattre
084d9e36fa Resume UE tests pass using json report as tracking support after test pass stoped because of critical failure.
* Implement loading Json report and resume from last know failure
* Make Gauntlet uses the retry state when critical failure occured on UE automation test.
* Capture the callstack if any and update the json report
* Attached passed log before retrying
* Use enum in json serialization and desirialization
* Use one common Event class for json report and parsing from the log
* Use an unique path for artifact at each runs/retries
* Use Json report to generate the pass summary in Gauntlet

#jira UEENGQA-38051
#rb Chris.Constantinescu, Eric.Knapick

[CL 17160450 by Jerome Delattre in ue5-main branch]
2021-08-12 18:53:24 -04:00
aurel cordonnier
d17d20ca36 Merge from Release-Engine-Test @ 16758890 to UE5/Main
This represents UE4/Main @ 16738161 and Dev-PerfTest @ 16737719 (and Release-17.00 @ 16658211)

[CL 16763350 by aurel cordonnier in ue5-main branch]
2021-06-23 17:51:32 -04:00
aurel cordonnier
43fa62fcd8 Merge from Release-Engine-Test @ 16487383 to UE5/Main
This represents UE4/Main @ 16445039 and Dev-PerfTest @ 16444526

[CL 16488106 by aurel cordonnier in ue5-main branch]
2021-05-27 13:40:37 -04:00
Jerome Delattre
c45720f499 Add support for telemetry in automated tests
Telemetry data is stored in a csv file that can be picked up later.
Configuration options can be used to specify a custom path and force the csv file to be reset on new (editor) session.

Telemetry data stores: platform, config, datetime, testname, context, datapoint, measurement

#jira UEENGQA-38047
#rb Andrew.Grant

[CL 15667990 by Jerome Delattre in ue5-main branch]
2021-03-10 14:00:26 -04:00
geoff evans
6b85337533 Create IterationProfile automated tests to gather raw trace data from Editor
UAT:
Add a new EditorTests runner, existing runner is derelict (will be deleted in upcoming merge from UE4)
BuildGraph is project-agnostic, forked and modified from EngineTest's build graph. Follow up change will try to generalize this logic for future benefit.
Requires specification on the cmdline of project content to use and platform to run on. Project content is specified in DefaultEngine.ini.
EditorTest plugin and log error/warning handling is all handled on the command line to be unobtrusive to production uprojects

EngineTest Plugin:
Add new EditorIterationTests.cpp and a simple test object. This is copied from another test for now for the sake of iteration profiling having its own filter and automation behavior.

AutomationController:
bTreatLogErrorsAsTestErrors was specified in some ini files, but was bugged. Restore this likely deleted config variable and check it when scanning log results

Reverb:
Add Iteration test group

EngineTest:
Add Iteration test group

#rb jerome.delattre, francis.hurteau
#fyi andrew.grant

[CL 14874020 by geoff evans in ue5-main branch]
2020-12-07 17:51:46 -04:00
Marc Audy
11f5b21210 Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx

[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
josh engebretson
4a03536cec Configuration of AutomationController timings
#rnx
#rb andrew.grant


#ROBOMERGE-SOURCE: CL 10981757 via CL 10981759
#ROBOMERGE-BOT: (v632-10940481)

[CL 10981761 by josh engebretson in Main branch]
2020-01-14 10:36:18 -05:00
ryan durand
471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00
Andrew Grant
4df7819655 Moved low level test settings to a place with no engine dependencies.
#jira UE-74084
#rb none
#fyi ben.marsh,max.chen

[CL 6258941 by Andrew Grant in Main branch]
2019-05-02 15:32:14 -04:00
Ben Marsh
7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
Marc Audy
d90da4ab1a Merge to Dev-Main for 4.20 @ 4090813
#rb
#rnx
#lockdown Nick.Penwarden

[CL 4091081 by Marc Audy in Main branch]
2018-05-23 21:04:31 -04:00
Ben Marsh
13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00
Marc Audy
a66199e8a7 Copying //UE4/Dev-Framework to //UE4/Dev-Main (Source: //UE4/Dev-Framework @ 3628051)
#lockdown Nick.Penwarden
#rb none
#rnx

============================
  MAJOR FEATURES & CHANGES
============================

Change 3582363 by Marc.Audy

	Make ComponentToWorld fully private and remove deprecation informing of this
	#jira UE-46286

Change 3582885 by Ben.Zeigler

	#jira UE-47642 Add ToString for SoftObjectReference/SoftClassReference/PrimaryAssetId/PrimaryAssetType to use for debugging. The other direction is not provided because the type validation cannot be done at runtime

Change 3584468 by Ben.Zeigler

	#jira UE-48301 Avoid infinite recursion crash when cooking client/server only component blueprints

Change 3584596 by Marc.Audy

	(4.17) Ensure that old user defined structs have their members properly marked as blueprint visible
	#jira UE-48346

Change 3586057 by Ben.Zeigler

	#jira UE-48413 Fix issue where running a dedicated server with a fixed framerate could cause a time crash because the "last time" was out of sync. Clarified code to indicate which times are real and which are logical. This manifested as a crash in EngineTest but could happen in any game with a fixed framerate

Change 3588211 by Marc.Audy

	PR #3889: Added BLUEPRINTGRAPH_API module specifier to the input nodes. (Contributed by karanseqwb)
	#jira UE-48318

Change 3588826 by Marc.Audy

	Don't ensure when connecting the output pin of a create delegate node to a wildcard input
	#jira UE-48157

Change 3588827 by Marc.Audy

	Always throw error when unable to validate a link connection instead of allowing totally broken content to compile

Change 3588872 by Ben.Zeigler

	#jira UE-48457 Add Export To CSV to content browser/asset audit windows that are in the column view. This is useful for preparing memory/disk usage reports

Change 3589134 by Dan.Oconnor

	Mirror 3585244 from Release 4.17
	Run actor construction via UBlueprint::BroadcastCompiled after reinstancing, matching non-compilation manager behavior
	#jira UE-48189

Change 3589140 by Dan.Oconnor

	Mirror 3588406 from Release-4.17
	Set "WorldContext" metadata earlier in the compilation process, so that it can be used reliably in other blueprints. This fixes occasionally 'None' WorldContext references

	#jira UE-48464

Change 3589141 by Dan.Oconnor

	Mirror 3588681 from Release-4.17
	Set Default values and CallInEditor meta data for event nodes

	#jira UE-48386

Change 3590690 by Ben.Zeigler

	#jira UE-48509 Fix crash in incremental cook when a file in the incremental cook was deleted from p4

Change 3590909 by Ben.Zeigler

	#jira UE-48509 Fix crash in incremental cooker when DDC data is not built for a package that is skipped for rebuilding. The cached data would not be checked for completness, but would assert becuase it was not complete.
	WillNeverCacheCookedPlatformDataAgain no longer does anything other than assert, so remove it.

Change 3591386 by Marc.Audy

	Split pins are now correctly handled when expanding macros and functions.
	#jira UE-47747

Change 3591939 by Dan.Oconnor

	Mirror 3591923 from Release-4.17
	Split ReplaceInstancesOfClass_Inner into two passes, one for objects and one for actors because actor reconstruction needs all components to be of final class type (e.g. not REINST_ or HOT_RELOAD_)
	#jira UE-48250

Change 3593243 by Marc.Audy

	PR #3910: Add FQuat initialization from FString (Contributed by cneumann)
	#jira UE-48534

Change 3593407 by Marc.Audy

	Properly expose Lex::To/FromString for FName

Change 3593648 by Marc.Audy

	Refactor AActor::PostEditUndo to have a single implementation to avoid incosistent fixes

Change 3593917 by Marc.Audy

	Improved comment

Change 3594501 by Marc.Audy

	Fix biased shuffle algorithm
	#jira UE-48432

Change 3594699 by Ben.Zeigler

	#jira UE-48555 Fix crash where async loading flush update callback was happening in the async loading thread, it's supposed to be a game delegate
	Fix InstancedStaticMesh to not ensure when loaded via the async loading thread

Change 3595327 by Phillip.Kavan

	#jira UE-16485 - Add an option to host global Blueprint searches in a dockable tab that's not tied to any Blueprint editor context.

	Change summary:
	- Added a few additional Slate editor style descriptors specifically for the Find Results tab.
	- Added a private dependency on the 'WorkspaceMenuStructure' module to the 'Kismet' editor module.
	- Added a new Blueprint Editor settings option to the "Workflow" section to toggle the feature on/off (now set to 'on' by default).
	- Added a UBluepriintEditorSettings::PostEditChangeProperty() implementation to reset FiB state upon changing the experimental toggle switch.
	- Modified the FFindResultsSummoner ctor to use an alternate tooltip when the feature is turned on. In that case the "local" Find Results tab will always search only the local BP context.
	- Modified FBlueprintEditor::OnRequestClose() to additionally find and close the local Find Results tab if the feature is turned on and we're not in a full BP editor context. This ensures that the local Find Results tab context will be reset to hidden if the option is toggled while a defaults-only BP editor context is active.
	- Modified FBlueprintEditor::SummonSearchUI() to invoke the global Find Results tab if the feature is turned on and 'bSetFindWithinBlueprint' is true.
	- Simplified FBlueprintEditor::FindInBlueprint_Clicked() and FBlueprintEditor::FindInBlueprints_OnClicked() to call SummonSearchUI().
	- Moved the FFindInBlueprintsResult declaration into FindInBlueprintManager.h. Also relocated the ExpandAllChildren API out of this class and into the localized FindInBlueprintsHelpers util class.
	- Added new FFindInBlueprintSearchManager public APIs - GetGlobalFindResults() and CloseAllGlobalResults(). Also added a delegate for handling cleanup after a global Find Results tab is closed.
	- When the feature is turned on, global Find Results tabs will be named "Find in Blueprints" to correlate to the menu command that's bound to CTRL-SHIFT-F. An index will be appended to the tab name if more than one context is active.
	- Extended FFindInBlueprintSearchManager to support spawning and maintaining up to 4 global Find Results widget contexts. These are registered and spawned as "nomad" tabs, but they don't currently auto-insert into the menu. Instead, they are invoked internally by the GetGlobalFindResults() API as needed, in response to the BP editor's "Find in Blueprints" command.
	- Extended the SFindInBlueprints widget to support a "locked" state and allow users to toggle it via an SButton. This is visible only in the global Find Results context.
	- Extended the SFindInBlueprints widget to support an additional "Find in All Blueprints" button on the local Find Results context. Clicking the button will invoke an unlocked global Find Results tab and initiate a global search with the text taken from the local context. This is visible only in the local Find Results context.
	- Removed the "Find in Current Blueprint only" checkbox from the local Find Results context when the feature is enabled. Global searches are instead redirected to the global Find Results tab.

Change 3596499 by Marc.Audy

	Fix non-editor CIS error

Change 3596653 by Marc.Audy

	When a transaction is cancelled the previous redo buffer will now be restored instead of lost
	#jira UE-48513

Change 3598187 by Ben.Zeigler

	Add ability for automation command line to run as remote session with Automation StartRemoteSession (SessionGuid). In this mode it waits for external clients to be ready
	Fix functional tests to work in editor builds with -game by forcing an asset registry scan

Change 3598193 by Ben.Zeigler

	Add support for -TcpMessagingListen=IP:port and TcpMessagingConnect=IP:Port command line options to the TCP messaging layer, this is used by automation to connect a specific device to an editor coordinator.

Change 3600168 by Marc.Audy

	(4.17.2) Protect against crash when ParentClass has become null for unknown reasons
	#jira UE-47467

Change 3600457 by Ben.Zeigler

	Fix issue where nonblocking BSD sockets on some platforms may return EINPROGRESS on initial connect, which should not be treated as an error

Change 3600462 by Ben.Zeigler

	Remove platform whitelist from TcpMessaging plugin, this was effectively blocking it on all other platforms

Change 3600685 by Marc.Audy

	(4.17.2) ParentClass is known to be able to be null if a class has been deleted without redirector. Allow the class to be marked deprecated under this circumstance.
	#jira UE-47467

Change 3600859 by Marc.Audy

	(4.17.2) Prevent error pop ups about failing to save world due to save on compile of blueprints
	#jira UE-48672

Change 3600918 by Marc.Audy

	Transient child actor components should create transient child actors.
	#jira UE-48605

Change 3601012 by Ben.Zeigler

	Fix TCP Messaging system to work better on non desktop by sleeping for some real time during the thread tick.
	Add verbose logs and fix warning spam about thread stats being duplicated by renaming the thread per connection.

Change 3602595 by Marc.Audy

	(4.17.2) PR #3930: Fix compiler error for PS4 if a nativized blueprint invokes a method of its own through interface (Contributed by hillin)
	#jira UE-48684

Change 3602644 by Ben.Zeigler

	Add game game thread asserts to streamable manager to track down possible async loading thread issues

Change 3602745 by Ben.Zeigler

	Add Tolerance parameters to AssertEqual_Rotator and Transform, Vector and Float already had them

Change 3602807 by Phillip.Kavan

	#jira UE-48426
	- Fix runtime crash in a nativized child Blueprint that includes a parent function call node in a replicated function implementation.

	Change summary:
	- Modified FBlueprintCompilerCppBackend::EmitCallStatmentInner() to append the "_Implementation" postfix to parent RPC calls in a child class RPC implementation.

Change 3602856 by Ben.Zeigler

	Fix fixed frame rate to be more stable by computing delta time as doubles, to avoid rounding issues

Change 3602903 by Marc.Audy

	Allow Scale to be set on an AnimNotify as well as the spawn emitter gameplay statics
	#jira UE-39362

Change 3602963 by Marc.Audy

	PR #3762: DisableHaptics disables haptics properly (Contributed by projectgheist)
	#jira UE-46960

Change 3603249 by Marc.Audy

	Prevent compilation of a blueprint containing a child actor component to mark the blueprint the child actor's class dirty
	#jira UE-43328

Change 3603311 by Ben.Zeigler

	Add -nocodesign option to disable code signing during staging

Change 3603504 by Ben.Zeigler

	#jira UE-27124 Fix crash during PIE by ensuring the world package PIE flag is always set, even if it's loaded via redirector

Change 3604790 by Marc.Audy

	Fix inability to undo Add Pin via context menu to make container nodes.
	#jira UE-48751

Change 3605079 by mason.seay

	Renamed component from Cube to Cylinder, because it's actually a Cylinder

Change 3605113 by Mieszko.Zielinski

	PR #3927: Fixed issue of behavior if setting InfiniteLoopTimeoutTime variable (Contributed by yhase7)


Change 3605276 by mason.seay

	Fixed comment error in level bp

Change 3605706 by Zak.Middleton

	#ue4 - Fix redundant GetDefault<>.

	#jira none

Change 3605850 by Zak.Middleton

	#ue4 -  Fix client assert when trying to send RPCs while connection is pending closure due to queued bunches. ChIndex is -1 during this time, though the channel is not actually closed. Added ensure when calling SendBunch() under this condition to catch future cases like this.

	(Mirror CL 3602849 in Fortnite)

	#jira FORT-51215, UT-6139

Change 3607677 by Dan.Oconnor

	Mirror 3597636 from Release-4.17
	Don't clear UClass CDO until after we've duplicated the class, in case class duplication wants to read from the CDO (e.g. when duplicating a class that has ChildActorComponents)
	#jira UE-48524

Change 3607704 by Dan.Oconnor

	Back out changelist 3607677 - want to obliterate integration record

Change 3607727 by Dan.Oconnor

	Mirror 3597636 from Release-4.17 - now with integrations converted to edits
	Don't clear UClass CDO until after we've duplicated the class, in case class duplication wants to read from the CDO (e.g. when duplicating a class that has ChildActorComponents)
	#jira UE-48524

Change 3607735 by Dan.Oconnor

	Mirror 3606248 from Release-4.17
	When copying data from old archetypes to new archetypes we want to use delta's from the old instances, but only when reliable (e.g. not CDO)

	#jira UE-48697, UE-48465

Change 3607919 by Ben.Zeigler

	#jira UE- 48815
	Fix issue where StreamableHandle CompletedDelegate wasn't being reset after being called. If this had a payload pointing to the handle the handle would then be kept alive forever due to the reference counting, causing bad memory leaks
	Copy of CL #3607743

Change 3608447 by mason.seay

	Fixing deprecated node

Change 3608779 by Ben.Zeigler

	#jira UE-48762 Do not rename a PIE world in place if it was loaded by redirector, this corrupts the redirector and later crashes if used again

Change 3609860 by Marc.Audy

	Allow uint8:1 properties to be used as expose on spawn

	#jira FORT-52043

Change 3609877 by Marc.Audy

	Reduce size of UProperty and UWidgetBlueprintGeneratedClass by 8 bytes
	Reduce size UBlueprintGeneratedClass by 32 bytes

	#jira FORT-52043

Change 3609944 by Marc.Audy

	Remove unused per instance physics create/destroyed delegates from UActorComponent (reduce size by 224 bytes)

Change 3610009 by mason.seay

	Moving assets to another folder for organization

Change 3610840 by Ben.Zeigler

	#jira UE-47351 Fix multiple launch ons inside the editor to correctly detect changed source files by refreshing the asset registry each time.
	Packages are now always saved to disk before launch on so we just need to load the data off disk and then refresh the registry generators.

Change 3610961 by Ben.Zeigler

	Fix it so when a test times out it writes out the full report with a proper error
	Fix typo with ErrorCount

Change 3611183 by Marc.Audy

	(4.17.2) Don't crash clicking the variable of a deleted component
	#jira UE-47678

Change 3611262 by Ben.Zeigler

	#jira UE-41412 Fix Delegate ImportText to check the outer chain for owning object before searching all packages, this fixes several issues with copy-pasting actors that have bound delegates

Change 3611667 by Phillip.Kavan

	#jira UE-48450
	- Fix UHT C++ codegen compile error (regression) after choosing to package with Blueprint nativization enabled if the project includes a converted User-Defined Structure asset.

Change 3612641 by Marc.Audy

	Private StaticMesh, remove deprecation warning

Change 3612990 by Marc.Audy

	Reduce memory footprint of UClass

Change 3613137 by Ben.Zeigler

	#jira UE-44570 Fix issue with GUID struct customization where it would generate a post edit after modifying only the first element in the GUID, which caused the property handle to get invalidated

Change 3613161 by Ben.Zeigler

	#jira UE-48372 Add InRange (Int) for Blueprints, and cleanup KismetMathLibrary.h comments
	PR #3899

Change 3613192 by Ben.Zeigler

	#jira UE-48366 PR #3895 Fix missing small icons within the blueprint Merge and diff tools

Change 3613320 by Mason.Seay

	Submitting deleted redirectors

Change 3613321 by Marc.Audy

	Shrink AActor 32 bytes

Change 3613326 by Marc.Audy

	Move Serialize to be editoronly

Change 3613358 by Phillip.Kavan

	#jira UE-48525 - Fix non-native script interface property value initialization for nativized Blueprint class default objects.

	Change summary:
	- Modified FEmitDefaultValueHelper::HandleSpecialTypes() to special-case interface property values when emitting initialization code for converted class subobjects.

Change 3613827 by Marc.Audy

	Combine material parameter caches of UMeshComponent in to a single sorted map instead of 3 independent maps (saves ~224 bytes)

Change 3613841 by Ben.Zeigler

	#jira UE-48800 Fix crash with undoing blueprint changes while blueprint differ is open, it now listens for blueprint changes

Change 3614031 by Marc.Audy

	Fix initialization order

Change 3614033 by Marc.Audy

	Use Reset instead of Empty in get functions

Change 3615211 by Ben.Zeigler

	Fix CIS warning

Change 3615386 by Ben.Zeigler

	#jira UE-48976 Fix crash compiling user struct when out of date nodes point to it

Change 3615571 by Ben.Zeigler

	#jira UE-48974 Fix crash trying to reconnect blueprint pins with null connections

Change 3615844 by Marc.Audy

	(4.17.2) Reexpose WeightedBlendables/Post Process Materials to blueprints
	#jira UE-48977

Change 3615887 by Marc.Audy

	(4.17.2) Don't crash getting context menu actions if the variable get doesn't have a value pin
	#jira UE-48970

Change 3615965 by Dan.Oconnor

	Make sure that depedent blueprints are bytecode recompiled (e.g. child blueprints that are also dependent must also be bytecode recompiled), also no longer call RefreshNodes on dependent blueprints of interfaces, as this is no longer needed and can result in incoherent skeleton class hierarchies

	#jira UE-48429, UE-48433, UE-48437, UE-48445, UE-48692

Change 3616149 by mason.seay

	Updated BP for more thorough Find in BP testing

Change 3616261 by Dan.Oconnor

	Mirror 3594264 and 3594798 from Release-4.17
	Fix crash after compiling a blueprint that has an invalid ParentClass
	#jira UE-48430, UE-48903

Change 3616816 by Zak.Middleton

	#ue4 - Add GetTargetRotation() to SpringArmComponent, which returns the rotation target based on the combination of various rotation setting flags (bUsePawnControlRotation, bInheritPitch, bInheritYaw, bInheritRoll, absolute rotation flags).

	#jira UE-48351

Change 3616934 by Phillip.Kavan

	#jira UE-48877 - Close a disabled new-style global find tab if docked after restoring a previously-saved Blueprint editor layout.

	Change summary:
	- Modified FBlueprintEditor::PostLayoutBlueprintEditorInitialization() to close any active global tabs after restoring from a saved layout if the option is disabled.

Change 3616946 by Phillip.Kavan

	#jira UE-48595 - Global FiB Results are now accessible through the main Window menu.

Change 3618007 by Marc.Audy

	(4.17.2) Ensure that RootComponent is correct after undo/redo
	#jira UE-48995

Change 3618014 by Phillip.Kavan

	#jira UE-49025 - Fix global FiB menu item names.

Change 3618206 by Dan.Oconnor

	Make sure instances in the same package as a UBlueprintGeneratedClass are properly created after the CDO

	#jira UE-47991, UE-47726

Change 3618211 by Dan.Oconnor

	Fix 'bad' USE_DEFERRED_DEPENDENCY_CHECK_VERIFICATION_TEST - this is only broken until we get the fix from core that restores CLASS_Intrinsic

Change 3618299 by Zak.Middleton

	#ue4 - Fix comment in GetComponents (UActorComponent version)

	#jira none

Change 3618409 by Marc.Audy

	Make linker placeholder properly support map and set properties
	#jira UE-48925

Change 3618436 by Marc.Audy

	Fix shadow variable

Change 3618682 by Ben.Zeigler

	Fix issue where pressing escape or losing focus while using a SpinBox would leave the UI in a state where the SpinBox could never be used again, caused by CL #3173966. Also fix the initial value to be correct the first time it is dragged

Change 3618783 by Ben.Zeigler

	Fix several issues with the Component Transform details UI
	#jira UE-48959 Fix it so the world/relative transform type bools are correctly propagated to inherited components when modified via editor customizations
	#jira UE-48963 Refactor Transform customization to handle paste and reset to default as atomic operations, allowing them to work properly on blueprint component instances
	#jira UE-48960 Correctly notify blueprint system when component transforms are changed
	#jira UE-4311 Preserve exact rotation typed into component rotation field in most cases
	Fix the "Reset to Defaults" icon to be correct in transform details

Change 3618904 by Ben.Zeigler

	#jira UE-489999 Fix blueprint breakpoint crash when breakpoint data is out of date with UI

Change 3618984 by Zak.Middleton

	#ue4 - Reduce memory churn/allocations when duplicating for PIE.

	#jira none

Change 3619895 by Marc.Audy

	Very minor cleanup

Change 3620129 by Marc.Audy

	PR #3958: Exposing GetOwningPlayerController and GetOwningPawn as public in AHUD. (Contributed by ill)
	#jira UE-49083

Change 3620350 by Lukasz.Furman

	restored intended behavior of path following's acceptance radius: additive with goal and agent radii (included when FAIMoveRequest flags allow it)
	copy of CL# 3618825, 3618828
	#ue4

Change 3620628 by Zak.Middleton

	#ue4 - Moved hardcoded limits on FCollisionShape extents to a static value and refactored external code to reference that instead.

	Fixed Capsules where axis length (half-height - radius) < 1 were clamped to a new capsule with axis length of 1. Changed the clamp threshold to 1e-4 and changed FPhysXShapeAdaptor to use a Sphere instead when Radius >= HalfHeight.

	This would cause sweeps using the capsule params to use a capsule of a different size, up to 1 UU different along the axis.

	#jira UE-49035

Change 3620700 by Lukasz.Furman

	moved blackboard decortator's version of requesting abort to parent class, so all decorators can use it with external events
	#ue4

Change 3620716 by mason.seay

	Test map for flow control save issue

Change 3620723 by mason.seay

	Minor improvement

Change 3620792 by Ben.Zeigler

	Clang doesn't like template specializations in classes, switch to an overload instead to fix CIS

Change 3621084 by Marc.Audy

	Fix NegateInt/Float in StandardMacros
	#jira UE-36242
	#jira UE-36470

Change 3621152 by Marc.Audy

	Fix backwards compatibility on FEdGraphPinType for particularly old blueprints.
	#jira UE-49111

Change 3621246 by mason.seay

	Test BP for UE-48800

Change 3621257 by Michael.Noland

	Animation: Corrected a comment on the LegIK node

Change 3621480 by Zak.Middleton

	#ue4 - Added FTransform::TransformRotation(FQuat) and FTransform::InverseTransformRotation(FQuat). Added matching Blueprint library functions taking FRotator.

	#jira UE-39088
	#github PR 2985 (modified)

Change 3621685 by Phillip.Kavan

	#jira UE-49024 - Add/remove global FiB menu items from the Main Menu when the global FiB option is enabled/disabled.

	Change summary:
	- Added FFindInBlueprintSearchManager::EnableGlobalFindResults(). Now using this API to enable/disable both the Main menu items as well as the global FiB workflow change within the BP editor context.
	- Renamed FFindInBlueprintSearchManager::CloseAllGlobalResults() to CloseOrphanedGlobalFindResultsTabs(). This is now being called to clean up any orphaned global FiB tabs when opening the BP editor context.

Change 3622629 by Marc.Audy

	Reduce memory footprint of UMG/Slate classes: UWidget, UBorder, UImage, UUserWidget, SWidget, SButton, SOverlay, SBoxPanel, SInlineEditableTextBlock, FSlateFontInfo, EVisibility, FSlateBrush, FCheckBoxStyle, FButtonStyle, FComboBoxStyle

Change 3622779 by Zak.Middleton

	#ue4 - Rename USceneComponent::bWorldToComponentUpdated to bComponentToWorldUpdated (since the transform is called ComponentToWorld).

	#jira none

Change 3623020 by Marc.Audy

	Fix initialization order

Change 3623021 by Marc.Audy

	Reorganize USceneComponent to improve cache coherency

Change 3623261 by Ben.Zeigler

	#jira UE-48555: Fix for corruption of shared pointers by the async loading thread. It is unsafe to copy delegates by value on the async loading threads because they may have shared pointers on them that are being used by the main thread. Instead of copying by value, we now allocate once on the game thread and copy by TUniquePtr.

Change 3623294 by Marc.Audy

	Realign UActorComponent to avoid members crossing cache lines

Change 3623383 by Marc.Audy

	Compress UParticleSystemComponent and fix up cases of members crossing cache lines

Change 3623492 by Marc.Audy

	(4.17.2) Fix pin values on function nodes not correctly carrying the value between reloads/refreshes
	#jira UE-49189
	#jira UE-49196

Change 3623573 by Ben.Zeigler

	#jira UE-49223 Fix crash when undoing changes to actors that have been recompiled. We need to skip most of PostEditUndo when the class is out of date and this got broken in a recent refactor

Change 3623642 by Dan.Oconnor

	Make sure we don't attempt to defer exports that rely on CDOs that have been regenerated

	#jira UE-49211

Change 3623719 by Marc.Audy

	PR #3387: Added new Swap method (blueprint KismetArrayLibrary). (Contributed by RChehowski)
	#jira UE-42970

Change 3624191 by Marc.Audy

	Cache GetWorld()

Change 3624232 by Marc.Audy

	Remove accidentally checked in change

Change 3624688 by Marc.Audy

	PR #3491: Client play force feedback can now ignore time dilation. (Contributed by miracle7)
	Force feedback component can also ignore time dilation
	#jira UE-44155

Change 3624880 by Marc.Audy

	PR #3970: SpawnObject not checking for a nullptr causing an editor crash

Change 3625740 by Mason.Seay

	Check in the correct file this time...

Change 3625806 by Ben.Zeigler

	#jira UE-48555 Code review fix for async loading thread fixes, disable an assert when cancel is called in non-EDL, and add comment + assert if Cancel is re-enabled for EDL in the future

Change 3626128 by Marc.Audy

	Fix dragging off component tree in to graph showing an error message
	#jira UE-49114

Change 3626655 by Ben.Zeigler

	#jira OR-43846 Fix asset import objects to correctly load off disk again. They aren't marked as SubObjects so the special case code to add the NeedsLoad flag wasn't getting hit. Change it so in the editor it marks all unloaded subobjects as needs load, need to talk to Core about rather this fix should be editor specific or not

Change 3626740 by Marc.Audy

	Fix compile errors when nativizing when a property references a sub object of a dervied type with modified default properties
	#jira UE-49276

Change 3626831 by Marc.Audy

	Remove BOM

Change 3627162 by Phillip.Kavan

	#jira UE-49239 - Fix an invalid cast emitted to nativized codegen for converted AnimBP types.

	- Regression introduced in CL# 3613358.

Change 3628051 by Marc.Audy

	Fix spelling of redundant
	#jira UE-49343

Change 3596437 by Marc.Audy

	Don't copy metadata unnecessarily

Change 3613302 by Marc.Audy

	Reduce size of UStaticMeshComponent by 224 bytes (cumulative, 56 bytes exclusive)
	Reduce size of UPrimitiveComponent by 176 bytes (cumulative, 64 bytes exclusive).
	Reduce size of USceneComponent by 112 bytes.
	Reduce size of FLightingChannels from 3 bytes to 1.
	Reduce size of FBodyInstance by 16 bytes.

Change 3620363 by Lukasz.Furman

	split UBTTask_MoveTo.bStopOnOverlap flag to separate goal & agent parts to match actual parameters of AI move request, added simple versioning for behavior tree nodes
	copy of CL# 3620248
	#ue4

Change 3622569 by Marc.Audy

	Remove unnecessarily deprecated visibility member and use redirect instead

Change 3624879 by Marc.Audy

	Add a deprecated version of ClientPlayForceFeedback for backwards compatibility.
	Adjust existing game calls to ClientPlayrForceFeedback to use new API

[CL 3628687 by Marc Audy in Main branch]
2017-09-06 14:17:59 -04:00
Max Chen
569ae6bcb9 Copying //UE4/Dev-Sequencer to //UE4/Main (Source: //UE4/Dev-Sequencer @ 3617642)
#lockdown nick.penwarden
#rb none

Change 3235667 on 2016/12/14 by Max.Preussner

	Media: Moved enums into separate header file, so they can be shared

Change 3259266 on 2017/01/16 by Max.Preussner

	Core: Added timespan ratio

Change 3267229 on 2017/01/21 by Max.Preussner

	Editor: Fixed texture samplers in materials not getting notified when sRGB mode changed

Change 3274773 on 2017/01/27 by Max.Preussner

	Core: Added TLruCache template

Change 3281579 on 2017/02/01 by Max.Preussner

	Core: Added scalar division to FTimespan

Change 3289522 on 2017/02/07 by Max.Preussner

	MediaAssets: Added looping for play lists

Change 3290664 on 2017/02/07 by Max.Preussner

	Engine: Moved UTexture material notification code into separate function, so it can be used by derived classes.

Change 3290688 on 2017/02/07 by Max.Preussner

	MediaAssets: Notifying materials when media texture properties changed.

Change 3291171 on 2017/02/07 by Max.Preussner

	MediaAssets: Filtering unused UTexture properties

Change 3291229 on 2017/02/07 by Max.Preussner

	ImgMedia: Use displayWindow instead of dataWindow due to bug in OpenEXR with data window min < 0

Change 3298520 on 2017/02/11 by Max.Preussner

	Sequencer: Fixed skylight and reflection components off by one frame in PIE

Change 3298778 on 2017/02/12 by Max.Preussner

	MediaUtils: Experimenting with dynamic pitch adjustment

Change 3298987 on 2017/02/13 by Max.Chen

	Editor: Add matrix and transform properties to property editor test object

Change 3298997 on 2017/02/13 by Max.Chen

	Editor: It's now possible to specify Units and ForceUnits meta-data on struct properties
	  - Doing so will cause any child numeric and struct properties to use these units by default (unless another unit was specified)
	  - Added percentage unit type
	  - Multiplier unit types can now be converted between

Change 3298998 on 2017/02/13 by Max.Chen

	Editor: Conversion between multiplier (1.5x)  and percentage (150%) units is now possible

Change 3348678 on 2017/03/15 by Max.Preussner

	Media: Added Buffering media event

Change 3355268 on 2017/03/20 by Max.Preussner

	Core: TQueue documentation updates

Change 3359055 on 2017/03/22 by Max.Preussner

	Portal: Removed dependency to Messaging.h

Change 3359060 on 2017/03/22 by Max.Preussner

	Messaging: Modernization pass

	- added missing includes & forward declarations
	- include what you use
	- deprecated shared pointer typedefs
	- replaced some delegates with callback interfaces
	- documentation fixes

Change 3359189 on 2017/03/22 by Max.Preussner

	Automation: Modernization pass

	- include what you use
	- removed molothic header
	- documentation fixes

	#upgradenotes: IAutomationWorkerModule.h is now in the module's public root directory

Change 3359718 on 2017/03/22 by Max.Preussner

	Messaging: Moved common helper classes into MessagingCommon module

	#upgradenotes:  If you use the common helper classes, replace "Messaging" with "MessagingCommon" in your Build.cs files and remove the "Helpers/" subdirectory from your include statements (unless you actually
include header files from "Messaging", in which case you need to keep "Messaging" and add "MessagingCommon").

Change 3359793 on 2017/03/23 by Max.Preussner

	TargetDeviceServices: Modernization pass

	- include what you use
	- removed boilerplate header
	- deprecated selected shared pointer typedefs
	- reorganized files
	- documentation fixes

Change 3361028 on 2017/03/23 by Max.Preussner

	DeviceManager: Modernization pass

	- include what you use
	- reduced shared pointer typedef usage
	- documentation fixes

Change 3361197 on 2017/03/23 by Max.Preussner

	Messaging: Waking up message router thread on shutdown

Change 3361246 on 2017/03/23 by Max.Preussner

	AutomationWindow: Removed boilerplate header

	#upgradenotes: Replace includes of AutomationWindow.h with IAutomationWindowModule.h

Change 3361428 on 2017/03/23 by Max.Preussner

	AutomationController: Removed boilerplate header

	#upgradenotes: Instead of AutomationController.h, include the individual interface headers that you actually use. Remove the "Interfaces/" subdirectory from existing interface inclusions.

Change 3363206 on 2017/03/24 by Max.Preussner

	ProfileLauncher: Modernization pass

	- include what you use (selected files)
	- reduced shared pointer typedef usages
	- removed dead code
	- cleaned up file organization
	- documentation fixes

Change 3363290 on 2017/03/24 by Max.Preussner

	LauncherServices: Removed boilerplate header

	#upgradenotes: Instead of including LauncherServices.h, include the ILauncherXXX.h files that you actually use. Remove the "Interfaces/" subdirectory from existing ILauncherXXX.h includes

Change 3363305 on 2017/03/24 by Max.Preussner

	LauncherCheck: Removed boilerplate header

	#upgradenotes: Include ILauncherCheckModule.h instead of LauncherCheck.h. Remove "Interfaces/" subdirectory from existing ILauncherCheckModule.h inclusions

Change 3363708 on 2017/03/24 by Max.Preussner

	ImageWrapper: Removed boilerplate header

	#upgradenotes: Instead of including ImageWrapper.h, include the actual IImageWrapperXXX.h files that you use. Remove the "Interfaces/" subdirectory from existing IImageWrapperXXX.h includes

Change 3363966 on 2017/03/24 by Max.Preussner

	ImageWrapper: Modernization pass

	- include what you use
	- reorganized internal files
	- documentation fixes

Change 3364579 on 2017/03/24 by Max.Preussner

	ImageWrapper: Deprecated shared pointer typedef and removed usages

	#upgradenotes: Please use TSharedPtr<IImageWrapper> instead of IImageWrapperPtr

Change 3364582 on 2017/03/24 by Max.Preussner

	NetworkFileSystem: Removed monolithic boilerplate header

	#upgradenotes: Instead of including NetworkFileServer.h, include the INetworkFileXXX.h headers that you actually use. Remove the "Interfaces/" subdirectory from existing INetworkFileXXX.h includes

Change 3381440 on 2017/04/05 by Max.Preussner

	Oculus: Removed illegal pragmas

Change 3391731 on 2017/04/12 by Max.Preussner

	ImgMedia: Added support for BMP, JPG and PNG image sequences

Change 3401146 on 2017/04/19 by Max.Preussner

	Core: Cleanup pass for FTimespan usages; updated documentation

	When initializing time span values from single components, consider using the FromHours, FromMinutes, FromSeconds, Zero, MinValue and related methods instead of calling the overloaded constructors as they will make
your code easier to read and understand.

Change 3401504 on 2017/04/20 by Max.Preussner

	MCP: Fixed incorrect FTimespan usage of GetMilliseconds instead of GetTotalMilliseconds

Change 3401833 on 2017/04/20 by Max.Preussner

	Core: Various improvements to FTimespan

	- added proper serialization
	- updated documentation
	- access fractions as milli-, micro- or nanoseconds
	- removed the following string formatters as they were not useful: %D %H %M %S %F
	- updated documentation

	#upgradenotes: The %D string formatter (previously total number of days) is now the zero-padded days component of the time span. Time spans are now always exported and stringified with a leading plus or minus sign.

	#jira UE-43990
	#jira UE-44163

Change 3437543 on 2017/05/12 by Max.Preussner

	PS4Media: Added audio error codes conversion

Change 3446564 on 2017/05/18 by Max.Preussner

	Networking: Fixed nullpointer crash if socket initialization fails

Change 3459978 on 2017/05/25 by Max.Preussner

	ImgMedia: Renamed frame cache to frame loader

Change 3463311 on 2017/05/26 by Max.Preussner

	Core: Added iterators & predicate based methods to LRU Cache

Change 3464452 on 2017/05/29 by Max.Preussner

	ImgMedia: Added video sample output

Change 3464468 on 2017/05/29 by Max.Preussner

	Media: Added separate cache visualization for loaded and cached samples

Change 3464592 on 2017/05/29 by Max.Preussner

	Core: Added TLruCache::FindAndTouch

Change 3464607 on 2017/05/29 by Max.Preussner

	Core: Added TRange::Inclusive / ::Exclusive

Change 3464608 on 2017/05/29 by Max.Preussner

	Media: Fixed incorrect upper bound in support play rates of various players

Change 3466732 on 2017/05/30 by Max.Preussner

	ImgMedia: Added image compression type to info string

Change 3466871 on 2017/05/31 by Max.Preussner

	WmfMedia: Fixed session capabilities not showing up; added initialization logging

Change 3467785 on 2017/05/31 by Max.Preussner

	MfMedia: Fixed sample stride calculated from media input instead of output


Change 3467963 on 2017/05/31 by Max.Preussner

	WmfMedia: Reordered media sub-type string conversion to fix some tracks being reported incorrectly

Change 3468110 on 2017/05/31 by Max.Preussner

	WmfMedia: Added MPEG-2 media sub types to utils

Change 3468516 on 2017/05/31 by Max.Preussner

	AndroidMedia: Allow mediaplayer audio to be disable on Android (UE-45570)

Change 3468554 on 2017/05/31 by Max.Preussner

	MediaAssets: Added AutoClear option to automatically clear media texture when media is unloaded

Change 3468627 on 2017/05/31 by Max.Preussner

	ImgMedia: Allowing for auto-selection of EXR decoder thread count

Change 3468648 on 2017/05/31 by Max.Preussner

	ImgMedia: Reorganized OpenExrWrapper files

Change 3471789 on 2017/06/02 by Max.Preussner

	WmfMedia: Fixed potential concurrency issue in session state management

Change 3472918 on 2017/06/03 by Max.Preussner

	Core: Allowing zero sized LRU cache; added default constructor

Change 3472919 on 2017/06/03 by Max.Preussner

	Media: Added pre-Slate tick stage; renamed some functions; continued to implement sample caching

Change 3473704 on 2017/06/05 by Max.Preussner

	AndroidMedia: Added settings class

Change 3474407 on 2017/06/05 by Max.Preussner

	AndroidMedia: Implemented video sample processing

Change 3474934 on 2017/06/05 by Max.Preussner

	ImgMedia: Fixed crash due to deleting loader work items twice (UE-45705)

	#jira UE-45705

Change 3476925 on 2017/06/06 by Max.Preussner

	Media: Added return values to media view interface; documentation fixes

Change 3477158 on 2017/06/06 by Max.Preussner

	SwitchMedia: Implemented sample pooling

Change 3477201 on 2017/06/07 by Max.Preussner

	PS4Media: Implemented video sample pooling

Change 3481470 on 2017/06/08 by Max.Preussner

	Media: Fixed time stamps not set in recycled texture samples

Change 3481472 on 2017/06/08 by Max.Preussner

	MediaAssets: Fixed no video samples fetched while player is in buffering state

Change 3481473 on 2017/06/08 by Max.Preussner

	MediaUtils: Added default constructor to MediaSampleQueue

Change 3481584 on 2017/06/08 by Max.Preussner

	MediaUtils: Paused state is considered forward for sample lookup as this is the common case.

Change 3481588 on 2017/06/08 by Max.Preussner

	PS4Media: Redesigned the PS4 media player to support async file loading & track switching

Change 3481627 on 2017/06/08 by Max.Preussner

	PS4Media: Opening media sources in thread pool if not precaching

Change 3481666 on 2017/06/08 by Max.Preussner

	ImgMedia: Fixed SequencePath property file picker always opening default path

Change 3481669 on 2017/06/08 by Max.Preussner

	ImgMedia: Fixed crash when quering cache state of empty image sequence

Change 3481685 on 2017/06/08 by Max.Preussner

	ImgMedia: Fixed EXR reader failing to play slow loading sequences (UE-45719)

	#jira UE-45719

Change 3483623 on 2017/06/10 by Max.Preussner

	Media: Added getters for 360 view settings; added support for relative view updates

Change 3483624 on 2017/06/10 by Max.Preussner

	Media: Added Blueprint support for 360 videos

Change 3483626 on 2017/06/10 by Max.Preussner

	MediaPlayerEditor: Added 360 video mouse controls; broke out viewport widget into separate class.

Change 3483627 on 2017/06/10 by Max.Preussner

	Core: Using system start time instead of current time for renamed log file names

Change 3483630 on 2017/06/10 by Max.Preussner

	Core: Grouping log files by log name and processing each group separately when deleting old log files

Change 3483816 on 2017/06/10 by Max.Preussner

	WmfMedia: Detecting audio device availability to prevent lockup of audio tracks

Change 3483939 on 2017/06/11 by Max.Preussner

	AvfMedia: Finished Media Framework 3.0 upgrade

	- overhauled track switching
	- removed render thread flushes
	- reduced nesting
	- code cleanup pass

Change 3483940 on 2017/06/11 by Max.Preussner

	Media: Consistent track switching behavior across platforms

Change 3484172 on 2017/06/11 by Max.Preussner

	MediaPlayerEditor: Removed obsolete asset type actions

Change 3484180 on 2017/06/11 by Max.Preussner

	MediaPlayerEditor: Fixed media player info overlays not visible during mouse capture

Change 3484248 on 2017/06/11 by Max.Preussner

	MediaAssets: Media players now always have a playlist

Change 3484249 on 2017/06/11 by Max.Preussner

	MediaPlayerEditor: Added UI controls to Playlist tab

Change 3484250 on 2017/06/11 by Max.Preussner

	Media: Implemented overlay sample caching

Change 3484252 on 2017/06/11 by Max.Preussner

	WmfMedia: Enabled support for .smi and .sami subtitle files

Change 3485433 on 2017/06/12 by Max.Preussner

	ImgMedia: Enabled plug-in on all platforms; enabled EXR only on platforms that support it

Change 3485720 on 2017/06/12 by Max.Preussner

	MediaPlayerEditor: Added ability to save playlists

Change 3485828 on 2017/06/12 by Max.Preussner

	AvfMedia: Thread-safe ticking of video sampler; ticking audio processing on high frequency thread

Change 3485926 on 2017/06/12 by Max.Preussner

	MediaUtils: Draining all unconsumed samples at the end of a frame

Change 3486043 on 2017/06/12 by Max.Preussner

	Media: Consistent behavior for playlist navigation (UE-45964)

	#jira UE-45964

Change 3486104 on 2017/06/12 by Max.Preussner

	MediaPlayerEditor: Implemented simple overlay text positioning

Change 3486145 on 2017/06/12 by Max.Preussner

	AndroidMediaPlayer: Moved video sample handling into render thread

Change 3486147 on 2017/06/12 by Max.Preussner

	MediaPlayerEditor: Moved overlay texts into separate layer

Change 3486188 on 2017/06/12 by Max.Preussner

	Media: Enabling media factory modules in Editor for all players

Change 3486223 on 2017/06/12 by Max.Preussner

	Media: Defaulting players to select first audio and video tracks by default

Change 3486473 on 2017/06/13 by Max.Preussner

	Media: Buffering is no longer a media player state, but handled separately (for players that can buffer while playing)

Change 3486475 on 2017/06/13 by Max.Preussner

	MediaPlayerEditor: Showing busy bar when buffering or preparing

Change 3487237 on 2017/06/13 by Max.Preussner

	AndroidMedia: Fixed video sample not getting processed on render thread

Change 3487507 on 2017/06/13 by Michael.Trepka

	AvfMedia - small cleanup of the code for passing video frame rate to the video sampler

Change 3487719 on 2017/06/13 by Michael.Trepka

	Disable shared PCH in OpenExrWrapper to solve a problem with bUseRTTI mismatch between the module and the PCH

Change 3487842 on 2017/06/13 by Max.Preussner

	AndroidMedia: Fixed texture swizzle disabled on non-Engine builds

Change 3488006 on 2017/06/13 by Michael.Trepka

	AvfMedia - Moved some logic from FAvfMediaPlayer::TickTickable() to FAvfMediaTracks::ProcessAudio() to make it thread safe, plus fixed a bug with the player not setting the current status to Stopped after opening a
file

Change 3488308 on 2017/06/13 by Chris.Babcock

	AndroidMedia: Fixed flicker issue
	#jira UE-45736

Change 3488335 on 2017/06/13 by Max.Preussner

	MediaAssets: Made UFileMediaSource::GetFullPath public

Change 3488338 on 2017/06/13 by Max.Preussner

	MediaPlayerEditor: Fixed "Show file in Explorer" not working for file media sources

Change 3488339 on 2017/06/13 by Max.Preussner

	MediaPlayerEditor: Showing a throbber when buffering player

Change 3488768 on 2017/06/14 by Max.Preussner

	Core: Inlined FTimespan static functions

hange 3490203 on 2017/06/14 by Max.Preussner

	Core: Force inlined TComPtr operators

Change 3494083 on 2017/06/15 by Chris.Babcock

	AndroidMedia: Fix playlist looping (send PlaybackEndReached event)
	#jira UE-46086

Change 3497017 on 2017/06/16 by Max.Preussner

	MediaAssets: Playlists now auto advance with PlayOnOpen off

Change 3497075 on 2017/06/17 by Chris.Babcock

	MediaPlayer Sampler node and external texture support for Android MediaPlayer
	- enable with USE_EXTERNALTEXTURE in AndroidMediaPlayer.cpp (disabled in this CL)
	- supports MediaSample node in material editor with scale/bias handled if above flag enabled
	- fixed looping problems, including eventual crashes
	- track switching fixed (lockups and missing video)
	- corrected resource leaks and crash switching maps
	#jira UE-46055
	#jira UE-45744
	#jira UE-46086

Change 3497163 on 2017/06/17 by Max.Preussner

	MediaUtils: Processing media events immediately if on game thread

Change 3497170 on 2017/06/17 by Max.Preussner

	Media: All Media Framework interfaces are pure virtual

Change 3498603 on 2017/06/19 by Ben.Marsh

	UBT: Prevent plugins which list modules multiple times from adding them twice.

Change 3500870 on 2017/06/20 by Max.Preussner

	WmfMedia: Rewrote WMF state machine; now with track switching

	#jira UE-20209
	#jira UE-35385
	#jira UE-38337
	#jira UE-45676

Change 3502181 on 2017/06/20 by Chris.Babcock

	MediaSampler node updates
	- fixed issue with ExternalTexture singleton for DLL compatiblity
	- now works for all players (registers texture samples with ExternalTexture by player GUID)
	- enabled OES in AndroidMediaPlayer now that materials can universally use the MediaSampler

Change 3503182 on 2017/06/21 by Max.Preussner

	Media: Refactored status flags into an enum; exposed connecting status

Change 3503724 on 2017/06/21 by Chris.Babcock

	Improvement in MediaPlayer Sampler node
	- RGB, R, G, B, A output pins like normal texture sampler
	- allow preview in material editor
	- fix OES detection for Android

Change 3509088 on 2017/06/26 by Max.Preussner

	MediaAssets: Added AddFile and AddUrl to UMediaPlaylist

Change 3510256 on 2017/06/26 by Max.Preussner

	WmfMedia: Fixed play rate not set to zero when end reached

Change 3510273 on 2017/06/26 by Max.Preussner

	MediaPlayerEditor: Removed obsolete Slate culling rectangle code

Change 3510413 on 2017/06/26 by Max.Preussner

	MediaPlayerEditor: Showing frame rate if available

Change 3510533 on 2017/06/26 by Max.Preussner

	MediaUtils: Preventing media cache filling up when scrubbing

Change 3510859 on 2017/06/26 by Max.Preussner

	PS4Media: Fixed track switching crashes (UE-45960)

	#jira UE-45960

Change 3514173 on 2017/06/28 by Max.Preussner

	WmfMedia: Optimized player capabilities check

Change 3514174 on 2017/06/28 by Max.Preussner

	WmfMedia: Moved media source resolver code into utility class

Change 3514714 on 2017/06/28 by Max.Preussner

	Core: Added TComPointer.IsValid; code cleanup pass

Change 3517912 on 2017/06/30 by Max.Preussner

	MediaUtils: Added GetVideoAspectRatio to player facade

Change 3524957 on 2017/07/06 by Max.Preussner

	ImgMedia: Decoding image frames only when video track is selected

Change 3525252 on 2017/07/06 by Max.Preussner

	ImgMedia: Async image sequence initialization

Change 3525266 on 2017/07/06 by Max.Preussner

	ImgMedia: Enabled reverse playback

Change 3525722 on 2017/07/06 by Max.Preussner

	WmfMedia: Workaround for occasional WMF internal deadlock in IMFRateSupport

Change 3525800 on 2017/07/07 by Max.Preussner

	WmfMedia: Fixed another WMF deadlock issue & some rate change glitches; improved logging.

Change 3525801 on 2017/07/07 by Max.Preussner

	MediaPlayerEditor: Made scrubbing more responsive

Change 3526500 on 2017/07/07 by Max.Preussner

	WmfMedia: Using NULL for Windows pointers

Change 3527323 on 2017/07/07 by Max.Preussner

	WmfMedia: Added support for audio and video capture media sources

Change 3530197 on 2017/07/10 by Max.Preussner

	WmfMedia: Added utility functions for enumerating audio and video capture devices

Change 3533465 on 2017/07/12 by Max.Preussner

	Media: Added media capture device support API & implementation for WMF

Change 3533469 on 2017/07/12 by Max.Preussner

	MediaPlayerEditor: Added source selection menu w/ capture device menu to navigation bar

Change 3533540 on 2017/07/12 by Max.Preussner

	MediaAssets: Blueprint support for media capture device discovery

Change 3533574 on 2017/07/12 by Max.Preussner

	WmfMedia: Using cached supported play rates; more strict pausing support check

Change 3533924 on 2017/07/12 by Max.Preussner

	WmfMedia: Added global LowLatency setting (UEVR-859)

	Note that this setting is only supported when compiling for Windows 8 or newer.

Change 3534027 on 2017/07/12 by Max.Preussner

	WmfMedia: Compile time support for low latency session attribute on < Windows8

	#jira UEVR-859

Change 3538744 on 2017/07/14 by Max.Preussner

	MediaUtils: Renamed FDefaultMediaTimeSource to FAppMediaTimeSource

Change 3542818 on 2017/07/18 by Max.Preussner

	WmfMedia: Fixed race condition on session shutdown

Change 3543082 on 2017/07/18 by Max.Preussner

	WmfMedia: Fixed track selection in media that doesn't support seeking

Change 3543092 on 2017/07/18 by Max.Preussner

	Media: Implemented media track format API

	Enables multiple formats per media track. By default, the first usable format is selected.
	This feature is currently only implemented for WmfMedia. All other players assume a single format per track.

Change 3543794 on 2017/07/19 by Max.Preussner

	WmfMedia: Added string conversion for null GUIDs

Change 3543796 on 2017/07/19 by Max.Preussner

	MfMedia: Copied GUID string conversion updates from WmfMedia

Change 3543797 on 2017/07/19 by Max.Preussner

	WmfMedia: Preventing duplicate track formats in capture devices with legacy DirectX support

Change 3544390 on 2017/07/19 by Max.Preussner

	Media: Allowing INDEX_NONE as 'current selection' index in track format related functions

Change 3545368 on 2017/07/19 by Max.Preussner

	WmfMedia: Fixed session error with some media sources when attempting to seek to current position without ever starting

Change 3545388 on 2017/07/19 by Max.Preussner

	MediaAssets: Fixed RGB input sources rendered upside down

Change 3545430 on 2017/07/19 by Max.Preussner

	MediaAssets: Fixed incorrect sRGB conversion on BMP inputs

Change 3547362 on 2017/07/20 by Max.Preussner

	Core: Added IsGraph and IsPrint to TCHAR utilities

Change 3547376 on 2017/07/20 by Max.Preussner

	WmfMedia: Better log messages for non-standard video types (UE-47533)

	#jira UE-47533

Change 3547404 on 2017/07/20 by Max.Preussner

	QAGame: Enabled PlayOnOpen and Looping on MediaPlayerSwitch BP (UE-47542)

	#jira UE-47542

Change 3547466 on 2017/07/20 by Max.Preussner

	WmfMedia: Fixed edge case for detecting whether pause is available

Change 3548742 on 2017/07/21 by Max.Preussner

	Media: Added API for changing the input frame rate

Change 3548743 on 2017/07/21 by Max.Preussner

	WmfMedia: Implemented ability to change input frame rate

Change 3554411 on 2017/07/25 by Max.Preussner

	AudioMixer: Broke out SynthComponent initialization code; added bIsUISound property

Change 3554818 on 2017/07/25 by Max.Preussner

	Media: Added per track-type cache queries

Change 3557284 on 2017/07/26 by Max.Preussner

	WmfMedia: Added buffer size check in texture sample as well

Change 3560530 on 2017/07/27 by Max.Preussner

	WmfMedia: Made COM object destructors private and added assertions

Change 3560580 on 2017/07/27 by Max.Preussner

	MediaUtils: Added method for querying number of objects in pool

Change 3562572 on 2017/07/28 by Max.Preussner

	WmfMedia: Properly handling topology status errors when opening media

Change 3576710 on 2017/08/08 by Chris.Babcock

	bug fixes for mediaplayer
	- rare cases in Android media tracks
	- make FMediaCaptureDevice members available in blueprints

Change 3577736 on 2017/08/08 by Chris.Babcock

	Extend ExternalTexture to support 2x3 transform (scale/rotation + offset)

Change 3578831 on 2017/08/09 by Max.Preussner

	MediaAssets: Made media sound component BP spawnable

Change 3579210 on 2017/08/09 by Max.Preussner

	UdpMessaging: Not showing warning message if tunnel settings left empty to use defaults

Change 3579547 on 2017/08/09 by Chris.Babcock

	Better support for Android external texture detection

Change 3579567 on 2017/08/09 by Chris.Babcock

	Android camera plugin
	#jira UEMOB-215

Change 3580035 on 2017/08/10 by Andrew.Rodham

	Media Texture: External textures are now fully supported and enforced when attempting to sample external texture types in materials.
	  - Textures can now dynamically provide an external texture GUID at runtime, which is queried by the uniform expression. Statically defined GUIDs remain supported.
	  - Added necessary ExternalTexture(Parameter) methods to the material compiler and HLSL translator
	  - Made UTexture::GetMaterialType const-correct

	#tests Test map that contains TextureObject, TextureObjectParameter, TextureSample and TextureSampleParameter nodes with media textures works on both a Nexus 10 (non-image-external), and a Pixel (image-external),
and on desktop PC.

Change 3581552 on 2017/08/10 by Chris.Babcock

	Use bilinear sampling instead of point for external texture (Android media and camera)

Change 3581628 on 2017/08/10 by Max.Preussner

	Core: Fixed FTimespan import/export/copypaste (UE-43990)

	#jira UE-43990
	#jira UE-44163

Change 3581909 on 2017/08/11 by Andrew.Rodham

	Media: Only cache material proxy pointers if they have been initialized (and thus, will be removed from the cache on release)
	  - This prevents destroyed proxies from remaining in the texture registry

	#jira UE-48307

Change 3582451 on 2017/08/11 by Max.Preussner

	AudioMixer: Fixed initialization order of synth components

	This ensures that the Synth is initialized before OnRegister in the super class initializes and activates the AudioComponents. Previously, the AudioComponent would fail to activate, because Synth was nullptr.

	#jira UE-48055

Change 3582453 on 2017/08/11 by Max.Preussner

	MediaAssets: Enabling ticking in media sound component (UE-48055)

	#jira UE-48055

Change 3583101 on 2017/08/11 by Chris.Babcock

	Android camera improvements
	- return correct capture device type (webcamfront/rear)
	- remove seek (not supported)
	- support track formats
	- better framerate selection

Change 3590109 on 2017/08/16 by Chris.Babcock

	Move external texture coordinate update to improve accuracy and save a uniform in final shader

Change 3590530 on 2017/08/16 by Max.Preussner

	MediaAssets: Changed capture device enumeration BP function signatures to allow filter bit masks

	#jira UE-48166

Change 3590547 on 2017/08/16 by Max.Preussner

	MediaPlayerEditor: Ticking sound component directly

Change 3590628 on 2017/08/16 by Max.Preussner

	Switch: Fixed media decoder asserting when attempting to pause without having started

Change 3591816 on 2017/08/16 by Aaron.McLeran

	#jira UE-48470 Disabling async processing for procedural sound waves on mac.

Change 3592266 on 2017/08/16 by Max.Preussner

	Media: Replaced media cache with the new sample processing pipeline; continued to implement MfMedia

	This change fixes stuttering issues with audio and video. However, proper pipeline flushing is not fully implemented yet, so the playback will break after the first playthrough, which might result in freeze frames
or out of memory assertions depending on the platform. This will be addressed in an upcoming change.

	#jira UE-48474
	#jira UE-45677

Change 3592355 on 2017/08/17 by Max.Preussner

	MediaUtils: Added sample sink collection to remove code duplication

Change 3592739 on 2017/08/17 by Max.Preussner

	ImgMedia: Fetching only one video sample per frame

Change 3592741 on 2017/08/17 by Max.Preussner

	MediaUtils: Better sample fetching when paused

Change 3592761 on 2017/08/17 by Max.Preussner

	MediaUtils: Fixed overflow detection in sample sinks

Change 3592762 on 2017/08/17 by Max.Preussner

	ImgMedia: Sending end reached event when looping

Change 3592885 on 2017/08/17 by Max.Preussner

	ImgMedia: Fixed reverse play

Change 3592887 on 2017/08/17 by Max.Preussner

	MediaUtils: Better sample range calculation for audio samples

Change 3593010 on 2017/08/17 by Max.Preussner

	ImgMedia: Fixed async loading of non-EXR image sequences

Change 3593193 on 2017/08/17 by Max.Preussner

	AndroidMedia: Fixed typo

Change 3593230 on 2017/08/17 by Max.Preussner

	Media: Implemented flushing for player sample queues

Change 3593346 on 2017/08/17 by Max.Preussner

	Media: Proper sample processing for reverse playback

Change 3593482 on 2017/08/17 by Max.Preussner

	Switch: Fixed sample range check for reverse playback

Change 3594428 on 2017/08/17 by Max.Preussner

	PS4Media: Fixed video not playing/crashing

	#jira UE-48547
	#jira UE-48549

Change 3595404 on 2017/08/17 by Max.Preussner

	MediaAssets: Not requesting audio samples if not playing

	#jira UE-48557

Change 3595624 on 2017/08/17 by Max.Preussner

	PS4Media: Fixed no looping after track switching

	#jira UE-46524
	#jira UE-48557

Change 3595704 on 2017/08/17 by Max.Preussner

	MediaUtils: Improved sample queue flushing

	Eventually this needs to be event-driven.

	#jira UE-48557

Change 3595706 on 2017/08/17 by Max.Preussner

	PS4Media: Flushing queues when track switching

	#jira UE-48557

Change 3595909 on 2017/08/17 by Max.Preussner

	Matinee: Fix Matinee redirect missing as UClass has been GC'ed (GitHub PR #3382)

	https://github.com/EpicGames/UnrealEngine/pull/3382

	#jira UE-42906
	#rn Fix Matinee redirect missing as UClass has been GC'ed (GitHub PR #3382)

Change 3597480 on 2017/08/18 by Max.Preussner

	ImgMediaPlayer: Fixed presentation time calculation for very large delta times

Change 3597669 on 2017/08/18 by Max.Preussner

	ImgMedia: Setting player stopped instead of paused when end reached

Change 3597709 on 2017/08/18 by Max.Preussner

	SwitchMedia: Fixed audio sample duration calculation

Change 3598479 on 2017/08/18 by Max.Preussner

	ImgMedia: Ensuring that first/last frame is played when starting playback forward/reverse; improved state checking; user logging

Change 3598629 on 2017/08/18 by Max.Preussner

	MediaUtils: Properly handling pending flushes when peeking sample queues

Change 3598633 on 2017/08/18 by Max.Preussner

	WmfMedia: Fixed occasional WMF deadlock when scrubbing

Change 3598653 on 2017/08/18 by Max.Preussner

	MediaUtils: Fixed audio resampling in reverse playback

Change 3598659 on 2017/08/18 by Max.Preussner

	MediaPlayerEditor: Creating sound output only if audio device available

Change 3598688 on 2017/08/18 by Max.Preussner

	MediaUtils: Flushing sample queues on direction change regardless of paused state

Change 3599444 on 2017/08/20 by Max.Preussner

	WmfMedia: Added missing check for rate control when quering supported rates

Change 3603661 on 2017/08/22 by Max.Preussner

	WmfMedia: Fixed NV12 output

Change 3604345 on 2017/08/23 by Max.Preussner

	MediaUtils: Added subtitle samples to media sample collection; fixed documentation

Change 3604987 on 2017/08/23 by Max.Preussner

	PS4Media: Setting correct track format types

Change 3605117 on 2017/08/23 by Joe.Barnes

	Fix issue where presentation time was being treated as milliseconds instead of microseconds.

Change 3605128 on 2017/08/23 by Joe.Barnes

	Fix potential issue calculating total (looped) play time after seek or reset.
	Track last video presentation time

Change 3605139 on 2017/08/23 by Joe.Barnes

	Support audio type DType_Setup.
	Fix issue with procedural sounds popping. Consume more samples if necessary.

	#jira ue-48544

Change 3605197 on 2017/08/23 by Max.Preussner

	Media: Fixed track display name formatting (UE-48767)

	#jira UE-48767

Change 3605817 on 2017/08/23 by Max.Chen

	Auto set sampler type on drop on actor.

	#jira UE-48769

Change 3605999 on 2017/08/23 by Max.Preussner

	MfMedia: Restarting source reader when switching tracks

	#jira UE-48766

Change 3606416 on 2017/08/23 by Max.Preussner

	PS4Media: Various player improvements

	#jira UE-48586

Change 3607656 on 2017/08/24 by Max.Preussner

	WmfMedia: Improved logging for Seek and SetRate

Change 3607855 on 2017/08/24 by Max.Preussner

	MfMedia: Better verbose logging; validating seeks; reduced nesting; fixed track switching\

	#jira UE-48766

Change 3608029 on 2017/08/24 by Max.Preussner

	PS4Media: Fixed streaming media not playing; improved result checks & logging

	#jira UE-48610

Change 3608473 on 2017/08/24 by Max.Preussner

	MfMedia: Fixed audio sample duration calculation

	#jira UE-48756

Change 3609316 on 2017/08/24 by Chris.Babcock

	Provide external texture RotationScale and Offset from sample

Change 3610067 on 2017/08/25 by Richard.Wallis

	Mac: Editor locks up when Track switching and Mac: Media Audio continues to play after closing player.

	- Fix for creating extra OS AV media playback objects so audio playback not stopping due to over retained objects.
	- Trying to access OS AV Media Playback object (esp. the currentTime value) across mutliple threads at once seems to cause deadlock in the Apple libraries - moved location of currentTime acess point to Media Ticker
- this sets the current time and is then just returned in the getter when on game main.
	- Trying to playback audio via OS media playback and through the engine at the same time when enabling the selected audio track.  Engine version via sample buffers via AVAssetReaderTrackOutput doesn't seem to be
working as intended with the new audio frame work audio sinks - so reverting to OS AV media playback for Mac at the moment until better fix for this can be put in.

	#jira UE-48590, UE-48604

Change 3610267 on 2017/08/25 by Max.Preussner

	PS4Media: Added missing track selection validation

	#jira UE-48765

Change 3610399 on 2017/08/25 by Max.Preussner

	PS4Media: Fixed infinite player re-initialization loop if track selection failed

Change 3610809 on 2017/08/25 by Chris.Babcock

	Fixes for Android media player and camera player
	- buffer samples copy proper bytecount
	- realloc sets new buffer ptr
	- refcount of Java buffers fixed

Change 3610953 on 2017/08/25 by Chris.Babcock

	Fix audio disable before play on Android media player

Change 3611405 on 2017/08/25 by Max.Preussner

	WmfMedia: Resetting supported rates if RateSupport unavailable

Change 3611406 on 2017/08/25 by Max.Preussner

	MfMedia: Resetting supported rates if RateSupport unavailable

Change 3611453 on 2017/08/25 by Chris.Babcock

	Android external texture extension updates for compatibility

Change 3611719 on 2017/08/26 by Max.Preussner

	Media: Added media event for completed seek operations; flushing sinks on seek

Change 3611764 on 2017/08/26 by Max.Preussner

	AvfMedia: Setting player to preparing state prior to initializing tracks asynchronously

Change 3611802 on 2017/08/26 by Max.Preussner

	Media: Exposed error state in media player

Change 3611803 on 2017/08/26 by Max.Preussner

	MediaPlayerEditor: Showing error state in UI

Change 3611887 on 2017/08/26 by Max.Preussner

	MediaUtils: Corrected media sample sink overflow check

Change 3611892 on 2017/08/27 by Max.Preussner

	WmfMedia: Leaving session in error state after error

Change 3611929 on 2017/08/27 by Max.Preussner

	MediaPlayerEditor: Fixed sound stopping on looping

Change 3611930 on 2017/08/27 by Max.Preussner

	MfMedia: Rewrote async sample processing to fix various playback issues

Change 3611942 on 2017/08/27 by Max.Preussner

	Media: Sending suspension event when playback ended

Change 3611957 on 2017/08/27 by Max.Preussner

	UnrealEd: Allowed transient assets to be resaved to disk

Change 3611981 on 2017/08/27 by Max.Preussner

	PS4Media: Rewrote sample processing to fix various playback issues

	#jira UE-48596
	#jira UE-48793

Change 3612035 on 2017/08/27 by Max.Preussner

	UnrealEd: Picking standard default names when resaving transient packages

Change 3612045 on 2017/08/27 by Max.Preussner

	Media: Fixed playlists not getting saved correctly from Editor (UE-35382)

	#jira UE-35382

Change 3612212 on 2017/08/28 by Richard.Wallis

	Fix for Multitrack Video samples continue to Play on Open after Play on Open is toggled off.  Current Rate was not getting reset back to 0.0 on media close.

	#jira UE-47602

Change 3613531 on 2017/08/28 by Max.Preussner

	MediaAssets: Fixed external texture related crash on shutdown (UE-48918)

	Also no longer creating clock sink for media player CDO

	#jira UE-48918

Change 3613677 on 2017/08/28 by Andrew.Porter

	Fixed crash at exit in Mac editor caused by double release of AVPlayerItem object

	#jira UE-48937

Change 3615917 on 2017/08/29 by Max.Preussner

	MfMedia: Added compile options for DXVA and falling back to synchronous sample reading

[CL 3617655 by Max Chen in Main branch]
2017-08-30 09:37:09 -04:00
Marcus Wassmer
0341e5d5c1 Copying //UE4/Dev-Rendering to //UE4/Dev-Main (Source: //UE4/Dev-Rendering @ 3607928)
#lockdown Nick.Penwarden

============================
  MAJOR FEATURES & CHANGES
============================

Change 3441680 by Uriel.Doyon

	Added units to point light intensity, to allow the user to specify the value in candelas or lumens.
	New point light actors now configure the intensity in candelas by default.
	Replaced viewport exposure settings by an EV100 slider.
	Hidding the tone mapper in the show flag now still applies the exposure.
	Added a new AutoExposure method called EV100 which allows to specify :
	- MinEV100, MaxEV100
	- Calibration Constnat
	- Exposure Compensation
	#jira UE-42783

Change 3454934 by Chris.Bunner

	Backing out changelists 3441680, 3454636 and 3454844 for the sake of integration stability.

Change 3512118 by Marc.Olano

	Fix rare Sobol shader data problem. Mismatch with CPU code after a large number of points

	Resubmit of portion of //UE4/Dev-Rendering@3509854 that was rolled back to avoid massive shader recompiles during integration testing

Change 3512129 by Benjamin.Hyder

	Fixing up content in TM-SobolNoise

Change 3512151 by Rolando.Caloca

	DR - Fixed some layouts that were general
	- Added some extra dump information

Change 3512160 by Benjamin.Hyder

	Still Fixing TM-Sobol

Change 3512180 by Marc.Olano

	PCSS for spotlights. Like directional PCSS this is experimental, activated by r.Shadow.FilterMethod.

Change 3512261 by Michael.Lentine

	Move Subsurface to shared properties.

	Previously the same code could be executed multiple times without being optimized out if multiple inputs used the same subsurface output.

	#jira UE-44405

Change 3512288 by Rolando.Caloca

	DR - Fix issue when recycling image handles

Change 3512338 by Michael.Lentine

	Fix precision if user enters a multiple of 90 degree rotation for transforms.

	This will only work for exact values. Generally comparing float point numbers using == is unsafe but it should be ok in this case as they are exact values entered from the UI. We may want to later expand this to include thresholding using a value ~1e-7.

	#jira UE-46137

Change 3512424 by Michael.Lentine

	Regenerate BaseColor.uasset and Specular.uasset to not have the notforclient flags set.

	#jira UE-44315

Change 3512686 by Brian.Karis

	Fix for quadric assert in infiltrator. Due to bad tangents in source mesh.

Change 3512696 by Brian.Karis

	Unrevert TAA. Fixed DOF NaN artifacts

Change 3512717 by Marcus.Wassmer

	PR #3714: Fix typo in EOcclusionCombineMode (Contributed by Mumbles4)


Change 3513112 by Richard.Wallis

	Crash when packaging for iOS with Shared Material Native Libraries and Share Material Shader Code from windows platform.  Offline shader compile for archiving not done - shader header has missing offline compile flag for native Metal library archiving.

	Fix includes:
	- Handle offline compile failure when not running on Mac and no remote is configured (or remote fails). (I think it's this point at which the crash in the bug report is at).
	- Make sure remote can build for native Metal libraries and archive correctly - this should now support Linux platforms or Mac to Mac (if enabled in MetalShaderCompiler.cpp) for testing if required.
	- Updated to include remote calling into the xcode 9 Metal pch fix already submitted by Mark Satt.

	#jira UE-45657

Change 3513357 by Richard.Wallis

	Windows compile fix.

Change 3513375 by Guillaume.Abadie

	Exposes the possibility to manually destroy the GPU ressource of UTextureRenderTarget2D.

Change 3513685 by Richard.Hinckley

	#jira UEDOC-3822
	Fixing a comment that refers to a non-existent function, for documentation purposes.

Change 3513705 by Marc.Olano

	Updates to Sobol test levels in RenderTest project

Change 3513730 by Rolando.Caloca

	DR - Fix mip size copying resolve targets
	- Fix compute fence
	- Fix descriptor set texture layout
	- More dump info

Change 3513742 by Marc.Olano

	Texture-free numeric print for shader debugging

Change 3513777 by Daniel.Wright

	Handled edge case where no furthest samples are found in precomputed visibility

Change 3514852 by Rolando.Caloca

	DR - Fix -directcompile on SCW

Change 3515049 by Rolando.Caloca

	DR - hlslcc dump crash fix

Change 3515167 by Rolando.Caloca

	DR - hlslcc - Fix bogus string pointer
	- Allow reading from non-scalar UAVs

Change 3515745 by Rolando.Caloca

	DR - Linux compile fix

Change 3515862 by Rolando.Caloca

	DR - Remove old reference to CCT
	- Link with hlslcc debug libs on SCW debug config for easier debugging

Change 3516292 by Rolando.Caloca

	DR - glslang exe fixes

Change 3516568 by Rolando.Caloca

	DR - hlslcc - Copy fix for *Buffer as functionparameters

Change 3516659 by Marcus.Wassmer

	Fix some d3derrors with distance fields

Change 3516801 by Daniel.Wright

	Fixed crash when doing editor 'Force Delete' on a static mesh whose distance field is still being built.  Any UObject reference that is to an asset can be NULL'ed by the editor.

Change 3516825 by Rolando.Caloca

	DR - Some initial fixes for structured buffers

Change 3516843 by Rolando.Caloca

	DR - Fix for Vulkan dist fields

Change 3516869 by Marcus.Wassmer

	Add format to the createrendertarget blueprint node

Change 3516957 by Daniel.Wright

	Fixed bUsesDistortion being editable

Change 3516965 by Daniel.Wright

	Still mark the distance field task completed, even if the static mesh has been deleted

Change 3517039 by Yujiang.Wang

	GitHub #2655: Optimization for shadow map resolution selection for spot lights

	* Use the radius of the inscribed sphere at the cone end as the spot light's screen radius

	Note: slight drop of shadow quality of spot lights may occur when they are far away from the camera. This is intended, since before this optimization they tend to be always rendered with the maximum shadow map resolution (2048), which is very costly

	#jira UE-33982

Change 3517069 by Yujiang.Wang

	Fix for ScissorRect settings in d3d11 being lost under certain scenarios

	* Scissor rectangle is always enabled in the low-level d3d11 pipeline, and it is expected that at least one ScissorRect is present no matter whether RHISetScissorRect is called with bEnable=false (when it is false we just use a big rect to make it effectively disabled)
	* However FD3D11StateCacheBase::ClearState() clears all the states, which removes scissor rectangles and causes problems for certain routines (FScene::UpdateSkyCaptureContents)
	* Now SetScissorRectIfRequiredWhenSettingViewport will always set a effectively disabled ScissorRect on each FD3D11DynamicRHI::RHISetViewport call, just like d3d12 does

	#jira UE-45465 UE-44760

Change 3517134 by Yujiang.Wang

	CIS fix

Change 3517662 by Rolando.Caloca

	DR - Execute upload Vulkan cmds on the RHI thread
	- Fix crash with structured buffer

Change 3517677 by Rolando.Caloca

	DR - Update/copy textures on RHI thread

Change 3517680 by Rolando.Caloca

	DR - Copy texture bulk data on rhi thread

Change 3517748 by Marcus.Wassmer

	temporary workaround for one class of GPU crashes

Change 3518832 by Rolando.Caloca

	DR - Copy & extend 3518077
	- Fix for movable skylight shader missing on simple forward (low lighting quality mode)

Change 3519973 by Richard.Wallis

	Jittering in Engine Menu Dropdown Options.  Jitter fix: Fix some areas that hadn't been changed from RoundToInt (from previous CL's) to CeilToInt.

	#jira UE-46505

Change 3520849 by Uriel.Doyon

	Fixed issue with investigate texture command and dynamic component entries.

Change 3521064 by Guillaume.Abadie

	Returns absolute path of shader files on error to avoid work loss in visual studio that can't figure out that a sln relative and absolute path might leading to same file on disk.

Change 3521834 by Rolando.Caloca

	DR - Fix decals on Vulkan

Change 3521892 by Rolando.Caloca

	DR - Fix Vulkan texture streaming

Change 3523181 by Rolando.Caloca

	DR - Copy from 3523176
	UE4.17 - Fix Vulkan scissor causing text to not clip

Change 3523534 by Yujiang.Wang

	UE-46631: Implement a scalable LongGPUTask to fix ProfileGPU

	* A new, scalable, platform-independent IssueLongGPUTask is now implemented in UtilityShaders
	* Removed IssueLongGPUTask and G*Vector4VertexDeclaration from RHI implementations
	* The measurement of the execution time of a basic LongGPUTask unit is kicked off on the very first frame

	#jira UE-46631

Change 3524552 by Yujiang.Wang

	Fix iteration number calculation of LongGPUTask

Change 3524975 by Joe.Graf

	Moved the Hamming-weight function from StaticMeshDrawList.inl to FGenericPlatformMath
	Added SSE versions using _mm_popcnt_u64 for platforms that support it
	Added a SSE check to gracefully exit when missing the instruction and it was expected to be there

	#CodeReview: arciel.rekman, brian.karis

Change 3525306 by Daniel.Wright

	Fixed ensure from LPV

Change 3525346 by Rolando.Caloca

	DR - Fix linking issue

Change 3525459 by Daniel.Wright

	Volumetric Lightmaps - higher quality precomputed GI on dynamic objects and GI on Volumetric Fog
	* Enabled by default on all maps, effective after a lighting build.  This replaces the existing Precomputed Light Volume and Indirect Lighting Cache features.
	* New Lightmass World Settings: VolumeLightingMethod, VolumetricLightmapDetailCellSize and VolumetricLightmapMaximumBrickMemoryMb.
	* Lightmass computes lighting samples in an adaptive grid, with higher density around geometry inside the importance volume.  Positions outside the importance volume get lit with the border texels.
	* Improved Lightmass volume solver to use importance photons and full adaptive final gather, so volume samples have similar quality to 2d lightmaps.
	* A static indirection texture is built covering the importance volume and flattening the brick tree by storing the offset to the highest density brick at each indirection cell.
	* Seamless and efficient GPU interpolation across density levels is achieved by adding a single row of padding to bricks, copied from neighbors, and stitching up bricks with lower density neighbors
	* The Volumetric lightmap stores Irradiance as a 3 band SH, which is 27 floats, quantized into 28 bytes, 7 texture lookups.
	* A full screen barebones material using Volumetric Lightmaps costs .42ms on 970 GTX, while Indirect Lighting Cache Point costs .32ms
	* Sky bent normal is also stored for stationary skylights and Directional Light Shadowing for Single Sample Shadow receiving.
	* Volumetric fog, Movable components, unbuilt Static Components, SingleSampleShadow receiving and Capsule Shadows use Volumetric Lightmaps if available
	* New Visualization show flag for Volumetric Lightmap sample points
	* Level streaming of volume light data is not currently supported with this method

Change 3525461 by Daniel.Wright

	Lowered default r.Shadow.RadiusThreshold for Epic shadow settings as it was causing a lot of visible artifacts from small objects popping out.  This will increase shadowmap cost slightly (13.5ms RT -> 14.3ms RT in Fortnite on PS4, no measurable GPU difference).

Change 3526459 by Rolando.Caloca

	DR - Fix validation error

Change 3526474 by Rolando.Caloca

	DR - Integrate from GV

Change 3526487 by Daniel.Wright

	Disabled Volumetric Lightmap filtering with neighbors due to artifacts
	Fix linux compile errors

Change 3526833 by Rolando.Caloca

	DR - Workaround for hlslcc

Change 3526991 by Uriel.Doyon

	Integrated 3526859 : Texture mip bias is now reset whenever the streaming budget increases. This fixes an issue where textures persistently become low res after a memory spike.

Change 3527574 by Rolando.Caloca

	DR - Added some missing resource entries for SCW direct mode

Change 3527625 by Rolando.Caloca

	DR - Copy from 3527113
	UE4.17 - Fix Vulkan not calling Present

Change 3528461 by Brian.Karis

	Support larger hash sizes. Added uint list hashing function.

Change 3528780 by Rolando.Caloca

	DR - Default Vulkan resources

Change 3528818 by Rolando.Caloca

	DR - glslang - Added missing accessor

Change 3528839 by Rolando.Caloca

	DR - Fix virtual path issue when using non-engine relative absolute paths

Change 3528900 by Daniel.Wright

	Fixed variable shadowing

Change 3529039 by Rolando.Caloca

	DR - Read Spirv reflection data (not used yet)

Change 3529040 by Joe.Graf

	Fixed the 32bit compile failures for the popcnt optimization

	#CodeReview: arciel.rekman

Change 3529060 by Rolando.Caloca

	DR - hlslcc - New flag for keeping resource names

Change 3529344 by Rolando.Caloca

	DR - Delete unused file

Change 3529723 by Brian.Karis

	Fixed static analysis cleaner.

Change 3531357 by Michael.Trepka

	Updated Mac glslang libraries with latest changes. Also, updated the Xcode project (generated with CMake) and moved it to a different location so that it no longer uses hardcoded absolute paths. It should be easy to rebuild these libraries in the future.

Change 3531517 by Joe.Graf

	Added support for ddx_fine, ddy_fine, ddx_coarse, ddy_coarse to hlslcc

	#CodeReview: arciel.rekman, mark.satterthwaite, rolando.caloca

Change 3531626 by Joe.Graf

	Mac version of the popcount optimization
	Changed Linux version to use the same builtin

	#CodeReview: mark.satterthwaite, arciel.rekman

Change 3531837 by Chris.Bunner

	SetScissorRectIfRequiredWhenSettingViewport sets the viewport size by default rather than disabling the scissor rect.

	#jra UE-46753

Change 3533415 by Joe.Graf

	Renamed the SSSE3 checks per feedback

	#CodeReview: arciel.rekman

Change 3533480 by Michael.Lentine

	Use more accurate descriptions for shader recompile options

Change 3533511 by Joe.Graf

	Updated the GenericPlatformMisc to match the SSSE3 name change

	#CodeReview: arciel.rekman

Change 3533521 by Marcus.Wassmer

	Fix scenerenderer leak when updating out of view planar reflections

Change 3533528 by Joe.Graf

	Updated comments

	#CodeReview: n/a

Change 3533608 by Mark.Satterthwaite

	New manual Xcode project for glslang so that we include all the necessary code and can link again.

Change 3534260 by Mark.Satterthwaite

	Fix the Xcode 9 Beta 3 compile errors in MetalRHI without breaking Xcode 8.3.3.

Change 3535789 by Yujiang.Wang

	Fix for wrong hair shading in forward shading

	* IBL reflections should be turned off for hairs

Change 3537059 by Ben.Marsh

	Fixing case of iOS directories, pt1

Change 3537060 by Ben.Marsh

	Fixing case of iOS directories, pt2

Change 3538297 by Michael.Lentine

	Add shader comparison test.

	Adding the basic test case.
	Adding logic to Common.ush to enable FP16 conditionally on a define (which is not set by default)
	Adding more exported functionality to automation for use in the shader test.

Change 3538309 by Michael.Lentine

	Add missing file from Shader Test CL.

Change 3538751 by Michael.Lentine

	Add missing pragma once.

Change 3539236 by Michael.Lentine

	Do not ignore return values.

Change 3539237 by Michael.Lentine

	Check in the correct file

Change 3540343 by Rolando.Caloca

	DR - Added t.DumpHitches.AllThreads

Change 3540661 by Yujiang.Wang

	Fix spot tube light direction

	* The tube direction for a spot light was pointing along the light direction, now it is along the local Z axis which is perpendicular to the light direction. Lightmass is also touched
	* A new LightTangent is added to FDeferredLightData
	* Packed all the values from LightSceneProxy->GetParameters into a single FLightParameters struct to avoid copy-pasting them everywhere

Change 3541129 by Rolando.Caloca

	DR - vk - Copy all Vulkan fixes from 4.17

Change 3541347 by Yujiang.Wang

	Fix wrong ViewFlags being set between objects when rendering shadow depth maps

	* Bug caused by trying to share DrawRenderState between objects, but SetViewFlagsForShadowPass was designed to start from a fresh render state
	* Now SetViewFlagsForShadowPass recalculates and sets the flags on each call

Change 3542603 by Rolando.Caloca

	DR - vk - Allow sharing samplers on Vulkan

Change 3542639 by Jian.Ru

	Changed warning text to better indicate that global clip plane needs to be enabled for planar reflection
	#RB Marcus.Wassmer

Change 3543167 by Michael.Lentine

	Fix naming for the shader comparison tests.

Change 3543210 by Uriel.Doyon

	Fixed an issue when computing material scales where the default material ends up being used instead of the required material.
	In that case, we used the default settings for texture streaming (assuming a scale of 1).

Change 3543221 by Brian.Karis

	Simplifier optimizations

Change 3543239 by Arciel.Rekman

	hlslcc: remove FCustomStd* workarounds.

	- This was previous attempt to work around problems arising from different STL used for building libhlslcc (in the cross-toolchain) and possibly different STL used for building engine (on the system).
	- The same problem has been resolved by bundling libc++.

Change 3543946 by Michael.Lentine

	Add comparison output.

Change 3544277 by Brian.Karis

	Fixed uninitialized var error

Change 3544404 by Rolando.Caloca

	DR - Fix broken textures

Change 3544503 by Jian.Ru

	Ensure lighting failure delegates are always called
	#RB Marcus.Wassmer,Daniel.Wright
	#3689

Change 3545241 by Daniel.Wright

	Fixed spotlight whole scene shadows using a radius 2x too long

Change 3545347 by Daniel.Wright

	Fixed shadow occlusion culling broken by shadowmap caching change.  FProjectedShadowKey is now computed correctly for whole scene shadows and SDCM_StaticPrimitivesOnly shadowmaps will fall back to the query for a SDCM_MovablePrimitivesOnly, since the static primitives shadowmap's query is not issued every frame.

Change 3546196 by Marcus.Wassmer

	Fix minor typo

Change 3546459 by Daniel.Wright

	ULevel::PostEditChangeProperty recreates rendering resources if MapBuildData is modified - fixes a crash when Force Deleting the MapBuildData package.

Change 3546469 by Jian.Ru

	Take into account CVarStaticMeshLODDistanceScale during static mesh LOD calculation

Change 3546804 by Daniel.Wright

	[Copy] Added SendAllEndOfFrameUpdates draw event to wrap skin cache events

Change 3546814 by Daniel.Wright

	[Copy] Only use skylight OcclusionMaxDistance for the global distance field if it casts shadows

Change 3546815 by Daniel.Wright

	[Copy] Snap volumetric fog light function target resolution to a factor of 32 to avoid constant texture reallocation

Change 3546817 by Daniel.Wright

	[Copy] Warmup time warning

Change 3546828 by Daniel.Wright

	[Copy] Fixed UWorld::DestroyActor in PIE calling InvalidateLightingCacheDetailed which can do a FlushRenderingCommands and cause a large hitch

Change 3546836 by Daniel.Wright

	[Copy] ULightComponent::InvalidateLightingCacheInner uses MarkRenderStateDirty instead of slow reregister + FlushRendingCommands, and only for lights which might have static lighting data

Change 3546849 by Rolando.Caloca

	DR - vk - Fix missing samplerstates
	- Fixes for structured buffers
	- Add missing Draw and Dispatch Indirect

Change 3547516 by Brian.Karis

	Linear time 5-coloring for planar graphs.

	Brought in the Planarity library written by John Boyer, heavily edited and trimmed down to only include code necesary for graph coloring. Put behind a simple wrapper.

Change 3547542 by Brian.Karis

	Linear time 5-coloring for planar graphs.

	Brought in the Planarity library written by John Boyer, heavily edited and trimmed down to only include code necesary for graph coloring. Put behind a simple wrapper.

Change 3547563 by Brian.Karis

	Fixed some compiler warnings and hopefully some errors.

Change 3547610 by Brian.Karis

	Replaced macros with inlined functions

Change 3547620 by Brian.Karis

	Clean up includes

Change 3547770 by Marcus.Wassmer

	GPU Crash for MTBF analytics

Change 3547773 by Marcus.Wassmer

	Updated doxygen comment for new analytic

Change 3548244 by Rolando.Caloca

	DR - Fix for translucency

Change 3548352 by Yujiang.Wang

	Added soft source radius for point and spot lights

	* Soft source radius controls how 'blurry' the shape of specular lighting looks
	* Implemented by LobeRoughness modification
	* Better approximation for spherical lights so that they don't look sharp when the radius is large using 'smoothed representative point' method
	* Suppoted LightTangent in forward shading

Change 3548530 by Brian.Karis

	Fix for mac build

Change 3548770 by Rolando.Caloca

	DR - vk - Prereq work for Vulkan parallel RHI contexts

Change 3548772 by Jian.Ru

	Fixed an issue that caused an ensure when switching levels in D3D10. #rb Marcus.Wassmer

Change 3548865 by Daniel.Wright

	With shadowmap caching of whole scene shadows, only one of the cache modes issues an occlusion query.  Fixes a crash where the static primitive shadowmap is culled but the movable primitive shadowmap is visible, which is normally not possible.

Change 3548952 by Rolando.Caloca

	DR - Allow separate samplers in the shaders on Vulkan

Change 3549197 by Marcus.Wassmer

	Fix DX12 PIx not working in cooked builds

Change 3549209 by Daniel.Wright

	Occlusion culling for CSM, from the main camera, controlled by 'r.Shadow.OcclusionCullCascadedShadowMaps'.  Disabled by default as rapid view changes don't work well with latent occlusion queries.

Change 3549943 by Ben.Marsh

	Include better diagnostic information when a modified build product is detected after running a build step.

Change 3550546 by Rolando.Caloca

	DR - Fix merge issue

Change 3550962 by Marcus.Wassmer

	EarlyZ Masking requires full depth prepass, so just force it to.

Change 3551062 by Daniel.Wright

	Handle NULL skylight

Change 3551104 by Rolando.Caloca

	DR - vk - Remove assert to match other platforms

Change 3551221 by Rolando.Caloca

	DR - vk - Add mirror clamp to edge extension
	- Fix framebuffer deletion

Change 3551224 by Daniel.Wright

	Volumetric lightmap increase density around static lights affecting a voxel brighter than LightBrightnessSubdivideThreshold.

Change 3551495 by Rolando.Caloca

	DR - vk - Intiial support for async queue

Change 3552101 by Rolando.Caloca

	DR - vk - Fix for async

Change 3552102 by Rolando.Caloca

	DR - SkinCache - Fix potential leak on staging buffers for recompute tangents
	- Integrate changes from 4.17 for memory optimizations

Change 3552104 by Rolando.Caloca

	DR - vk - Support for SRVs for index buffers

Change 3552838 by Rolando.Caloca

	DR - vk - Enable debug markers if found

Change 3553106 by Rolando.Caloca

	DR - vk - Fixes for index buffer SRVs

Change 3553107 by Rolando.Caloca

	DR - vk - Enable recompute tangents on Vulkan

Change 3553154 by Rolando.Caloca

	DR - vk - Fix crash with null uav

Change 3553342 by Yujiang.Wang

	Fix redundant skylights in AdvancedPreviewScene

	* PreviewScene was changed to using a skylight instead of ambient cubemap to support forward shading
	* AdvancedPreviewScene originally had a skylight, now it is changed to using the one inherited from PreviewScene

Change 3553481 by Rolando.Caloca

	DR - Integrate fix for D3D12 support of index buffers SRVs

	#jira UE-47674

Change 3553715 by Rolando.Caloca

	DR - Fix crash when launching PC with -featureleveles31

Change 3553725 by Rolando.Caloca

	DR - Redo fix

Change 3553803 by Rolando.Caloca

	DR - Shader compile fixes for ES3.1

Change 3553963 by Rolando.Caloca

	DR - vk - Remove extra IRDump

Change 3554741 by Ben.Marsh

	CIS fix.

Change 3555222 by Rolando.Caloca

	DR - vk - static analysis fix

Change 3555362 by Rolando.Caloca

	DR - vk - Prep work for separate present queue

Change 3556800 by Daniel.Wright

	Fixed screenshot for simple volume material doc

Change 3556942 by Brian.Karis

	Fixed Bokeh DOF regression.

Change 3556959 by Rolando.Caloca

	DR - vk - Rework staging buffer peak usage

Change 3557497 by Daniel.Wright

	Better display name for Unbound property on post process volume

Change 3557499 by Daniel.Wright

	Disable r.GenerateLandscapeGIData by default, opt-in for kite demo.  Projects that want to use heightfield GI need to opt-in to r.GenerateLandscapeGIData.

Change 3557068 by Olaf.Piesche

	Configurable spawn rate scaling reference value; sets the zero-scale reference value (default: 2),  so additional quality levels can be added and scaling customized further.
	IMPORTANT: This sets the reference to 3 in PS4Scalability.ini; effects on PS4 are again going to have reduced spawn rates versus PC and Neo, as intended by the FX artists starting with this change.

	#tests QAGame test maps

Change 3558123 by Rolando.Caloca

	DR - vk - static analysis fix

Change 3558685 by Yujiang.Wang

	Github #3323: Two sided foliage lightmap directionality fix

	* Subsurface is not intended to work with lightmaps that don't have directionality, however we still want it to look similar to a directional one
	* Now it uses a constant directionality value

	#jira UE-42523

Change 3559052 by Brian.Karis

	Hopefully fix static analysis

Change 3559113 by Rolando.Caloca

	DR - Fix crash witrh planar reflections

Change 3559275 by Yujiang.Wang

	Fix race condition on several scalability CVars between rendering thread and game thread

Change 3559612 by Rolando.Caloca

	DR - vk - SM5 with uniform buffers backend support

Change 3559716 by Rolando.Caloca

	DR - hlslcc - Fix linker warning on SCW debug

Change 3559768 by Rolando.Caloca

	DR - vk - Keep ub names for bindings

Change 3560195 by Rolando.Caloca

	DR - accessor

Change 3560275 by Rolando.Caloca

	DR - vk - Support for uniform buffers

Change 3560913 by Rolando.Caloca

	DR - vk - Fix static analysis

Change 3561145 by Rolando.Caloca

	DR - Don't crash if out of resource table bits

Change 3561194 by Rolando.Caloca

	DR - vk - Integrate timestamp fixes

Change 3562009 by Rolando.Caloca

	DR - vk - Workaround for bad UTexture data

Change 3563884 by Chris.Bunner

	VK_NULL_HANDLE fix.

Change 3563885 by Jian.Ru

	Ignore a warning caused by enabling distance field generation so that test Cube_Blue and Cube_Section don't fail. #rb Chris.Bunner

Change 3565943 by Jian.Ru

	Add extra warning log triggered when attempt to create FRWBuffer greater than 256MB in ComputeLightGrid() #rb Chris.Bunner

Change 3569479 by Michael.Lentine

	Integrate rhino shader changes to dev-rendering

Change 3569511 by Michael.Lentine

	Fix formating and string out on windows.

Change 3569572 by Yujiang.Wang

	Fix MeasureLongGPUTaskExecutionTime crashing on AMD on Macs

Change 3569614 by Yujiang.Wang

	Flush rendering commands before measuring the long GPU task's excution time to get accurate results

Change 3570524 by Jian.Ru

	Add extra parentheses to avoid compilation warning #rb Chris.Bunner

Change 3570722 by Chris.Bunner

	Static analysis workaround - same code, just validating compile-time assumptions a little further.

Change 3570880 by Jian.Ru

	Add small depth offset to avoid depth test failing during velocity pass

	#jira UE-37556

Change 3572532 by Jian.Ru

	Disable a warning to let tests pass

	#jira UE-48021

Change 3573109 by Michael.Lentine

	Checkin Michael.Trepka's fix for external dynamic libraries on mac.
	This is needed to make the build go green on mac.

Change 3573995 by Jian.Ru

	Move an include out of define to let nightly build pass

Change 3574777 by Chris.Bunner

	Continued merge fixes.

Change 3574792 by Rolando.Caloca

	DR - Rename todo

Change 3574794 by Chris.Bunner

	Re-adding includes lost in a pre-merge merge.

Change 3574879 by Michael.Trepka

	Disabled a couple of Mac deprecation warnings

Change 3574932 by Chris.Bunner

	Merge fix.

Change 3575048 by Michael.Trepka

	Fixed iOS compile warnings

Change 3575530 by Chris.Bunner

	Duplicating static analysis fix CL 3539836.

Change 3575582 by Chris.Bunner

	Fixed GetDimensions return type in depth resolve shaders.
	Compile error fix.

Change 3576326 by Chris.Bunner

	Static analysis fixes.

Change 3576513 by Michael.Trepka

	Updated Mac MCPP lib to be compatible with OS X 10.9

Change 3576555 by Richard.Wallis

	Metal Validation Errors.  Dummy black volume texture is in the wrong format in the Metal shader for the VolumetricLightmapIndirectionTexture.  Create a new dummy texture with pixel format PF_R8G8B8A8_UINT.

	#jira UE-47549

Change 3576562 by Chris.Bunner

	OpenGL SetStreamSource stride updates.

Change 3576589 by Michael.Trepka

	Fixed Mac CIS warnings and errors in Dev-Rendering

Change 3576708 by Jian.Ru

	Fix cascade preview viewport background color not changing
	#jira UE-39687

Change 3576827 by Rolando.Caloca

	DR - Minor fix for licensee

Change 3576973 by Chris.Bunner

	Fixing up HLSLCC language spec mismatch (potential shader compile crashes in GL and Vulkan).

Change 3577729 by Rolando.Caloca

	DR - Fix for info on SCW crashes

Change 3578723 by Chris.Bunner

	Fixed issue where custom material attribute was using display name as hlsl function name.

Change 3578797 by Chris.Bunner

	Fixed pixel inspector crashing on high-precision normals gbuffer format.

	#jira UE-48094

Change 3578815 by Yujiang.Wang

	Fix for UE-48207 Orion cooked windows server crash on startup

	* Crash caused by rendering features not available in a dedicated server build
	* Skip over MeasureLongGPUTaskExecutionTime when !FApp::CanEvenRender()

	#jira UE-48207

Change 3578828 by Daniel.Wright

	Disable volumetric lightmap 3d texture creation on mobile

Change 3579473 by Daniel.Wright

	Added View.SharedBilinearClampSampler and View.SharedBilinearWrapSampler.  Used these to reduce base pass sampler counts with volumetric lightmaps.

Change 3580088 by Jian.Ru

	Fix QAGame TM-CharacterMovement crashing on PIE
	#jira UE-48031

Change 3580388 by Daniel.Wright

	Fixed shadowed light injection into volumetric fog fallout from Rhino merge

Change 3580407 by Michael.Trepka

	Updated Mac UnrealPak binaries

Change 3581094 by Michael.Trepka

	Fix for ScreenSpaceReflections not working properly on iOS 11

Change 3581242 by Michael.Trepka

	Fixed a crash on startup on Mac when launching TM-ShaderModels in QAGame

	#jira UE-48255

Change 3581489 by Olaf.Piesche

	Replicating CL 3578030 from Fortnite-Main to fix #jira UE-46475

	#jira FORT-47068, FORT-49705
	Don't inappropriaely touch game thread data on the render thread. Push SubUV cutout data into a RT side object owned by the sprite dynamic data.

	#tests FN LastPerfTest

Change 3581544 by Simon.Tovey

	Fix for ensure accessing cvar from task thread.

	#tests no more ensure

Change 3581934 by Chris.Bunner

	Fixed ConsoleVariables.ini break from merge.

Change 3581968 by Jian.Ru

	Fix QAGame TM-ShaderModels PIE crash when resizing game viewport
	#jira UE-48251

Change 3581989 by Richard.Wallis

	Fix for NULL PrecomputedLightingBuffer.  It is null for first frame request in forward rendering so should have the GEmptyPrecomputedLightingUniformBuffer set in these cases after it's been initially tried to be set not before.

	#jira UE-46955

Change 3582632 by Chris.Bunner

	Resolved merge error.

Change 3582722 by Rolando.Caloca

	DR - Workaround for PF_R8G8B8A8_UINT on GL

	#jira UE-48208

Change 3584096 by Rolando.Caloca

	DR - Fix for renderdoc crashing in shipping

	#jira UE-46867

Change 3584245 by Jian.Ru

	Fix System.Promotion.Editor.Particle Editor test crash
	#jira UE-48235

Change 3584359 by Yujiang.Wang

	Fix for UE-48315 Wall behind base in Monolith is flickering white in -game Orion

	* Caused by dot(N, V) being negative
	* Clamp to (0, 1)

	#jira UE-48315

Change 3587864 by Mark.Satterthwaite

	Fix the GPU hang on iOS caused by changes to the Depth-Stencil MSAA handling: you can't store the MSAA stencil results on iOS < 10 unless you use the slower MTLStoreActionStoreAndMultisampleResolve which we don't need for the mobile renderer.
	#jira UE-48342

Change 3587866 by Mark.Satterthwaite

	Correctly fix iOS compilation errors against Xcode 9 Beta 5 and Xcode 8.3.3 - duplicating function definitions is guaranteed to be wrong.

Change 3588168 by Mark.Satterthwaite

	Move the Xcode version into the Metal shader format header, not the DDC key, so that we can handle bad compiler/driver combinations in the runtime and don't force all users to recompile every time the Xcode version changes.

Change 3588192 by Rolando.Caloca

	DR - Fix d3d12 linker error when EXECUTE_DEBUG_COMMAND_LISTS is enabled

Change 3588291 by Rolando.Caloca

	DR - Fix for d3d12 command list crash: Commited resources can not have aliasing barriers

	#jira UE-48299

Change 3590134 by Michael.Trepka

	Copy of CL 3578963

	Reset automation tests timer after shader compilation when preparing for screenshots taking to make sure tests don't time out.

Change 3590405 by Rolando.Caloca

	DR - hlslcc - support for sqrt(uint)

Change 3590436 by Mark.Satterthwaite

	Rebuild Mac hlslcc for CL #3590405 - without the various compiler workarounds left over from before the recent code changes.

Change 3590674 by Rolando.Caloca

	DR - vk - Integration from working branch
	- Fixes distance field maps
	- Compute pipelines stored in saved file
	- Adds GRHIRequiresRenderTargetForPixelShaderUAVs for platforms that need dummy render targets

Change 3590699 by Rolando.Caloca

	DR - Fix distance fields mem leak

Change 3590815 by Rolando.Caloca

	DR - vk - Fixes for uniform buffers and empty resource tables

Change 3590818 by Mark.Satterthwaite

	Temporarily switch back to OpenVR v1.0.6 for Mac only until I can clarify what to do about a required but missing API hook for Metal. Re-enabled and fixed compile errors with Mac SteamVR plugin code.

Change 3590905 by Mark.Satterthwaite

	For Metal shader compilation where the bytecode compiler is unavailable force the debug compiler flag and disable the archiving flag because storing text requires this.

	#jira UE-48163

Change 3590961 by Mark.Satterthwaite

	Submitted on Richard Wallis's behalf as he's on holiday:

	Mac fixes for Compute Skin Cache rendering issues (resulting in incorrect positions and tangents) and for recomputing tangents.  Problem sampling from buffers/textures as floats with packed data.  Some of the data appears as denorms so get flushed to zero then reinterpreted as uints via asuint or in Metal as_type<uint>().  Fix here for Metal seems to be to use uint types for the skin cache SRV's and as_type<> to floats instead.

	There could be some other areas where we're unpacking via floats that could affect Metal and I'm not sure how this will impact on other platforms.

	#jira UE-46688, UE-39256, UE-47215

Change 3590965 by Mark.Satterthwaite

	Remove the Z-bias workaround from Metal MRT as it isn't required and actually causes more problems.

Change 3590969 by Mark.Satterthwaite

	Make all Metal shader platforms compile such that half may be used, unless the material specifies full precision.

Change 3591871 by Rolando.Caloca

	DR - Enable PCSS on Vulkan & Metal
	- Enable capsule shadows on Vulkan

Change 3592014 by Mark.Satterthwaite

	Remove support for Mac OS X El Capitan (10.11) including the stencil view workaround.
	Bump the minimum Metal shader standard for Metal SM4, SM5 & Metal MRT to v1.2 (macOS 10.12 Sierra & iOS 10) so we can use FMAs and other newer shader language features globally.
	Enable the new GRHIRequiresRenderTargetForPixelShaderUAVs flag as Metal is like Vulkan and needs a target for fragment rendering.
	Also fix the filename for direct-compile & remove the old batch file generation in the Metal shader compiler.

Change 3592171 by Rolando.Caloca

	DR - CIS fix

Change 3592753 by Jian.Ru

	repeat Daniel's fix on xb1 profilegpu crash (draw events cannot live beyond present)

Change 3594595 by Rolando.Caloca

	DR - Fix D3D shader compiling run time stack corruption failure on debug triggering falsely

Change 3594794 by Michael.Trepka

	Call FPlatformMisc::PumpMessages() before attempting to toggle fullscreen on Mac to fix an issue on some Macs running 10.13 beta that would ignore the toggle fullscreen call freezing the app

Change 3594999 by Mark.Satterthwaite

	Disable MallocBinned2 for iOS as on Rhino it worked but on iOS 10.0.2 there are bugs (munmap uses 64kb granularity, not the 4096 the code expects given the reported page-size).
	While we are here remove the spurious FORCE_MALLOC_ANSI from the iOS platform header.

	#jira UE-48342

Change 3595004 by Mark.Satterthwaite

	Disable Metal's Deferred Store Actions and combined Depth/Stencil formats on iOS < 10.3 as there are bugs on earlier versions of iOS 10.

	#jira UE-48342

Change 3595386 by Mark.Satterthwaite

	Silence the deprecation warning for kIOSurfaceIsGlobal until SteamVR switches to one of the newer IOSurface sharing mechanisms.

Change 3595394 by Rolando.Caloca

	DR - Added function for tracking down errors in the hlsl parser
	- Added support for simple #if 0...#endif

Change 3599352 by Rolando.Caloca

	DR - Fixes for HlslParser
	- Added missing attributes for functions
	- Fixed nested assignment

Change 3602440 by Michael.Trepka

	Fixed Metal shader compilation from Windows with remote compilation disabled

	#jira UE-48163

Change 3602898 by Chris.Bunner

	Resaving assets.

Change 3603731 by Jian.Ru

	fix a crash caused by a material destroyed before the decal component
	#jira UE-48587

Change 3604629 by Rolando.Caloca

	DR - Workaround for PF_R8G8B8A8_UINT on Android

	#jira UE-48208

Change 3604984 by Peter.Sauerbrei

	fix for orientation not being limited to that specified in the plist

	#jira UE-48360

Change 3605738 by Chris.Bunner

	Allow functional screenshot tests to request a camera cut (e.g. tests relying on temporal aa history).

	#jira UE-48748

Change 3606009 by Mark.Satterthwaite

	Correctly implement ClipDistance for Metal as an array of floats as required by the spec. and fix a few irritating issues from the merge that should not have.
	- When compiling a tessellation vertex shader in the SCW direct mode we can't evaluate non-existant defines and we don't actually need to.
	- The define names, values & shader file name are irrelevant to the Metal output key, but the shader format name & Metal standard really do matter - should speed up Metal shader compilation a bit.
	- Move the shader vertex layer clip-distance to index 2 to avoid conflicts.
	- Don't default initialise the debug code string for Metal shaders or it won't print out the actual code....

	#jira UE-47663

Change 3606108 by Mark.Satterthwaite

	Temporary hack to avoid a crash in AVPlayer.

	#jira UE-48758

Change 3606121 by Mark.Satterthwaite

	Fix Windows compilation.

Change 3606992 by Chris.Bunner

	Static analysis fix.

[CL 3608256 by Marcus Wassmer in Main branch]
2017-08-24 15:38:57 -04:00