- Added USmartObjectSubsystem::FindEntryLocationForSlot() which allows to query entry points which are on navigable surface
- Improved debug visualizations
- Added visualization shape and size for slots
- Added gameplay interaction state tree task to query entry location
#jira UE-174418
#preflight 6400614fef1b24bf94f42203
[CL 24478702 by mikko mononen in ue5-main branch]
[FYI] mikko.mononen
Original CL Desc
-----------------------------------------------------------------
SmartObjects: Added entry annotation selection and validation.
- Added USmartObjectSubsystem::FindEntryLocationForSlot() which allows to query entry points which are on navigable surface
- Improved debug visualizations
- Added visualization shape and size for slots
- Added gameplay interaction state tree task to query entry location
#jira UE-174418,FORT-572969
#preflight 63ff4702437ce3e7f3f60cf4
[CL 24469441 by nat parkinson in ue5-main branch]
- Added USmartObjectSubsystem::FindEntryLocationForSlot() which allows to query entry points which are on navigable surface
- Improved debug visualizations
- Added visualization shape and size for slots
- Added gameplay interaction state tree task to query entry location
#jira UE-174418
#preflight 63ff4702437ce3e7f3f60cf4
[CL 24462168 by mikko mononen in ue5-main branch]
#rb skip
#jira UE-174576
#preflight horde down
#fyi Mieszko.Zielinski
#ushell-cherrypick of 23777591 by Mieszko.Zielinski
[CL 23793176 by Brandon Schaefer in ue5-main branch]
- fixed transforming multiple slots
- added way for annotations to be transformed in editor
- added beginnings of Smart Object entry annotation
#jira UE-172417 UE-174418
#rb Mieszko.Zielinski
#preflight 63c7bb6ae81a360aa9f9e152
[CL 23753534 by mikko mononen in ue5-main branch]