Commit Graph

47 Commits

Author SHA1 Message Date
rinat abdrashitov
e289ca61d0 Initialize bone attributes from the transform hierarchy when performing Skin Binding Operation.
Store bone transform in the transform hiearchy as well.


#rb halfdan.ingvarsson
#preflight 6408c1998832f48a4daf0eac

[CL 24564498 by rinat abdrashitov in ue5-main branch]
2023-03-08 14:27:21 -05:00
jimmy andrews
0eb3c4be0a Expose simplification along cut/mirror plane as an option in the mirror and plane cut tools
#preflight 63e55764bb1d8ca8cf13f166
#rb trivial

[CL 24110681 by jimmy andrews in ue5-main branch]
2023-02-09 19:37:30 -05:00
ryan schmidt
227ac3d087 ModelingTools: Add OffsetMeshSelectionTool and RetriangulateGeometrySelectionCommand
#preflight 63cb1d78574ab9cae448312c
#rb none

[CL 23803436 by ryan schmidt in ue5-main branch]
2023-01-21 13:02:53 -05:00
Jimmy Andrews
cf210c12d2 Add background compute of voronoi diagrams
Add background compute of the noise-deformed cutting meshes
+ add previews using background computes

Move the noise preview controls (previously just in the plane fracture tool) over to common fracture settings

#rb cedric.caillaud
#preflight 639a574d8c64c74ac8245d6f

[CL 23540040 by Jimmy Andrews in ue5-main branch]
2022-12-16 13:51:36 -05:00
ryan schmidt
0e4ddc8e1a ModelingTools: add new modeling-mode Tool/Operator for extruding Mesh Selections
Add UE::ToolTarget::SupportsIncrementalMeshChanges() and ::ApplyIncrementalMeshEditChange(), these allow a Tool to directly edit a DynamicMeshComponent in the level (and emit corresponding MeshChange) so that a Tool can emit multiple undoable edits on a DynamicMesh
Add new USingleTargetWithSelectionTool base tool class, this is a USingleSelectionTool that can receive a FGeometrySelection. USingleTargetWithSelectionToolBuilder configures this type of Tool as necessary.
Add new LinearExtrusionOp dynamic mesh operator, provides linear-extrusion API to FOffsetMeshRegion using new Operator design (mesh shared via FSharedConstDynamicMesh3, CalculateResultInPlace() function to simplify direct usage in geometry script/etc)
Add new ExtrudeMeshSelectionTool, subclass of USingleTargetWithSelectionTool, exposes new LinearExtrusionOp, uses above ToolTarget functions to directly edit DynamicMeshComponent where possible
Enable new Tool in Modeling Mode

Add a few new functions to UMeshOpPreviewWithBackgroundCompute to simplify configuring InProgress and Secondary materials
Small additions to USingleSelectionTool

#preflight 639a3e250a671525500d8a7e
#rb none

[CL 23520421 by ryan schmidt in ue5-main branch]
2022-12-14 17:43:16 -05:00
ryan schmidt
ec6a90a532 GeometryScript: add MeshCreateBoneWeights function. Fix bug in CreateNewSkeletalMeshAssetFromMesh function where Skeleton was never being passed on to creation function.
ModelingOperators:
Change FSkinBindingOp to use GetOrCreateSkinWeightsAttribute intsead of just directly accessing the SkinWeightAttribute (as it could be nullptr and this was not handled)
Fix various issues in CreateSkeletalMeshAsset(). Register MeshDescription attributes before trying to convert from DynamicMesh. Make sure there is always at least one Material being passed (otherwise ensures are hit in Material UVData check). Actually return created SkeletalMesh (!)


#rb none
#preflight 639382310d013d47ef35de03
[FYI] halfdan.ingvarsson

[CL 23499832 by ryan schmidt in ue5-main branch]
2022-12-13 18:16:43 -05:00
ryan schmidt
153ef493fb GeometryProcessing: OffsetMeshRegion improvements
Refactor core of FDynamicMeshEditor::DisconnectTriangles into an overload that takes precomputed triangle TSet and BoundaryLoops array, as some call sites already have computed this info
Refactor new-polygroup computation out of OffsetMeshRegion into UE::Geometry::ComputeNewGroupIDsAlongEdgeLoop util function in PolyEditingEdgeUtil.h/cpp
Add new function UE::Geometry::ComputeAverageUVScaleRatioAlongVertexPath in PolyEditingUVUtil.h/cpp

Introduce new type FQuadGridPatch, this is a book-keeping data structure for keeping track of "grid of quads" subregion of a triangle mesh, that provides easy access to vertex and quad/trainagle rows/columns
Add util functions ComputeNormalsForQuadPatch() and ComputeUVIslandForQuadPatch() in QuadGridPatchUtil.h

Add new version of OffsetMeshRegion geometric operation, inside FOffsetMeshRegion class. EVersion parameter determines which version of operation to run. Code for the "Legacy" version has not been modified, so back-compat is maintained. New implementation supports variable number of subdivisions along the Offset (via .NumSubdivisions), and computes normal/UV-islands "per group" in extrusion region, instead of per-quad. New version also splits bowties in extrude region before any additional processing, which simplifies some of the book-keeping/etc.

FExtrudeOp currently hardcoded to use use the FOffsetMeshRegion implementation

#rb none
#preflight 639762350a67152550ee9a18

[CL 23481550 by ryan schmidt in ue5-main branch]
2022-12-12 15:09:02 -05:00
michael balzer
d1f1e7c0b6 MeshModelingToolset: Fix inconsistencies in "PolyGroup" strings in UI and tooltips
#jira UE-170574
#preflight 63913e505624e6da5eb53b89

[CL 23440331 by michael balzer in ue5-main branch]
2022-12-07 20:45:27 -05:00
halfdan ingvarsson
04d78f9b09 Move the skin binding op to a shared location in ModelingOps. Placed the implementation of the occupancy grid into its own helper header, as FOccupancyGrid3.
#preflight 6381cedffa053c489a910673
#rb ryan.schmidt
#rnx

[CL 23301139 by halfdan ingvarsson in ue5-main branch]
2022-11-28 20:24:14 -05:00
henrik karlsson
b5164ac775 Fixes to make modules compile with IWYU. We've added to IWYU toolchain so it compiles "orphaned" headers which does not have a owning cpp file. This identified lots of headers that couldn't be compiled by themselves (or if they were to included first)
Change consist of only forward declaration and additional includes

#preflight 63789c1de30d438849c48188
#rb none

[CL 23218412 by henrik karlsson in ue5-main branch]
2022-11-21 03:22:23 -05:00
nathan mitchell
be8e0074e5 UVEditor: Merge and unify the RecomputeUVs codebases with the UVEditor and Modeling Mode.
#rb Jimmy.Andrews
#preflight 635c0d7cae6840072d339bd4

[CL 22831760 by nathan mitchell in ue5-main branch]
2022-10-28 13:26:45 -04:00
nathan mitchell
a95124d72e ModelingMode: Merge and unify the Layout codebases between the UV Editor and Modeling Mode.
#rb rinat.abdrashitov
#preflight 634ed9bfac7f102b31e5cb58

[CL 22704078 by nathan mitchell in ue5-main branch]
2022-10-21 19:03:38 -04:00
bryan sefcik
50d4fac9e0 Updated ../Engine/Plugins/... to inline gen.cpp files
Before:
3548 unity files
Total CPU Time: 47343.578125 s
Total time in Parallel executor: 494.60 seconds

After:
3445 unity files
Total CPU Time: 46044.671875 s
Total time in Parallel executor: 468.51 seconds

#jira
#preflight 63336159b20e73a098b7f24f

[CL 22218213 by bryan sefcik in ue5-main branch]
2022-09-28 01:06:15 -04:00
david hill
f95e20d510 Modeling Tools. Mesh Booleans and CutMeshesWithMeshes. When filling holes, generate normals and UVs for the new patches
#rb Jimmy.Andrews  Tyson.Brochu
#jira UE-156232
#preflight 6329e995a236a029ded66547

[CL 22103441 by david hill in ue5-main branch]
2022-09-20 17:33:48 -04:00
jimmy andrews
be1fbcd313 Fix VoxBlnd, VoxMrph, and VoxWrap not showing preview at LWC
#jira UE-157984
#rb david.hill
#preflight 6328b74a826e0c2fe9f7aa9c

[CL 22087345 by jimmy andrews in ue5-main branch]
2022-09-19 22:28:04 -04:00
bryan sefcik
0eeac455e0 Pass 3 on cleaning up build.cs files.
#jira
#preflight 631b9c15d31788ea3ab0f27b

[CL 21935601 by bryan sefcik in ue5-main branch]
2022-09-10 00:02:58 -04:00
Jimmy Andrews
3f0fdaddb4 When applying MeshTransforms' transform and transforminverse, generally pass bReverseOrientationIfNeeded=true
(+ for code that was passing false then manually applying the same logic, remove the extra reverse orientation logic)

#rb david.hill
#preflight 630d245fe352708d44f9e007

[CL 21706500 by Jimmy Andrews in ue5-main branch]
2022-08-30 14:40:56 -04:00
Ryan Schmidt
9943ce59ca ModelingTools: add support for specifying polygroup layer in EditNormalsTool
#rb none
#preflight 630d870b98103d4521980289

[CL 21704413 by Ryan Schmidt in ue5-main branch]
2022-08-30 13:02:59 -04:00
Ryan Schmidt
050edd4706 Geometry: Expose Remesh function in Geometry Script, and add basic convergence check to queue remesher
- add FQueueRemesher::MinActiveEdgeFraction. If fraction of modified/total edges in remesh pass is below this parameter (default 1%), consider result converged.
- Expose as option in FRemeshMeshOp, and add sane defaults for all parameters of Op
- move CalculateTargetEdgeLength function from RemeshMeshTool to static function in FRemeshMeshOp, update Tool
- add Geometry Script function ApplyUniformRemesh
#rb jimmy.andrews
#preflight 62a0f1923f1e313c6ad23c21

[CL 20562425 by Ryan Schmidt in ue5-main branch]
2022-06-08 15:29:16 -04:00
Jimmy Andrews
1541b0eb2f Add progress tracking to FProgressCancel, with nested scopes and messages
Add FAsyncTaskExecuterWithProgressCancel to allow the progress to be reported back to the calling thread

Implement initial usage in Voronoi fracture, using an FSlowTask to handle the progress bar and cancel button UI

#rb semion.piskarev
#preflight 629a68d8d204bca667d2e578

[CL 20516367 by Jimmy Andrews in ue5-main branch]
2022-06-05 21:25:04 -04:00
tyson brochu
f4558a93ca RemeshTool: if Preserve Sharp Edges in unchecked, allow seam edges to be collapsed by the remesher
#jira UE-149616
#rb david.hill
#preflight 6297be179907cbadba99faf3

[CL 20457326 by tyson brochu in ue5-main branch]
2022-06-01 15:44:30 -04:00
Jimmy Andrews
b95ec506ae Make voronoi fracture run in a background thread w/ a regularly-sampled progress/cancel UI
#rb david.hill
#rb rinat.abdrashitov
#preflight 6291238b6d1aaeda58f92d18

[CL 20397644 by Jimmy Andrews in ue5-main branch]
2022-05-27 15:42:05 -04:00
semion piskarev
51b6474352 MeshModelingTools: Make offset and inset work in pathological bowtie-related cases. Fix DisconnectTriangles in cases of bowties.
#rb Jimmy.Andrews, Rinat.Abdrashitov
#jira UE-150128, UE-150574
#preflight 6283abd4730e8423d125ff9a

[CL 20242223 by semion piskarev in ue5-main branch]
2022-05-17 10:13:11 -04:00
tyson brochu
087f3b0d0f Remesh Tool: initial implementation of (optional) boundary constraint projection:
- Constrained edges along a boundary are allowed to collapse, and vertices are allowed to move, but they are projected back to the original boundary curve geometry
- Additionally, vertices at boundary "corners" (defined using an angle threshold criterion) are constrained to not move or be deleted


#jira UE-149616
#rb rinat.abdrashitov
#preflight
#preflight 6262dc97e87284a93cd6bd44

[CL 19867177 by tyson brochu in ue5-main branch]
2022-04-22 12:56:47 -04:00
semion piskarev
86b2b0b7d0 MeshModelingTools: Minor rephrasing in CubeGrid UV flipping logic to appease the static analyzer.
#rb Jimmy.Andrews
#jira UE-149826
#preflight 6261bc9ca21b75437123164c

[CL 19855728 by semion piskarev in ue5-main branch]
2022-04-21 16:49:13 -04:00