Commit Graph

4 Commits

Author SHA1 Message Date
jimmy andrews
143d4cd0c4 add generated light map option to the modeling tools mesh creation settings + make the settings more consistently used by default
also, when creating a static mesh with lightmap enabled via modeling components, also set the lightmap channel and resolution to match the build settings values, to better match the importer results

#jira UE-143961
#8929
#rb ryan.schmidt
#preflight 6406adbf0c7df1967f461e2d

[CL 24542092 by jimmy andrews in ue5-main branch]
2023-03-07 12:04:54 -05:00
ryan schmidt
4ffc24f96e Modify various interfaces in ModelingComponents and GeometryScripting to use the engine FMeshNaniteSettings instead of just a "nanite proxy percentage" parameter or custom nanite settings struct. Update affected callers and Lyra assets.
This change does break existing Blueprints that have used the now-deprecated pins/properties. There is no way to gracefully handle this as deprecating the uproperty requires that it no longer be editable in the Blueprint.

#rb jimmy.andrews
#preflight 632b846e10030508061417a9
#jira UE-151882

[CL 22145808 by ryan schmidt in ue5-main branch]
2022-09-22 17:36:58 -04:00
michael balzer
2483495b86 ModelingMode: Use actor factory when creating static mesh assets
#preflight 63213620506f1a33e08bbaf9
#rb graeme.thornton, rex.hill, david.hill

[CL 22020648 by michael balzer in ue5-main branch]
2022-09-14 20:14:40 -04:00
michael balzer
a49c74b915 MeshModelingToolset: Move ModelingOperators and ModelingOperatorsEditorOnly modules out of experimental plugin
#jira UETOOL-3823
#rb lonnie.li
#preflight 617b1aea5794a500014f544a

#ROBOMERGE-AUTHOR: michael.balzer
#ROBOMERGE-SOURCE: CL 17972239 in //UE5/Release-5.0/... via CL 17972248
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17972256 by michael balzer in ue5-release-engine-test branch]
2021-10-28 19:47:45 -04:00